@michellelynn0976 which one of those words were meant to illicit innovative awe? This game is terribly mid and outdated. Scanning everything takes forever and isn't remotely fun, engaging or interesting. The enemey AI is so dumb and non-threatening, they're only ever challenging because they can easily avoid your 5mph projectiles with no full-auto so you just have to sit there spamming your trigger like a jackass. Constantly coming across locked off upgrades that require an upgrade you don't have yet is stressful design, considering how god awfully slow you traverse, the idea of having to go back later just to get a few more missiles or something is so tiresome. The "puzzles" are probably too easy for 5 year olds. The bosses just require jumping around until theres an opening and hoping your bullets hits while they're dancing around. Having no melee attack or counters feels odd. There's now no question in my mind why these games never sell more than 3 million copies, Retro are talented and I hope they either make the next entry 100x more modern or ditch the franchise for good.
I put every single one of these new releases for old hardware games on my 3DS and they make me so happy. It's cool to see one talked about here, I think the last time I saw NL mention one was the McDonald's game from a few years ago.
Comments 53
Re: Review: Pokémon Legends: Z-A: Mega Dimension (Switch 2) - Repetition Takes The Shine Off
This DLC costs more than Silksong lol
Re: Japanese Charts: Sorry Samus, Octopath Is The Best-Selling New Release This Week
@michellelynn0976 which one of those words were meant to illicit innovative awe? This game is terribly mid and outdated. Scanning everything takes forever and isn't remotely fun, engaging or interesting. The enemey AI is so dumb and non-threatening, they're only ever challenging because they can easily avoid your 5mph projectiles with no full-auto so you just have to sit there spamming your trigger like a jackass. Constantly coming across locked off upgrades that require an upgrade you don't have yet is stressful design, considering how god awfully slow you traverse, the idea of having to go back later just to get a few more missiles or something is so tiresome. The "puzzles" are probably too easy for 5 year olds. The bosses just require jumping around until theres an opening and hoping your bullets hits while they're dancing around. Having no melee attack or counters feels odd. There's now no question in my mind why these games never sell more than 3 million copies, Retro are talented and I hope they either make the next entry 100x more modern or ditch the franchise for good.
Re: Bitmap Soft Has A New Game Boy Color Title Up For Pre-Order
I put every single one of these new releases for old hardware games on my 3DS and they make me so happy. It's cool to see one talked about here, I think the last time I saw NL mention one was the McDonald's game from a few years ago.