Tag: Wii Speak

  • News GoldenEye Multiplayer Doubles-Up but Loses its Voice

    Eight players, no voices

    James Bond always manages to take down megalomaniacal scientists, gamblers and supernationalists with just a few gadgets and some sharp one-liners, but the upcoming GoldenEye will test his wits in multiplayer as it will support up to eight players online. Bond will have to stay silent on his upcoming multiplayer mission...

  • News Capcom Reveals Everything You Want To Know About Monster Hunter 3

    Free online play, WiiSpeak support and more

    Among all the other tidbits and release dates coming out of Nintendo's American Media Summit today, Capcom confirmed the hopes and dreams of Western monster hunters by announcing a whole slew of things about Monster Hunter 3 Tri. The game has been given a solid release date of April 20 with a demo disc...

  • News Speak Up, Monster Hunters

    Game gets Wii Speak support, bundles of joy

    How many accessories would you like with your copy of Monster Hunter 3, Europe? On its launch in April you'll be able to pick it up in one of three tasty varieties: the vanilla game solo, with the sweet-looking Classic Controller Pro (also confirmed for the US) or in the full-on sensory overload of the...

  • News The Conduit: More Multiplayer Details Revealed

    Hopefully this will save a lot of tooth enamel...

    IGN blogger gamingmaster42 had many questions about the multiplayer aspects of The Conduit (as do many of our own forumites) and decided to send off a missive to get the straight story from High Voltage regarding ranking/achievements, friend codes and WiiSpeak. Here is the response from Josh Olson,...

  • News Online MultiPlayer talk with The Conduits' Rob Nicholls

    Multiplayer Online? Realistic FPS graphics? Is this a Wii game? Rob Nicholls at High Voltage Software says so!

    Just looking at screens of the upcoming Wii shooter The Conduit will have your trigger finger itching. It looks like it could be pushing the limits of the Wii. A recent interview with lead designer Rob Nicholls gives us a little more...