Right on target, or way off the mark?
Konami's flagship Pro Evolution Soccer (Winning Eleven in other territories) series really caught the gaming world's attention with its fourth release, a beautifully playable and engrossing take on football. Since then it's become even more popular, and now rivals EA's FIFA brand in the sales stakes. However,...
Konami have revealed detailed information about the control scheme for upcoming Wii version of Pro Evolution Soccer 2008.
Created specifically to make full use of the Wii’s unique control system, PES 2008 brings all the realism of Pro Evolution Soccer to the Nintendo machine, but with a more ‘team-orientated’ control system. The Wii game...
Lots of shaking and dribbling involved
Konami of Japan has released a gameplay video for the upcoming Winning Eleven: Play Maker 2008. The more astute amongst you will know that Winning Eleven is the Japanese title for the Pro Evolution Soccer series. The video shows us two things: firstly, the game is looking mighty fine graphically and secondly,...
Konami have today announced that the ever popular Pro Evolution Soccer will be coming to Wii consoles early 2008.
Scheduled for a Q1 launch, the Wii version of PES will offer the same level of realism that has established the series as the definitive football title, but has been undergone a radical rethink to make the most of the Wii’s...
PES 2008 has been redesigned to make incredible use of the motion-sensitive nature of the Wii’s control system. The player has more control over the on-screen action than ever before, and in line with such advances, Konami has also unveiled an all-new pack design that conveys the unique in-game visuals and ease of use while maximising its use of cover stars Cristiano Ronaldo and Michael Owen.
Crucial to PES 2008 for Wii is an all-new control system that truly elevates the level of control available to the player while retaining the depth and intuitive moves of the series. Making use of the Wii Remote and Nunchuk, the player must also consider the movements of their teammates around them. The Nunchuck is used to move the current player, while the Wii Remote is used to pick out players to send them on runs or to receive passes via simple click and drag system which uses arrows to show the path of the run, and a press of the ‘B’ button to complete the move.
The level of control offered by the bespoke Wii system elevates PES 2008 far beyond any other football game. Dribbling is effected by clicking on the player and using an arrow and the ‘A’ button to guide the ball. The speed of the run can then be altered by extending or reducing the length of the guiding arrow, allowing stunning quick turns and bursts of speed to catch defenders off-guard.
Shooting also benefits from more control over the players, with the Nunchuck used to shoot or head simply by shaking it. As with the real sport, however, timing is everything in front of goal, and the speed of the pass or cross, the ability of the player, the angle of trajectory and the timing of the shot or header will all have differing effects on the resultant shot.
To ease the player into the stunning level of control PES 2008 offers, the Wii game features a wide-ranging Tutorial mode wherein a series of instructional videos and tests detail how the Wii Remote and Nunchuck can be used to man-mark players, pass into space, clear dangerous crosses and perform slide tackles. Every aspect of the modern game is brought to vivid life, and the advances in control ensure that PES 2008 is a game that develops and surprises as the user’s skill grows.
PES 2008 challenges the player further across six game modes, including Match, League and Cup games, the aforementioned Training system and a Player Trade option. By the far the greatest challenge, however, awaits in the all-new ‘Champions Road’ competition.
Champions Road is a global, rewards-based challenge, where players are invited to guide and develop the team of their choice through a series of league games all over the world. By systematically winning each competition, the user is given Experience points which can be used to bolster the attributes of their team. Likewise, as team after team is defeated, the player can cherry-pick the best players of the teams they have beaten to their starting XI. In turn, extra skills can also be unlocked, allowing users to piece together a ‘Dream Team’ that constantly grows and evolves as they become more successful. Additional mini-tasks are also randomly set during the course of a Champions Road match, too, such as scoring a hat-trick or stringing together a succession of passes, and doing so allows the player to add higher-rated players to their team.