Wii U Interviews
December2022
Full server shutdowns could be coming sooner than you think, too
Over the holidays we're republishing some choice features from the last 12 months. A mix of talking points, interviews, opinion pieces and more from NL staff and contributors, you'll find our usual blend of thoughtfulness, expertise, frivolity, retro nostalgia, and — of course —...
May2017
Feature Taking A Deep Breath: Introducing The Voice Of Zelda, Patricia Summersett
"It was a pretty incredible surprise to discover what the game was."
The Legend of Zelda: Breath of the Wild has been a smash hit for the Switch launch, and critics and fans alike just can't get enough of the open world adventure in Hyrule. In addition to boasting a massive world with incredible freedom, brittle weapons and countless recipes to...
March2017
"It's mostly my daughter Maddi's fault!"
Capcom's Ghouls 'n Ghosts series is held in high esteem by many a retro gamer, yet the franchise is currently dormant and we're unlikely to see a sequel any time soon. However, we may be getting the next best thing in the form of Battle Princess Madelyn, a spiritual successor created by Causal Bit Games and...
September2016
Interview Image & Form Discusses Development Challenges and Continual SteamWorld Growth
"We really wanted to prove ourselves"
This week brings two intriguing retail releases in Europe, published under Nintendo's eShop Selects label. FAST Racing NEO and SteamWorld Collection will be available on disc, and in the latter case Image & Form is also bringing the same compilation to North America (in October) with a different publisher...
Interview Will Dubé on Mythology, Art and Big Bosses in Jotun: Valhalla Edition
"We want to make beautifully powerful game experiences"
If you haven't already, do yourself a favour and take the time to look at some screenshots and trailers for the upcoming Wii U release of Jotun: Valhalla Edition. It's a beautifully crafted adventure game that pulls its story right from the pages of Norse Mythology. Not long ago we posted a...
August2016
Interview The Voice of Fox McCloud and Much More - Joe Zieja
"As it happens, my neighbor is a floating monkey head"
Prior to the launch of Star Fox Zero, Nintendo generated plenty of hype with an extravagant animated short that was broadcast live online: Star Fox Zero: The Battle Begins. A collaboration between Shigeru Miyamoto, Production IG and WIT Studios, it hit a lot of the right notes as far as we were...
March2016
Interview Eiji Aonuma and Tomomi Sano Shed Light on The Legend of Zelda: Twilight Princess HD
The balance of modernising and showing faith to the original
The Wii U is about to receive its second Legend of Zelda HD remaster. Following the success of The Wind Waker HD, we now have Twilight Princess HD on the way to share the decade-old GameCube / launch Wii title with a new audience. We think that the upcoming release is
February2016
Interview Oddworld Creator Lorne Lanning Discusses New 'n' Tasty on Wii U
"Would you consider an Abe amiibo?" "Why not!"
Oddworld is a series that has all but been neglected on Nintendo systems save for a handful of ports handled by third parties, but now Oddworld: New 'n' Tasty, a complete remake of the original Abe's Oddysee, has made its way onto Wii U. We were lucky enough to chat directly in a frank and friendly...
Video TT Fusion Explains How It's Handling THAT Scene In LEGO Star Wars: The Force Awakens
If you haven't seen the film, walk away now
The announcement of LEGO Star Wars: The Force Awakens might have been predictable, but that doesn't mean we're not excited about the prospect of playing through the latest block-based adventure - especially as the movie on which it is based remains so fresh in our minds. Game Informer has been chatting to...
December2015
Feature 505 Games On Bringing Terraria To Nintendo Consoles And Facing Off Against Minecraft
"There's a bit of rivalry between the Minecraft and Terraria communities"
With Terraria on the 3DS, Minecraft on Wii U and Terraria coming to Wii U soon, there's arguably never been a better time to be a Nintendo block-builder. Looking at the first direct capture from the Wii U game alongside some 3DS footage, Dean Scott - Producer on Terraria at...
October2015
News Meet Our Splatoon EGX Champions - Team War and Quad Squad
Finding out the secret of their success
Regular visitors to Nintendo Life will know that we ran the Splatoon EGX Team Championships last month at EGX 2015 in Birmingham, UK. This was our first event using Splatoon and the first time we've ran a tournament that involved teams rather than single players. Running the tournaments we met loads of cool...
News Minecraft Game Engine Could Be Ported To Wii U Thanks To Minecraft: Story Mode
"Everything that looks like Minecraft is actually built in Minecraft"
Edit: Given the confusion that the original title caused, we've altered it slightly and are currently seeking clarification from Telltale regarding the game engine that Story Mode will run in. Original Story: Minecraft: Story Mode has been confirmed for release on Wii U, and...
September2015
Feature Looking at the Building Blocks of LEGO Dimensions
We catch up with TT Games to learn more
Toys to life is now a well-worn term in gaming, rising to prominence when Skylanders started to take over the world. Employing simple NFC technology that had long been part of the lives of daily commuters with travel cards, for example, it turned figurines into vital video game accessories - making stacks of...
Interview Yosuke Oshino On The Origins And Evolution Of Super Mario Maker
"This being Mario's 30th Anniversary is just a coincidence"
Super Mario Maker is upon us, and delivers something that may have seemed inconceivable in past years. Nintendo is handing over the keys of its most valuable franchise to gamers, providing a quirky and fun tool for creating, sharing and playing 2D Mario levels. It's been critically...
July2015
"I want to grow Splatoon as an IP"
Splatoon was a bit of a risk for Nintendo - it was a new IP in a genre that the company has little experience in. However, the title has proven to be a sizeable critical and commercial smash hit all over the world, repaying Nintendo's faith in a young and creative development team. We were lucky enough to sit down...
June2015
Interview Knitting Together the Pattern of Yoshi's Woolly World and Cuddly amiibo
"We still have lots more ideas to explore"
Yoshi's Woolly World is out now in Europe - it heads to North America on 16th October - and is the latest major retail arrival on the Wii U. First teased back in 2013, its visual style and design brings a natural evolution to the yarn aesthetic seen in the excellent Kirby's Epic Yarn on Wii. Utilising the...
Interview Splatoon Producer Hisashi Nogami on Claiming New Territory for Wii U
Aimed to create "an entirely new form of gameplay"
Though the claims that Nintendo simply doesn't tackle new ideas aren't entirely fair, there's little denying that Splatoon has been a breath of fresh air on Wii U. As a new IP that utilises a genre so rarely entertained by Nintendo - a third-person shooter - it appears to have succeeded in grabbing...
News Splatoon Producer Inks Out Reasons For Lack Of Voice Chat And Staggered Content Roll-Out
"We really do understand the fun that can be had with this"
Nintendo caused quite a bit of heated discussion when it confirmed that online shooter Splatoon would lack voice chat. The ability to communicate with fellow players is a staple of other online shooters, but Nintendo decided against including it in this ink-covered offering. Critics...
March2015
Interview Nintendo and Nd Cube on Bowser, amiibo and the Pure Luck of the Dice in Mario Party 10
Part of the goal are "actions that are overflowing with energy"
Mario Party 10, as the name makes very clear, is just the latest in one of Nintendo's most substantial franchises. Especially frequent on the GameCube, it's evidently achieved a good degree of success and remains a mainstay on Nintendo hardware, with the home console entries being...
December2014
Re-telling Greek legends on the Wii U eShop
Aurelien Regard isn't perhaps a name which will be instantly familiar with gamers. While fellow countrymen like Éric Chahi and Michel Ancel attract plenty of attention thanks to their famous titles, Regard has been dutifully plugging away in the shadows. Formerly of the now-defunct French studio Arkedo...
"I’m curious about this too so let’s have a look"
The release of Captain Toad: Treasure Tracker in North America — it hits Europe on 2nd January — is sure to tempt a few into adding the retail release as a stocking filler. Bursting with charm and providing a substantial spin-off from the popular bonus stages in Super Mario 3D World, it...
October2014
Meet Hellena Taylor, the talent behind Bayonetta's sassy dialogue
Bayonetta 2 is a bit special, as you'll be aware if you've already read our review. The sequel to the 2010 cult classic (also now available on Wii U), this title is Platinum Games at its finest — over the top action, incredible visuals and a spunky female lead with spider-like limbs...
September2014
Interview Eiji Aonuma and Yosuke Hayashi on Hyrule Warriors and Shigeru Miyamoto's Definitive Role
We talk melding franchises and defining Zelda with those that know best
As the Wii U moves into a hugely significant period of releases over the remainder of 2014, it'll be Hyrule Warriors that will, appropriately considering its genre, lead the charge of major retail releases. Already released in Japan and arriving soon in North America and Europe,...
News Shigeru Miyamoto Flipped The Tea Table with Hyrule Warriors
Stated the goal as "grafting Zelda onto the Dynasty Warriors experience"
Hyrule Warriors is now just weeks away from release in the West, a title that stunned fans upon its reveal in December 2013 and is eagerly anticipated as a rare spin-off to The Legend of Zelda. Its shock factor when revealed was down to its key feature — it's a crossover of...
July2014
Interview Pro Smash Competitors Armada & Mew2King on Super Smash Bros. for Wii U
"The game’s graphics are on a completely different level"
With Evo 2014 around the corner, competitive Super Smash Bros. Melee players are gearing up for one of the year's biggest events. Of course, the new Super Smash Bros. for Wii U will potentially become a competitive main
Video Curve's Jonathan Biddle Takes Us Through Stealth Inc 2 On Wii U
Sneaky stuff
Last week, Nintendo UK held a post E3 event in London where the gaming press that didn't make it to LA were able to sample some of the latest games for the Wii U and 3DS. We were in attendance and got a chance to chat with Jonathan Biddle of Curve Studios — the man behind the brilliant Stealth Inc: A Clone in the Dark and its...
Exclusive Getting Into Sync With Dead Pixel Entertainment's Wii U Exclusive First Person Shooter
"The GamePad is a highly flexible piece of equipment"
If you're trying to get the attention of the average Nintendo fan, mentioning Metroid usually has the desired effect. When Dead Pixel Entertainment announced Sync for the Wii U eShop earlier this year, that particular tactic worked wonderfully; of course, the Wii U exclusivity, intriguing...
May2014
Interview Mario Kart 8 Director, Kosuke Yabuki, On Key Features of the Wii U's Blockbuster Release
"Not ruling out the possibility" of a Smash Bros. roster approach in future
For Wii U owners this week is about one game, Mario Kart 8. A new arrival in the franchise is always an exciting occasion, and in some respects this entry takes the series forward in more ways than its predecessors — it brings HD visuals to the franchise for the first...
Interview Yanim Studio on its Kickstarter-Funded Wii U Adventure, Red Goddess: Inner World
"Nintendo's audience will love what this game has to offer."
On Tuesday we reported on Red Goddess: Inner World, a beautiful new Kickstarter-funded Metroidvania-style title headed to Wii U, PS4, PS Vita, and PC next year if the campaign reaches its funding goal. If you haven't checked it out yet, take a gander at the Kickstarter trailer:
April2014
Exclusive Opposable Games On Bringing Second-Screen Tactical Action To The Wii U With Salvaged
"Wii U is the perfect fit for the game"
UK-based indie studio Opposable Games has just confirmed that it is planning to bring its unique real time, second-screen strategy title Salvaged to the Wii U eShop, should the game successfully reach its Kickstarter goal of $125,000. We caught up with Design Director James Parker to chat about the influences...
Video Here's a Child Of Light Hands On And Interview With The Creative Director
There's a light and it never goes out
Child of Light is Ubisoft's attractive upcoming turn-based RPG that tells the coming of age story of a young girl, Aurora. Our colleague and Nintendo Life contributor, Andy Robertson of FamilyGamerTV, has provided a video in which he details his four favourite things from his hands-on experience with the game...
March2014
Ninterview Legendary Designer Julian Gollop On Ghost Recon, Fire Emblem And Chaos Reborn
"Chaos Reborn would actually work really well on the Wii U"
A true veteran of the industry, British developer Julian Gollop has been making games for longer than many of this site's readers have been alive. His career started way back in 1983 with Time Lords, but it was with titles like Rebelstar and Laser Squad that he really made his name; Gollop...
January2014
News BLOK DROP U Developer Shares Perspective on HTML5 Web Framework Development for Wii U
Also outlines level release plans
BLOK DROP U is approaching release on the Wii U eShop, and is an early representation of a range of games we may see on the platform courtesy of the Nintendo Web Framework. It's a setup that Nintendo began to promote with greater visibility throughout 2013, as it enables game makers utilising code such as HTML5 (as...
October2013
News Sonic Lost World Producer Admits "There Was a Struggle in 3D Sonic Games"
Takashi Iizuka tells us about moving forward on Wii U and 3DS
With its arrival in Europe this week, SEGA fans are no doubt gearing up to put Sonic Lost World through its paces, either on Wii U or 3DS. The blue blur still has a number of highly dedicated fans, and one guaranteed way to pick a fight online is to make a generic comment along the lines...
Interview Image & Form CEO Brjann Sigurgeirsson Talks SteamWorld Dig And Working On The eShop
Critical reaction, the Wii U eShop and picking 3DS over smartphones
At this year's Eurogamer Expo we were lucky enough to get the opportunity to speak to Image & Form's Brjann Sigurgeirsson about the company's 3DS eShop title, SteamWorld Dig. In the interview, Sigurgeirsson speaks about the development of the game and its lore, its critical...
September2013
Interview Ubisoft on Assassin's Creed IV Black Flag's Place in the Franchise, and Returning to Wii U
Wii U release dates also confirmed
Assassin's Creed IV Black Flag is, perhaps depending on your perspective, a highly tempting multi-platform blockbuster coming to the Wii U or, alternatively, a title below first-party releases and exclusives in the pecking order this Holiday season. It's a release, notably alongside another Ubisoft title in...
Developer gives us assurances on prioritising improved framerate
While it's easy to focus on the major first-party and exclusive games on the way to the Wii U in the coming months, it shouldn't be forgotten that Assassin's Creed IV Black Flag, one of the highest profile multi-platform games of the year, is coming to the Wii U. It was perhaps...
News Xander Davis Explains Sources of Inspiration for Project CIDER
Nintendo also "deserves a lot of credit" for pushing forward Indie support
A few months ago Xander Davis, an independent developer and the man behind studio Astrogun, published a blog entry where he did a u-turn and became a Wii U believer; his hands-on experience after buying the system changed his opinion, after he'd harshly dismissed its...
Developer Interview Eric Carter on Skylanders: SWAP Force for Wii U
Producer discusses UI differences and developing on Wii U
At the time of writing, the launch of Skylanders: SWAP Force, the third instalment in the highly successful Skylanders game series, is just a few short weeks away. In preparation for its release, we were generously invited to tour Vicarious Visions headquarters in Albany, NY to learn a little...
Interview Designer Luc Bernard Talks Wii U And Crowdfunding His Vision
The man behind Eternity's Child is back
Remember Luc Bernard? He's the guy behind Eternity's Child — the WiiWare title that never was — and has since produced a string of titles such as Mecho Wars and SteamPirates on iOS and Android. A long-time fan of Nintendo, Bernard has been watching the recent developments on the Wii U and 3DS with...
Interview Hideki Kamiya on The Wonderful 101, Bayonetta 2 and Working With Nintendo
Talks with us about inspiration, sequels, and Internet meltdowns
Hideki Kamiya's personality ripples across everything he touches, growing in strength as it travels and comes out like a roar. His signature, hardcore style is found in a long line of original gems like Viewtiful Joe and Bayonetta; these are titles that, arguably, couldn't have come...
August2013
Famed designer still wants to work on Star Fox, too
The Wonderful 101 is Platinum's first title for the Wii U and has met with widespread critical acclaim, scoring 9/10 in our review. Eurogamer recently sat down with director Hideki Kamiya to chat about the production of the title and Platinum's relationship with Nintendo, and the resultant comments...
Developer Interview Mathew Solie on Disney Infinity, Toy Box Inspiration and Future Potential
Producer sheds light on infinite possibilities
At the time of writing, Disney Infinity has just recently launched in both North America and Europe. With its use of collectible figurines that can be used as playable characters in-game and the inclusion of cross-platform user generated content, the new title from Disney Interactive is making leaps and...
Interview Ubisoft On Splinter Cell Blacklist, Taking the Series Forward and Wii U Features
Going for a triple-A sneak kill
Splinter Cell Blacklist is, at the time of writing, just a few short weeks from sneaking onto the Wii U. This is the sixth home console game in the series, with just one of those games — Conviction — skipping the Wii in 2010; all others featured on the GameCube or Nintendo's last-gen system. Its arrival on Wii U...
News Ubisoft: The Wii U GamePad "Feels Like a Natural Extension" in Splinter Cell Blacklist
Ubisoft producer tells us about the upcoming blockbuster
It may be having a relatively quiet build-up, but the arrival of Splinter Cell Blacklist later this month will be eagerly anticipated by fans of the franchise. It's also a return for the series on a Nintendo home console, after previous entry Conviction skipped the Wii. The Wii U version of...
Interview Retromade Games On Developing Desert Strike Tribute Hell IX For Wii U
"Our basic philosophy is to return to classic gameplay"
Retromade Games has just launched its Kickstarter campaign for helicopter shooter Hell IX, and has confirmed that the game will be headed to the Wii U eShop if its funding target of $22,000 is met. An action title which calls to mind the old-school gameplay of Desert Strike and Tiger Heli, Hell...
July2013
News SteamWorld Dig Dev: Wii U Is "Very Powerful", But Nintendo Is Struggling To Explain Its Appeal
Studio has ideas in the works for the console
Brjann Sigurgeirsson — CEO of Image & Form — has been talking to Nintendo Difference about his company's forthcoming 3DS title SteamWorld Dig, and was predictably asked about the chances of it coming to the Wii U eShop. He replied: We are still considering SteamWorld Dig for Wii U, but I also...
June2013
News Kickstarter J-RPG Soul Saga: Episode I Heading to the Wii U, if Funded
We catch up with the developer for more details
The one-man-band behind Indie development studio, Disastercake, is hoping to bring its J-RPG style Kickstarter project to the Wii U eShop in Q4 2014. Described as a "love letter to J-RPG classics from the Playstation era like Final Fantasy, Breath of Fire, Suikoden, and Persona", Soul Saga: Episode I...
Interview Zelda Producer Eiji Aonuma Talks DLC, Missing Dungeons And Majora's Mask
Exclusive access to Link's protector
Eiji Aonuma has presided over the The Legend of Zelda series for the past 15 years and has overseen some of the franchise's most iconic entries. We got the chance to sit down and speak with him during this year's E3 event, where he was promoting the two forthcoming instalments: The Legend of Zelda: Wind Waker HD...
Interview Renegade Kid Praises Wii U as a "Gaming Console Through and Through"
Players will understand "the brilliance of what Nintendo has created"
Mutant Mudds Deluxe is now lined up to hit North America on 13th June for $9.99 — the European version is being "wrapped up", though there's no release date yet — and will include all of the content from the 3DS original along with 20 new Ghost Levels. For fans of the handheld...
May2013
German developer heaps more praise on Nintendo's system
Recently, we reported that Martin Sauter of Shin'en Multimedia — the studio responsible for the Nano Assault and Jett Rocket series — had made very positive comments regarding the Wii U. Now it's the turn of Shin'en's Manfred Linzner to make encouraging noises about the platform. Speaking...
Developer Interview Dark Tonic Games On The "Awesome Potential" Of The Wii U
"Nintendo has been making it easier and easier for smaller studios"
Dark Tonic Games may be a young studio, but it's made up of seasoned developers with plenty of experience under their belts. We can exclusively reveal that Dark Tonic has been approved as a Wii U eShop developer, and we've secured an interview with Creative Director Eric Boosman...
April2013
Interview Marc Franklin - Nintendo of America
We chat with Nintendo's head PR honcho about 3DS, Earthbound and Zelda
Between test drives of a selection of Nintendo's 2013 line-up, including The Legend of Zelda 3DS, Donkey Kong Country Returns 3D and Animal Crossing: New Leaf, we had the chance to catch up with Nintendo of America's PR wizard Marc Franklin to talk about w
News Reggie: Pace Of Wii U Software Launches Is "Slower Than Hoped"
Nintendo of America boss says E3 will bring new software
Let's face facts — the Wii U's software line-up so far hasn't been as robust as many would have hoped. While the console has hosted some amazing titles since its launch last year, the release schedule has dried up in recent months — thanks to delays and cancellations, as well as
News Rayman Creator Michel Ancel "Wasn't Shocked" By Backlash To Legends Delay
Ubisoft hoping to make it up with additional content
When Ubisoft made the decision to delay the launch of Rayman Legends to accommodate a multi-platform launch — thereby robbing the game of Wii U exclusivity — the reaction from Nintendo fans was intense. However, Rayman creator Michel Ancel says that the response from fans didn't surprise him...
Interview Michael Pachter On Wii U, 3DS And The Challenges Facing Nintendo This Generation
"I don’t hate Nintendo at all"
Michael Pachter has been called a lot of things — not all of them repeatable on a family-friendly site such as this — but many of his harshest critics seem to miss the point of what he is actually saying; his job is to ensure that people invest their cash wisely and not to placate over-zealous fans. Nevertheless,...
February2013
Interview TT Fusion On Building LEGO City: Undercover
One brick at a time
As you may have seen from our LEGO City: Undercover first impressions, we recently visited TT Fusion to go hands-on with the upcoming Wii U title and to learn more about its development. We also had the opportunity to talk in detail with four members of the development team: executive producer Loz Doyle, script writer Graham...
News TT Fusion: LEGO City Undercover Could Take 40-50 Hours To Beat Fully
GamePad is a "central and a core element of the game"
We recently had the opportunity to spend a day at TT Fusion games in Wilmslow, England, to learn more about LEGO City: Undercover and have an extensive play-through on a close-to-final build. You can check out our first impressions of LEGO City: Undercover here, but our day at the studio also...
Developer Interview Ambient Studios On The Possibility Of Bringing Death Inc. To Wii U
"Vote with your wallets!"
Last week, we reported that Ambient Studios — the team behind Kickstarter title Death Inc. — were considering bringing the game to the Wii U eShop. Soon after the story went live, Ambient director and co-founder Jonny Hopper got in touch with us to explain a bit more about his company and the long-term aspirat
News Renegade Kid "Certain The Wii U Will Have an Excellent Future"
Mutant Mudds 2 looks like it "will be a 2014 release"
Renegade Kid may be a developer best known for Mutant Mudds on the 3DS eShop, but it's a studio with a lot of experience in the industry, with team members working in game development long before the company was formed. As its increasing output on Nintendo's download platforms is also showing —...
Developer Interview Why The 90's Arcade Racer Is The Ultimate Love Letter To Sega's Daytona USA
Antonis Pelekanos talks exclusively about the hottest racer on the Wii U eShop
The news that The 90's Arcade Racer is coming to the Wii U eShop courtesy of Nicalis has pretty much made our week — this colourful love letter to Sega's arcade racers is shaping up to be one of our most eagerly-awaited download releases of 2013. We spoke to the game's...
Developer Interview Rebellion On Why Sniper Elite V2 Wii U Is The Definitive Version
"The GamePad offers something completely new to developers that you just don’t see elsewhere"
The news that Sniper Elite V2 is coming to the Wii U has us very excited indeed. The WW2 epic launched on PS3, Xbox 360 and PC last year, and gained positive reviews for its tense action and innovative "Kill Cam". We were understandably keen to speak to...
Developer Interview WaterMelon On Kickstarter, Nintendo And Bringing Pier Solar To The Wii U
"Working with Nintendo is much easier than one would think"
We reported last year that WaterMelon's 16-bit RPG Pier Solar would be gracing the Wii U in the near future, having secured funding for a HD remake via Kickstarter. The team is busy working on the HD version as we speak, so we thought it would be a good time to get in touch and talk about...
January2013
News Neko Entertainment Discusses The Possibility Of Further Wii U Support
Games for 3DS not ruled out, either
Neko Entertainment released Puddle on the Wii U eShop in time for the launch of the the next generation console across Europe, and since then has been making quite a splash with gamers. It's only been over a month since its release, but that hasn't stopped Neko's QA Manager Sébastien Chipot-Delys discussing...
Developer Interview Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop
Rolling ever onwards
Yesterday we exclusively broke the news that Fuzzy Wuzzy Games' Armillo is coming to the Wii U eShop. Keen to know more about the development and history of this interesting title, we sat down with James Saito and Yanni Fyssas for a little chat. Nintendo Life: Can you give us a bit of information on your respective backgrounds...
News ZombiU Now Populated By Over 300,000 Undead Players
Back from the dead
We reported earlier that Ubisoft is open to the idea of more ZombiU games - which is good news of fans of the Wii U launch title. However, this might come as slightly less positive news to the 300,000 players who have already fallen foul of the game's stern difficulty level and nerve-shredding atmosphere. In the same interview...
News Nano Assault Neo Developer Lavishes More Praise On Wii U
Shin'en clearly pleased with Nintendo's new hardware
We know that Shin'en Multimedia - the studio behind the Wii U eShop title Nano Assault Neo - is fond of Nintendo's latest console, because we spoke to the company recently about developing for it. However, Shin'en is clearly a very pro-Wii U firm, as the Manfred Linzner has recently spoken to UK...
December2012
Developer Interview Tomorrow Corporation on the First Days of the Wii U eShop
It's Little Inferno just for Wii (U, and PC)
So, Little Inferno, what can be said about it? Our own review stated that "it's as much a sandbox or digital toy as it is a game", with the simple fact that the experience can basically be summarised as burning stuff. There's money to earn and collect, as well as puzzle combos to figure out, but it's a...
Developer Interview WayForward Technologies on the First Days of the Wii U eShop
High and Mighty
Californian developer WayForward Technologies is a long-time supporter of Nintendo and its hardware. Often noted for its proficiency with 2D, the company has worked on all manner of titles on several Nintendo platforms, from licenced games to its own original properties such as Shantae and the Mighty series. For the launch of the Wii...
Developer Interview Broken Rules on the First Days of the Wii U eShop
Taking flight
While the launch line-up of download-only games on the Wii U eShop features some multi-platform releases or exclusives from studios well-known to Nintendo enthusiasts, Chasing Aurora is potentially in a category of its own. Broken Rules had previously released its highly regarded PC title And Yet It Moves on WiiWare, but may not...
Developer Interview Shin'en Multimedia on the First Days of the Wii U eShop
Neo beginnings
Shin'en Multimedia is a developer likely to be well-known to Nintendo download enthusiasts, with the company having made multiple appearances on Wii and 3DS, in particular. Some of its releases, such as Jett Rocket and Art of Balance TOUCH!, have been among the best titles on WiiWare and the 3DS eShop, respectively, while the small...
Developer Interview Neko Entertainment on the First Days of the Wii U eShop
The cat meows
Neko Entertainment has been ever-present on Nintendo consoles since it was formed in 1999. Based near Paris, France, the developer has created both retail and digital download games for most major systems of the last decade, from Nintendo 64 right through to Wii U. In something of a coup for the outfit, Neko secured a place in Wii U...
Developer Interview Frozenbyte on the First Days of the Wii U eShop
A not-so frosty reception
Over the last few months, Nintendo has displayed a significant shift in its attitude towards digital distribution and online in general. On 3DS we've seen the addition of downloadable retail games, a more regular stream of demos and downloadable content for first party titles. Wii U looks set to extend this approach...
Developer Interview ZombiU Producer Talks About Beginnings, Reactions and Survival Horror
"Some players are not into survival, and that’s totally fine"
In terms of high-profile third-party exclusives on Wii U launch day, ZombiU was comfortably the biggest show in town. While a number of multi-platform titles brought their HD shine to a Nintendo platform for the first time, those looking for a new experience that was hardcore in nature...
News ZombiU Producer "Disappointed" By Early Reviews
Additional opinions provided the antidote
ZombiU was a high-profile system exclusive on Wii U's launch day, grabbing a lot of headlines and even having its own hardware bundle in Europe. It's also a survival horror title that we rated rather highly here at Nintendo Life, yet it attracted a broad range of diverse critical opinions in various reviews...