What a difference a decade makes. In 2008, Nintendo released Wii Fit and was met with an interesting mixed reaction. While it became an enormous global success, shifting over 22 million copies, a percentage of Nintendo’s long-time fanbase expressed anger (rightly or wrongly) because they felt the company was seemingly abandoning them in favour of appealing to the ‘casual’ market. Fast forward past two sequels and here we are, 11 years later, with another attempt to turn fitness into fun. The difference is, this time it may have what it takes to get gamers on board as well as casual players.
Ring Fit Adventure's main Adventure mode consists of around 100 levels, set over 20 different worlds (each with their own Mario-style world map). The aim is to make it through each of these stages, taking out enemies along the way, in order to reach and battle with Dragaux, a rather large and buff purple monster who’s probably the type to kick sand in nerds’ faces any time he’s at the beach. In order to carry out this task, you’re armed with two new accessories: the Ring-Con and a leg strap.
The Ring-Con is essentially a resistance ring you can buy for pilates workouts, albeit one with a slot for the right Joy-Con to connect to. When you squeeze or expand the Ring-Con, the Joy-Con can detect what you’re doing (and with how much effort) and act accordingly. The leg strap, meanwhile, does what you’d imagine: it straps to your leg and you place the other Joy-Con in a little pocket there. Oddly, while you may expect the Ring-Con is the most likely of the two to be susceptible to problems, we actually had more issues with the leg strap: no matter how tightly we stretched it around our left thigh, it would occasionally slip slowly down during lengthier sessions. Perhaps we're just too buff?
The majority of the Adventure mode’s stages are made up of two parts: exploration and battle. The former is an on-rails situation where your character jogs along a path, squeezing and stretching the Ring-Con as you go in order to blow and suck air for a variety of reasons. You may need to blow it to fire wind at a wheel that needs to be spun to open a door, or you may need to use the suck function to attract coins and other pick-ups.
Your character’s traversal through these sections is controlled by physically jogging on the spot, with the Joy-Con in your leg strap picking up your motions. Some areas require a faster jog – more running on the spot than jogging, essentially – while other situations like climbing stairs or wading through water require you to lift your knees higher. Again, this isn’t a new concept for Nintendo: Wii Fit included the ability to run through Wuhu Island by putting your Wii Remote in your pocket and jogging on the spot. Where it differs here isn’t just the added interactivity but the feeling of progress you’re making due to the fact that each stage has you running through different environments.
Occasionally you’ll bump into an enemy and it’s here where the game gets down to serious business. No more frivolous jogging on the spot and squeezing your ring here; in order to defeat the enemies you encounter you’re going to have to do some proper exercises, and do a lot of them. You’re armed with a set number of potential ‘attacks’ that you can pull off, each represented by a different type of exercise. Once you pick the one you want to do, you have to perform numerous reps of that exercise, with both Joy-Cons using their motion sensors to determine whether you’re performing them properly.
Battles can be pretty hard work, especially if you aren’t the fittest person and you’re playing Ring Fit Adventure to change that. The exercises vary in intensity depending on your own body’s strengths and weaknesses, and as you gain experience and level-up you can unlock new exercises that can be swapped in for ones you don’t like doing. This should be done sensibly, though: exercises are colour-coded to match their type (upper body, lower body, core and yoga) and performing an exercise on an enemy of the same colour will do extra damage. It’s all well and good roaming around with a repertoire consisting solely of yoga moves, but they’ll only be truly effective against green enemies. A well-rounded move set is key, then.
Outside of the main adventure mode, things are a lot more like the Wii Fit games of old with a selection of mini-games. Some of these are purely novelty-free exercise games that either challenge you to do a certain number of reps within a set time, or give you a set of different exercises designed to focus on one area: your core, your abs, your glutes (i.e. your rump) or what have you. Then there are 12 more frivolous mini-games that have you using the Ring-Con and leg strap to take part in such activities as making pottery, flying a parachute and riding a jumping go-kart. None of these are as potentially iconic as the likes of the football heading game in Wii Fit, but they’re fun enough and come as a welcome bonus when they appear throughout the main adventure mode, too.
Mini-games and pseudo RPG stuff aside, the most impressive thing about this game is that it works. We appreciate that may not be saying much, but one of the main criticisms levelled at Wii Fit back in the day was that standing on a big plastic board and leaning left and right may have been useful for improving your balance – which, to be fair, the game always maintained was its main focus – but it never really gave you a good workout unless you were built like Pavarotti.
Because Ring Fit Adventure focuses on resistance-based exercise and insists on making you perform each motion numerous times in a way that (assuming you've balanced your moves) covers most of the key areas of your body, as long as you play the game properly and don't try to cheat it, you're definitely going to get a workout here. It's obviously not going to replace going to the gym, but it was never really trying to do that. Instead, it's a brilliant way to stay fit if the gym isn't an option for whatever reason; maybe there isn't enough time in your daily routine to travel to one, or maybe (like us) you just find them utterly boring and prefer the idea of it being gamified.
Conclusion
If you're a gym addict you probably shouldn't throw out your membership card just yet, but for everyone else looking to get fitter, this is a fantastic way to do it that won't bore you senseless. Play it properly and you'll definitely feel it the next morning – a sure sign that it's at least doing you some good – while the compelling adventure mode with its RPG elements will ensure that you'll keep coming back for more.
Comments 88
I wanna see the customization from this game.
Please post some screenshots with different looking or outfits.
I ran for a mile and did this after thinking it would be a small little workout. I was WRONG! This game is a tough workout on the highest difficulty! Doing 30 squats to do maybe a quarter damage is grueling!
Another re-istance of Nintendo Life typos.
Confirmed: I can fit through the Ring-Con, though it was a bit tight.
I was able to get the leg strap to stick by putting it slightly higher on my leg than they recommend. Overall I've been enjoying it. Definitely tougher than I was expecting!
Another, important, negative to mention is the need to have a sizable, open area in your home to play this. That's just not something everyone has. It's one thing to sit in a chair or on a sofa playing games, it's another thing entirely to be jumping up and down and flailing about your living room!
[edit] "I have room in my house so everyone must." isn't a counter argument to this point. It's narrow-sighted. Many people live in studio apartments, college students in dorm rooms, small mobile homes etc don't just have a big open space in their living room to play this. Not everyone is so well off that they have an entire room to devote to gaming.
I'm not just complaining - this is a thing people do have to consider before buying and one I would consider a negative. I'm not saying "don't buy the game" just that this is an issue that people will encounter and could make playing this game more trouble than it's worth.
I’ll stick with the Fitness Boxing game I have, but this is pretty interesting.
@Heavyarms55 I’m pretty sure most people do have an open area in their homes. So not a negative.
@Heavyarms55 I tried it and you really don't need that much space at all for most of the moves. The game also has accessibility options so you can avoid using some of the yoga poses which are the ones that take up the most room, such as those that require you to get on the floor.
No mention of the price? If the site is going to judge other games on price then this should be subject to the same rules.
Good to know that I'm not the only person with issues with the leg strap. It slips too much and I have to pull on it rather hard to get it strapped to the point where it won't move too much. I feel like I'm going to break it.
Also, the share button on the left joy-con seems to press itself several times during the workout. Weird.
@Eddster It's just below the review at £64.99 - obviously you can get it cheaper if you shop around.
Exercise strap things rarely stay in place for some reason unfortunately. I have an arm band for my phone for the rare times I decide I need to do some running. I'm constantly adjusting it when in use, always slips down my arm...
@Camo-joe how much cheaper? Bought my copy from Walmart for $70 as opposed to $80
I wonder if some exercise tape would help solve the leg strap problem?
Admittedly I'm pretty interested in the game, but my major concern is that running in-place in any room in my house is going to make the room shake, or that I may not have enough room to pull off some of the resistance ring movements.
As a marathon runner, will the hard difficulty be hard?
@Heavyarms55
It's a surprisingly small area that you need. Basically if you have a living room or gaming area without a table between you and tv, it's enough.
This fitness game actually looks very well made and thought out! Very cool!
@Anti-Matter Unfortunately, there isn't much in the way of customisation. You can choose male/female, eye colour and skin colour—and that's it.
But while it could definitely stand to have more robust options in that regard, during the actual game I found that I was so concentrated on doing the exercises that I barely even noticed how my avatar looked, other than to make sure its posture matched what I was trying to do in real life, and that its hair was on fire (a sign that you're hitting each rep or step correctly).
I'm 5 workouts in. It's a lot of fun and pretty openly structured to doing what you want during the jog and the battles. That leg strap is bad. I just wear it slightly above my knee because that's just where it ends up. Feels like a 5 x 3 foot area to work out in is fine. You're never lying on the floor just sitting at most from the few days I've played
The running in place feels like the only brutal part of the game. I can feel it in my arches running without shoes and I do 3 miles jogging. The actual exercises feel like the break. The ring doesn't feel that much like an upper body workout after the first day. The ab workouts don't really feel like an workouts. I have yet to see a yellow enemy but I try to do the yellows while the enemy color moves are cooling down.
30 mins seems to get 13 mins of actual workout. 30 mins includes the dynamic and static stretches. Seems like in that 13 mins each day I run 0.8 of a mile and burn 80 calories.
Other than that it's a fun game for anyone without a park to jog in. That and no leaving your home. I'd rather do this than my typical 45 mins of a real workout.
I am pretty psyched for this. Thinking getting up a 1/2 hour earlier in the morning and working out. It is so hard to find time to work out anymore. : /
@Timppis @Heavyarms55
I can second this. I actually set it up in my home office, the free floor space of which is pretty small (maybe 4"x4" ish), and didn't have any issues.
@Leuke Because of your avatar, for a split second I had an image of you being only a couple of feet tall and fitting through it, and i thought "well that's still not that big."
"only really suitable for those without a disability."
I presume you mean physical disability.
I think they missed an opportunity by not making the avatar the wii fit trainer
Like many have said in other posts, I would like an option to buy the physical equipment with a download code. I want quick access to games I revisit often and play in short bursts.
@AlphaElite @sikthvash
Am I onto something here, or is this a coincidence?
@tendonerd
I simply use sport tape below the leg strap to prevent it from falling. It's not the best solution but it's good for me.
What comes to running without shoes. I run on a small yoga mat or simply run with insole shoes. For me running barefoot on floor is simply unpleasant.
"Accessibility options are limited: only really suitable for those without a disability" - SO NO BUY FOR ME !!!
@sikthvash I think he meant the price of the game should be discussed in reference to the review. Is the game worth the cost?
I think this game is worth the asking price. I thought Link’s Awakening was overpriced. Agree or disagree, the price should be discussed in the review.
@Tandy255 "Agree or disagree, the price should be discussed in the review."
I disagree for the most part. Whether a game is worth its price is so subjective that I don't see much point in the reviewer discussing it. If the review gives enough information about the game, and also mentions the price, then readers have enough information to make their own decision about whether to buy it.
The only exception is when there is a really egregious mismatch between the price and what you're getting, like for example a $60 game that can be played through in an hour, or is far below the technical quality that's usual for a $60 game. Or the reverse, where a game seems much better than you'd normally expect for its price. In cases like that I'd appreciate the reviewer discussing the price.
I am interested to know, how the Ring-Con works.🤔
Interested in whether new modes for people with various disabilities could be added as DLC.
I have been loving this game. The presentation is so charming and inventive.
@iamthesunset If only, then I could use it for a hula hoop.
@bilboa Agreed. And I feel that this game and Link’s Awakening fit that criteria. Link should have been $40, like the Samus Returns remake. You don’t have to knock the score, but state if you feel that the GB remake warrants the full $60.
For those that already bought Link’s Awakening, do you feel it warranted the full Switch game price?
I haven’t bought Ring Fit yet, but for me the price sounds more appropriate.
I picked this up on Saturday. Did workouts on Saturday night and Monday night. So far I'm really enjoying it. Like others have already posted, if you do the exercises correctly, it will push you! I was caught off guard after the first battle, with how intense it can be.
@Tandy255 Aye, it was my lame attempt at being facetious and avoiding the actual matter raised =0p
Weird. I have had ZERO problems with the leg strap. Stays on perfect. Also pretty sure this game does has options for physical disabilities BUT I don't know them thoroughly. Is a bummer if you want to play and can't.
Loving the game though. WAY more incentive to play than other fitness games.
@Big-Pepsi @AlphaElite Oh, hahaha! Yes, well after this news post, I adopted the other pose for a laugh - https://www.nintendolife.com/news/2019/09/random_ruin_your_childrens_christmas_with_this_horrifying_detective_pikachu_mask
Might go back to my colourful Triforce logo.... if I can find it again ha
@Tandy255 I share your feeling in that it wasn't worth $60 to me to get the Link's Awakening remake. That's not based on having played it, but just based on the fact that I can get essentially the same game with original graphics for $7 on my 3DS. However I don't agree that the reviewers needed to say that, or dock the score for that, since all the info needed for me to reach my conclusion was already right there in the reviews. I have friends who had all the same factual information as me, and had no problem with buying it for $60, and are very happy with their purchase, and I've seen plenty more people on this site saying the same thing. So I wouldn't say Link's Awakening counts as egregiously overpriced. To warrant that, I would say it would need to be the case that the vast majority of people would consider it way overpriced if they actually played it.
I like the way this isn’t really as in your face as Wii Fit was. The health and fineness implications are obvious but there is something more subtle about this. Apart from the beefcake Satan boss person.
Best compliment I can pay the game... after playing it for a while and switching to DQ11, I found myself wanting to do ab crunches on that games turn based battles.
I actually liked Wii Fit a lot and used it up til my Wii U died last year or so, (would have been nice if it were compatible with Switch because it worked well too) but I like what they're going for here. Might just nab it; it's only slightly more expensive than a full priced game, hardly a budget breaker.
I absolutely love Ring Fit Adventure!!!!
@Pod free hopefully...
One part of page says 8.7 score the other part of the page says 8.0 score. COME ON, be CONSISTENT!
The game is a 9.3 for me!
@Camo-joe is the type of person who spend $200 on stupid fortnite, though bitches about a $70 piece of great tech (that will hold value and be worth $50 next year). So for $20, Camo is bitching. lol smh
@Anti-Matter or you can google this lazy bum
@Heavyarms55 meh. You dont need that big a size around you. Stop whining. Look at videos. Many doing this in a narrow space the size of a yoga mat. smh
@Ooccoo_Jr sure. though yoga is one of the most important exercise that should not be missed. Make space people.
@Eddster someone teach this person how to use google. thank you.
@Seananigans I want to stress something that I see in a lot of comments: the pluses and minuses don't necessarily mean points added or removed. The score is a standalone thing that takes everything into account and weighs all the points up differently. The lack of proper accessibility options haven't stopped this game from getting a 9, but I would be doing those with physical disabilities a disservice by not mentioning it anyway, because I wouldn't want to give the impression that they'd be able to spend £65 on it and get the full experience.
@Franklin This is a game about physical fitness so yes, I obviously meant physical disabilities.
@MrBlacky For now, I'm assuming that it works by distance detection, or proximity detection, if you will, of the side of the ring relative to the Joy-Con, when it's squeezed or pulled. Seeing as it's using the right Joy-Con, which has the infra red detector, that might be a plausible possibility.
@pullmyfinger I finished workout 5. I meant after the first day and I'm used to the ring it doesn't feel like a workout. Why are you trying hard with a new workout? Any new workout is hard in general. I went for 14 according to the game. I quit when the game tells me to quit.
@Camo-joe $69.88 at Walmart
@RupeeClock There is a silent mode option exactly for that reason.
Not my kind of game but I'm happy to see Nintendo releasing something like this. Hope it sells well and maybe we see a Wii Sports Resort style Switch game as a result.
The accessibility options seem fine with an option menu to choose which exercises to skip, from what I've heard. I'm not sure why that's a downside of the game, and not even mentioned in the review otherwise. What's also not mentioned is the silent mode.
I feel this review isn't one of the good ones out there as it fails to mention critical features of the game that could very well sell some people.
@Seananigans People with disabilities exist, and need exercise just as much as anyone else. In fact, an argument could be made that things like this should be designed with people with disabilities in mind specifically. generally people with physical disabilities can’t use most gyms at all (wheelchair accessible buildings are rare, to alone a gym that caters to disabled people) may not be able to leave their homes regularly, or may not be able to afford a gym membership. Signed, a person with mobility issues, who knows a lot of other physically disabled people, who are all using this game to exercise and enjoying themselves immensely. I will say that I think this game could use more accessibility options, and would love to see more content added down the road to vary the exercises available. But I’m definitely a fan- I think we could use more games like this.
On the disabilities part: i bought this especially to help me recover after my hip injury. At this moment i can’t do much with my right leg, but still could enjoy the game: sitting , using only my left leg for the jogging part i could play it... it think with a little bit of Creativity i can be used for this kind thing.
@MidasMagnezone
Explain what the silent mode is, you assume I know what that means in the context of this game.
It probably doesn't solve the fact that playing the game would likely disturb my surroundings.
@RupeeClock It allows for squats instead of jogging in place, it's a great edition for apartments
@ThanosReXXX
I'm not sure it works like this. Judging from pictures the ring sits next to the Joy-Con, so the IR-camera shouldn't really "see" it. At least, that's what I'm thinking.
@MrBlacky Well, then ask yourself: "why does it only work with that specific Joy-Con?"
You can't put the left one in there, only the right one, so it may not be exactly what I said, but for now, it would seem like the most logical conclusion.
Not gonna lie the dragon is hot.
@premko1 I'm sadly the same way. Guess we can't play this game. Looks good though.
I am sure it's decent but I want to see how many people are still using it a few months from now.
@Seananigans To be fair, I'm glad you raised it. I was a little confused about this as well (I figured if it's in the minux column it is factored in the score).
Ring-Fit Adventurer for Wii-Fit Trainer echo fighter!
@Pixel-Florist There certainly are people with disabilities that exist, and sure they can use exercise too, but that doesn't mean that every game or exercise game must cater to them. Generally speaking, as a business, the smartest choice to make is to cater to the majority and to have wide appeal, means more people will be able to play and may enjoy the game. If they have time and budget after then they can start adding smaller groups in. Similar to language options, you can't include every language in a game, you'd of course make more money for each language you add (ideally more than the cost it took to add it), but you need skills, budget, time, and the game has to be programmed in a way where it can swap the text to do so and have the proper letter sets.
_
I'm not saying accessibility options are bad, but methinks if you get deep into it that's a whole 'nother field, creating a game for the general public for exercise and creating a game for those with disabilities. Mayhaps they didn't have time or budget to research and playtest for it. Mayhaps they did think about and include some features for them but don't want to cater/promote it as being for those with disabilities to avoid legal ramifications if say someone with a disability plays the game and gets hurt in the process. Every person with a disability may have unique limitations, there might not be one solid solution to help everyone based on where they're at. And what about color blind people? What about blind people (why aren't the instructions fully voice acted, and close caption speaker to explain everything that is happening on the screen ['and suddenly, a big muscle bound dragon appears before our hero. "Gasp", says the hero. A portal opens up, and ....etc etc". and where's the tactile rumble feedback so you inherently know what's happening)? Etc etc, you could make a list that goes on forever.
_
You can argue they'd make more profit by enlarging their demographic, but it can't be seen as a requirement in the game, each game can and should choose a demographic to focus on. If Ring fit becomes a huge success, a sequel will likely include more options, similar to how some already really big and popular games like Pokemon have multiple language options. But, especially for a series just starting out, trying to specialize in everything tends to result in being mediocre or ok at everything, and good at nothing. Some things (say physical therapy for the elderly) is ideal in say water, i.e. exercise in the pool. Mayhaps the ideal circumstances for helping elderly people exercise with it are just not possible with the Ringcon. It's possible there can be some changes to make things better, mayhaps it can be included as dlc later. Offhand I see some accessibility options already in that you can use silent mode, if jogging bothers you or you can't do it, turn that on and make that your main mode. In battle you can choose whatever exercise you want (it'll be less effective dmg-wise per enemies, but you can do it), so if you can't yoga pose you have other options. And as another has mentioned, they have an injury and they can still play the game, but where needed they have to get creative with tricking the ringcon to get it done. Those with disabilities can likely do similar, but tbh I think there's too many potential variances in disabilities (strength, range of motion, etc) to effectively advertise or promote that the game is compatible to helping people with disabilities exercise, even if it is. And the legal ramifications I imagine is a big turnoff/risk whenever it comes to any business venture/advert.
_
Anyway, I thought I heard in one review that you could switch to something where you can press a button to perform an action vs doing the actual exercise, I can't recall what that was, but if so that's another disability accessibility option. If you are disabled such that you can't push in, or pull out, or hold the ringcon in general, then there's not much else that can be done. You can change it to a button press, but then ...it's not really much different than playing any other game when it comes to physical activity.
_
I did think it would have been interesting if they had released multiple versions of the game (with different strength/resistance Ringcons), which would cater to more groups. I think it's probably the same issue of this being their first venture. They can't go too big cause if it fails then they lose a lot of money. Based on if the success and sales are good, I could see it becoming big/popular similar to wii fit. But it may never be advertised or hardcore catered to those with disabilities due to the variance and risks, idk there's any scientific one size fits all solution to that, other than the general idea of exercise to your ability is good, rest is important too (don't overdue the exercise, give your body time to recover and rebuild itself), and generally the more you stretch and workout your body the more flexible and strong it gets. If you don't use an ability that ability eventually deterioriates and or you may lose it altogether. But I think all training per person would need to be specialized, so there probably isn't much equipment-wise you could do, unless you want to include like a dumbbell (but what weight?) and one of those squishy stress balls, and then everyone comes up with their own exercises.
_
But then again, attaching sensors to the stress ball or the joycon to the dumbbell could be used to track reps or activity, at that point though I don't think people would buy it as it's very basic at that point...it'd mainly be regular weights with an upcharge to add a bit of incentive to workout since it's gameified and tracked. Hmm... Anyway that's my 12 cents (I write a lot, sorry).
@RupeeClock There is a "Quiet Mode" option for running if you don't want to stomp about.
I'm just glad Nintendo has finally made a blue-ocean game that is actually a game rather than a pure fitness/educational application.
It's like a super saiyan version of the Wii Fit Trainer
I hope there'll be a digital version soon (in the US/EU). I already have two cartridges around, which is exactly one too many.
Other than that, I'm definitely looking forward to getting this. Seems like a fun diversion (we'll see for how long) that has an actual fitness component, which I appreciate. Play space is a concern though ... might have to consider getting another cheap dock for my semi-retired, but still trusty Panasonic Plasma to hook the Switch up to, as there is much more space in that room. I don't see myself constantly un- and replugging my dock ... Thanks for @Heavyarms55 for pointing that out!
This is definitely a fun and charming game. I go to the gym about 4 or 5 times a week and I feel like this is a decent workout. It definitely left me sweating (after using for longer than the recommended daily amount)
I think i will buy it this week, but somehow the cheapest store locally still don't have it in stock, but their price is the lowest in whole country.
Looks like I'll be moving my poang over in exchange for the yoga mat.
@Seananigans accessibility isn’t a restriction- it’s literally the opposite. Adding options into a game to make them as flexible as possible for as many people as possible is good for not only the people who play those games, but the games industry itself. Celeste did it. Eagle Island did it, Gears 5, Horizon 0 Dawn...the list goes on. Great games that tell stories and have incredible gameplay. All also made accessible for people with disabilities. I would recommend checking out a site called “Can I Play That.” It’s a great site, where disabled people write accessibility reviews on games. CherryRae, a popular twitch partner, also talks a lot about why accessibility in games is important, and consults with game devs to help them achieve that. Disabled people deserve to play whatever games they want, and do it comfortably. “Artist vision” is a silly thing to hide behind- you can make groundbreaking games and make them accessible too.
@DeltaPeng I’m going to give you a link to a talk done at the GDC. This should help set you right. Every disabled person on this earth has heard the “you should aim for mass market appeal” excuse. But in reality? Around 15% of the global population has a diagnosed, severe disability. That doesn’t include undiagnosed illnesses. It took 7 years for me to get my diagnosis, and my disease isn’t rare. Disabled people are an important market demographic. Watch the talk. It’s good.
https://www.gdcvault.com/play/1025965/You-Can-Take-an-Arrow
@Pixel-Florist I'll check it out, thanks
I have an important question: can we change the measures to meters and kilograms? Actually, is Portuguese supported at all? I won't get what's going on if it tells me I just ran 75 measures of a king's cheekbone or whatever measure system it is that you guys use in USA
@Tandy255
Not really, it looks and feels like a 35-40 game.
@RupeeClock Like others have said, silent mode replaces the running in spot with half-squats.
@dux Apparently there are only two options: "Outside Canada", which makes the measurements in miles and pounds or "Canada", which measures in kilometres and pounds from what I saw in a video. (Link: https://youtu.be/vvKQZvS4g9U?t=82) I could not find anything about language options but that is a good question.
@MidasMagnezone Glad there’s a metric systems mode! I can pretend to be in Canada haha
I probably won't buy it, but it does look like fun.
i'm about a week in and i'm really impressed with the actual workouts. if you do them right you work up a nice sweat, and the RPG elements are also pretty engaging. the leg strap has not been a issue for me at all, just have to place it a light high on the leg. i'd recommend for anyone willing to commit 30 mins a day, especially if you do no other type of exercise. this is another sleeper Nintendo hit
Just bought it a week ago, and did a couple sessions this weekend. I loved it. It has been hard to find for months, but I was able to order one online and it was MSRP. As I have seen listing on eBay for like $300. It was fun, and going to make it a morning routine on weekends.
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