Ask any western gamer who Marth is and they will quickly reply something along the lines of "That cool sword-wielding guy from Super Smash Bros." - something that is understandable since the Fire Emblem series that began all the way back to 1990 on the Famicom only reached the West in 2003. But behind his killer move set in Smash there is still much to discover about his epic origin story, which brings us to Fire Emblem: Monshō no Nazo ("Mystery of the Emblem") - not an original game, but a 16-bit remake of the original Famicom title that began the whole franchise.
Mystery of the Emblem made SNES history by becoming the very first 24 megabit ROM cartridge ever to be released, months prior to Super Metroid achieving the same ROM size. Nintendo did not believe there was an audience in the west for strategy RPGs and - like so many other examples of the genre - it remained locked away from the west as a Super Famicom exclusive. Remember that the video game audience in Japan at the time was arguably an older one than in the west, with young Famicom gamers coming into their late teens and adulthood with the Super Famicom, and therefore the varied and mature offerings on the system were perfectly suitable to this maturing audience. Sadly, Nintendo in the west didn't share the same viewpoint.
Mystery of the Emblem takes place in the realm of Akaneia. You control Marth (the only unit in the whole game to be classified as "Lord" - no pressure, then) and his small group of knights in the standard turn-based movement and combat warfare that typified the series. Marth has been exiled onto the island nation of Talys after the invasion of his homeland by the forces of Medeus, a Manakete (dragons with humanoid appearance) who - after centuries of human oppression - has revolted, causing fresh conflict between the two races. As you might have guessed, there is more plot in this particular branch of the series than the regular "hero kills villains" trope, but the game's introduction does an excellent job of getting the player up to speed on developments. One of the many improvements to be found in this 16-bit update is the introduction of conversations between battles, with many more story-focused cutscenes than were found in the Famicom original.
The user interface has also recieved a facelift, with the most noteworthy addition being the ability to see exactly how far a unit can move once you have selected it - something that we take for granted nowadays but was not available in the original Famicom outing. Another new feature is the ability to make mounted units dismount from their steeds, trading in their lances for swords. In levels that take your team underground, they will be automatically on foot, which is a nice little touch. The rest of the commands will be familiar to Fire Emblem fans, with the player deciding what weapon to attack the adversary with if in range and picking which items to use. Shockingly absent from this entry is the now-standard weapon triangle system which Fire Emblem as a franchise has become synonymous with - it would be implemented in the next Super Famicom entry, Genealogy of the Holy War. This will make the game seem a little odd to those who joined the franchise on the Game Boy Advance in 2003; just beware that arrow projectiles remain lethal to your airborne units.
Your task is to clear the map of bad guys and capturing their stronghold, making sure that you distribute enemies evenly among your units since experience is attributed in each attack and if you just keep using the same characters over and over again, you will end up with a dangerously unbalanced party. Visiting villages and castles mid-battle along the way is optional but rewarding for both money and items, so you should make sure you try to do so every chance you get. Only Marth can do this, but the benefits make it worth expending a few extra turns. Keeping a look out for particular enemy units is also a must, because if they have a nonstandard unit portrait, there is a good chance they can be recruited by standing next to them and having a chat - the option shows up on the menu if you are using the correct character to recruit them. Filling your ranks early will help you on later missions.
Once you complete this quest, Book One is done and you have effectively revisited a much prettier, overall better version of the Famicom original - but this isn't just a (welcome) graphical update of that game. Fire Emblem has a reputation for great music and this remaster is no exception. Composer Yuka Tsujiyoko scored over eighty individual compositions that perfectly convey the whole epic medieval ambience needed to perfectly round off the whole experience. From tragic melodies to timpani-driven battle anthems, there is a bit of everything here, including a three-minute redemption of the iconic Fire Emblem theme.
Brand new content is provided with Book Two. Filling up the rest of those 24 megabits is a brand new chapter of Marth's tale, one that takes place after the events of Book One. Hardin, Prince of Aurelis and ally during the events of Book One has ascended to Emperor of Akaneia and has begun seemingly invading neighboring countries with no apparent reason. Marth comes back from retirement to gather his allies and rally against his once former friend. This extra content will give you even more hours of added game value; it is the equivalent of finishing reading a really good book and immediately discovering an addendum filled with juicy new plot twists.
If you live in Japan or have a Japanese Nintendo ID, you can grab this from the Virtual Console service since it has been available from very early on. It is a shame that the original adventures of Marth remain locked away from western players, since it was his popularity in the Super Smash Bros series that eventually lead Nintendo to give Fire Emblem a try in the west. If you still intend on grabbing this for your Super Famicom collection, you should know that unless you are fluent in Japanese you will miss out on much of the game's plot and will not fully appreciate the complete experience. Fortunately, an English fan translated patch was released in 2008 and last revised in 2013 by RPGuy96 and VincentASM, so if you own a RetroN 5 or Retro Freak you can enjoy the game in English - and with an excellent translation to boot.
Conclusion
Fire Emblem: Mystery of the Emblem is a stunning example of how to update a great 8-bit title into a 16-bit masterpiece. You will find no need to worry about marriages or petting your companions here; this is the purest example of a series where the true challenge is in managing your units effectively to ensure victory in whatever conditions the game throws at the player. You might be wondering why we are not giving the game a higher score considering we wrote nothing but praise about the game - this is because we can't ignore the fact that the Super Famicom was blessed with another two Fire Emblem games that surpass this one: 1996's Seisen no Keifu (the aforementioned Genealogy of the Holy War) and 1999's Thracia 776 (that is not a typo, there were still Super Famicom games being released as late as 2000). Don't let that put you off on what remains one of the finest, purest entries in the series and an absolute masterpiece as far as tactical RPGs go on the Super Famicom. If you have access to the Japanese eShop, know that this and the sequels have been re-released in Japan for the Wii, Wii U and will very likely soon show up on New 3DS Virtual console services.
Oh, in case you were wondering: yes, everyone has feet here.
Comments 54
Need it in America!
Or Anywhere Else For That Matter!
wow even back then they were doing rpg remakes.
@Jamotello Super Mario All-Stars was a remake of Mario 1,2,3. Yeah they got started early on remakes!
I'd really love to play these old Fire Emblems as a huge SNES fan and a new Fire Emblem fan. I never liked the series until Awakening and now Fates but I definitely want to go revisit some older ones and ones I never played.
It's a mystery alright. For us who don't have an emulator and live in the US. I wish they would at least put Shadow Dragon on the VC.
Would really like.to see these make an earthbound like er....bound to VC but sadly I dont think they will ever make it west. Who knows though....maybe it will happen one day
So much could have been done to improve series' battle system, but they seem to prefer to stick with a 25+ year old system without barely improving things in it. Final Fantasy Tactics is a way better game of the same genre because it don't force you to restock basic things like swords and spells. Nintendo like to stay in the past after all. If they were running Final Fantasy series, we would still play with 16bit chubby miniatures and have that horrendous level design from FF1-3.
Bring this to NA and PAL.(new 3ds and Wii U)
#SNESfire emblemforwest.
Time for a change.
I'm all for a "more to the point" tactical turn based strat than the shoe horned in marriage/petting mechanic.
Ubisoift is notorious for tacking on mini game crap for the sake of ticking off boxes and I feel Intelligent Systems has been caught doing that.
@Whopper744
It's on the EU Wii U VC. Not sure about North America.
I haven't played this game, but I did get New Mystery of the Emblem from a trip to Japan and I have enjoyed it quite a bit. This is the only Japanese FE game that I don't have on VC, mainly because I already own the remakes. (Got Dark Dragon and Sword of Light because it is currently 50% off)
Is Shadow Dragon a remake of this same game with a lot of the fancier mechanics added in? I've recently started paying Shadow Dragon again because I didn't finish it back when it was released.
Currently playing it on my 2DS. It's sad the second book was never fully translated (and the patch has some graphic glitches)
Great review, I was expecting more of a 7 (due to its raw content compared to later entries) but a 8 is good.
@Whopper744 Shadow Dragon is an enhanced remake but only for the original game (= first book of the SFC remake + some chapters who were cutted out).
We never got the second part who remakes the second book of the SFC version (Shin Monsô no Nazô DS).
Still, not a fan of the renewed artworks for most of the characters (I like some of Shirow Masamune works, but this style wasn't marrying well with Fe for me)
edit: @earthboundlink your answer is in my post. ^^
@Splatburst No, sadly it's not. I am hoping to get it perhaps sometime this year though. I looked over it back when it was first released for DS, and now it's too expensive on ebay (for a DS game for me anyway)
@Whopper744 Around 15€ for the card without any protection in France.
@Jamotello: is this a joke? There were remakes in the 1980s, just like there were movie remakes in the 1930s, etc.
@rushiosan Fates gets rid of the weapon degradation though, except for healing items like rods and staves.
They're definitely not stuck to outdated formulas entirely.
@sWiTcHeRoO I'm glad to know. I felt like I was playing a 1990 game when I started Awakening, although the story and relationship system paid off. Battle system really isn't on par to recent games of the genre. It feels too old.
@Simbabbad no not a joke. just a comment.
I think I might have to look at getting these SFC Fire Emblem games and a RetroN 5. Just seems such a shame to miss out on them because they were never originally translated. Not going to be cheap but at least the games will hold their value. And no doubt once I get them Nintendo will release them translated on the VC!
I've been debating to either play this one or FE6. I think this review is calling me to this one though.
How difficult is it compared to the GBA games, though?
Why did you use DS remake art for the banner image for this review? It's kind of confusing.
Awesome article @Shiryu - my Famicom/Super Famicom knowledge is a little thin so it's great to read-up on the ins and outs of the early Fire Emblem games.
It's strange how this and the Wars series lasted for so long without coming to the west, considering how amazing they were.
@Churchy ... the moment you don't realize your review has already been published and you get a notification email about something you have no prior context of...
... but as I was about to mention, you just never forget your first "Fire Emblem" game and this was it for me.
@Shiryu Haha, such is the power of the Internet!
That's cool that this was your first. I came in relatively late and joined with Path of Radiance. But I began working my way back when suddenly all of the great titles by Intelligent Systems began showing up!
I read the title and was happy because I thought it was finally being released outside of Japan. Nope. It's funny to note though that Fire Emblem 12 is this game remade. It is a remake of a remake.
@Seacliff This is hardcore. Be prepared to spend many times replaying some levels until you figure out what units to move where to face off seemingly impossible odds in the later chapters.
@Shiryu I guess watching my brother playing Radiant Dawn on Maniac isn't enough experience then.
Who am I kidding, I suck at tactic games at the end of the day. I guess I'll just play FE6.
Would be nice to have this game (or the DSi New Mystery of the Emblem) and Binding Blade (FE6) localized to at least have the entire stories for the Smash veterans Marth and Roy respectively. Especially Binding Blade as FE7 ends on a cliffhanger.
This is making me want to play Shadow Dragon again; I got it used and only played it long enough to make sure it worked (mainly the prologue chapters). It's a shame that the second DS remake also didn't come west.
Man... I thought this game was localized for a second. Great review though.
This review's very existence made me do a double-take. I thought it had been released on the VC when I saw it up. My mistake.
@rushiosan
Uggh! Final Fantasy Tactics is horribly boring!
Inventory management is part of the appeal and strategy, but just for your information, Fates and Awakening have had HUGE changes and improvements to the battle system. Defensive stance pair up mechanics and Offensive stance, new weapon triangle, attack options like capture/lunge/etc and an entire skill system which affects gameplay like Monster Hunter.
Oh, and limited uses were scrapped in the last entry anyways.
Final Fantasy tactics? Please tell me you just haven't actually played these games and that's why you think FF Tactics is better. And for the record I don't think it's a horrible game, just, in comparison it's pretty dull. Like Stella Glow- amazing SRPG, but not in the same league.
@OneBagTravel
The marriage mechanic first debuted on SNES, so you can't go pinning that on "the new games" like some horrible new change they've brought in. All they did was bring back a mechanic from the 16-bit era. Besides, it affects nothing and does nothing aside from granting access to a paralogue and recruitable character. It's a rather negligible feature to complain about. You don't have to S rank. It's optional. Although it's a totally awesome feature and I wholeheartedly endorse it.
The petting thing, ok. Got a point there. But Id rather see optional mechanics added in than solid mechanics taken out, agreed? Besides we never even got that in the western version anyways
If a romance mini game is the price I pay to see this series continue, then by all means, they can knock themselves out.
@JaxonH Yes, I played these games, but the battle system is superior in FF Tactics just because it doesn't have one of the most stubborn concepts I ever experienced in a game: your weapons, magic and some other stuff have their usage limited, which means the game forces you to restock the same weapon or magic over and over and over again. Terrain and positioning advantages also make sense in FF Tactics and are fun to plan.
Sure, it makes sense if you think about it, a sword will lose its attacking power over time if you use it too much, so it will need to be sharpened regularly. But that's not how FE series used to treat it until Fates. Common weapons were items with a limited amount, just like herb x 10, money x 350 and so on. You have the tedious work to manage the whole unit inventory before a big battle, because supplies won't last long depending on how many enemies there are. Got a rare weapon? Too bad, better save it for the right moment, keep using your bronze sword for now because you can just buy some back in town.
Also, job system in FF Tactics is far superior because it offers a solid branch of choices with useful abilities depending on what job you get. Training units is painful in FE because you have to bring only those that are suitable for a certain group of enemies, which means if the game puts a lot of bowmen, you're wasting a chance to train your pegasus units until the suitable encounter appears. Is this any smart or enjoyable for you? For me these are just stubborn mechanics forced down your throat to make the game feel "balanced".
Story and relationship system are unique aspects about FE series. They are really far better than any FF Tactics entry. But that's about it. When it comes to battling and enjoying what the gameplay and core mechanics has to offer, I find FE titles (until Awakening at least) aged horribly and keep some bad concepts in the mix just to remain true to what the first game delivered.
@rushiosan
So just say that you're not a fan of limited uses and leave it at that. Just don't pretend like it's an inferior mechanic just because you say it is. Lot of people were really upset when they got rid of limited uses for Fire Emblem Fates. Personally I like the new system better but I really like the old system too. But the point I'm getting at is the backlash over this change initially just goes to show how much people actually do love the system that has been in place in these games for 20 years.
Like I said I do actually think this new system is better but I certainly don't hate limited uses by any means- it's always added enjoyment to these games rather then taken it away. But I realize that not everyone is the same.
Perhaps you should look into Fates seeing as it doesn't use this system you dislike so much. Great grid-based SRPG's are a rarity these days, and Fates is fantastic. Just a suggestion
@rushiosan
And I guess this comes down to preference, but I really liked that aspect of Fire Emblem where certain units are strong or weak to certain other units and depending on the map you play you will need to bring a different group of units into battle. Or you could bring the same ones to get the more experience but you'll be at a disadvantage. All plays in to even more strategy that you have to consider. I always felt like leveling your players up was a metagame of its own.
Ahhh you got me! I thought they just added it to the virtual console oh well maybe one day
One of my favorite FE games. I actually have the Super Famicom cart and all!
For some reason.
Was this the same one remade on the DS?
@Blastcorp64 Yes it was. And that one didn't get released here either. Lucky there's also a fan translation of that too.
Really?? I think I have it. I wasn't sure until I looked it up, but it's called Shadow Dragon. I bought it used at GameStop (haven't actually played it yet). According to Wikipedia it released in all territories around '08 and it's described as the second remake of the famicom original.
@Blastcorp64 So the first game in the series (Dark Dragon and the Sword of Light) got remade for the SNES (this game) which also included a sequel which is why there is a Book 1 and 2 to it.
Later Shadow Dragon came out in all regions which is a remake of the original game and doesn't include the sequel. New Mystery of the Emblem was later released, but only in Japan. This game is a remake of Book 2 of Mystery of the Emblem.
@JaxonH I personally don't mind the marriage mechanic in FE 4/Awakening, but I'm not really a fan of it in Fates for several reasons. In both 4 and Awakening it mainly ties into the story and makes sense overall, but it just feels tacked on in Fates to me and just seems weird with the whole Deeprealm and fast aging. Another thing I kind of hate is that in order to get all characters in a version as a male avatar, you will need to marry a child character or a different character who can't marry other units that have children. (I didn't realize that at first so I missed out on a character in my first play through)
In regards to the game overall, I still have some other complaints, but I have enjoyed it for the most part.
@yokokazuo
Agreed, children didn't make much sense in this one. But they also weren't really written into the story either, so you could just ignore them. I just like playing the maps to recruit them. Don't care too much about getting all the kids or any of that.
@TossedLlama
You're definitely right. I was just in a disagreeable mood yesterday, not sure why. Kinda showed its face after @rushiosan shell shocked me with that statement
@JaxonH I like getting all the characters so I will try to get them all and some of the children characters are interesting. I also rather like the recruitment chapters since many of them vary in different ways. My favourite kind of FE chapters are defend ones so I enjoyed playing through ones like Soleil's and Kana's.
@yokokazuo thanks for the info. I'm way late to Fire Emblem (not sure why - I love SRPGs). So, book 2 was an original game when it came out on the SNES?
@Blastcorp64 yes, that is correct.
They should bring a translated version virtua console
God! Bless fan translations!!
I just got a translated version for my DS; it's region-locked to the DS and DS Lite. Good thing I kept my DS to use as a GBA and Mom's got a DS Lite.
Tried it today. It's pretty average at best. A poor man's Shining Force
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