I thought Locomoto would be the perfect game for me amidst the Switch 2 chaos. With all the excitement of opening new games and speeding around the track in Mario Kart World, I needed something much slower, calmer, and cosier.
And, for the first five hours, Locomoto slotted into that role perfectly. You're the conductor of your own train which you use to ride across a surprisingly sprawling countryside setting, populated by anthropomorphic characters. It's Animal Crossing-meets-train sim, but with a focus on community building and quests.
You spend most of the game helping residents with their problems, driving them around, and delivering mail. You get paid in tokens which you use to buy materials (which you can also harvest with tools) to craft furniture. Initially, I adored this gameplay loop. I could take my time making my train look pretty and give my passengers the comfiest seats. I enjoyed talking to the characters because each of them had their own personal dramas that often spilled out.
It's all very low stakes, and that works for a 5-10 hour game, but Locomoto is more than double that if you take time to do deliveries and quests. When every train journey is the same rotation, and every task is some variant of a fetch quest, it's no longer relaxing, it's exhausting. Eventually, I just marked my destination on my map and popped my Switch down to let the journey carry on, occasionally checking to see if I needed to fuel up.
The customisation is hugely impressive, and you can create the cutest animal avatar of your dreams. I went for a red panda named Ruby, because c'mon, look at how irresistible they are. There are tons of clothes to collect throughout the game too, and I was changing outfits basically every hour.
You can decorate your train too, filling it with furniture or painting the outside. It's another great little way of expressing yourself in-game, but it's a little awkward, with stiff-feeling controls as you try to shift furniture across the grid-based decoration system. And if your train is too long, then forget about painting those back carriages.
Lastly, while the game's pastel look is lovely, performance is a little shaky on Switch, even after a day-one patch. Most of the time, it runs at sub-30fps, with weather, busier train journeys, and late-game stations tanking that more. There are also visual bugs too, like suitcases appearing on train tracks, missing textures, characters walking in mid-air, and items spawning inside characters. If you have a Switch 2, play it on there — the game runs at 60fps, and looks better as a result.
Locomoto is clearly a game that puts the 'vibes' first. For a slice of its runtime, it was perfectly pleasant, but by the end, I was running on fumes. Yet, if it's a sedate and steady adventure with solid characters and a cosy atmosphere you're after, you'll love this. Just don't expect a lot of variety.
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Thanks for the review, still interested in at least giving this a try at some point - fingers crossed it can be further patched and so improved, but I'm glad to hear that on Switch 2 it already runs well as is!
Cozy games skirt a fine line between chill and boring. Although I imagine the fun factor is partly up to personal taste, I’d love to see an analysis (or a Talking Point) that examines how great cozy games manage to be low stakes but still enjoyable.
For the slightest of seconds I thought this was Spirit Track related when I opened up the home page and saw the train 😭
@Solomon_Rambling as one who likes the occasional cosy game, I have wondered what makes a good cosy game. I think you are right about personal preference, but even that changes. For example, when I first played Stardew, I stopped after about 5 hours. Months later, I tried again, putting 100+ hours and loving it.
Is there any way to add a quick blurb about switch 2 performance on reviews? It doesn’t have to be too thorough, just something like we played the intro and no drops or something. It’d be interesting to see how these new S1 games perform
Thanks Alana for the review. It looks pretty cool and cozy.
I swear, every Nintendo Life review title is some variation of “Its good, but it also sucks.”
Ever since The Legend of Zelda: Spirit Tracks, I have loved train games.
I always feel life sim games are not meant to be binged because just like what they playfully emulate, life is repetitive. What makes these games work is the dopamine hit of performing a familiar task quickly, successfully and without significant stress (so the usual opposite of work for most people) but if you play too long eventually that wears off and you are…bored. It reminds me of why my mother can’t understand why I love farming games but hated growing up in a rural area.
This sounds like a good game to add to the rotation.
Ripping off a cover image isn’t exactly a hommage anymore.
@Pirate1 Same, I hope a quick comment on S2 performance becomes standard in reviews going forward.
@dugan @Solomon_Rambling good question! I was obsessed with ACNL as a 13yo but when I bought ACNH at 16 I was bored instantly; I havent touched it in ages. Meanwhile, I cant put Palia down! That could really be an interesting Talking Point or evem a Feature--at the very least, a Poll!
was really interested in this game and the loop you speak of seems fun, I'm definitely open to giving it a go still.
@Solomon_Rambling like others mentioned I think it’s personal preference. I don’t enjoy animal crossing as I find that boring as I’m not into the subject (furnishing a home etc) however I love Construction Simulator (the latest one on Steam) and I myself see that as a ‘cozy’ game to chill out and really take my time with - I imagine many others would find the game boring
Oh and another good example for me was from decades ago, I used to love doing flights in real time in flight simulator century of flight, that I found so chill and loved too
Wait, where did that box art come from? I'm the THQNordic stalker, and I've heard nothing of them announcing a physical.
@ozwally @CaleBoi25 @dugan
I love the discussion!
From all of your comments, I think I’m still trying to understand what constitutes a cozy game as well. Animal Crossing is definitely a cozy game to me. Although Stardew Valley has a cozy atmosphere, its time management aspect makes it more stressful to me. I wouldn’t consider Construction Simulator cozy at all, but I totally see how the gameplay is repetitive/chill enough to create that cozy vibe.
Maybe my problem is that I see “cozy” as a genre instead of a general feel of a game. I have to remind myself that not everything has to be forced to fit a category.
@Zeebor15 Amazon have a physical version of the game on sale, which I assume is where they nabbed the box art image from (or it was part of one of the media asset packs).
@XenoShaun I checked Bezos earlier though and I can't find it. Although, Amazon's serach functisnabout as good as Google's now
@Zeebor15 I found it on Amazon UK https://amzn.eu/d/91ZfLOu
Not sure about the American side.
Edit: American side https://a.co/d/8MmMQQR
@XenoShaun Hooray! Though, I feel a bit worried that I didn't know that this existed. THQNordic nor Amplifier ever mentioned it in their marketing. At least, again, the stuff that I see.
@ozwally @Solomon_Rambling @dugan also true! I suppose “cosy game” is like “animation” in that ppl try to use it as a genre, when really it’s a style. For example, Into the Spiderverse is an animated Action movie, Tangled is an animated RomCom, etc; meanwhile, Animal Crossing is a cosy Life Sim, and there are also cosy Rhythm games, cosy Platformers… They’re all different, but are seen a certain way!
@CaleBoi25
That’s a perfect comparison and makes a lot of sense! Thank you for this!
I’d make a joke about the possibility of cozy horror or cozy Souls-like games existing, but I’m pretty sure both of those are a thing.
@Solomon_Rambling never played it but from what I have seen, Cult of the Lamb might fit the bill for a cosy Roguelike so Id say your guess about a cosy horror game is possible--going back to my analogy, just like animation doesnt have to be for kids, cosy games arent exclusively "cute" either! I must say, this discussion has been a lovely online interaction, which is sadly becoming a rarity... Thank you!
All smooth sailing until a points failure at Peterborough?
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