Zelda fans are constantly reimagining Link's classic adventures, and with this in mind, one talented individual known as Justin Bohemier has spent over four years transforming the Super Nintendo hit A Link to the Past into a procedurally-generated roguelike dungeon crawler.
Dungeons of Infinity is "not a ROM hack" and was developed in Gamemaker Studio "using the original assets" according to the creator. It includes "many new features and assets" and "special care was put in to ensure it still looks, feels and plays like the original game".
The goal is to descend through the dungeons until you encounter Link's nemesis Aghanim, and if you die, you'll restart at the beginning. Along the way, the dungeon layouts, enemies and items are randomly generated, so it's different every time you play, and there are "no continues or extra lives". Here's a look:
What do you think of an idea like this applied to Link's classic outing on SNES? Let us know in the comments.
[source gonintendo.com]
Comments 36
How long until cease and desist?
Lmao, a rom hack is infinitely more legal than this. What is he thinking, saying that he just lifted the original assets and dumped them into Game Maker? Look, I love a good hack but this strikes me as particularly provocative.
I would honestly be so down with an official Zelda rouge lite. That feels like an idea with infinite potential.
Version releases on his discord are at least 1.0. I'm impressed, dude refused to spill the beans that he was working on this until he completed the 1.0! Very smart. Very dumb for the way he made it (DCMA no doubt coming), though.
I tried it and it’s pretty cool. I doubt I’ll play that much though unless it gets ported to 3DS or Wii U though. I don’t want to play it on my computer.
@Bigmanfan There is an official Zelda roguelike. It’s called “Cadence of Hyrule”.
As to the "original assets", the smart thing would be to have made a program for which the user supplies the ROM file and then it builds the asset files from that.
That is how you would sidestep Nintendo's ability to DMCA it.
@KingMike You’ve just described what a ROM hack is 😂😂😂
Welp the Nintendo lawyers are doing stretches right about now.
(But seriously make your own games. Why use someone else’s assets if you are legitimate? Other than attention seeking of course. )
@Ryu_Niiyama nope, they can do it without stretching
@QuanLoh Don’t wanna pull something. Safety first.
Oh yeah, we don't have enough of those.
This definitely looks like too much fun for Nintendo.
Four, three, two, one...
Just that sword with blood in the third image is already the reason why Nintendo doesn't like fangames.
If only Nintendo would give us Zelda Dungeon Maker...
Pretty cool, hope it won't be taken down at all or at least anytime soon so its development can continue, but luckily it seems that it's already playable as is so at least that version will be available even if it unfortunately gets taken down!
@nessisonett
Nah that's like the inverse of a ROM-hack.
Using a ROM as an assets resource is what things like sm64pcbuilder2 and Sonic 3 AIR do, to make Super Mario 64 and Sonic 3 & Knuckles play natively in new engines.
Same for stuff like the recent N64 Static Recompilations, Ship of Harkinian, etc.
Fangames that just straight up use graphics and music ripped from other games directly or indirectly? Yeah they unfortunately have no legal defense but usually operate on "we're not charging money", but sometimes go the "Patreon supporters fund us" route.
Release the nintendo ninjas!
How do we download it??
It does look pretty neat, but honestly? The use of Zelda assets is the only reason anyone cares about this. If this were the same but had it's own style this site and most of it's users would ignore it.
@Cronodoug I think you're talking about the third Sword upgrade, wich has a red blade. It's not blood.
I don't really like the "Nintendo DMCA's absolutely everything" jokes, in fact they're super overdone.
...But this is just ridiculous.
Its amazing how the comments are so negative regarding the project. When I started learning programming I used to extract assets myself just for the fun of making my version of a game I loved. I know its DMCAble these days, but let the guy have his zelda vision for as long as it lasts. He is not earning money from this AFAIK.
Watched a few games of this on twitch and i have to say it looks great. Plenty of secrets amd each run is different enough to keep it interesting. I’ve been saying for years that Nintendo should embrace the rom hack and modding community.
@diegoarthur because they are using original assets. If this person made their own or paid for an asset library (or found a public use one), no one would care and would cheer this person on. Yet if Nintendo did the same thing (let’s say flipped assets for stardew valley for an internal project that they don’t end up selling) then oh no the evil corporation. Theft is theft. But this dude is not going to get a NL article if he did his own work. That’s the point. He is using Nintendo’s (copyrighted mind you) work to garner attention.
At the very least if this was the only way this dude could learn to code (it isn’t but let’s be nice) then don’t make a website advertising it. Simply learn from the project then make your own original work and publish/advertise that. But nope it’s easier to steal to get one’s 15 minutes of fame. Just because Nintendo is a company doesn’t make it ok to steal. The devs that worked on LTTP put in the work all those years ago. That shouldn’t be stepped on just because someone feels like it. Or because Nintendo devs were paid to make the original assets and this person isn’t supposedly making money on the asset flip.
@nessisonett No, a ROM hack is modifying the data inside the ROM. Extracting data from the ROM for other purposes outside it is not.
I do remember at one point, I had considered a ROM hack of transplanting The 7th Saga font/text into Elnard to play the English text without the BS difficulty. I was going to make a program that would rip the English version and insert to the Japanese ROM, leaving to the user to supply both ROMs (as I own and dumped ROMs from both versions).
But I quickly found that changing text in The 7th Saga was not as straightforward as it is in many other games. It is one of the trickier games to deal with. Though I have one other person on the Internet who was willing to go through the extra effort learning its coding, and who even likes the English version BS.
@GoldenSunRM They aren't talking about that, theres one in the top corner of the photo
@HatesCheese oh I totally missed that.
Yeah I Guess that's kinda out of place by modern Zelda standard.
@JohnnyMind I think it's complete. Dev said he spent 4 years full time making it. It is awesome.
Dungeons of Infinity is awesome. It truly seems like a very high quality release and another gem from the fan community. I've only played a little while, but I've been loving the online gameplay videos. I love the villages and can't wait to try the arcade (if I can make it that far!)!
@120frames-please Yep, thought so based on what others mentioned, but good to hear further confirmation - still hope it won't be taken down as that will make it easier to have fixes if needed and/or additional content in case the creator decides to add it!
I'd say I'm surprised people are hounding the guy for wanting to make a fangame with Nintendo stuff on it, but then again, this is NintendoLife; spit-shining is a speciality.
I'll just say it; if it had original assets, it'd be just another indie roguelike game that's charming and hits just enough right beats for people to clamour about how it feels just like Zelda, and how Nintendo is letting money slip for not doing this with their own IPs, before it inevitably gets forgotten to the annals of time among the sea of oh-so-many other indie roguelik/tes.
At least this way the guy is wearing his inspiration on his sleeve. Sure, he's gonna get snitched on for making a Nintendo fangame, but it'll advertise the things he can do for when he goes and makes a commercial Indie Darling™ game.
The Legend of Zelda: The Lawsuit Waker.
@JohnnyMind The dev has been encouraging seeding it via torrenting(as a protective measure against Nintendo). So it should be widely available for anyone with a VPN and access to torrent services. Should be safe, thankfully!
@120frames-please Love to hear that!
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