EQQO

User Rating
5.8/10 (21 ratings)
Release Date
7th Feb 2020
No. of Players
1 (Single Player)
Genre
Adventure, Puzzle
Publisher
Nakana.io
Developer
Parallel Studio
Content Rating
ESRB/Everyone 10+, PEGI/7
More Information
Filters
None

About

STORY

The heartening tale of a mother, a blind child and an Egg - voiced and captioned in many languages.

A multi-layered story full of symbols and metaphors about hope, love, nature and everything that connects us.

ADVENTURE

Four to five hours of exploration and puzzle solving in sacred lands and monumental temple rooms.

25 hidden parchment scrolls to find and reveal new parts of the legend.

ART

Music composed by Nicolas Bredin and played by the world-renowned Prague Philharmonic Orchestra.

Spectacular sceneries and an immersive “360-degree cinematic” experience supporting the use of the gyroscope.

CULTURE

Items and architecture inspired by Ethiopian mythology and traditions such as the pilgrimage to the Rock-Hewn churches of Lalibela.

ECOLOGICAL IMPACT

The possibility to plant your own tree, both in-game and in real life, with the DLC #EqqoDonation

DEVELOPED BY Parallel Studio

“We aim to craft immersive and artistic games focusing on emotions. We hope you will enjoy EQQO and connect with the different layers of its story.” - Ronan Coiffec, founder of the Paris-based indie dev studio.

PUBLISHED BY Nakana.io

“We gather games that share a strong experience to remember. We try to grow real changes from the seeds of their message, like with the #EqqoDonation tree-planting DLC” - Mikaël Bourget, founder of the publishing label.

Reviews 1

Nintendo Life said:

EQQO (pronounced ‘echo’) is a touch-based puzzle game in which you take on the role of an unseen narrator, guiding her blind son through a sacred land filled with ancient temples, traps, and mysterious creatures. The game offers up several options for its gameplay, and you can mix-and-match depending on how you like to play. Undoubtedly at its best in handheld mode, the game lets you play using a combination of touchscreen controls, gyro controls, and good old fashioned button prompts. Our preferred method was using the touchscreen entirely, as you can easily move the in-game camera around with quick swipes while tapping on interactive objects within the environment.

8/10

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