Tag: Cloud Gaming
Control hit 2 million sales in December
Work smart, not hard, they say - and it looks like Finnish studio Remedy is doing both. GI.biz reports that Remedy's 2020 was their most financially successful year ever, with full-year revenues rising 30% to €41.1 million (£35.8m). In 2019, they made a total of €6.5 million (£5.6m), even with the...
Talking Point Cloud Gaming On Switch – The Pros And Cons Of The Cloud
Cloudy with a chance of frame drops
In the years since Switch first launched, we've seen some remarkable ports of games we really didn't expect to see running on the handheld's mobile chipset, let alone running well. Getting cutting-edge cross-platform games on Switch requires hard work and real skill, and with exceptional examples like Witcher 3,...
News Nintendo 'Must Keep Up' With Cloud Tech, But Sees Further Potential In Dedicated Hardware
"Delivering unique entertainment... will continue to be our top priority"
As rumours and whispers of new consoles from all the big companies abound (as they always do at this point in a console generation), and with Google preparing its entrance into the gaming space with its cloud-based Stadia tech, questions are starting to be asked of Nintendo's...
News Resident Evil 7 Cloud Version Doesn't Really Work Outside of Japan
What a surprise
Cloud gaming has proven to be a divisive subject; some feel it's a convenient and easy way to play games at a lower cost and with little space sacrificed. Others feel it's an unpredictable and buggy way to play something that should've just been ported properly. Regardless of how you feel, if you live in Europe or North America, you...