Retro Interviews

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  • Feature Game Bar Space Station - Osaka's Gaming Paradise

    Cocktails and controllers to cater for all tastes

    While Tokyo may be the first stop on many gamers' lists due to its numerous arcades and the famous Akihabara area, other parts of Japan also have their own little pockets of gaming heaven for locals and tourists alike.  Located in Amemura - just a few minutes walk from the Dotonbori river and...

December2017

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December2016

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January2016

  • Ninterview The History of Gaming, In Oil Paint

    We have a chat with Randy Gallegos about his gaming art

    If you've ever seen our Instagram account you'll know we love a bit of gaming art here at Nintendo Life. The majority of the art we come across is digital, however we recently came across the work of an American artist who does things a little differently. Artist Randy Gallegos has been...

November2015

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December2014

October2014

September2014

June2014

May2014

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September2013

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February2013

  • Ninterview Phil "Shamoozal" Summers

    Animaniac

    Shamoozal.com has a pretty straightforward objective: to create "Flash Cartoons and Animation about Nintendo, Rabbits, Ninjas, Monsters and More". It's the brainchild of Phil Summers, a rabid Nintendo fan whose unique sense of humour has resulted in a series of incredibly amusing animations based on famous video games from the past few...

January2013

November2012

  • News Ex-Rare Staffer Explains How He Created A Profanity-Packed N64 Cult Classic

    Chris Seavor spills the beans on Conker, the chances of Killer Instinct 3 and why he left Rare

    Conker's Bad Fur Day is famous for its bad language, adult themes and profusion of poo, but it didn't start life as a mature-rated piece of software. Originally intended as a direct sequel to the cute and cuddly Game Boy Color title Conker's Pocket Tales,...

  • Feature The Making Of Myst

    We speak to one half of the Miller brothers about its creation

    Few video games have the ability to polarise opinion quite as sharply as Myst. When it hit shop shelves back in 1993 many critics scoffed at the sedate gameplay and predicted that few people would want to sit through a game that was little more than an ‘interactive picture-postcard’...

  • Interview The Trouble With The TurboGrafx-16

    We speak to former TTI Vice President and General Manager

    The NEC PC Engine turned 25 this week, and to celebrate the life of this remarkable system we've already taken a comprehensive look at its history. If that didn't satisfy your hunger for NEC-related knowledge, then allow us to offer up this interview with Ken Wirt, who served as Vice...

October2012

  • Ninterview Howard "Gamemaster" Phillips

    We speak to one of Nintendo of America's first employees

    Howard Phillips joined Nintendo in the early '80s with the intention of helping transport a few new-fangled arcade cabinets, but he ended up becoming the spokesperson for one of the fastest-growing entertainment companies in the US. He recently began a Kickstarter campaign for his first...

September2012

  • News Want To Guess Which Nintendo Racer Inspired WipEout?

    If you said F-Zero, you're wrong

    Given that Sony's famous futuristic racer WipEout features craft which float just above the track surface, it's reasonable to assume that Nintendo's F-Zero - which predates WipEout by almost five years and also contains anti-gravity racing - would have provided the main inspiration. However, lead designer Nick...

August2012

  • Ninterview Super Famicom Guy

    You can call me Stu

    Welcome to a new regular feature on Nintendo Life: the "Ninterview". Once a month we'll be taking the time to talk to someone who has a special affinity to Nintendo, and our first subject is Stu Brett - who also goes by the moniker Super Famicom Guy. Stu, a 33 year old designer from Scotland, is such a huge fan of Super Famicom...