There are plenty of reasons Mass Effect 2 is considered the pinnacle of Bioware’s grand space-faring saga, but who knew a mining mini-game would remain one of its most enduring qualities? For all the suicide missions and inter-species 'sexy time', it was the sedate pastime of visiting new planets and surveying each one for resources that kept so many of us coming back for more. It’s impossible to play Out There: Ω The Alliance and not think of Mass Effect 2's mining escapism, but while the soundtrack may be similar, there’s very little opportunity to relax amid this set of vibrant stars.
Out There: Ω The Alliance is a game that does an incredibly effective job of depicting the desperation, wonder and moment-to-moment danger of travelling through the cosmos. You’re a pilot who was meant to be travelling from Earth to Ganymede, but when you awake from cryo-sleep you discover your ship floating through an entirely unknown corner of the galaxy. A short tutorial later and you’ve salvaged some technology from an abandoned alien space platform and, rather conveniently, acquired the ability to fold space and travel huge distances between systems. Which is nice.
You’re given a brief tour of your ship, but it’s not long before you’re left to explore and eventually make your way home. What you’re left with is an ambient experience that blends resource management, the exploration of randomly-generated portions of space, narrative choices and a roguelike sense of temporal risk. You’ll almost certainly lead your lonely astronaut to his death many times over. Perhaps you’ll perish when you try and gather resources from a star, your hull torn to ribbons by the sheer heat of its radioactive embrace. Maybe you’ll run into a meteor strike and be pummelled to dust. Or, more often than not, you’ll simply run out of fuel or oxygen, your ship now a makeshift tomb.
You never really know what lies beyond the next folding of space, only that it’ll burn a set amount of fuel and use up a certain amount of oxygen. And it’s in that unknown aspect that Out There: Ω The Alliance finds one of its most attractive qualities. You might happen on a random cloud of helium gas and find your fuel tank completely refilled, but you might also encounter hostile alien life and be left for dead. Many of these narrative developments are relayed by a series of text boxes, and while they might be lacking any real animation or voiceover, the strength of their creativity adds to the game’s sense of unknown rather than subtracting from it.
It’s these small pieces of world building that make each run feel unique to itself. On one of our runs, we land on a rocky planet and learn our astronaut is having a gentle walk on a grassy field. There are no signs of life around, that is until he looks down and realises it’s not grass he’s walking on, but miniature aliens who don’t seem particularly happy they’re new visitor has likely killed millions of their kind with a landing and a few wistful steps.
So, do we continue walking in search of resources and perform a quiet genocide, or do we utter a few rushed apologies and take off with a guilty look and a lack of much-needed fuel? Considering every decision you make severely impacts you rest of your adventure, these binary choices will likely test your sense of resolve. You might choose to mine a passing meteor. Doing so good release a ton of Fe (the element used to repair your hull) or it might cause a catastrophic chain reaction that cripples half your ship. There over 350 different story variations, and with four endings to unlock, there’s an impressive amount of replay value on offer.
If you’ve played the likes of FTL: Faster Than Light, Out There: Ω The Alliance's approach to resource and ship management will be familiar. Your resources and key components are all represented by blocks on a grid. You’ll need to keep your fuel, oxygen and hull topped up and doing so is as easy as dragging resources across the screen or tapping ‘Y’ when prompted. Components such as your drill (used for mining rocky planets) or your probe (for gathering elements from gas giants) can be damaged, and you’ll need to spend resources to keep them working. You can flip between touchscreen and Joy-Con controls in a second, and either version works great (especially in handheld mode).
You might encounter alien cultures along the way, where you’ll get the chance to learn new languages (which new phrases translated every time you meet that specific species) and, eventually, unlock brand new ships which come with their own sizes and characteristics. Add in a crafting system for building new technologies and upgrades when out travelling the cosmos and you’ll soon discover Out There: Ω The Alliance always has something new to show you. With Siddhartha Barnhoorn’s gorgeous soundtrack bubbling in the background, even the unluckiest of runs feels like an odyssey rich with promise. And, if you’ve already played Out There: Ω The Alliance elsewhere, this version comes with three new ships designs, 30 extra story branches and more.
Conclusion
Out There: Ω The Alliance is a roguelike that takes the terrifying prospect of travelling the lonely stars and makes a pulpy comic book adventure of it. Luck and chance are often as important an influence as tactics and knowledge, but with so much to discover (and enough content to warrant multiple playthroughs) this intergalactic adventure will have you humming that iconic mining menu theme tune from Mass Effect 2 in no time.
Comments (28)
Whelp... I'm sold.
Is the opening sentence sarcasm? Because the planet surveying in Mass Effect 2 was one of the most disliked elements of the game.
It’s an addictive game. Liked it a lot on the phone. Not approaching FTL in terms of quality (one of my favorite indie games), but still fun enough especially if you like the idea of lonely space exploration. It certainly has a gripping atmosphere. Far more suggestive and compelling than anything in Mass Effect 2, at least to my taste.
It is a great game. Thing is...it already works great on my phone.
Best humble bundle game EVER, i hereby declare myself triple diping HAPPiLY !
The mining was pretty widely detested in Mass Effect 2.
However I am curious about the game.
Speaking of which, can we get a Mass Effect port at some point? That's all I think I would play from EA at this point.
@ermzzz @Ryu_Niiyama
I can't remember the probe minigame being widely detested, but it was a heck of a lot better than its Mass Effect 1 equivalent - the moon buggy exploration. Tedious and unwieldy!
I have this game on mobile, but it seems the devs may have added some new features for this Switch port. Anyone knows what the new stuff includes? I'd rather not double dip unless the new content is really compelling.
Is there any permanent progress between runs? E.g. Do you forget alien languages between playthroughs?
I've never played this one, but based on the review it sounds awesome. I'm really looking forward to trying this game out.
@mlj11 Plenty of new content : https://www.reddit.com/r/NintendoSwitch/comments/bb8sl1/hi_im_michael_from_miclos_studio_and_were/?utm_source=share&utm_medium=ios_app
So, I didn't play Mass Effect, so I have nothing to go by as far as mining. But the game sounds like a space version of Oregon Trail. If that's the case, count me all the way in as that game and space themes are two of my favorite things. I may try this on the phone first, if I like it, I'll download for Switch.
@NintendoFan4Lyf You’re not the minority, most of us ME fans think the “Pinnacle of Mass Effect” was the first one, or even the books. Lol! I played through them all - each 3 times per char, 3 chars each aka 9 times each.... and none were as magical and awesome as the first.
Def getting this game! I wondered about it when I saw it on the eshop, but now with some background on it, I’m sold!
I really normally don't like roguelikes. I don't find the appeal that others do in running through one randomly generated world after another, dying over and over because RNG decided to bend you over this way or that way...
But the theme here sounds really really tempting. Enough that I might be able to set aside my usual dislike of roguelike mechanics.
@edhe I was pretty active on the bioware fourms at that time and there was so much whining about it. (I had other issues with the game ) I most certainly never saw any praise either.
I liked the mako myself. The hammerhead could fall down a well though. I never finished 3 so I don’t remember its equivalent. Then again 1 is the only entry of the series that I will replay.
That mini game was the worst. I felt so out-of-touch with the general consensus on Mass Effect 2. I played through the first one 5 times. The sequel was such a letdown for me.
@Ryu_Niiyama Yeah I got about 20 hours in ME2 and I couldn’t do it anymore. The game has some good world building, but the repetitive cover shooter missions got weary over time.
I played this one on my phone a while back, and while I did like it I didn't feel much accomplishment even when I made it decently far. Probably because you don't gain any bonuses the more times you die. I felt like I wasn't making any progression with all by subsequent playthroughs, and never did make it to the end. I got close once though. This game's world and soundtrack certainly will pull you in though!
Yeeesh, best bit, really. I absolutely love ME 2...probably my fav in the franchise but the mining was so tedious.
I mean yeah it was better than using the Mako in 1 but still.
Worst part of the game imho.
What is the advantage of buying this on the switch vs your phone?
@Ryu_Niiyama I’ll take your word for it - I personally wasn’t part of the community at the time, but I can imagine the mini game was seen as a chore in any case. I didn’t mind it myself, but I wouldn’t call it the “best part of the game” either.
@Ryu_Niiyama Yeah, I can't remember anyone saying that they liked it.
@NintendoFan4Lyf hello fellow unicorn! 2 was my downhill point as well. Aside from lair of the shadow broker which really only worked because I romanced Liara and I needed more than that awkward fetch quest she gave in her office, I was very underwhelmed by the game/series. I gave ME3 10 hours and then I realized that I was playing to justify my purchase and not because it was fun. I think that was when I finally realized that bioware were kinda one trick ponies.
They use the same character archetypes each time and similar opening stories. That holds up well in the first game but starts to unravel/become divisive as they keep going. Not to mention all the staffing turmoil they had. Bioware used to be a day one sight unseen dev for me. Now? Wait for reviews and discount.
Three things... 1st, Out There was absolutely amazing when I first played through all 3 endings in 2013 when I got it free through the Amazon app store. 2nd, I loved it so much I bought the Omega edition again in 2018 from the Google play store. Third, why doesn't the review talk about what's different from those editions aside from the new title? Suspect advertising paid review is the answer I think... I'd appreciate a little truth in advertising in how this awesome title finally made it to the switch.
@Ryu_Niiyama To be fair the Bioware Forums were some of the most toxic environments on the internet at one time, so I would personally take any conclusions drawn from them with a mighty big pinch of salt...
@Phon I am not sure why you are pinging me about a conversation from 2019 (necroing conversations is bad form in general). However it was a fairly common complaint in reviews as well that the mining in ME2 was not enjoyable (part of the reason the hammerhead missions were made). So while I am sure at the time I made that comment I was discussing initial reaction for a 2010 game so I think it’s safe to say my point at the time still stands. Either way my experience with the ME franchise has solidified my opinion of the series for well over a decade.
@Ryu_Niiyama It was a general comment. I only just arrived at this page to be fair.
I wouldn't worry too much about it.
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