The GameCube console concentrated on doing just one thing well: playing games. This was also the last time Nintendo put itself in direct competition with Sony and Microsoft in pure spec terms before changing tack with the Wii.
We've compiled a list of the very best GameCube games of all time to help you fill any essential gaps in your collection, or just take a comprehensive trip down memory lane.
Wave Race: Blue Storm was a dazzling showcase for the GameCube at launch — nothing like a little water tech to showcase a new system. There's no argument that Nintendo Software Technology's US-developed entry offers a far prettier experience than Wave Race 64's chunky polygons, but the jury's out on whether it takes the lead in the gameplay stakes. For us, the original just beats it, but this is still a great water-based racer.
Mario Power Tennis was packed with cool courts, items, and effects that had forms or simpler equivalents on N64 but this entry nevertheless stepped it up a notch. It really was the core experience from the 64-bit entry once again, but powered up.
In addition to Mario Kart-esque items and quirky court types there were also plenty of modes, with various tournaments that were straight-up tennis or 'gimmick' focused. There were also eight minigames, some of which were fun diversions, but like with its home console predecessor, many fond memories revolve around local multiplayer.
One of the infamous 'Capcom Five', Suda51's Killer7 launched for the GameCube back in 2005 and, in time, became a cult classic. It revolves around the titular group of assassins and a noir-heavy story that delves into governmental conspiracies and murdering lots of folk, naturally.
It's an acquired taste, that's for sure, thanks to its slightly stilted on-rails, first-person gameplay that blends gunplay and puzzle-solving with eye-catching cel-shaded visuals.
It's an intoxicating mixture and one that makes for an unforgettable slice of video gaming violence and adventure. Even if you don't jibe with it, you certainly won't forget Killer7.
The first 'mainline' DK game following the end of Rare's stewardship of the character, and an under-appreciated gem from director Yoshiaki Koizumi and the EAD Toyko team that would go on to make Super Mario Galaxy, Nintendo is at its best when it's doing something no one else would do — and a platformer you play with a pair of bongos is something you're unlikely to find elsewhere.
Yes, you control Donkey Kong Jungle Beat using arguably the best/silliest official controller ever made. You can play with a standard GameCube pad if you want, but it's best to keep the neighbours awake with this one. You move DK by hitting the drums or clapping, which is detected by the bongos' in-built mic, bounding through the 2.5D levels collecting bananas, bashing baddies, and building combos to score 'beats'.
It's short, but brilliant fun and is superior to the (still excellent) Wiimote-controlled New Play Control! version because bongos beat motion controls. Always.
Remember the GameCube microphone? Mario Party 6 was the first game to use that peripheral, but besides shouting into this little grey stick (and it often not working), the third GameCube instalment brought a fresh batch of boards and games, and an interesting day-and-night system just like in Mario Party 2's Horror Land board.
While there was no massive shakeup for the formula, there's no denying this was a highly polished title and that day/night twist really affected board layouts and minigames. As such, MP6 kept us coming back for just another bite or two, and sits up there as one of the most fun multiplayer experiences on the GameCube.
A collaborative adventure in the Legend of Zelda mould was something many had dreamt of for a long time, and the Four Swords part of the GBA port of A Link to the Past made the jump to the TV screen here in Four Swords Adventures.
There's a single-player game in there, but the real meat of the experience involved four players hooking their own GBA to a GameCube with the requisite link cable and controlling their Link in a screen-hopping adventure long before Nintendo went asymmetric with the Wii U gamepad.
It's a brilliant co-op Zelda game hampered only by the fact that it required so much kit to function.