A young adult Anthro Blue Macaw in his age 22 years old. He has big body and pretty tough defense as Sky Boxer. He has old brother Red Macaw as his manager to get trained as Sky Boxer. In his part time job, he works as cafe owner, along with his brother Red Macaw.
And Goodness knows
The wicked's lives are lonely
Goodness knows
The wicked die alone...
I'm slowly trying to learn how to draw humans properly, as my main goal is to draw characters I'm using in my writing and stuff. However, I'm mostly just drawing heads over and over again until I feel like I'm at a good point to start drawing the rest.
I was waiting for someone to post so I didn't triple-post...
@Zuljaras Your work is up to very high standards so as ThanosReXXX said over on the Chit-Chat thread I'm no longer surprised by your amazing artwork! Not a bad thing at all, because that's the quality we've come to expect!
@Zuljaras I spent three weeks on the top one and today I was told I had to do a back cover as well. But I had a quick stroke of inspiration and within thirty minutes I made the second one. I like the back more than the front, because the colours on the back are just so rich. As much effort as I put into the front, it has school colours that limited my ability.
@TheJGG I’m trying to write my own novel. I’ve been working on planning it out for years, and I’ve got it to the point where I’m happy with it, so all that’s really left for me is to document my ideas then work on my writing skills.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight That’s honestly a really, really great challenge! I’m writing a book as well but I’ve written so much over two years that I’ve gotten massively burnt out. Mine’s a nonfiction history of Nintendo. What kind of book are you writing, how long is it, and do you think you’ll get it published?
@TheJGG Mine's a dark fantasy book that I'm aiming to write about themes of loss, human morality, and a few other things about it. Right now I can't say really how long it is, but I aim to at least have it split up into three sections, and as for publishing, I want to get my work out there eventually, but first I should probably make sure that my writing quality is pretty good, and that I can tackle the themes I'm trying to handle in a accurate light.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight That sounds absolutely amazing, I never had any talent with fiction despite my writing ability. Dealing with loss and mortality is very difficult so it takes the right voice to get through. Any chance I can read it? It’d be good for feedback and I’m sure you could ask a number of people here too!
@TheJGG I haven't done much with it yet. I've been planning it out for a while, and I'm still getting all my ideas out before I start, as well as researching it. However, when I do need beta readers, I'll be happy to let you read it!
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight I'll be here, thanks for offering! In terms of length it seems you're gonna be writing an epic, so I can't wait to hear more! This is artistry too!
@TheJGG I'll probably post updates on progress after a while, if I remember to do so. I just hope that I'll end up being able to tell the story I want to tell in a good manner honestly.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight One gripe I've had with video games is that whenever I read dialogue out loud, it doesn't make sense in today's English vernacular. Are you planning on inventing a new language for your world, or will you use different real-world accents to reflect different locations?
Of course there's also the matter of worldbuilding. Try and create some lore, like a history of the world. Whether you know this already or not it's still worth mentioning anyhow.
@TheJGG I'll probably be using different languages if I decide to add different races, but most humans will probably speak in modern English. I might include accents for different parts of the world, but I'll need to learn how to properly write dialogue for accents, so I can accurately portray them.
Most of the work so far has been with World Building, and I got a few pieces of lore that'll be mentioned in the book itself as key plot points, but I haven't made many areas or lore for said areas yet.
Effectively, I have the main cast done except for redoing their bio's in my notebook, in order to incorporate the newer ideas I have due to the bios being a bit older.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight One way you could introduce a conversation in a foreign language is this;
He lurked in the shadows, waiting attentively for any sign of the passing garrison. Finally one of the guards spoke, but in the language of [place name]. (in italics) "Did you start looking for the intruder?" he asked.
Good thing you've accounted for lore, sometimes in video games the lore is more interesting than the main story, such is its power. With solid lore your world can come alive!
@TheJGG Yeah. It makes the world feel more alive, and even adds the impression that there's more to the world's story that's unsaid. I feel like Breath of the Wild is a good example in terms of a piece of media doing pretty well with told and untold lore, making Hyrule feel like there's more going on in it than being told to the player.
"It is fate. Many have tried, yet none have ever managed to escape it's flow."
@VoidofLight Things like stumbling upon books full of lore, or the Zora monuments was really satisfying to see. It broadened the scope of the world and made it a living, breathing organism. If you were developing a video game instead of writing a book I could advise you to write tons of lore books to put across the world. You could, however get away with writing a fake excerpt from an in-world book, and writing it in as a preface, a passage at the start of a chapter, or otherwise.
I'm an avid reader (though much hasn't intrigued me lately, so it gives the impression I've gone off it), and that's why I intend to buy Disco Elysium when it releases on Switch in Q3 2021. It has so much text, over 1.2 million words throughout the game. In a standard novel format that would translate to about 4,300 pages of full text, which is just shocking.
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