@Dogorilla
I have some good ideas how to make ARMS 2 more appealing.
1. Character customization, from head to feet, voice sample, pose samples, etc.
2. Boxing Mode, classic boxing fight so the arms will not extended like Dhalsim. And we can choose the fight person view like ARMS style (3rd person view) or Tekken style (fighters on the left and right side).
3. Cardio Workout mode, basically Fitness Boxing with ARMS characters
4. Party mode like first ARMS with different variety mini games by using extended arms.
5. We can set the rules for Online play so we will not get dragged by random Fight mode.
6. Some shirtless six pack male characters, please...
If Splatoon 3 get upgraded with some character customization, ARMS 2 should get the same features.
@Dogorilla Sure from a pure financial standpoint the game was a success, but in terms of being a competitive game or E-Sport ARMS was absolutely a failure in that regard.
Nintendo killed any longevity the game could've had with the convoluted glove system for one, making it harder to set up for tournaments.
Button remapping also wasn't added until 3 months later when it's a basic feature thats been a thing for fighting games for the longest time.
The "depth" it had was as shallow as a puddle and it didn't help it was also boring as heck to watch so it wasn't even a good spectator game.
It was overshadowed by bigger and better games like Splatoon, Smash coming out was the final nail in the coffin.
The way ARMS was advertised Nintendo seemed they were trying to push it to be an E-sport or at least as big of a hit when splatoon wise. It being in EVO Japan also supports this.
But this didn't really make sense considering that Nintendo already has two very much competitive games being Smash and Splatoon, especially smash and they don't bother to support them.
So why ARMS? No idea and we'll probably never know since that game lost any relevance it had soon after and the demand for a sequel is pathetically low.
Port = Game ported to console with minimal changes. Same experience, same graphics, just different control schemes. Sometimes new content can be added, but generally tacked on. Pikmin 1, Pikmin 2, and Pikmin 3 on switch are ports.
Remaster = Same game as the original, but with graphical touchups. Things like textures redone or models redone, but for the most part the game still uses the exact same code and has the exact same limitations. Games like Xenoblade Chronicles Definitive Edition.
Remake = Same game, but with added content and redone from the ground up. New engine, new assets. Often retains story from the OG game, while adding said new content. Games like Pokemon Omega Ruby and Alpha Sapphire, Super Mario RPG (switch), Persona 3 Reload, Ocarina of Time 3D or NieR Replicant.
Retelling = Games which change the story entirely. Games like Final Fantasy 7 Remake.
@VoidofLight I really like this categorization. I find it pretty confusing when people use the same word for FF7 and Super Mario RPG; retelling is a nice term. It's maybe not the best term for non-story-based games, but I'm not sure what would be.
I can't say that I'm ever keen on using the term "remaster" for video games as it's got a very specific meaning with audiovisual media, where you're going back to a master recording - typically in an analogue medium - and using modern digital tools to restore the ageing master copy, clean it up and create a superior digital master copy that won't degrade.
That doesn't really make sense with video games as the master copy is already digital, won't degrade with age, and you're adding new elements into it, such as improved textures and quality of life features. The equivalent term from music in that case would be "remix."
That said, it's one of those terms that's been used often enough that the meaning has already stuck, so I guess we've got to learn to live with it now.
@Anti-Matter Those are good ideas. The main thing I'd want to see is a story mode, and maybe also something akin to Smash Ultimate's spirit board that gives you lots of different single player scenarios with things to unlock.
@iLikeUrAttitude Well, you might be right about that, but the eSports angle hadn't occurred to me and I imagine the vast majority of players couldn't care less about it, so I don't think you can call it a failure for its flaws as a tournament game when that's not what most people bought it for. I think it does have a decent level of depth if you get into it - I played the ranked mode a fair amount and had some very tense matches - but then I'm not a big fan of fighting games on the whole so I'm just taking it on its own merits rather than comparing it to other games.
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
@WoomyNNYes Play on mute and just listen to a Super Mario World soundtrack.
I have a similar reaction to Cuphead; I know in theory it's a good game and I would like the gameplay, but seeing everything bob up and down continuously for more than 3 seconds would make me want to throw my tv out the window.
What I’m trying to say is, the GameCube was deemed underrated by so many Nintendo fans, that it became the most overrated “Retro” video game console of all time.
1. Having an opinion purely based on how internet fans act is a terrible, terrible idea, especially if you like something that becomes popular enough.
2. The Wii U has had a similar experience for far less justified reasons (being a Nintendo console with some great exclusives is normal, please stop pretending Wii U stood out by doing this specific thing).
No matter how good the PS2 got, its immediate success as a DVD player and killing the Dreamcast dead is one of the most of unfair moments in gaming history.
I also don't like the Dreamcast and Wii U comparisons. A few Wii U games put effort towards genuinely innovative control ideas, but outside of Splatoon and a couple of others, most notable Wii U games were fairly reasonable and sometimes pretty safe sequels to already successful games. Dreamcast meanwhile was heavily focused on brand new IPs, most of which have kept a strong cult fanbase despite mostly not selling especially well, largely because they really stood out from other games out there. (we're literally getting another Samba De Amigo this year, despite AFAIK the only sequel to that game being a terrible Wii version that was terrible).
The GameCube is a console I’ve grown to dislike. Using the word “Underrated” to describe it makes me angry. Back then, the GameCube was an underrated console with very little love, but over the years, fans have described and worshipped the GameCube for being Underrated, treating it like the second coming of Christ. What I’m trying to say is, the GameCube was deemed underrated by so many Nintendo fans, that it became the most overrated “Retro” video game console of all time.
The Gamecube is not a retro console to begin with.
Games as a service is awesome.
I was so not for this model. I like owning my games, either digitally or physically and had this stance up until this week. I took the plunge on GamePass PC.
With the state of the world and everything being more and more expensive, I thought that maybe I should try it before standing firm on my stance against it. And I love it. I've already gotten far more than what I would have paid buying these games. Anything I really love, I'll buy on Steam or Switch to have forever, but to have access to this many (great) games for $12 is amazing to me.
As long as the option to buy and own still exists for ones I end up really liking when they're pulled from service, either from GamePass or something else like Steam or the eShop, then I'm sold on this.
@VoidofLight
It's all in how you view "chores" and "routines," and I'm guessing you have a pretty narrow view of those terms while I have a pretty broad view of them. For me, Assassin's Creed was one of the first regular games to start doing this kind of thing, with the same exact activities on cycle over and over. Stuff like Red Dead and Far Cry, too: Keep skinning those raccoons and you'll eventually get your bigger wallet!
I hate repetitive activities; it's what mobile cash grabs thrive on, but for me, the only games in that vein that I've enjoyed have been the Harvest Moon games.
And yea, "live service" games are entirely made up of that stuff. I don't know how people can do it without going crazy. Diablo is a huge example right now - I was never a Diablo fan, obviously, but now with IV there is just soooo much bloat and soooo many repetitious activities to keep grinding, grinding, grinding.
Anyway, I'll get off my old-man rocking chair now lol
@rallydefault I would say there are many thousands of games constantly being made which are not at all 'chores' type games, but it all depends on your perspective. Fundamentally games are time wasters and always have been. Are you including almost every RPG ever made since the 80s? Most of them have involved some grinding to get new levels. Are you including most platformers since the 90s because a lot of them have a collect-athon aspect? Do you include Tetris 99 because technically you can do tasks to collect silly icons even though it has absolutely nothing to do with gameplay and is easy to ignore? Do you include the 5 million shoot-em-up games because every time you play they are kind of similar? Puzzle games because they often give unnecessary unlockable rewards for completing certain amounts of objectives?
I realize this is the is the unpopular opinion thread so absolutely no judging, I am just curious where you draw the line. Personally I have 100s of games, and very few I would put in the 'Chores' type category. I have no Fortnite or Genshin Impact or Diablo and don't even know what Far Cry is, just a whole bunch of normal games. I certainly have a few games with some chores (cough Animal Crossing where literally the point of the game is to add some structure to your day), but not many at least in my interpretation. I do tend to prefer games which can be completely beaten in the range 1-40 hours though, with a few exceptions such as Mario Maker with infinite variability and some mid-sized RPGs like Pokemon. Shorter games kind of by definition can't have as much repeated activities.
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