@Wewewi It’s actually 5000 now. Regardless I think the way it works is that there is basically a minimum number of carts you need to order from Nintendo and then you can get any number above that I’m guessing to the nearest thousand.
You have to buy the carts upfront so if you don’t sell them that will add up quickly as lost money that goes against any profit they make on the ones they sell.So it’s obviously very important to the people selling them to gauge the level of interest they think they will have.
I guess Super Rare in however they calculate it thought 4000 seemed about right for the demand. Something they are monitoring has suggested it might do better so they have taken it up to 5000 units which is less arbitrary but really is just what they think they will sell.
@LastFootnote In the original release that was true but in one of the updates we added a way to turn it off so you need to hold down to pogo like the original.
The game does require you to constantly go down though so I wouldn’t personally say that’s a better way to play. There was enough requests for us to add it though so each to their own
@DominionGamma It’s not limited for any malicious reason. All developers would love to have their games on store shelves if they could but the reality is that there is probably not enough demand there to justify that. Having a physical done in some form of limited run therefor is the only way your going to get a physical release on some games.
Super Rare they pre manufacturing the games before the orders go live to avoid lengthy delays you get with some limited Run services. I think most people would agree that’s a good thing. It means they are taking a risk though of having excess stock that they can’t sell so they have to estimate a demand for the product.
@Namae we were well known for making browser games back 10-20 years ago. We made over 130 of them back in the day. We then went into the mobile space and made over 35 games there. These Classic titles are coming from those eras. They are mini collections of games within franchises and are all brought lovingly up to date with lots of extras and added polish.
@SuntannedDuck2 We are developing our flash games for console? That is exactly what this is. Twin Shot and Skywire were both flash game series and Silly Sausage also started out on the browser in flash and we include that game within the Silly Saisage collection.
@OorWullie They are mini collections of games within each franchise. The problem with a bigger collection of all our past games is there are over 150 of them. It’s just too much work to do them all. Most of them are in flash so require porting from the ground up so it’s not quick.
@Oppyz666 what? This must be some new YouTube thing. I think I recall reading about it but had no idea it was there. Maybe we have to opt out or something…strange??
@ChessboardMan we will be updating the blog soon to cover this. The website as a whole has became very outdated and hard to update. We no longer have a full time web developer on staff either so that’s largely why the blog posts are so infrequent. We will update the whole website at some point.
Glad to hear that! We’re actually in the process (outside of Mouse Work) of bringing a few of our older games back via enhanced console/pc releases. Mouse controls could really play well with that plan and enable us to consider some titles that we otherwise might not have.
@Dogorilla Yes we have a few nods to some of our old games in there. Hot Air is the most obvious in the new trailer but there are others. Part of the reason we wanted to make this game was that we have a long history of making mouse based games from our Flash browser games days and we have a huge nostalgia to re explore that form of play.
@DTFaux We love Snipper Clips but our original inspirations were Part Time UFO and even more so Pico Park. Aethetically it’s deffinetly more Part Time UFO but that was more a combo of us working primarily with pixel art and wanting that oddball random Japanese ish look to the game. A lot of games in Wario Ware, Rhythem Heaven and Point Blank to name a few also have this vibe. Structure wise and from the multiplayer aspect the game has far more in common with Pico Park though.
@JuanGartner we were never in a Nintendo Direct for Mouse Work. We launched the trailer the following week after the April Nintendo Direct. It was purposely done to raise awareness of our game while everyone was hyped for Switch 2 news. It has led more than a few people to believe it was part of the actual Direct though which was not our intention.
Comments 15
Re: Shovel Knight Dig Gets Limited Switch Physical Edition From Super Rare Games
@Wewewi It’s actually 5000 now. Regardless I think the way it works is that there is basically a minimum number of carts you need to order from Nintendo and then you can get any number above that I’m guessing to the nearest thousand.
You have to buy the carts upfront so if you don’t sell them that will add up quickly as lost money that goes against any profit they make on the ones they sell.So it’s obviously very important to the people selling them to gauge the level of interest they think they will have.
I guess Super Rare in however they calculate it thought 4000 seemed about right for the demand. Something they are monitoring has suggested it might do better so they have taken it up to 5000 units which is less arbitrary but really is just what they think they will sell.
Re: Shovel Knight Dig Gets Limited Switch Physical Edition From Super Rare Games
An update from Super Rare on X/Twitter:
Shovel Knight Dig Update
With the AMAZING response so far and requests for higher quantities...
We’re increasing the print run to 5000 Switch & 3000 PS5 copies!
Demand is always hard to predict, especially this early in the new year, but we don’t want fans to miss out! 🩵
Re: Shovel Knight Dig Gets Limited Switch Physical Edition From Super Rare Games
@LastFootnote In the original release that was true but in one of the updates we added a way to turn it off so you need to hold down to pogo like the original.
The game does require you to constantly go down though so I wouldn’t personally say that’s a better way to play. There was enough requests for us to add it though so each to their own
Re: Shovel Knight Dig Gets Limited Switch Physical Edition From Super Rare Games
@DominionGamma It’s not limited for any malicious reason. All developers would love to have their games on store shelves if they could but the reality is that there is probably not enough demand there to justify that. Having a physical done in some form of limited run therefor is the only way your going to get a physical release on some games.
Super Rare they pre manufacturing the games before the orders go live to avoid lengthy delays you get with some limited Run services. I think most people would agree that’s a good thing. It means they are taking a risk though of having excess stock that they can’t sell so they have to estimate a demand for the product.
Re: 'Nitrome Classics' Range Announced For Switch, First Game Arrives In Early 2026
@Namae we were well known for making browser games back 10-20 years ago. We made over 130 of them back in the day. We then went into the mobile space and made over 35 games there. These Classic titles are coming from those eras. They are mini collections of games within franchises and are all brought lovingly up to date with lots of extras and added polish.
Re: 'Nitrome Classics' Range Announced For Switch, First Game Arrives In Early 2026
@cloudairship Steamlands would make an excellent game to port particularly with mouse controls on Switch 2 as you said
Re: 'Nitrome Classics' Range Announced For Switch, First Game Arrives In Early 2026
@SuntannedDuck2 We are developing our flash games for console? That is exactly what this is. Twin Shot and Skywire were both flash game series and Silly Sausage also started out on the browser in flash and we include that game within the Silly Saisage collection.
Re: 'Nitrome Classics' Range Announced For Switch, First Game Arrives In Early 2026
@Suketoudara We will have an update on Mouse Work soon. Things are progressing well
Re: 'Nitrome Classics' Range Announced For Switch, First Game Arrives In Early 2026
@OorWullie They are mini collections of games within each franchise. The problem with a bigger collection of all our past games is there are over 150 of them. It’s just too much work to do them all. Most of them are in flash so require porting from the ground up so it’s not quick.
Re: 'Nitrome Classics' Range Announced For Switch, First Game Arrives In Early 2026
@Oppyz666 what? This must be some new YouTube thing. I think I recall reading about it but had no idea it was there. Maybe we have to opt out or something…strange??
Re: 'Nitrome Classics' Range Announced For Switch, First Game Arrives In Early 2026
@ChessboardMan we will be updating the blog soon to cover this. The website as a whole has became very outdated and hard to update. We no longer have a full time web developer on staff either so that’s largely why the blog posts are so infrequent. We will update the whole website at some point.
Re: 'Mouse Work' Gets Second Trailer, But Can't Release Until Creators Get Switch 2 Dev Kit
Glad to hear that! We’re actually in the process (outside of Mouse Work) of bringing a few of our older games back via enhanced console/pc releases. Mouse controls could really play well with that plan and enable us to consider some titles that we otherwise might not have.
Re: 'Mouse Work' Gets Second Trailer, But Can't Release Until Creators Get Switch 2 Dev Kit
@Dogorilla Yes we have a few nods to some of our old games in there. Hot Air is the most obvious in the new trailer but there are others. Part of the reason we wanted to make this game was that we have a long history of making mouse based games from our Flash browser games days and we have a huge nostalgia to re explore that form of play.
Re: 'Mouse Work' Gets Second Trailer, But Can't Release Until Creators Get Switch 2 Dev Kit
@DTFaux We love Snipper Clips but our original inspirations were Part Time UFO and even more so Pico Park. Aethetically it’s deffinetly more Part Time UFO but that was more a combo of us working primarily with pixel art and wanting that oddball random Japanese ish look to the game. A lot of games in Wario Ware, Rhythem Heaven and Point Blank to name a few also have this vibe. Structure wise and from the multiplayer aspect the game has far more in common with Pico Park though.
Re: 'Mouse Work' Gets Second Trailer, But Can't Release Until Creators Get Switch 2 Dev Kit
@JuanGartner we were never in a Nintendo Direct for Mouse Work. We launched the trailer the following week after the April Nintendo Direct. It was purposely done to raise awareness of our game while everyone was hyped for Switch 2 news. It has led more than a few people to believe it was part of the actual Direct though which was not our intention.