If it's true that Ketchup vs Ketchup matches don't count (and it probably is), that only means that each side gets to play the same number of matches. Seems fair to me. Besides, if it really was that biased, it probably wouldn't have been so close.
No, if there are any shenanigans, it's Nintendo fixing the results on purpose for their own selfish and/or Splatoon-3-story-writing aims. Put on the tin-foil hats, everyone.
Question about Inkopolis, who are the people in the city with you? Why do they act as AI even though they are actual people?
These are the people you've played with/are playing right now if you just booted up the game. They are there to make the place look more lively and you can also check out their clothes and abilities to order them in case you like a piece you see. They prob act as NPCs and not like real players because really, who'd stand around in what is basically a menu and let others check them out rather than, oh who knows ... play the game.
I am liking this game more than I ever thought I would. Happy I got to play in the Splatfest - I was Mayo, too, because I just knew the overwhelming majority of players would pick Marina's team and I dearly love an underdog. I didn't play too much because I rashly assumed the event was all weekend, but it was fun anyway and I got a few snails.
I am thinking of going out to hunt for Splatoon amiibo now. SEND HELP PLEASE.
Switch FC: SW-5152-0041-1364
Remind yourself that overconfidence is a slow and insidious killer.
@Nicolai It's amazing how dim-witted people have to be not to realise that when your side has almost three times as many players as the opposing team, you end up matched with them more often than not. To then throw a strop about how this somehow 'rigs' the results is a new low altogether.
I mean, it does make a difference to the final percentage how the Ketchup vs. Ketchup matches are counted, but this difference in mathematically incapable of pushing the results over the 50% barrier in either direction, and therefore cannot have an effect in the current system which only cares which side has over 50% in each category - not by how much.
The most sensible approach would simply be to discard the results of 'same team' matches altogether from the final tally, leaving only true 'Ketchup vs. Mayo' matches to be counted.
The alternative approach would be to count 'same team' matches as both a win and a loss for that side, but this would lead to different Win/Loss ratios for both sides, which would be confusing.
For example, suppose there were 1003 matches in total, 1000 of those Ketchup va Ketchup, 3 of them Ketchup vs Mayo (and no Mayo vs Mayo matches). Also, suppose that of those 3 KVM matches, Mayo won 2 and lost 1. Then Ketchup would have scored 1000 wins and 1000 loses from the KvK matches, combined with 1 win and 2 loses from the matches against Mayo. This would give a win/loss ratio of 1001:1002, meaning 49.9975% of matches won, and 50.0025% of matches lost. So a loss overall. Team Mayo on the other hand would have a win/loss ratio of 2:1, which is 66.666...% win rate and 33.333...% loss. It's the same result ultimately (a win for Mayo), but a very different number. I also assume Nintendo rounds any particularly close figures to 49% vs 51%, to emphasise which team had more wins, even if it's technically not how rounding should work.
But yeah, rather than engaging with that mess, I assume Nintendo just discards the results of 'same team' matches from the final tally, and selects only those from true 'Ketchup vs Mayo' matches. Thank god we have the 'same team' matches though, otherwise there's be an insufferable about of time spent sitting around in the lobby, and it'd take forever for anyone on the popular team to find an opportunity to level up their gauge.
The only thing Nintendo could really do better in this situation is pick a less one-sided topic, or at least give Pearl the popular option so less people vote for it (sorry Pearl). In terms of popularity, this was a bit of a whitewash. Or really, a redwash. Duh dum tish.
True to form, the more unpopular team wins. Ah well, still got 21 snails for attaining King Ketchup status.
Mayo was actually more popular is Japan (where it won overall) with 56% of the vote, so it looks like it's not a universal rule. In fact, given that the Solo and Team categories were won by different sides whichever was more popular would win by default.
Probably spent most of my time waiting for the game to find 4 players and failing, mostly fighting my own team and having to rejoin the queue because of timeouts. I was playing wired connection to avoid disconnects but still got plenty anyways in the lobby, thankfully not while in a match.
Buuuut, for about 2 hours of play I scored 13 snails which was quite nice. So, when's the next Splatfest? Tried googling that but all I see is the outrage that ketchup lost.
The way this game handles Splatfest results is way better than anything the first game came up with. The balance between popularity and battles swayed constantly. By the end of the game battles were worth so much that popularity was basically irrelevant. Now, since battle results are split between teams of friends and randoms, the former can't skew results by teaming up on unsuspecting randoms. Doing away with the points system helps keep things close, especially on the popularity side of things.
I really liked this Splatfest! I'm a bit bummed out by the results, since I was in Team Ketchup, but it was really close (49% vs 51% across the board)!
Also as it's already pointed out, it doesn't matter how many Ketchup players there are, because the number of people fighting in Ketchup vs Mayo matches are always equal! You always need the same number from both teams to have a match!
Matches between members of the same team do not count, of course.
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