Comments 21

Re: Review: Glory Hunters (Game Boy) - A Glorious 8-Bit Throwback With Some Rough Edges

vcmacleod

I still haven’t had the opportunity to play more than a small piece of the demo, but I’m still glad that this was one of the first projects I got to back on Kickstarter. I don’t quite remember how much info was originally on the campaign, but something there told me I definitely wanted to invest in this project. Even the game’s creator hadn’t anticipated that we were all investing in a two year project. When he hit bumps in the road he kept us up to date and even let us know the struggles that had him working hard to keep going. The backers waiting for the project respected all his honesty and still felt that vision he had was worth the wait. We even encouraged him to take a break from development for his own sake, which ultimately lead to fresh ideas and new perspectives for him. Cesar Arminio made plenty of personal sacrifices to see this project to the end. Despite all this, he is still the first to admit that the game is far from perfect. It’s sad to see someone resort to slander against someone who made a great game almost on his own. If the guy is suffering from jealousy, it’s not like Cesar made the game just to show of to someone else. I’m sure some unhappy stalker was the last thing on his mind while working on this fun adventure. Really, not something even on his mind. Now that he’s learned a lot from this first big project, we all look forward to a follow up. I honestly got so excited for this game that I even mentioned a sequel to him in the first months of this project when there was still so long to go. I like seeing reviews on Nintendo Life, but they could have given it a lower score and I’d still be excited to get my copy in the mail. My point is, regardless of anyone’s opinion of the game itself, the massive undertaking of this project for one man alone(almost), deserves more respect than some guy trying to spread career ruining rumors. All hail Cesar!

Re: Review: Glory Hunters (Game Boy) - A Glorious 8-Bit Throwback With Some Rough Edges

vcmacleod

@Chopper25 This is Nintendolife.com, not Switchlife.com.
As for the difficulty of having a map, the developer made a physical copy available that you can print out and have in front of you. I guess this fun idea may not appeal to everyone, but it was kind of an intentional game mechanic so you can print the map and make notes directly on it. More useful than the notes pages in the back of my NES game manuals.

Re: Bionic Commando

vcmacleod

Good to see this on here. I haven't played this version, but I already have the NES and GBC versions.

Re: Fluidity

vcmacleod

@wallyobass12 Yes, it's always at noon EST. i hate waiting, but I got the demo.

It reminds me of Loco Roco for PSP and Comix Zone the way you are moving around on pages in a book and going to new panels. I'm enjoying the demo and moving my water around while trying not to lose my smaller drops that get separated, but I don't know if I like it enough to get the full version

Re: Review: Dark Void Zero (DSiWare)

vcmacleod

@Syr (and others)
it automatically saves when you beat a level, so if you quit and come back to the game you choose continue and start whatever level you reached last. There's only 3.

Re: Review: Dark Void Zero (DSiWare)

vcmacleod

I beat it last night. it's good. But in keeping true to it's NES origin, it froze on me once while on the second level. I guess when i started i didn't blow it out enough.
my first dsi download. A true piece of gaming history.