You don’t get ‘lucky’ in Wizardry, not like you can do in other games. You might run into an easy enemy once in a while, but if you decide to take a chance during an expedition and descend a floor ‘just to see’ how it goes, it will not go well. "Your entire party has been slaughtered." Again. This remake of Sir-Tech's formative 1981 dungeon crawler may have had a few rough edges sanded off by Digital Eclipse, but underneath the finery this is the same game that has been wiping your parties for over four decades. There's no such thing as 'winging it' in Wizardry.
The remake opens with a letter from the 'Project Murphy' team explaining its aims. "Our primary goal is to make the original game accessible to modern players while remaining faithful to the original feel and gameplay." For better or worse, what we have here is a very faithful adaptation that retains the spirit of the Apple II original. And it's a fine — and punishing — piece of work that might benefit from a couple more optional enhancements.
Let's focus first on its devotion to the pioneering original. Wizardry: Proving Grounds of the Mad Overlord spawned many ports and sequels and laid the groundwork for party systems and dungeon-based battling in the RPG genre. As detailed in that opening letter — and evidenced by the version visibly running in an on-screen overlay, if you wish — this remake is "built directly on top of" the Apple II code. In addition to some lovely new visuals and audio, a host of optional quality-of-life tweaks are present but the basic gameplay here is first-person dungeon-crawling 101.
You're charged with retrieving an amulet from the wizard Werdna who's ensconced on the tenth floor of a maze beneath Overlord Trebor's castle. A 20x20 grid comprises each level, and it's your job to assemble a varied D&D-style party, explore each floor while battling monsters in turn-based, dice-roll combat, gain sufficient experience to survive all the way to the bottom, and ultimately wrench the MacGuffin from Werdna's cold, dead hands. Levelling up, acquiring better gear, and learning new spells as you go, you'll revisit the castle above many, many times if you want to avoid a very quick death at the hands of the many and varied beasties you encounter.
And die you will. The tooltips speak plainly. "Explore cautiously and don't overextend." "Don't fall in love with your characters." You really get the sense that, while catering to core fans who want the purest update possible, Digital Eclipse is doing its damnedest to set expectations and context for newbies, too - something it achieves so elegantly in its interactive documentary series, but which is restricted to loading screens and optional conversation hints here. These warnings must be heeded if you don't want your entire party slaughtered again and again. Luck may be a character attribute to pump points into, but a great Luck stat won't carry you through dozens of invisible dice rolls. You will die without sufficient prep and gear.
Wizardry's pacing is a little lopsided. Perhaps a result of removing pen and paper from the equation, but we spent a long time getting into the mindset, building our party, and bumping our head against the first few floors while hunting for specific, progress-gating items. You'll revisit the same old haunts — including an infamous, grind-friendly ghost (hmm, that came out wrong) — many times to farm XP. Getting your troupe to a level where they can traverse an entire floor and make it back above ground to recuperate is tough going.
And then, at a certain point after maybe 15 hours, access to over half of the floors opened up unceremoniously, with nothing to stop us from venturing to Floor 10. You're thus exploring the remaining floors only to grind XP. Mapping out the levels and fleshing out your Bestiary is all well and good, but knowing that the final gauntlet is just there makes the second half feel a little perfunctory.
The setup isn't so different from, say, Ganondorf sitting there, accessible and awaiting you, in Hyrule Castle from the very beginning. Then again, five floors of identical-looking walls is a different prospect to a vast open world filled with activities and wonder. Chancing it and heading on down to Floor 10 results in merciless punishment, of course. "Wizardry is a game of patience," remember?
Fortunately, this remake retains the original's comedy practically down to the letter. The 'OOF!'s and 'HUMPH!'s that accompany every wall bump show how the creators — both the original developers and Digital Eclipse — realise the need for levity. The deathly seriousness of Trebor's mission is underscored by an infectious silliness, the sort that had original devs Robert Woodhead and Andrew Greenberg use their names spelt backwards for the game's primary characters. Dopey spell titles keep things light in a game which could so easily become a dark, depressing trudge.
Puzzle-wise, there's not much beyond lock-and-key-finding on the first few floors. The pen-and-paper mapping essential in 1981 is less vital here thanks to your last DUMAPIC map available on the 'Y' button. The option to mark that map with hazards and points of interest would have been very welcome, especially in handheld mode, where the touchscreen goes unused. There's still value, then, in sitting down with some graph paper and drawing maps yourself, if you've got the temperance for it.
And that's exactly the sort of attitude you'll have to adopt to get the most from Wizardry. There's very little scope for shortcuts. Before finding and selling an incredibly valuable item, the only way to game the system (that we found) was through farming resurrection funds by selling freshly created characters' equipment. We got it down to a fine art, quickly dashing off six Good Elf Priests (each of whom comes with 80G's worth of gear) and whipping over to Boltac's store to sell their stuff before deleting the lot and birthing the next batch. Needs must when you're in a bind and 'Chops' got done in by a Boring Beetle.
When it comes to mod cons, you can configure Digital Eclipse's new additions via the Old-School Options menu. If you want the original '81 level layouts or the trickier maps from the console adaptations, they're available to choose at the start. Quality-of-life tweaks include a small ambient map, contextual hints from party members, and how particular mechanics are implemented. If you want to manually set the base Attribute Points for each created character, you can. If you want the Temple to function exactly as in the original and ignore the modern rebalancing, have at it. The remake adds character recruitment options, too, with guns-for-hire that are comparable to your highest-level character, if you've got the cash.
It's a strong suite of options but, once again, there's that tension between sanding away rough edges while staying true to the original spirit. We would have liked a few more options, honestly. In combat, hitting 'Y' will auto-select the first action for all six party members (front row attacks, back row parries), which is fine but you have to sit through the animations. When you're deeply engaged with every round, as you will be for mid-to-high-level monsters, no problem - and the animations are great. But if you're going through the motions farming XP, the ability to speed things up would have been appreciated. We love you, Murphy, but c'mon.
Visually, this is a lush update and we never got tired of seeing the bricks peel back to reveal secret doors. Performance is steady, no complaints at all there, although the appearance of 15 Creeping Coins does tax the system a little. The controls are well considered and the UI is clean - we had no trouble reading things on an OLED, where we played in handheld mode almost exclusively.
Standing back, it's Wizardry's impressive depth, born from simplicity, that sticks with you, and the game's genius is showcased very well here. It took us well over a dozen hours to conquer the first four floors, and another dozen at least before we were strong enough to face Werdna, and we resorted to an online map or two to help along the way. Needs must, etc. You could potentially sink hundreds of hours into this depending on how old-school you want to be, and it'll be like a warm blanket to veterans.
If you're new to the game or the genre, however, you should understand what you're signing up for. Identifying the myriad veins of influence is incredibly satisfying and the maze will take over your mind if you let it. You'll go to sleep formulating strategies and working on plans to rescue fallen heroes whom, despite the tooltip's advice, you grew too attached to, all while the excellent music plays in your head. (The grind makes it a great 'podcast game,' but don't miss out on the audio here.)
If you're not in that mindset, though, Wizardry probably isn't for you; wing-and-a-prayer gamers need not apply. There's no such thing as a 'lucky' run. The grind — but also the deep satisfaction of earning every single inch of progress — is real.
Conclusion
Digital Eclipse's stylish and subtle retooling of a classic retains the spirit of the original while providing just enough quality-of-life aids to make it approachable to modern gamers for whom having to fetch a pen and paper and ‘bad design’ are one and the same. The team's genius lies in recontextualising classics in such a way that they also serve as great introductions, and for genre newbies to have this Wizardry remake potentially be their first old-school dungeon crawler is a real gift. Be prepared for the grind, but Wizardry's unforgiving style has been back in mainstream vogue for a while now, so if you're at all curious, Trebor's mission is absolutely worth accepting.
Comments 42
This game is as old as me! When I was about 8 I started getting into PC RPGs. I was a huge fan of The Bard's Tale, Might & Magic and other games in the genre, but for some reason I never played the OG Wizardry. I feel like I need this new edition of the game and I'm so happy that this genre seems to be enjoying a revival!
@Pillowpants I have long been hoping for ports or remakes of the Eye Of The Beholder games. I also loved Abandoned Places. And there was another series like this... Ishtar, I think?
As for Wizardry, I am not sure that I can resist this! Sounds fantastic.
@Ooyah Yes, what happened to 3 Eye of the Beholder games? I was playing in PC yeaaaars ago and there were great for that era. My first AD&D video game.
@Ooyah Eye of the Beholder 2 was particularly good, if I recall correctly. Later on, I also really enjoyed the first Lands of Lore. The second and third entries were pretty bad... lol.
i remember playing the original game on the nes when it first came out...
i also played on the snes wizardry 5 and on computer wizardry 6 and i think the best wizardry game and the last by sir tech wiz 8
@Pillowpants @nkarafo I had an Amiga, so most of my experiences were there. Yeah, the second Eye Of The Beholder blew me away, it was amazing! Abandoned Places had a great atmosphere, but I only had the demo on a magazine cover disc. 😆 Ishtar looked gorgeous, but felt a bit ropey in other areas. Did you guys ever play Hired Guns? That was also very good. I also have fond memories of the original Space Hulk game. That was very hard, though! I must admit that I have never heard of Lands Of Lore! Looks interesting.
I know nothing of the original game, and the word 'grind' is not often welcomed in my gaming neurons, but something about this is luring me in. The screenshots do suggest the game creates a good atmosphere.
Doesn't seem like my cup of tea, but happy that this remake is great for those interested and/or fans of the original!
Will there be a physical release of this game? I prefer to not pay $40 for a download only game.
I will be thrilled if this actually gets a cart release at some point.
I've only ever played the NES port. I love the idea of updating the game while retaining the feel of the original experience, though. And yeah, the overlay is very nice.
Def. adding this to my wishlist.
@Ralizah I agree, overlays are a wonderful way of modernizing games, while retaining a truthfulness to the original and the ability to switch at the press of a button is also great. The remake of Wonder Boy III: The Dragon's Trap is also a great example of this. I love it to bits and would love to see more games get that same treatment, just like Wizardry now.
"providing just enough quality-of-life aids to make it approachable to modern gamers for whom having to fetch a pen and paper and ‘bad design’ are one and the same."
oof, I feel attacked and seen 😅
this one line did manage to sell me on the game though! I will wait for the inevitable LRG physical release.
@Pillowpants I think what impressed me the most about Dragon's Trap was how approachable and modern it seemed. This is a game from 1989!
There were a few QoL improvements in the remake, but overall, it's the same, and that's crazy to me. So many older games play terribly in comparison.
Excited to give this a try. I was young when this came out originally. Had a friend whose older brother had a computer and remember this being one of the games we watched him play, along with Kings Quest
@Ooyah Lands of Lore has so much polishment. Production values were really high back then and so the game aged best of all. My PC top 3 dungeon crawlers are:
1. Lands of Lore
2. Dungeon Master
3. Eye of the Beholder 2
I know this is a RPG at its purest, but I've never been a fan. I do respect that what this game does it does it well, so I'm happy for the fans.
Tempting. Oh so tempting. Might play this on PC though. I LOVE the old overlay. Helps you to know the game logic is the same.
Pre-ordered, so started playing this morning while my youngest was getting ready for school. Made my first set of characters. Went in the dungeon. Met my first group of monsters. They slaughtered my party. Maybe my Dwarven fighter needed more than 9 hit points.
10 out of 10.
I'd love to play this (never played the original) but I don't know if I'd ever get around to it. I bought most of the Ultima games during a GOG sale (never played them either) and I haven't yet touched them.
@Kulhy Lands Of Lore looks great. I love dungeon crawlers, so I can't believe that I have never heard of it before. Maybe it was PC only. Another one which has just come to mind is Legends Of Valour.
I played Wizardry (on Apple II), Lands of Lore (not the first one) but the atmosphere of eye of the beholder was more to my taste.
@Kulhy Lands of Lore was an excellent game, definitely my favorite dungeon crawler back then, too. I also loved the Might & Magic games. I played a couple of the Wizardry games and they were just so hard!
@nkarafo You can get the Eye Of The Beholder games and the other D&D games like the Gold Box Series on GOG and Steam. I'm pretty sure the Steam versions have some QoL stuff added to them.
Interesting. Does anyone remember Elminage? I think the last game was Eliminage 3.
Anyhoo, I might try this out. Maybe.
Neat, I didn't know they had the console maps as options.
I was playing the GBC ports at work a while back, and they sure are brutal.
I really like the concept of losing your party, and then building a new party to go and attempt a rescue. You don't see that in other games.
After losing/building enough parties, I found myself mixing the best members from each team together for an even stronger party. Time consuming, sure, but also really satisfying.
I wonder if they're adding the thief backstab ability in. I thought that was a pretty useful QoL in the newer ports.
@Dr_Corndog The earlier Ultimas (until 5) have dungeon crawling sections, but otherwise they're the precursors to today's open-world games. Quite different from Wizardry.
I would urge anyone interested in retro RPGs to give at least Ultima 6 a try. That's the last one that had turn-based gameplay and the then-new mouse interface makes it relatively accessible. The pixel art is great as well.
As an immense fan of the Etrian Odyssey series, this (being one of its influences) def seems right up my alley. Good review!
Removed - inappropriate
@Qwiff Right. I was just making the comparison that both were highly popular series in the early days of western computer RPGs.
Would love to see some of the earlier Ultima games get this treatment - I don't need updated graphics for those, just a better way to play them on the go than via Dosbox on my phone! Ultimas 3 to 6 would still hold up pretty well for the right modern audience, especially with some U5-style tweaks to the combat in U3-4.
Sigh. I really like NL staff, but these things sums everything that is wrong in the gaming scene these days.
The best way to play a RPG is to immerse itself in the world, get lost and learn things the hard way.
Using online guides and playing while listening a podcast simply removes the "R" from RPG.
As a fan of this series for more than 40 years I have to say that they did an amazing job. At first there was a little bit of confusion with the "Old School" options. But I am telling you this is a solid convert and there needs to be more of this from the series.
Despite mixed reviews, I'm still somewhat interested in this game.
I'd like to see more classic games brought forward with a modest update.
But a game like this needs a physical release with a poster or booklet.
Maybe iconic Wizardry logo on one side and a map of Floor 1 on the other.
@Rozetta I hardly think throwing on a podcast for company while you grind the same floor for four hours is sullying the sanctity of the RPG experience.
I’m hoping this game does well so we can eventually get a remake of Wizardry Crusaders of the Dark Savant.
I got this on Xbox but maybe shoulda gone switch. Would’ve been fun to have portable. (But then I always end up playing docked anyway.)
@Jacoby yeah I’d really like to see 5-8 the most! Or just all of them…
@RJCW seconded—would love the ultimas. But I (ultimately) keep wishing wizards of the coast would grow some you-know-whats, and beg digital eclipse to give the SSI Gold/Black/Silver Box games their treatment, in whatever capacity.
Cheers for the review. Despite being towards the lower end of genres I like this game has me intrigued because of the review content. May well wishlist.
I have heard of the series but never dipped my toe. Interesting to get a remake on the Switch.
To lazy to do research. Is this a remake of the first game?
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