I strongly dislike when people use the word "remaster" in reference to games when we already have the established terminology of "port", and in the case of something like Metroid Prime, which largely seems to use the same code/assets, but spruces things up here and there, then it would qualify as an "enhanced port".
Porygon did nothing wrong.
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I really don't like the Switch popularity that made some developers really cheap out or lazy in port their games.
I really turned off with code in box, partial download, streaming only, worse performance than PlayStation version, etc from Switch games.
Why did they make really unacceptable products like that for Switch ?
I guess popularity will lead to crappy things sometimes.
@Takoda I pretty much agree with you. I've tried out ARMS via those free trials that Nintendo put out long ago, and I pretty much got my fill of the game. It's an all right game I think, but I'm not into fighting games to begin with, so there's only so much longevity for me.
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@Fizza
I only ever played the demo (or a trial? one of those), but I agree Arms seemed like a game with a lot of potential and I honestly have always kind of been expecting Arms 2 on the next console. It reaches for the same 'super colorful combat game' genre that Splatoon does, but in an extremely different way.
I couldn't agree more, I played the trial for ARMS and experienced everything the game had to offer in 3 days then got bored.
The problem with ARMS is how painfully barebones the game is, everything about it is good except for the actual game itself.
IT's OST is great to listen to, artstyle is colorful and vibrant, lore while not explored at all was interesting, but when I actually play the game? Bored immediately.
ARMS could've been a hit but with all the dumb decisions that were made surrounding the game it turned out to be heavily mediocre thus killing it's longevity heavily.
An ARMS 2 could potentially fix all the issues the first game had but I'm not going to lose sleep if we never get a sequel and judging how fast the game was forgotten I think it's for the best.
Ok, I wouldn't have got that much out of it if I bought it now instead of alongside my Switch when I had no other games, but I played in pretty much every Party Crash (until they started repeating) and unlocked every glove for every character, and yet I don't think I ever completed Grand Prix on the highest difficulty, so there's still something for me to do if I want to go back to it. Obviously it would benefit from more variety in modes but it's not the worst example of a game lacking content.
And I find it odd how people talk about Arms like it was a failure... I mean, it sold 2 million copies, and Nintendo clearly thought highly enough of it to make Min Min a paid DLC character in Smash Bros several years after Arms came out. Yeah, it's no Splatoon, but it really didn't do badly for an experimental fighting game. Anyway, sorry for the rant, it seems I'm more passionate than I realised about this weird springy arm game
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
@Dogorilla I mean not a failure but it was vary gimmicky and got shadowed by many other first party’s, so I think hat made it pretty unpopular, which is a shame because it is a good game, and it had potential to be a new first party for Nintendo to use.
@Dogorilla
I have some good ideas how to make ARMS 2 more appealing.
1. Character customization, from head to feet, voice sample, pose samples, etc.
2. Boxing Mode, classic boxing fight so the arms will not extended like Dhalsim. And we can choose the fight person view like ARMS style (3rd person view) or Tekken style (fighters on the left and right side).
3. Cardio Workout mode, basically Fitness Boxing with ARMS characters
4. Party mode like first ARMS with different variety mini games by using extended arms.
5. We can set the rules for Online play so we will not get dragged by random Fight mode.
6. Some shirtless six pack male characters, please...
If Splatoon 3 get upgraded with some character customization, ARMS 2 should get the same features.
@Dogorilla Sure from a pure financial standpoint the game was a success, but in terms of being a competitive game or E-Sport ARMS was absolutely a failure in that regard.
Nintendo killed any longevity the game could've had with the convoluted glove system for one, making it harder to set up for tournaments.
Button remapping also wasn't added until 3 months later when it's a basic feature thats been a thing for fighting games for the longest time.
The "depth" it had was as shallow as a puddle and it didn't help it was also boring as heck to watch so it wasn't even a good spectator game.
It was overshadowed by bigger and better games like Splatoon, Smash coming out was the final nail in the coffin.
The way ARMS was advertised Nintendo seemed they were trying to push it to be an E-sport or at least as big of a hit when splatoon wise. It being in EVO Japan also supports this.
But this didn't really make sense considering that Nintendo already has two very much competitive games being Smash and Splatoon, especially smash and they don't bother to support them.
So why ARMS? No idea and we'll probably never know since that game lost any relevance it had soon after and the demand for a sequel is pathetically low.
Port = Game ported to console with minimal changes. Same experience, same graphics, just different control schemes. Sometimes new content can be added, but generally tacked on. Pikmin 1, Pikmin 2, and Pikmin 3 on switch are ports.
Remaster = Same game as the original, but with graphical touchups. Things like textures redone or models redone, but for the most part the game still uses the exact same code and has the exact same limitations. Games like Xenoblade Chronicles Definitive Edition.
Remake = Same game, but with added content and redone from the ground up. New engine, new assets. Often retains story from the OG game, while adding said new content. Games like Pokemon Omega Ruby and Alpha Sapphire, Super Mario RPG (switch), Persona 3 Reload, Ocarina of Time 3D or NieR Replicant.
Retelling = Games which change the story entirely. Games like Final Fantasy 7 Remake.
@VoidofLight I really like this categorization. I find it pretty confusing when people use the same word for FF7 and Super Mario RPG; retelling is a nice term. It's maybe not the best term for non-story-based games, but I'm not sure what would be.
I can't say that I'm ever keen on using the term "remaster" for video games as it's got a very specific meaning with audiovisual media, where you're going back to a master recording - typically in an analogue medium - and using modern digital tools to restore the ageing master copy, clean it up and create a superior digital master copy that won't degrade.
That doesn't really make sense with video games as the master copy is already digital, won't degrade with age, and you're adding new elements into it, such as improved textures and quality of life features. The equivalent term from music in that case would be "remix."
That said, it's one of those terms that's been used often enough that the meaning has already stuck, so I guess we've got to learn to live with it now.
@Anti-Matter Those are good ideas. The main thing I'd want to see is a story mode, and maybe also something akin to Smash Ultimate's spirit board that gives you lots of different single player scenarios with things to unlock.
@iLikeUrAttitude Well, you might be right about that, but the eSports angle hadn't occurred to me and I imagine the vast majority of players couldn't care less about it, so I don't think you can call it a failure for its flaws as a tournament game when that's not what most people bought it for. I think it does have a decent level of depth if you get into it - I played the ranked mode a fair amount and had some very tense matches - but then I'm not a big fan of fighting games on the whole so I'm just taking it on its own merits rather than comparing it to other games.
Thank you Nintendo for giving us Donkey Kong Jr Math on Nintendo Music
@WoomyNNYes Play on mute and just listen to a Super Mario World soundtrack.
I have a similar reaction to Cuphead; I know in theory it's a good game and I would like the gameplay, but seeing everything bob up and down continuously for more than 3 seconds would make me want to throw my tv out the window.
What I’m trying to say is, the GameCube was deemed underrated by so many Nintendo fans, that it became the most overrated “Retro” video game console of all time.
1. Having an opinion purely based on how internet fans act is a terrible, terrible idea, especially if you like something that becomes popular enough.
2. The Wii U has had a similar experience for far less justified reasons (being a Nintendo console with some great exclusives is normal, please stop pretending Wii U stood out by doing this specific thing).
No matter how good the PS2 got, its immediate success as a DVD player and killing the Dreamcast dead is one of the most of unfair moments in gaming history.
I also don't like the Dreamcast and Wii U comparisons. A few Wii U games put effort towards genuinely innovative control ideas, but outside of Splatoon and a couple of others, most notable Wii U games were fairly reasonable and sometimes pretty safe sequels to already successful games. Dreamcast meanwhile was heavily focused on brand new IPs, most of which have kept a strong cult fanbase despite mostly not selling especially well, largely because they really stood out from other games out there. (we're literally getting another Samba De Amigo this year, despite AFAIK the only sequel to that game being a terrible Wii version that was terrible).
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