
Legacy is a heavy burden. The ever-present danger of attempting to bring a new chapter in a revered series from the past and offending an entire fanbase in the process should not be something taken lightly by developers. In recent years within the shmup genre, we have seen such attempts fizzle for revered franchises like R-Type, Raiden, and Aerofighters Assault, mostly because the pixel-perfect originals are simply timeless and offer precise controls, something that seems to evade most of these reboots and sequels.
Enter Tatsujin Co., still going strong with plenty of Toaplan DNA left in their ranks. Will this brand-new entry bring Truxton back to the spotlight or end up a blemish on a series known for its iconic skull-shaped smart bombs?
Known as Tatsujin in Japan, the original Truxton was a 1988 sci-fi arcade vertical TATE shmup. Not quite in the bullet hell category, it rewarded players with good memorisation skills while offering amazing graphics and music for the time. Its success at the arcades led to two excellent home conversions on Mega Drive and PC Engine, expanding the cult reverence for the title outside of Japan’s game centres.

The 1992 sequel was just as brilliant, but sadly it only scored an FM Towns home conversion, leaving it sadly undiscovered to most Western audiences (something fortunately mended nowadays with recent Tatsujin’s efforts to republish Toaplan’s entire catalogue into modern systems). The series remained dormant for the past 34 years.
Boldly foregoing both the 2D pixel art and aspect ratio that are trademarks of previous entries, Truxton Extreme uses three-dimensional models for friends and foes, but don’t fret; they are not of the cheap remake/reboot variety.
A quick visit to the ever-expanding list of items available on the model viewer showcases clean designs with details that you won’t ever be able to notice during the fast-paced, classic 2D gameplay. The eight stages are also represented in three-dimensional polygonal landscapes, and while the TATE charm is gone, the playfield actually cleverly extends beyond the 16:9 aspect ratio with further landscape on each corner of the screen revealed as you move your Javelion tactical fighter towards the sides.

The original games feel positively cramped by comparison. With so much battlefield to cover, it is reassuring to know that you have the arsenal to properly cover it. Every weapon of the original makes a glorious return, along with a few new ones, ensuring it remains immensely satisfying to turn aerial and ground-based foes into explosions and metal debris.
Along the same weapon power-up mechanics (one level up per three power-up icon pickups) from the old games, in this entry you can supercharge your shots while spending the new EX bar that fills up as you defeat enemies. These, when destroyed with aforementioned charged shots, drop those essential extra points for high score chasers. It’s an engaging and satisfying gameplay loop.
The Switch 2 has zero issues shuffling the nearly overwhelming amounts of action on screen, both docked and in handheld mode. Perhaps it is my advanced age showing, but I found it more comfortable to play this one on a big TV screen. While you are allowed to play with either analogue stick or the digital pad, I preferred the latter because, like in most shmups, precision inputs save lives (and dimes, back in the arcades). If you have an arcade stick lying around, it is time to dust it off. Along with a smooth, stable FPS count, I noticed no input lag at all. Every life I lost was due to a combination of bad judgement and rusty reflexes.

When the trademark of your game series is skull-shaped, screen-clearing smart bombs (which of course make a glorious return), you better also have the soundtrack to back up those visuals. Best possible news here because Masahiro Yuge, the original game producer, programmer, and composer of several of Toaplan’s epic FM soundtracks (plus current president of Tatsujin Co.) delivers both old and new tracks with an orchestral flavour mixed with frantic synth lead melodies and even some tension-inducing horror themes. The game sounds as good as it looks.
Plot and lore are mostly afterthoughts in the genre. For this game’s story mode, I could just say that all of Mankind’s seven colonised worlds have been attacked and devastated by the alien Geranium fleet and Earth’s AI president designed a fighter craft to deal with the problem. You, the player, are of course the ace fighter pilot that has to tackle this very cliché mission.
In Truxton Extreme, however, this is merely prologue to something surprisingly deep. Presented in an animated, European-style graphic novel, you unlock chapters by completing levels with the three main characters: public safety officer turned ace pilot Ash, pardoned convict beauty Bergamot, and genius child computer hacker Cyrilla. The plot, character evolution and twists kept me coming back eager to unlock the next chapter. So good, in fact, that I dare not spoil anything in this review, but know that things are not what they appear. Peak, hard-sci-fi plot was not on my bingo card, but it is exactly what you get.

Other game modes include the Heart Starter easy mode, a game mechanic tutorial, a plot-less straight Arcade mode, and, for the first time in the series, a local simultaneous two-player mode. The bosses are challenging but not unfair, and if you’re feeling the heat, you can increase your lives and smart bombs while forfeiting your online ranking score entry. The game lets you customise the challenge to your comfort, something I found refreshing for more casual players who may usually steer away from hardcore arcade challenges.
Conclusion
Truxton Extreme is not only an outstanding shmup, but it also sets a new benchmark for how to bring back cult series of the genre into the current age. Very high marks on graphical effects, sound design, and soundtrack along with spot-on gameplay makes it easy to recommend adding this one to your Switch 2 library as soon as possible. Both veteran shmup players and newcomers alike will find much to enjoy in this package.
You also get an outstanding digital graphic novel to go along with your game. Toaplan’s legacy is in the good hands of Masahiro Yuge, and if this is the shape of things to come, I couldn’t be more excited for future Tatsujin projects.





Comments 81
Oh man, I am going to have to get this. Looks as good as a new gen shooter should. Homing shot looks mesmerising!
@GrailUK homing shot was a life saver on several occasions. :x
Isn't "high score chasing" the point of shmups?
Either way, great review and I look forward to the game. I was pretty cautious but after spending time with the demo and seeing reviews I'm excited to jump in.
Love it. Thank you for always reviewing games others don’t!
@gojiguy for some folks, it's 1cc clear while others just enjoy the completion challenge. Up to you, really.
I’m confused how putting similar reboot projects in a negative light can be considered a con? Surely that’s a positive for this game and a negative for others?
Thanks for the review, will definitely give this a try at some point (especially considering the difficulty options and the story for me, but it sounds great in general) - so glad one of these reboots perfectly hit the target this time!
@Zenszulu this raises the bar of what one is to expect from similar franchise reboots. This game will absolutely destroy games like "R-Type Dimensions 3", "Sonic Wings Reunion" and even the recent "Psyvariar 3". They were ruined for me the secondI started playing this.
@Zenszulu both the negatives are not actually negatives, but if they are not giving it a 10, they have to put something in there, even if it is just for the sake of it. SHMUPS never get a 10, and for reviewers it seems to be indecent to give a shmup a 10, even if it is literally perfect. So 9 is the absolute maximum they can get.
This looks great been playing the original on Toaplan arcade 1 on Evercade but this looks stunning it’s amazing to see games like this get good treatment when they are modernised
Instantly goes to the top of my wishlist!
So glad NL is shining light on this! Too many daily Splatoon articles. Please do the Avatar fighting game review!
Those cons are a joke. Just give it a 10.
@infernogott @Smithicus it was very hard for me not to score this one 10/10, mostly because the plot is amazing and it will never have the same first feeling after you complete it on your first time. But perhaps because I played this straight up for hours in a row, fatigue might have got the best of me. It is a game I will keep in my mind for years to come, but one I need a break from. I also figure a lot of folks will not look upon kindly having to repeat each of the levels three times to unlock every chapter of the graphic novel. Feel free to use your user review power to put a perfect 10 on this one, once you play the game I am sure it will just confirm your suspicions.
As long as I get some enjoyment out of it then it's a 10 to me.
It has a demo too. NICE. Will try this.
@Shiryu I appreciate your response, and I have always enjoyed your reviews. I am not being critical of you personally, it is more a case of one of those phenomenons where a SHMUP is simply not going to get a 10. So few games get that accolade and that is reserved for the real big hitters. You must feel deep down that you know the max a SHMUP is going to get is a 9. I know you wont lose your job here for giving a 10, but its just one of those things where 9 is the highest you can go on a game like this. It's just the nature of reviewing really. But nice review!
"After unlocking and seeing everything, only high score chasers will keep coming back
Puts similar reboot projects to shame?"
i know the second one is kind of a joke, but these are the worst 'cons' I've ever seen on this site.
I think this is now Embracer's highest rated game ever.
Heck yeah, I've been waiting so long for this one since it was announced! Always loved Truxton.
@-wc- we try to please, my man.
might have to buy it cuz I live in a town called Truxton
Superb stuff. Both the game and the review.
It'll be a couple of months before I play it,.but when I do play it, I will bloody well play it.
@MJF The way the world is going right now, I wish I lived in Trumpton! Which is what I always confuse the name of this game with. 😆
Have loved the original since 1989 and will definitely pick this up at some point. Bought the Toaplan arcade collection vol 2 just to play it again along with Truxton 2. 5 stars
So, a question for you gang. What is a 10/10 shmup? "Space Invaders"? "Battle Squadron"? (Amiga fans, unite!) "Galaga"? "Axelay"? "Projext X"? "Silkwork"? "Super Aleste"? "R-Type"? "Raiden"? "Fireshark"? "Thunder Force IV? "Söldner"? "Last Resort"? "Pulstar"? "Star Soldier"? "Raystorm"? "Einhänder? "Zanac X Zanac"? "Gradius"? "Darius"? "Radiant Silver Gun"? "Ikaruga"? "Geometry Wars"?* insert anything from Cave here*?
There has been such a huge evolution in shmup mechanics from the 70s to the 00's, but them things quieted down considerably. Nowadays you see a lot more compilations than reboots or straight up sequel franchises and mostly new IPs only from indie developers. So, what should be a 10/10 2026? Is "Truxton Extreme" the "one"? The one true definitive shmup, the 5 out 5, the 10/10, the alpha and omega one the genre?
It is not. "Truxton Extreme" is an extremely accomplished package, but it plays safe gameplay wise. It is beautiful yet familiar. That one true 10/10 is yet to come. It will be something revolutionary, it will be be a genre starter on the shmup field. I wonder who will be the one who produces it...
@MJF tell everyone the game is based on true events from your town's past. Confuse everyone, become ungovernable.
"After unlocking and seeing everything, only high score chasers will keep coming back"
What kind of criticism is this? That's the point of this genre! You go for a "run" and try to do better than before! it's a similar mindset to a roguelite or a competitive multiplayer game
As for the game itself, anytime I hear a "extreme" or a "championship" or any other work synonymous with "hype" in a modern arcade entry, I can't help but to take a look.
@Shiryu 10/10... one that comes to my mind is DariusBurst Chronicle Saviours on the Vita, and a big part of that would be the staggering amount of content included. Countless levels, many different ships, some phenomenal bosses... had me addicted like no other shmup... and I'm not a massive shmup fan, either! The number of levels featured is insane. I should also mention I.O. on the C64, if you've ever played that... that was unbelievable.
@Shiryu Nice shoutout to the Zanac series! I spent hours on the NES version when I was in 1st/2nd grade, and while that game is definitely not a 10/10, it was my first shmup, and thus still my favorite, in spite of all the flickering/slowdown/miscellaneous jank. Also, I had no idea Zanac X Zanac even existed!
Great review, and I look forward to Thursday!
@Smeddy PS1's "Zanac X Zanac" is awesome!
@Shiryu
Thanks for the excellent review! I'm glad Truxton Extreme is worthy of its pedigree, but also dismayed, because now I want to play it when already my backlog is miles deep.
It's great to hear Yuge-san and co. are treating us to some neat story progression as we advance through the game. I'm intrigued! The story appealed to me in Sol Cresta, too, not long ago, and I've got Geppy-X waiting for me to enjoy its early-morning robot anime episodes and TV commercials (they really took the story aspect to an extreme!)
@Smithicus NL gave a 10/10 to the Switch port of DoDonPachi DaiOuJou.
This sounds magnificent! I'd be curious to see a review from the Electric Underground, but I'll probably pick this up either way.
@Teksette the plot here... chef's kiss. Under NDA, can't spoil anything.
@Shiryu The Parodius game with the overly enthusiastic commentator shouting things at you gets a 10 from me. Mainly because I find it funny but it is a cracking game.
Mark Bussler is probably having a great time right now.
@N00BiSH Was thinking the same thing.
@Aki77 and that began "merely" as a "Gradius" spoof! Konami from those decades is sorely missed...
@Shiryu
"plays safe gameplay wise."
there, you composed an actual con 👍 thank you.
Not feeling the art style at all, looks like a souless brown & grey PS3 game that crawled out of the late 2000's, at least going by the screen shots. Back to Batsu-GUN!
@-wc- but is it, really? This is one of the issues with sequels: if you go overboard on new stuff, it won't feel like a "Truxton" game. And this one, thanks to weapons, enemy and bullet patterns certainly says "Truxton 3" all over. Like a warm, fuzzy nostalgic blanket... is it really a con? :x
@WaveBoy I assure you it is utterly glorious in motion. So many light sources, so many explosions.
@Shiryu
'The one true definitive shmup, the 5 out 5, the 10/10, the alpha and omega one the genre?
It is not. "Truxton Extreme" is an extremely accomplished package, but it plays safe gameplay wise."
so, no sequel can ever get a 10/10 because it's "con if you do, con if you don't."
I'm just trying to follow along. ✌️
PS - i'm curious, have you ever given a 10/10? what game(s,) if so? thanks!
@Shiryu Konami were absolutely on fire at that time, we missed out on loads of them in the West as well. Their soundtracks during the 16 bit era were almost always absolute masterclasses.
Anyway, nice review, thanks.
"After unlocking and seeing everything, only high score chasers will keep coming back"
The reason this is cited as a drawback likely stems from issues regarding the genre's mass appeal. Shoot-'em-ups have long since lost their mainstream popularity, having declined into a genre played almost exclusively by hardcore enthusiasts. The primary reason for this is that the games became excessively difficult. That is why, much like the recently released Star Fox, there is a need for efforts to appeal to a broader audience. Unfortunately, however, developers of shoot-'em-up games have neglected to make such efforts. In many cases, they created games with an exclusive focus on a niche fanbase while disregarding mainstream appeal. Their biggest mistake was creating only excessively difficult games. Fundamentally, shoot-'em-up games are single-player experiences. In an era saturated with competitive multiplayer titles, the score-based competition typical of shoot-'em-up games feels primitive. It simply doesn't appeal to modern audiences. If one were to incorporate competitive elements into a shoot-'em-up game, a design similar to Star Fox's Battle Mode would be the better approach.
@-wc- I sure did, a life time ago: https://www.nintendolife.com/reviews/snes/tactics_ogre_let_us_cling_together
When a game comes out that seems made for the next generation of hardware, that's a 10/10 to me right there. "Resident Evil 4" on Gamecube comes to mind, I would have given it 10/10 had I the chance to review it on release.
... might use "con if you do, con if you don't." on future reviews. :x
Great to read this. I preordered the collector's edition without any review (it clearly had some review embargo) and for Switch 2 despite knowing that shmups usually have performance issues outside PS5 and Xbox Series, but I needed to start buying third-party games for Switch 2. It looks like I've been lucky with my choice.
I played the demo today and it was really fun. Unfortunately I have seen frame drops when I was using "Ex" shots. Not a big issue, but it is noticable imo. Nevertheless, I preorded the physical version in my local shop But not a collector one, although it looks outstanding.
@gojiguy Some, yes.
@Shiryu
"I sure did, a life time ago: https://www.nintendolife.com/reviews/snes/tactics_ogre_let_us_cling_together"
That is indeed a great game! though like with many games of type, I enjoy them a while and never get anywhere near the end before I become distracted and put it down indefinitely. Ah well! perhaps in retirement ye shall backlog.
btw, have there been any 10/10 srpgs or other strategy/tactics games in your opinion, since?
Valkyria Chronicles is a personal 10/10 though I don't consider it a "perfect" game. (and, I did finish that one 😆)
"When a game comes out that seems made for the next generation of hardware, that's a 10/10 to me right there. "Resident Evil 4" on Gamecube comes to mind, I would have given it 10/10 had I the chance to review it on release."
I appreciate the insight! Though as a primarily "retro" gamer, I feel like this definition essentially precludes any new games I've enjoyed in the last 15-20 years from 10/10 consideration, so that doesn't seem right to me.
Anyway, as we know reviews and particularly scores are subjective! I tend to get more hung up on words than numbers, anyway 😅✌️
"... might use "con if you do, con if you don't." on future reviews. :x"
I'll be watching for it 😁👍
thanks for the review and for playing along in the peanut gallery!
@-wc- "Valkyria Chronicles" is an easy 10/10, so is 4 ! Haven't played the PSP games but one day...
Big fan of "Super Robot Wars", since I know most of the shows I usually get a lot out of them. Also love the "Front Mission" games and the are not bad.
I feel alternating between playing this and Sektori will scramble my brain. I'm down for it.
@-wc- oh yeah "Fire Emblem: Three Houses" 10/10. The characters the amount of content, the re-playability... it's all there, the ultimate FE game, beating both GC and Wii outings which for years I believed was something not possible.
@Shiryu
the plot here... chef's kiss. Under NDA, can't spoil anything.
Heavens no! No need to spoil any story! I just put down my $$ on a special edition of the game (never could resist a shmup soundtrack CD) and I’ll look forward to unlocking the story the old-fashioned way. 🕹️😄
Thank goodness for the demo. I was really enjoying it until I got killed and had to restart at a checkpoint. I really hate it when 2D shooters do this. They could’ve mentioned this in the review too.
It’s a hard no from me now.
@gojiguy For me, shmups are all about cool, bizarre art.
@Jimmy_G_Buckets Sektori is excellent. I suck at it. Lol.
@-wc-
Gonçalo / Shiryu also mentioned that you have to play through Extreme's campaign three times in a row to unlock all of the story content. I could see that being a detriment to some. (For me, it just depends on how much I enjoy the game or how much of the experience is new.)
@Shiryu
There are a lot of shooters I'd give a perfect score to, especially if the scale is 5 / 5.
Galaga is timeless. There are other games with deeper mechanics, but I will never not want to play it. (And I will never not play it if the opportunity presents itself.)
The same holds true for Bosconian and Juno First.
Also, are you familiar with radiangames? Their XNA / Xbox Live Indie Games are lost media now, but they produced banger after banger.
Crossfire is easily a 10 / 10 game, and Crossfire 2 is an 11. They're that good! (Think Ikaruga but you move from one side of the screen to the other.)
Moreover, if you like twin-stick shooters, you should definitely check out Inferno 2 on PS5. (Think Geometry Wars meets Gauntlet.) There's also Rhythm Storm on Steam which is like the twin-stick equivalent to Rez (with Rogue-like elements).
Speaking of Rez, there's Rez and Bangai-O. Both of these games are wildly unique and a ton of fun to play. Any flaws are inconsequential.
Lastly, there's Geometry Wars and Geometry Wars 2. The first game was the quintessential twin-stick shooter for the Xbox 360. The second game was the new quintessential twin-stick shooter for the Xbox 360. They also popularized the whole neon-colored, vector-based aesthetic that inspired the likes of Pac-Man: Championship Edition and the Atari Recharged series. They're historically significant and helped define what an Xbox LIVE Arcade game should be like.
And these are only the games that jumped to the front of my mind. I'm sure I'm forgetting others.
P.S: As a weird aside, both the Atari 2600 and the Xbox 360 have an usually high concentration of quality SHMUP's. I encourage everyone to do a deep dive!
I really enjoyed reading the interview with the founder on Time Extension and will definitely pick this up. Sounds like a 10/10! Not sure what you'd want to to do post credits given the genre other than play again and again!
Looks absolutely stupendous and I don't use that adjective lightly, very excited. I only wish they started earlier but now I wish the team lives another 100 years so we can keep getting new games from the OG creators! 🚀
@Satans_Therapist apologies, I died so very infrequently and the penalty is not very hard since they just downgrade your firepower by one level, I was oblivious to mentioning it. But you did, so everyone will now know.
@KainXavier Thansk for the suggestions, I will loon into both "Crossfire" games. Most people still forget the best game in the series IMO: "Geometry Wars Galaxies" on Wii /3DS. Timeless!
@KainXavier Thanks for the plentiful suggestions and the shoutout to Radiangames. Devastator on Switch (I still have to try out Inferno 2, but luckily it's actually on sale right now for 1,99 € on the European eshop, Devastator as well for 2,09 €) is pure unadulterated twin-stick bliss. Not an ounce of fat on that one.
The PS Vita was for a long time my shooter system of choice (Geometry Wars 3, Super Stardust Delta, Resogun … ), but has long been surpassed by the Switch. I mean c'mon just the ability to play in TATE mode with a flip grip and revisiting stuff like Ikaruga. Now getting games like Sektori and Truxton for Switch 2 is just making me so happy.
@Shiryu Some games are 10/10 maybe only in my fond memories of them. Like Tiger Heli (NES), Battle Squadron (Amiga) or Super Stardust (CD32). I rather keep them there, because my rose tinted nostalgia too often came before a hard crash down to reality when revisiting childhood favorites. That's also why I really appreciate efforts like Truxton Extreme. Thanks for the review!
@Shiryu Thank you. I appreciate your reply.
That aspect ratio looks terrible. Full screen verts are odd enough, full screen widescreen verts? Yuk.
@SpringDivorce this is more ultrawide actually, the screen moves both to the left and the right beyond the fixed 16:9 and to be honest, I quite enjoy having more playfield to either side.
Truxton is one of my favourite shooters of all time, I picked it up when I bought my MD...this looks the dog's danglies!
I gave the demo another chance, but found out there is no way to earn any extra continues. Every other 2-D shooter on my Switch 2 allows you to continue or earn more.
If there ever was a genre that could benefit from the now trendy meter right below the character, it's shmups. If the action is fast, I can't really sneak a look at my whatever meter, especially if it's a vertical scroller on a 16:9 screen.
@Shiryu I'm confused by your paragraph about the analog stick versus the digital pad. Did you mean to say you preferred the former, not the latter?
@Shiryu
Thank you for the response! I hope you wind up loving the Crossfire / Crossfighter series like I do! Also, I really enjoyed your review and the discussion here!
Regarding Geometry Wars: Galaxies, I don't honestly know why I never checked that game out. Possibly the price and/or being locked to the Wii? It looks amazing in retrospect, though! Thanks for the suggestion!
@jfp
I still have to check out Devastator, but it makes me happy to hear about it from a fellow fan of Radiangames's work. (I really hope Rhythm Storm sees a console release as well!)
Also, I completely forgot about the Vita! TxK and by extension, Tempest 4000 and 2000, are also superb games and definitely worthy of a perfect score.
Regarding Super Stardust, I own HD on the PS3, but I've never played Delta. (I think I thought it just a portable version of Ultra?) I definitely enjoyed the game more than the Mutant Storm series, but Everyday Shooter and Geometry Wars stole my attention away. Also, I've never played the original CD32 game, but it looks really cool.
Regarding Tiger Heli, do you own an Atari 7800 or a 2600+? The game was recently ported to the 7800 with the full blessing of Tatsujin. I don't own the NES version, but people seem to really like the new port. I know the same folks are also working on ports of Slap Fight, Flying Shark, and Twin Cobra.
@Thomystic digital over analogue, always.
@KainXavier Hope you enjoy Devastator once you get to it! And I second your hope for a Rhythm Storm port. That game looks awesome.
Regarding Tiger Heli: Apart from the NES version I only ever played the game on a MAME emulator … but that was also almost 20 years ago. Maybe I'll just get it with the Toaplan collection or Kyukyoku TigerHeli Arcade Garage for Switch one day.
Never had any Atari console and started out with Commodore C64/Amiga 500 as well as Nintendo Gameboy/NES (well, actually Game & Watch). While being a huge flop the CD32 was actually a fun little system. We even had a hardware expansion that turned it into a full Amiga 1200.
And as for TxK: I always keep my Vita charged. Maybe I'll replay some stuff on it once I'm done with Truxton.
@Shiryu
The discussion here in the comments section was nearly as excellent and informative as the review article! Thank you for all the engagement, and that great list of candidates for 10/10 shmups.
I've had the pleasure to play many of those masterpieces over the years and would most definitely nominate Space Invaders, Galaga, Gradius, R-Type, Raiden, Darius, and several more for the "perfect" rating.
I would recommend Atari's "Asteroids" and Midway's "Defender" for the list, as well.
Like so many of the shmup greats from the arcade era, Truxton can be so challenging, and yet so rewarding when you practice and memorize and overcome. Its Japanese title, "Tatsujin," literally translates to "expert" or "master" in English.
So, thanks again!
You, sir, are the "Tatsujin-Oh!"
@Teksette thanks, you know me, you always get the "Deluxe Treatment". Besides, how rarely do we actually get a brand new proper AAA entry into the genre, eh? Today is indeed a day to be celebrated.
@Smithicus @shiryu @teksette NL did give a 10 tp dai-ou-jou.. this led to an 8nteresting debate in the comments... Where was the 10 for
Pinnacle of the series...but innovative... I guess under defeat HD did something innovative in its move towards wide screen implementation (which this seems to follow, still downloading) , but do we want that...
Interesting question, and for the reviewer and reader to think about before deciding on which score they want to give...
(I just got my superstation, and put it in dual crt setup with a dedicated Tate mode so mainly playing Ketsui, but this will be perf3ct for the remaining part of my holiday)
@jfp if you're an amiga guy...apidya is coming to the switch next month
@romanista It is? Oh wow, that's so cool!!
Thanks!
That's weird that the president is AI but the fighter pilot is not.
2-player co-op makes up for the change in screen orientation, somewhat.
@MJF "might have to buy it cuz I live in a town called Truxton"
You should refer to it randomly as Tatsujin and see how people react.
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