The haphazardly-built house of the Finch family is far from just a location in What Remains of Edith Finch. With the entirety of developer Giant Sparrow’s game taking place in and around this singular family residence, it’s obvious that a lot of work has gone into making the house its own standalone character. Much like the horror classic The Evil Dead, where the now-clichéd cabin in the woods has a life all of its own, the Finch family house oozes personality, easily becoming a stronger protagonist than most of gaming’s generic heroes, let alone its locales.
While our time wandering through the house lasted around two hours or so, not a second is wasted. Just like an expertly crafted film, this feature-length adventure crafts every moment into an integral part of its overall narrative – every second is memorable.
Planted in the role of the titular Edith Finch, the journey begins in a thick, overgrown forest path leading up to the house, a towering landmark that rises above the murky greenery. Whilst it still manages to be visually appealing – especially when the direction allows for some purposefully placed set pieces – these more open sections don’t look or run as well as they do on the Switch’s console contemporaries. It looks fine on the smaller portable screen, but larger panels make every appear rather soft; huge framerate lunges as the game loads in new environments don’t help.
Thankfully, new environments aren’t introduced unless they’re integral to the overall narrative. Each locale has its own purpose, its own personality, its own story to tell. No room is unimportant and not all of the stories are for the faint of heart – exploring the story of the Finch family is bound to bring tears and discomfort. They’re “The Most Unfortunate Family In America”, cursed with a series of tragic and untimely deaths.
Upon entering the house, everything looks as it did seven years ago, when the family left after the death of yet another family member. Not everything could be taken back then; cans of canned fish are strewn around the table – a remnant from Edith's brother Lewis’ job at the cannery – and abandoned boxes line the hallways. It feels like stepping into a painting; everything has its place in an interactive canvas of picturesque messiness. Exploring more, we discover that almost every room is locked, but we’ll find a way in.
The first room we explore is Molly’s, entered through a secret entrance in one of the few unlocked rooms. Just like the rooms downstairs, everything remains untarnished. It’s an entire person’s life poured into one isolated environment. In this moment, What Remains of Edith Finch looks close to its best: light spills in through the window, enhancing the Disney princess aesthetic of Molly’s room. It’s a bright display of colour, highlighting the childlike imagination that would have gone on here when the house was still filled with life.
Moving to the desk, a diary is left out begging for us to peer inside of. Edith was never told what happened to Molly. In fact, Edith was never told about most of her family’s deaths – but that’s why we’re here. Opening the diary to Molly’s last entry, we’re transported to her final moments: as a ten-year-old girl sent to bed without dinner, her hunger is ravenous. Getting up from her bed, she moves to eat anything she can: red berries, gerbil food, toothpaste. Upon ingesting the final item, a bird appears at our her windowsill. She climbs out to follow it. At this point, we’re no longer a little girl, we’re a cat jumping through the trees, chasing the bird... our prey.
It’s clear that these moments aren’t just the imagination of a child – they’re hallucinations. The dream sequence becomes more visceral, more grotesque, and while there is fun to be had in the sequence’s gameplay as you take on the role of different animals, the unsettling nature of what you know is happening never fades away. It's truly jarring stuff.
What Remains Of Edith Finch doesn’t shy away from putting the player through uncomfortable situations. Because of this, it’s hard to call any moment our favourite; most of the events you’re subjected to in Edith Finch are horrendously vile, sometimes even vicious, but the narrative backing of each scene means that you’ll always remember them. It feels wrong to say that these moments were enjoyable, but then it also feels wrong to say that they weren’t. They’re expertly crafted and they’re supposed to make us uncomfortable.
One of the game’s strongest moments is also one of its most tragic. Three-quarters of the way through your journey, after experiencing unique segments designed around horror tropes, photography sections and even a time-skip bunker sequence, you’re placed in a bathtub – it’s huge! Rubber ducks and a plastic whale begin to swim around the water – you control a toy frog. Everything seems happy; you jump around knocking a bottle of bubble solution into the tub, you make more plastic animals join the party. Then you knock the tap, allowing the bathtub to fill up to the brim. We won't spoil what happens next, but it's a real punch in the gut.
There are a lot of things you do in this game that unintentionally have tragic ramifications; as soon as you know what you have to do in order to progress, you’ll probably choke up just as we did, fighting back the tears as you realise the gravity of your actions. It’s powerful, unforgettable stuff, but Edith Finch isn’t all despair. With every set piece for the members of the Finch family being its own unique slice of gameplay with its own unique mechanics, there are some sections that allow unadulterated fun to exist within an otherwise dark storyline. We won’t spoil it for you here, but the aforementioned horror section was a fantastically fun moment to intersperse the tragic tales – it also utilizes some iconic horror music that will make many fans crack a smile.
There are few games as memorable as What Remains of Edith Finch, even in a library as varied as the Switch’s. Performance issues are niggling annoyances, but the slow-paced gameplay means you rarely need it to perform as well as, say, a first-person shooter. We haven’t experienced anything like this story in a video game before. It’s special. While it’s already been celebrated, we feel it should be celebrated again.
Conclusion
What Remains of Edith Finch is a 'Walking Simulator' that doesn’t just tell an unforgettable story – it's genuinely unforgettable. As tragic as its tale is, it always manages to entertain. As one section ends and as you fight back tears, you’ll always carry on, because the next story is as engrossing as the last. If you want a strong feature-length story that doesn’t waste a minute, Edith Finch is the one you need.
Comments 50
Got this for free on ps+ a while back but haven't played it yet.
Just bought this for £6 on sale on PS4, looking forward to giving it a go.
This game inspires lots of tears, it seems. Tears of genuine emotion in the reviewer. Tears of boredom in me.
The PS4 version (I also got it via PS+) has performance issues as well, which was kind of weird, because there isn't a lot to this game.
On a positive note, I also liked the use of a certain famous horror theme during Barbara's story. And the story that largely takes place in the cannery, which was the highlight of the game for me.
$20 for a two hour game? It sounds good but I'm going to wait.
Do a review on Stranger Things 3 the Game, i really need an opinion on that game to know if i will buy it or not
One of the most emotional games I ever watched.
Going on my wishlist
Whichever platform you choose to play this game on, this is a game everyone HAS to experience. It's truly one you CANNOT miss.
WTF this review is full of spoilers!
Glad I played it already on PS4 before reading this.
One of the best games ever made.
Baaad review.
Yeah, this is truly one of the best games I’ve ever played. I just wish people would stop with the whole ‘It’s not a game’ argument because it only serves to limit people’s outlook on these things.
So, reading this review more closely, I think the Switch version must be an entirely different game than what I experienced on PS4. I certainly didn't see "horrendously vile" or "vicious" events transpire in this game. People die, sure, but it's all so stylized and off-screen that you have to infer what actually happens to a lot of these people.
The reviewer is very cute, though. He wears his heart on his sleeve. I want to give him a big ol' hug.
Guess its time for a rare triple dip on this game.
Got this the week it came out on PS4, still not played it! Really must get round to it some day...
@nessisonett - It's a glorified VN, just like Ace Attorney, there is no true way of risk as the whole game needs you to go a certain way to tell you the story.
There is literally nothing wrong with being a VN, one can argue that it takes VNs to a whole new level. But a "game" this is not. That's essentially saying Goosebumps "Pick Your Ending" is a game, though it has more options than Finch does.
That being said it is still an incredible story, and for a VN being that interactive, it's one to experience.
Sounds like the kind of experience I'd probably enjoy watching someone else play through on YouTube. I like seeing my protagonists and doing things other than reading in my games.
It's on my wish list and as soon as as it gets a discount i'm buying it. Or if they release it physically i'll buy it now.
@nessisonett
But it really isn't much of a game, is it? I'm not badmouthing it, visual novels are awesome and I try to play at least 5 a year but I don't really think I'd consider them games. I'd recommend everyone experience Edith Finch, watch it on YouTube or buy if it visual novels are your thing. I just really can't consider this a game, putting it in the same category of media as Mario or Zelda isn't really fair to the people who design actual games or people who just want you to experience a story.
@datamonkey Why would you buy a game full priced just to put it in your backlog? You’ve wasted 15 bucks, since it’s only 5 right now.
I have tried and tried to get into "walking simulators" as they always get such high marks and I am told they are "must plays", however I have come to the realization that they are just not for me. I bought Ace Attorney Collection when it was on sale a few weeks ago and quit after 3 cases as I was just bored and wanted to play something more exciting...
Happy to hear this game is amazing for those interested though!
@Yasume I didn’t buy it with the intention of putting it in my backlog, I thought I was going to play it.
I had other games which I preferred to play first so I never got round to it and kind of forgot about it.
In hindsight obviously it was a bad idea to buy so early but I didn’t know that at the time...
Was that a fallout boy reference?
The Ace attorney games I like because you actually have to think and they have some meat to them.
This game though... I'll pass.
The whole is this a game or a visual Novel argument has been running since this first released on PC. Either way, this is a great experience and made it into my top 10 list for that year (2017 i think). I highly recommend.
Those screenshots... This is a game I have been searching for quite some time, saw one of its scenes in a video, looked interesting, but I had no idea of its name and there are a LOT of games with similar concept/design/title around, some of these "walking simulators" are super hard to tell apart in the digital stores XD;;;
I'll keep it in mind now, maybe even buy it somewhere where it's cheaper (my apologies to the devs, but I gotta save both money and switch's SD space ^^;;; ).
@Kalmaro "$20 for a 90minute movie?"
@alasdair91 This isn't a movie. If I wanted to just watch gameplay I'd watch someone else play it on YouTube.
@Tsurii This game offers one of the best experiences I've had in gaming in a LONG time. To each their own I guess.
What Remains of Edith Finch and Overcooked were the free games on PS+ a few months ago.
It is OK for what it is, not worth $20.
@AxeltheCorvikni I read your comment and I thought “what was the point if reading that?”
Is Edith Finch a visual novel and not a game? What Edith Fitch does that a pure visual novel does not is ask you to engage in activities which are designed to cause the audience to imagine what a scenario would be like at a deeper level than mere description. (Minor spoilers - description of a level mechanic, not the plot). The fish section is a good example: it would be one thing to watch a man having a daydream while chopping fish, but having to manage the daydream game while paying attention to the fish chopping game is a genuinely irritating experience that is meant to be a symbol of what it would be like to work a dead end job at a fish canning plant. It is a different way of evoking empathy for this character than simply describing his experiences.
We should draw a distinction between a visual novel that has little to no interaction, like Homestuck (although Homestuck has some moments that do and some of those are really striking moments), and a visual novel that does ask you to engage in activities, like say, Danganronpa or Edith Fitch. Neither of the latter group are choice heavy games or games with huge overworlds, but they do ask you to act as a character in the world and to do things that make you imagine what it is like to be in a situation as that character that a Batman comic or a visual novel like Homestuck doesn't. If Danganronpa or Edith Fitch are visual novels, they are interactive visual novels and that's a meaningful distinction: they use game mechanics either alongside a narrative or to create a narrative.
This isn't all that games can do as art. The ability to craft and comment on choices (even the choice to continue playing, think something like "Get Over It,") seen in games like Undertale or Stanley Parable, the ability to craft and sculpt worlds and atmospheres, the ability to explore what living in a world or a situation is like (think a game like Fallout New Vegas which spends most of its time exploring what this political conflict between the NCR and the Legion is like for its characters and why they side with different groups) are all roads with a lot of potential. This game is just asking you to spend a little time in different people's shoes and to think about why you spent time in those shoes. Not every artistic game has to have grand choices or huge worlds or sweeping political or moral commentary. I do think this game has a theme, but I don't want to discuss it here and cause my interpretation to color people's first playthroughs.
Is it a game? Is it not a game? Who gives a crap how you choose to categorize it. It’s an interactive entertainment experience. Which folder you personally file it away in is just semantics.
Typically this is not my type of game. Visual novels, walking sims, etc are generally speaking, not of much interest to me. But I decided to go ahead and grab this one on Switch. It looks great and apparently is an improvement over the PS4 version, and I just think it’s nice to spice up the library with a little variety, in case I’m ever in the mood. Sounds like a nice experience for the next time I’m at the dealership waiting room getting my car serviced.
I've only ever played one highly-rated walking simulator, and was bored senseless - can't even remember the title. So Edith Finch has less game than a regular game, and I'm guessing a less involved story than an actual novel. Sounds dull. I'll watch a bit of a play-through though, to see if there's something I'm genuinely missing.
And I know not everyone has to have the same tastes - so if you love it, then bully for you.
Having watched a few minutes of a walk-through, I can see the appeal here - ignore my above comment. At least we can live and learn!
Its a good game I played for free while it was on game pass.
And it is a game. A visual novel is a game. People just like to be pretentious about it.
I already have this on PS4 – I'm pretty sure it was a PS Plus title in the states at one point, plus I already have it via Xbox Game Pass. It's an incredible game to be sure, but it's far too short to warrant $20. Given that its well over a year old now, it seems a bit scummy to charge this much for it. Switch Tax lives I suppose.
Even Dead I'm The Hero
Why the devs didn't make a VR version of this game is beyond me. It will be as fun as Resident Evil 7 in the exploration aspect if done in VR, and without the dread of jump scare.
One of the very few of these types of game, that I thoroughly enjoyed. Great story told here. This and Firewatch do the genre proud.
I am glad Switch owners get this experience!!!
@Kalmaro
Yeah, good game but after playing it, it's not worth the money for two hours of gameplay in my opinion. Wait for a sale.
@KittenWarrior I'll be your number one with a bullet...
@Ralizah I've put my disagreements in a text post on a third party site as to not spoil anything for anyone. I don't think the reviewer is being all that hyperbolic when he uses terms like "vile" and "vicious", and this is coming from someone who's put more hours into psychological and horror titles more than likely any other genre (fwiw anyway). It's a pretty brutal narrative afaic.
https://justpaste.it/6l1ja
I highly recommend playing this, its quite well done.
It's essentially an interative story, so it doesn't have a traditional gameplay loop, but all the same a worthwhile experience.
@cryptologous Thank you for this.
@cryptologous By this logic, it seems like we could probably call any narrative discussing how a handful of people in a family die over the course of a century or so "vicious" and "vile." Death is usually ugly, but this game avoids showing the realistic moment of it or the emotional consequences of it, for the most part, to the player. It's a fairly softball approach to the subject of death, and you kind of have to infer what's happening to people at certain points, because the game seems positively skittish about actually going into hard details beyond the often excessively stylized narratives. I guess if you're incredibly sensitive and the execution of the stories doesn't really matter to you, you might consider it to be overwhelming or something. I would have to very fundamentally disagree, though.
I don't necessarily think that's a bad thing, by the way. The world is full enough of jaded people as it is. I just think the way he described it fundamentally conflicts with the tone and content of the game itself.
@Ralizah I think you've missed my argument completely. Using JustPasteIt again, spoilers. This response is a bit long so you might want to put the kettle on.
https://justpaste.it/5tpdg
@Kalmaro Trust me, this is two hours that is well worth the 20. It's a game I've enjoyed showing to friends and family the way you'd show a movie, but in this case they get to experience it.
@Totaldude911 I appreciate your input! I can see myself getting it on sale.
I bought this. It is an OK story, but not a great story. It has a lot of atmosphere but that is short-lived. One thing to beware of is tat there is literally NO GAMEPLAY. You move from room to room, interacting with a few objects in very rudimentary fashion. There's nothing for you to actually do, solve, avoid... play. Visually nice and intriguing in the very short-term.
Late comment here because I rage quit due to frustration with the controls. To be very direct, the gameplay borders on awful at times. However this almost made me miss one of the most fantastic stories I've seen in a game.
It is dark, and you don't come away feeling good about a lot of the stories. But it's heartfelt and strange and in some cases, presented in a very unique and interesting way. There may be complaints for short runtime, but it will stay with you after the credits roll.
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