To celebrate the 35th anniversary of The Legend of Zelda, we're running a series of features looking at a specific aspect — a theme, character, mechanic, location, memory or something else entirely — from each of the mainline Zelda games. Today, Gavin looks back at the first sequel in the series, and one of the last entries he got around to playing...
Following the release of the 3DS almost a decade ago, I decided to go back and mop up the remaining Zelda games that I hadn't got around to playing. This was made considerably easier thanks to getting several entries for 'free' as an early 3DS adopter via the Ambassador Program. Past games I had missed included The Minish Cap, both Oracle games (not part of the program, but available on the 3DS eShop), the original Legend of Zelda (hey, I was a mainly-Sega kid until the mid-90s, okay!) and its sequel, Zelda II: The Adventure of Link.
My introduction to the series was Ocarina of Time, which I (and most everyone who ever played it) liked quite a lot. In fact, the 3D remake was the main reason I picked up a 3DS so early. After jumping in with The Best Video Game Ever Made™, going backwards in the timeline was always likely to be tougher for a relatively late-starter, at least compared to fans who began their adventures in 8-bit Hyrule. While I can respect the earlier games for the ground they broke (and Link's Awakening, in particular, is something a bit special), I can't quite find it in myself to love them, you know? Not even A Link to the Past. I know, I know — letters to the usual address.
Zelda II was a particular challenge for me. To put it lightly, my first impression of the top-down overworld wasn't great. I remember thinking 'Why is it so goddamned static?'. The overworld in the sequel is essentially a glorified zoomed-out map which just happens to be navigable, but it looked blocky and ugly, especially after the relative beauty of the first game. I recently discovered that the lakes and coastal water in the Famicom Disk System original have animation frames which are entirely absent from the NES version — even this tiny change would have made a huge difference in giving the kingdom some life. As it is, there's little going on in the blocky overworld beyond enemy and fairy icons spawning in trios and circling with the threat of a random battle every ten seconds. Urgh.
And the infamous 2D sections in towns and palaces? They were so..., well, flat after the 'go-anywhere' freedom of other entries. The brief interactions and simple relationships with the townsfolk throughout Zelda II would be built upon in spectacular fashion in the 16-bit follow-up on SNES, but the side-on perspective felt like a straightjacket and it took me a long time to appreciate the game’s influence and significance within the Zelda timeline (the release timeline I mean, not the three-pronged migraine-inducing series chronology).
simply sticking with Zelda II was a challenge far greater than anything I faced in its dungeon palaces. Fortunately, playing the game on 3DS meant I had access to save states, and — man — did I use them!
For me, simply sticking with Zelda II was a challenge far greater than anything I faced in its dungeon palaces. Fortunately, playing the game on 3DS meant I had access to save states, and — man — did I use them! Similar to how they let me to stay immersed in the world of Simon's Quest (and eventually come to appreciate that tough-to-love game), it was the ability to save and immediately undo my errors that gave The Adventure of Link's atmosphere time to soak in, to the point that I wanted to continue, not just to tick this linchpin Zelda entry off my mainline list.
For someone familiar with Ocarina, noting that the town names referenced the sages was a thrill, and even the stiff controls grew on me with time. Unlocking and performing a down-thrust eventually became a pleasure and you're forced to get tactical and watch for patterns when battling enemies — storming in on a wing and a prayer is a sure-fire way to instigate the return of Ganon. You can't afford to rush The Adventure of Link. Slow and steady wins the race.
I also came to love the sense of empowerment that the RPG-style levelling gives you over time, something you could easily miss if you don't stick with it. That growth means that Link — like the game itself — gets stronger the more you play. Persevere, and you shall be rewarded. It's hardly a new idea, but imagine a modern remake which injected a little of the modern convenience and game design knowledge accrued over the past thirty years... It could be something extraordinary!
In fact, all this talk makes me want to dive back in this instant. It's easier than ever these days as The Adventure of Link is part of the Nintendo Switch Online subscription package, now with the added boon of the 'rewind' button. That alone is a big improvement over the 3DS' multi-step save state set-up, or having to hit the reset button on the NES Classic Mini.
Even with those mod cons, though, Zelda II can be a tough ask for players used to slick modern mechanics and the expanded beauty of 8-bit+ retro revivals like Shovel Knight and Cyber Shadow. Still, perhaps there's never been a better time to for Zelda II to shine. A swathe of gamers these days really appreciate not having their hands held as tight as many modern mainstream releases insist, and lines between these earlier Zelda games and something like the Dark Souls series are pretty easy to draw. Zelda II has been reappraised in recent years, and rightly so; it’s a game which rewards patience, perseverance and skill, perhaps more so than any other entry in the series.
Zelda II has always been the odd-one-out; the Dark Link to the familiar hero found in the other Legends of Zelda. C'mon, it doesn't even have 'Legend' in the title! It took me a while — and not a small amount of effort, even using save states — to find the soul beneath that unforgiving, unattractive exterior, but even with its faults, persevering with it and seeing the adventure through to the end is one of the most satisfying gaming memories I have.
Roll on a remake.
Comments (102)
I finally got around to playing this properly on the Switch Online service and agree that seeing it through to the end is incredibly rewarding. underrated.org
played through it for the first time ever this year with save states. it's a terrible game, worse than I had ever imagined and without save states pure torture.
This was the first game that I ever personally owned. I still remember my parents taking my brother and I to Toys R Us so we could each pick out a game, and I was drawn simply to the gold cartridge. Having to pick out the slip of paper, take it to the man behind the cage, and wait the agonizingly long 2-3 minutes for him to go find it was torture, but it was worth it. As such, even it it's pure nostalgia, this game will always hold a special place in my heart and I may be the only person in the world who puts it in their Top 5 Zelda games.
@DoctorYoghurt This was the first Zelda I ever played. I was 12 at the time it was released. I'm almost 42 now, and I still love this game very deeply. Underrated indeed!
I always wanted a remix of Zelda I and II. Give us Zelda I overworld with Zelda II random encounters. Dungeons should be a cross between the two. Something like this with towns and random story encounters with 8 bit Gorons, Zora, Rito, and Gerudo, would be amazing..
@Xyphon22 Make that two . This was the first game I bought with my own pocket money when I was a kid, and I still love playing it once in a while. One of the shop assistants at our local toys store at the time was a passionate gamer; he was really fond of adventure games and RPG's and was the reason I got into Zelda, Faxanadu, Battle of Olympus etc.
As a kid, I loved zelda 1. A friend and I drew out the entire overworld on multiple pieces of paper, taped together in order to beat it. Zelda 2 was terrible to play as a kid and only tried it once as an adult. It’s still one of the few zelda I haven’t beat. The ds ones too, since I couldn’t play using the touchscreen with having carpal tunnel.
My favourite Zelda. Botw second. I liked this games challenge. And I finished this before being a teenager.
I tried for years to get into the game but hated it... until I bought it for my GBA Micro about 10 years ago. I got absolutely hooked and it was honestly one of the most memorable game experiences of my life.
The incredible feeling of mastering the nuances of the combat and working hard to level up was something I didn't experience again until I bought Dark Souls on Switch in 2019.
However, I would never have properly appreciated this game if I had used save states. Doing that does not force you to master the game, which is the real joy... not just getting to the end.
IMO, AoL is far more enjoyable than LoZ.
I've got to finish this someday. I never disliked this game, but the difficulty would usually see me leaving it for something better spent my free time
The soundtrack is very memorable, I really like it.
A modern remake would be great
I still don't understand how the combat system of this game works. Some enemies are constantly moving their shield in the right position.
I feel like if this hadn't been a Zelda game, and it was just "The Adventures of Green Bob" then it would be hailed as a cult classic that was ahead of its time.
But I don't blame folk for their negative opinions. It really is a weird Zelda game when you stack it up against LoZ, LA, and LttP.
A coincidence, I was playing this game yesterday. Special edition and rewind/save features in NES service in Switch. No shame.
I was surprised how brutal is. I can't understand how people beat it this back in the day.
The first Zelda game I ever played was OOT back in '98. It changed my life, turned me into a then Retro gamer! I dug out my old NES went to car boot sales and managed to pick Zelda 1 & 2 (those were the days) anyway I played through both but damn Zelda II is punishing!! When I got stuck, which was often I rang the Nintendo Hotline. They knew me by name eventually. This was before the internet, well for me it was.
I know it sounds crazy. But I honestly think using the rewind feature or save states doesn’t help you much in this game. It is hard yes. But the way to get better is just to keep playing. Keep dying and learning the nuances of the game. What I do think is punishing is the walk through the lava to the final temple. That is one cheap death journey. And really you need as many lives as possible in that temple.
This was my first Zelda game. I always considered beating this on my NES when I was a kid to be my greatest video game achievement. My brother and I would argue over what was a greater accomplishment because he could beat Mike Tyson.
Bring back the zelda 2 bosses in 3d
I beat this game on the NES when it was new, so I couldn't use save states. That makes me a better person than you.
@TheWingedAvenger I hope you don’t think that’s what I suggested. Part of the joy of a game like this is conquering its difficulty though. I never beat ghouls and ghosts or whatever but I’m guessing it wouldn’t be satisfying beating that game on the easiest difficulty. Let’s be honest this game is a simple save the princess. There is no story. Just level by level progression. Beating it is what’s rewarding. Well unless you think what’s exciting is seeing the colour choices for the next temple. I don’t think I’d have the patience at this age or on this time to do this for a first time. But as a kid I loved it.
I used a Game Genie to beat the Ultra TMNT game. I could get to the technodrome without the game genie but I couldn’t finish it. Sure I beat it but it felt hollow. I dunno. To each their own. But I don’t think I’m better than anyone for beating a game without save states.
@kepsux
Yep. It was bad when I first played it in the early 90's and hasn't aged well at all.
That dig at Simon's Quest though... Shame. Though looking at it now yeah; it's rough.
Zelda 2 is a lot like the real world difficulty wise
I've always enjoyed Zelda II, but it is the reason I bought a Game Genie
This game sucks. It reminded me of Rambo for the NES which also sucked. Too much walking around and ugly empty space, random battles up the arse that go nowhere, boss fights which consist of tomahawk chop your opponent into submission, rinse and repeat.
It really should have been given a different lead and called something else like Kid Icarus with a sword or something 😄
@Freight_Train79 if you have good timing I think Tyson is easier because there are clues about when to do what. It’s the timing which is difficult. Zelda 2 is hours of grinding and proper management of when to collect the 1 ups and then on top of everything getting to the end. That said you could cheap dark link which was a god send.
Btw I have zero timing which killed my piano ambitions.
Zelda II is a great game, I've played it thru many times. There are some things in it that are maligned for good reason, but the rest of the game is fantastic. I've never found it to be grindy, at least nowhere near as grindy as even some modern RPGs can be. It would take just a few tweaks and fixes to fix it up to more modern standards and I'd bet more accepted. I feel like some people just give up on it because of its reputation.
I see quite often people complaining about the zoomed out map. While it could stand to not be so static, it's zoomed out due to the scale being so much different. The entirety of the original games map is in the Zelda II map (albeit simplified), but it is there as just a tiny little portion of it. With the grander scale, the map had to be zoomed out.

I beat this game as a lad on the original NES. I had three advantages at that time:
1-Infinite free time to grind Link into an unstoppable monster
2-A nice, detailed map from Nintendo Power magazine
3-A tolerance for brutal difficulty modern games have robbed me of
It's pretty good..definitely lower on my zelda list but I've beaten it a few times not using save States. It takes nerves of steel for sure.
It's one that ive been wanting Nintendo to remake though, with some QoL updates.
@Freight_Train79 I'd say Zelda II is a far greater accomplishment. I've beaten Tyson so many times it's not not nearly as hard as zelda II. Although when I was a kid beating Tyson was my greatest gaming achievement because I never experienced zelda II at that time 😝
In an interview Miyamoto said they had to rush the game and couldn't use all of their plans for the game. I would love to see
Nintendo remake this game with the added content that was planned for the game.
@Littlemac905 I’d like to see this interview!
Love Zelda 2. Played it on NES for years and beat it as a teen on GBA SP. A girl once told me beating Z2 was more impressive than wrestling a bear, I somehow ended up married to someone else.
@glaemay They don't always keep up with you, but the trick to beating those guys that I use is jumping toward them and using a sword slash just a bit before landing. Timed right, you hit their heads and they can't block. It's tricky, but it's repeatable and is my favorite way to do it.
@glaemay You have to jump at shielded enemies and swing your sword as you are falling. I did not like the shield enemies combat either.
Zelda 2 is an absolute classic! And I have no nostalgia for this game, since I finished it for the first time around the middle of the last decade. This game has one of the best level systems ever created where grinding will not do much for you and you will have to get better at it by practice. The end result of that is a pitch perfect sense of growth I am yet, to this day, to find in another game. There are many things that could be ironed out in a possible remake, but don’t sleep on this classic. Get past the archaic graphics and embark on this great adventure.
It’s both rewarding and also insanely frustrating. Can’t say it’s one of my favourites but I appreciate the chances it took. And it’s aged better than Simon’s Quest!
Bought it in a boot sale in like 2000 for a £1 !!!!!!
I understand those who don't like this very much. I played this one quite a bit as a kid, despite not owning it, and have long thought it was too hard and too cryptic. However, I decided to go back to it a few years ago because I heard some people whose opinions I respect say they thought the game is great. After trying it again, I found the game to be way better than I remembered and enjoyed it very much. First, I agree that save states are helpful, at the very least to save time. I found it more enjoyable to grind and level up early, using those floating skull things for experience, then beat early bosses more easily to level up some more very quickly. Using the shield magic is a must. I really enjoyed the general mechanics of the game, and found the combat satisfying. I also found the game to be less cryptic overall than I remembered, and not nearly as bad in that regard as Castlevania 2, which I still can't enjoy no matter what I try. So for me, Zelda 2 is a very good game.
This was my first Zelda game and I still love it. In fact, when i finally played Zelda 1 I kept feeling like, “thats it?”
Zelda 3 is bae though.
NINJA APPROVED
I can't help but feel much of Zelda II's reputation is built around the snowballing of it being flawed and retrospectively unusual for a Zelda game. It's still a good game but once people say it's the worst of all of them and list the reasons why, then those flaws are amplified in people's minds and accepted opinion becomes "it's bad." Then a few people try it and realize it's not that bad, join the people who liked it originally you get a little niche group of people liking it.
We can look at Zelda II now and compare it to the tons of Zelda games that exist, but when it came out it there was only one other Zelda. It was 50% of what defined the series. Back then games were hard. The only difference between Zelda I and Zelda II now is that Zelda II is still hard.
Christmas 1988. I was 5 years old and my parents got me an NES. I was so happy! Along with Mario and Duck Hunt that came with the console, they also picked up three additional games (Mario 2, Donkey Kong Classics and this game).
Since this was technically the first Zelda game I ever played, it was quite jarring when I went over to a friend's house and played the original Zelda. However, that didn't diminish my enjoyment of this game.
You know the term "Nintendo Hard" that was used to describe the challenge of particular NES games? This definitely is up there, with other titles like Ninja Gaiden, Battletoads, Ghosts 'n Goblins, Mega Man I, Ninja Turtles I and more for having super high difficulty. I still believe the Death Mountain section of this game is something that separates truly talented and dedicated gamers from everyone else. If you can get through that, you probably are pretty talented at video games.
I wouldn't call it my favorite Zelda of all time, but the high level of challenge, the feeling of accomplishment throughout the game and the unique nature compared to other Zelda games makes it into my Top 5. I liked it when Nintendo took risks and tried new things out with their franchises. It's why I also have a soft spot for Super Mario Bros. 2 USA.
Zelda II taught ME the value of save states😬
@BloodNinja zelda 4 you mean? 😉
@NintendoByNature Zelda 4?
@BloodNinja awww man! I was hoping for a ninja approval! Lol. Links awakening I meant. I love both LA and Alttp but I think I slightly prefer LA a little more.
@NintendoByNature OH!
Not your fault, I didn't realize people called Link's Awakening Zelda 4. Don't worry, I fully approve of Link's Awakening!
NINJA APPROVED (I am dumb)
@BloodNinja I really don't call it zelda 4. I just did because you called alttp zelda 3! Either way, approval of both.
@NintendoByNature Isn't that Zelda 3? Or are we just assigning numbers to things without numbers?
I'm getting old LOL
NINJA APPROVED
@BloodNinja who knows lol. I've only really called zelda games numerically zelda 1 and zelda 2. Everything else was by its sub name.
@NintendoByNature I called Ocarina Zelda 64. That confused my friends at school, at the time, heh.
I think Zelda 1 and 2 should stay where they are. VC/NSO Should bem they way for people who want to revisit or curious people how want to know the series bases by themselves. They were great games at the time (specially Zelda 1), but too superficial for now days standards
In the other hand, all other isometric Zelda should have Link's Awakening treatment, specially Oracles.
@glaemay You have to jump and attack to get consistent hits on the Ironknuckles.
Zelda 2 was my first experience with the series. It was too difficult when playing on the NES but it was one of the first VC games I bought on the Wii and completed it for the first time. The save state did help. Moves it introduced, the down and up thrusts learned from knights would be included in other games like Smash Bros and Soul Caliber 2. I’d recommend Zelda fans give it a go.
it's a terrible game, worse than I had ever imagined and without save states pure torture.
@kepsux Have you played Donkey Kong Country (the SNES original) lately?
Before there were save states, there was the Game Genie.
"save states"
So no actual perseverance.
@Xyphon22 @LittleToyTitan @Valdney I've read several reviews and opinions of this game, but no one seems to have noted one very interesting detail mentioned in the manual. Link is older in this game than he was in the original, and evidently older than his incarnations in LTTP or Wind Waker. This is logical enough for a direct sequel, but also a clear signal in hindsight: this game is intended to be harder than the original, and Link is meant to grow in power as a result. All of that came across quite clearly to me, even as a young furball. The very sprites and visuals of the game conveyed this to me.
I played and completed this title before the SNES was released. At the time, if you were a Zelda fan, you played this game - I belabour the obvious here, but people should understand the context. Our impressions of the Zelda world were shaped by it. The difficulty and somewhat darker or more "mature" aspects of the game deepened my sense of the danger and mystery in this world. The joys and wonder of discovering all the secrets in the original spurred me on to play this game, but the difficulty and sense of accomplishment kept me playing. Even finding some of the palaces is a challenge and a thrill! (Whenever I see a row of Corinthian columns, I cannot help but remember the fear and awe I sometimes felt at entering palaces...)
Overcoming the challenge of Zelda II was a memorable part of my transition from childhood to (very) young adulthood. I could say so much more about this. It has shaped my love of the hobby, and even my life in subtle ways. Yes, I learned something about perseverance here. I'll never forget it.
Majority will say "its one of the low points in the series." I truly disagree, as it is my 3rd favorite Zelda title behind BotW and OoT. I may be biased though...this was my first Zelda game, back when I was 8 years old in 1994.
@kepsux the only reason some of you think its terrible because you got wrecked by the last palace reason why nintendo should do a remaster treatment for this game to see more saltiness/rage on youtube.
Zelda II is excellent. Honestly, Ocarina of Time owes a lot to this second title, besides the name of the sabes. Look for early screenshots released in 1997: the town looks exactly like a town from The Adventure of Link. The combat too. Beating Shadow Link in Zelda II and a Darknut in Ocarina require skill.
And yes. Zelda I and Zelda II are long overdue for remakes. Please, Nintendo, please!
@COVIDberry Well said. What I really like about these older games is you really had to earn the right to see the end credits. Getting to the end really gives you a feeling of accomplishment, something I miss in a lot of modern, more forgiving titles.
I beat the game on both GameCube and GBA decades ago (never had an original NES, unfortunately), but my playthroughs on 3DS, Wii U, NES Classic Mini, and Nintendo Switch Online NES were A BOATLOAD less frustrating because of save states.
Save states are just incredibly important QoL features. People need to be able to finish the game. Adventure of Link is a punishing game, where a gameover anywhere but the Great Palace punishes you many times over (sends you back to North Castle, takes away all your EXP, balances out your levels, Link Dolls don't respond so you're stuck with 3 lives only if you used all the link dolls up…) and pushes you on all of the above save sending you back to North Castle if you ARE in the Great Palace. For a game like that, a lot of people are just going to ragequit and give up on the game and maybe even the series at large without a good QoL feature like save states.
Regarding Zelda titles, Zelda 1-4 were commonplace titles when I was growing up. But nobody called Ocarina of Time Zelda 5 where I was. I tried numbering them, but it got confusing when Oracles were interchangeable in their numbers, and Four Swords and Wind Waker came out in separate orders (one in 2002, and the other in 2003, but opposite orders in US & Japan). Plus, where does Ancient Stone Tablets fit in? I know for Fire Emblem, the numbering system has actually changed. At once point in the past, they considered BS Fire Emblem (Archanea War Chronicles) part of the official numbering, but then they dropped it more recently from the numbers. But they do include remakes in the numbering, and they include the mobile game Fire Emblem Heroes too (but not the Fire Emblem Warriors game). I always considered Hyrule Warriors, known as Zelda Unrivalled in Japan, as the Zelda U title. Does it not count in a Zelda numbering? What about Cadence of Hyrule? What about the Zelda remakes (do we count Ocarina of Time 3D but not Ocarina of Time & Master Quest on the GameCube? What about Link's Awakening/Dreaming Island on Switch? Is that a separate numbering from the previous versions of the game?).
And what about ZELDA Game & Watch? Shouldn't THAT be Zelda 3, since it came out in 1989, two years after Zelda 2 and two years before Triforce of the Gods/Kamigami no Triforce/A Link to the Past?
I think numbering REALLY only matters for the first two, because Adventure of Link was The Legend of Zelda 2 in Japan and Zelda 2 in the West.
Beat the game on the NES approx 10years ago. Me and my cousin took 2days and just enjoyed beverages of a refreshing nature and played this from start to finnish in two days.
Like many great nes games, it's difficult but it is never unfair. We used some places to just farm XP. Made sure we had full lives when we entered a dungeon and when we finally beat the game it was magic. We still reminisce of those 2 wonderful days of hell.
People need to be able to finish the game. Adventure of Link is a punishing game, where a gameover anywhere but the Great Palace punishes you many times over
@marandahir Hmmm. I think you've convinced me. Yes, more save points would not be against the spirit of the game. I mean, since the game is approximately split into halves by a large body of water, respawning on the eastern continent seems very fair.
I only beat Zelda 2 for situations like this. I just wanted to be able to say that I beat Zelda 2. It's an extremely difficult game that gives you a huge sense of accomplishment after completion.
That being said, I found this game to be so challenging that it left me no desire to ever replay it, just like TLoZ 2nd quest (in difficulty).
@kepsux GIT GUD!! Lol
@Freight_Train79 yes. My greatest achievements in gaming almost 30 years ago was beating Zelda II, Myke Tyson and Star Tropics.
@the4seer I wish you separated your comment into two comments so I could like your first comment and report your second comment.
@sixrings No worries... You can Like this one, and just Report one of my previous comments.
I don't mind 💯
My parents got me the NES for Christmas when I was young and they also said they would buy me one game too. So, we went to I think it was Sears or JCPenny. When we got to the NES section in the store, I saw Zelda II: The Adventure of Link and immediately knew I wanted that game. I took that game home (omg it was a gold cartridge too) and fell in love with it. I wouldn't beat the game till months later as I would start over again from the beginning many times. I loved it and that game made me a Zelda/Link fan ever since.
P.S. Thank you Nintendo for the fond memories that I have from your games.
Comment section
Zelda 2 bad.
Zelda 2 good.
Me:I am error.
This was one of my first NES games I’d spend hours playing with my dad’s help. It really captured my imagination as a child, and it’s style and difficulty kept me returning throughout my life. No matter how many superior Zelda games are released and rereleased, I can revisit Adventure of Link and still have a fantastic time. I would love to see a remake, as long as they don’t take away its magic. It’s darkness, mystique and edge. Its one of the heaviest Zelda stories. Ganon’s underlings wanting revenge, to sprinkle Link’s blood over his ashes to resurrect him. The bosses are terrifying and difficult. You eventually face the horrible Thunderbird, and stare into your own shadow with barely an inch of your life left. Nothing about this game is cute and Disneyish like later Zeldas. I adore it.
I have a lot of nostalgia about Zelda II. First Zelda game I played at the age of 10 or 11.
This game was hard, but all the games were back then (TMNT was ridiculous). It wasn’t out of control hard, the only bits of the game actually like that were shadow link and the crazy jumping dudes in the last castle... and any caves before you got the candle. I actually really love this game. But it would be another year before I came back to it and was able to finish it. I got stuck before the entrance to the nasty lava segment.
This game rewarded lightning reflexes and watching for enemy patterns. Incorporating a level up mechanic suited the series really well. Playing through the game again, it’s much easier, mainly because you know where a lot of things are hidden (heart containers, dungeon entrances etc). But if you beat this game it felt like a real achievement.
Maybe it’s nostalgia, but I quite like Zelda II, partly for its point of difference, levelling up mechanics, greater use of magic and the overworld felt pretty big. Really dislike the final dungeon and the fire bird/shadow link battle and the lack of story. The romantic angle between link and Zelda featured here and doesn’t come up in too many of the games (spoiler alert- they make out a little!)
@COVIDberry
Honestly? Respawning on the Eastern Continent wouldn't change much except save a minute or two of time. By the time you're at the Eastern Continent, you've got the Hammer, so you can just stay on the road and avoid monsters all the way until you get to the Eastern Continent docks. I think the issue might be more game overing in Spectacle Rock before grabbing the Hammer, and having to go through all of Death Mountain and Zelda 1 Hyrule's area again just to get back to that mini-dungeon. Not to mention, it's INCREDIBLY easy to straight up lose lives in Death Mountain and Spectacle Rock from messing up a jump over a lava pit. Darunia Town is similar: it's incredibly easy to fall into the ocean and lose your last life if you get hit the wrong way by a bubble or an Octorok's rock. And then, even though you have roads through the Western Continent, you have to cross the Eastern Continent field and cavern and another field full of enemies that are ONLY weak to fire magic, before finally getting to the mountain pass again. Maze Island Temple is also similar, though without the pits of doom along the way, due to the sheer number of areas you need to cross before you can get to the Temple (the Pegasus Boots at least make it easy to get back into the Temple from the entrance to the Island's Lomei Labyrinth if you have to return after grabbing them).
Am I the only one who thought that Thunderbird was MUCH tougher than Shadow Link?
I remember not being able to beat Thunderbird without Save States. For Shadow Link, I just crouched in the corner and never even got hit lol.
@the4seer they probably didn’t intend it that way to beat shadow link but Thunderbird was brutal. You had to use all your magic just to be able to hurt him and then if you did beat him you you had nothing left going into the shadow link battle. If not for the crouching bug I don’t know how people would have gotten through that boss battle
I still remember the Dark Link glitch! Ducking in the bottom left corner and spamming the hell out of the stab button. Ya, a cheap win is still a win! #heel
@Mazor775 if you get to dark link you deserve a freebie.
I have a soft spot for Zelda II. I still have the original NES cartridge, but I don't have the patience or time to beat it on the original format. I had it when I was a kid, but didn't actually beat it until the 3DS VC. The music is so iconic. If any Zelda game deserves a remake, it's that one. There's a really great game hidden under the archaic mechanics. It's amazing how well the first game holds up today in comparison.
Zelda II is the game in the series that has aged the most. There's no reason to play it compared to the 100s of better games on the Switch. I'd be happy to try a remake if it got one (which it desperately needs).
Honestly? Respawning on the Eastern Continent wouldn't change much except save a minute or two of time.
@marandahir LOL OK, so perhaps more than 2 save points are required...
I agree that players deserve to restart at the entrance to the Death Mountain complex. Crossing those evil effervescent bridge sections tries the nerves. If I were remaking or redesigning the game, though, I'd want to preserve the difficulty and the mystique. The challenge of Death Mountain was huge (as in the original), and I want that to loom in the player's mind.
Agree or disagree, I appreciate your thoughts.
@COVIDberry that’s sadly the easier part of the game. I think the temples with floors that you fall through is the hardest part especially in the old days when I had to take out pencil and paper to attempt to draw maps of the temples.
Had this game as a kid. Couldn’t beat it then, but a few years ago I went back to it and finished it on my original NES! Absolutely adore this game. It is a part of my childhood, it is a part of me.
Oddly enough I played this a lot as a kid and finished it multiple times, it did take awhile to figure it all out back then but I remember that I loved it and I was playing stuff like Faxandu at the same time.
Now Simon's Quest was a whole different beast, that one was too hard for me.
It taught me how to be a better father.
@sixrings
I wasn't making fun of you with that comment, but sort of making fun of geeks in general - a category I put myself in - who somehow beat these hard NES games without any cheats. I actually couldn't agree more with your advice on how to play this game, namely trying over and over again until you really understand the fight mechanics. That's how I beat the game in 1989. The reason I would give people that advice is that the combat in this game is possibly the best I've seen on an 8-bit system. It truly is a sort of early Dark Souls, as Gavin here pointed out. There are different ways to fight as you improve your character's physical capabilities. I was initially put off by the poorly drawn overworld, as Gavin was, but I gave the game a free pass because the combat was fantastic, unlike anything I'd experienced. People who discard this game as an inferior entry in the series are missing out on a great title!
@Devlind Sarcasm?
the combat in this game is possibly the best I've seen on an 8-bit system. It truly is a sort of early Dark Souls, as Gavin here pointed out. There are different ways to fight as you improve your character's physical capabilities. I was initially put off by the poorly drawn overworld, as Gavin was, but I gave the game a free pass because the combat was fantastic, unlike anything I'd experienced.
@TheWingedAvenger Reviewers tend to discount Zelda II, so I've never witnessed anyone making the connection between the emphasis on shield and swordplay in Twilight Princess and the combat in the NES game. Anyone who has fought Darknuts ("Ironknuckes") in those narrow corridors in Zelda II would not be frightened of the Cave of Ordeals in TP.
I just wish that combat in a modern Zelda game would combine the sophistication of TP's moveset with Zelda II's fighting sensibility.
@COVIDberry More like a reference.
IMOP I think Zelda II The Adventures Of Link is a VERY underrated game... Personally it’s my all time favorite NES Game !
Zelda 2 is a great game, in many ways I prefer it to the original and certainly replay this one more. The world had more going on in it, the combat was massively improved and it still retained that sense of exploration and mystery. It's almost as bad as hearing how hard the Water Temple is
@COVIDberry I don't mind the whole respawning system, there are plenty of extra lives to find and use to your tactical advantage throughout the game
@TheWingedAvenger I saw some YouTube videos about the differences between the nes and famicom version of this game and one was that the famicom edition had some moving parts in the over world. Personally I liked the zoomed out view because it made me feel like I was on some huge quest.
I know people hate the battles in the temples with some of the guards where you need to have good shield and sword combat. It’s just memorable to me in a weird way. Now I love breath of the wild. But I definitely didn’t learn the combat system. I don’t think I ever defeated either a lynel or a guardian. I beat the game by being so op that those things didn’t matter.
Hopefully My next gaming accomplishment is beating Raiden on one quarter.
I love Zelda II and played it a lot as a kid, it was my first Zelda game. Is it an hardcore game? Yes, but at that time many (if not all) NES games were very difficult to play and finish, games such as G&G, Simon's Quest, Mega Man, Ninja Gaiden.
However, Zelda II was one of the best adventure games at the time, featuring a gigantic world map full of secrets, mysteries and dungeons. There is a great sense of adventure, exploration and progression in this game, It has a more darker, mystical feelings to it then other entries in the series. You are given very few informations on how to continue your journey or how to find items and so you often lose yourself in this vast world populated by terrible foes. This is exactly the magic of which this game is filled.
If approached in the wrong way sure, it can be a nightmare, but it's just because it needs time to be understood. Items Link find in the Palaces are essential to progress (eg. the Candle to lights up the caverns, the Hammer to smash rocks), and so are the magics he learns from sages in the villages that are much needed to overcome enemies and the terrifying bosses. Although it is important to level-up (strength, life and magic) and find the heart/magic containers, it's equally important to deeply learn the combat system which was absolutely a blast at its time.
It is a good and rightful Zelda game, needs to be viewed from a different perspective then the other games in the series and to be approached differently.
@COVIDberry
Yeah, my thought is better than save states would be having restart points at Temple entrances and towns.
That would eliminate most of the issues, though getting to Darunia Town from Nabooru Town would still be tough, and likewise to Maze Temple, and of course the worst is Valley of Death (I hate it more than Death Mountain). With Valley of Death restarting at Old Kasuto, you'd at least remove the frustration of losing health on the road from Nabooru because those darn Geru through stones in the pass below the River Devil are just so hard to avoid. So you then go through the cave to get to New Kasuto to heal, but then by the time you get back to Old Kasuto, you've lost health from the overworld enemies and the Moas in Kasuto… so a restart point from the entrance of the Valley of Death would make that part of the game less frustrating.
@LittleToyTitan did you manage to play them through? I loved all three of them but couldn't beat them until waaay later on in my life. Battle of Olympus still is on my list. It's just too hard. A bad game on hindsight.
Furthermore, the dungeon theme is spectacular.
getting to Darunia Town from Nabooru Town would still be tough, and likewise to Maze Temple, and of course the worst is Valley of Death (I hate it more than Death Mountain). With Valley of Death restarting at Old Kasuto ...
but then by the time you get back to Old Kasuto, you've lost health from the overworld enemies and the Moas in Kasuto
@marandahir Hahahaha... wow. Reading all that was like feeling a little capsule of pure joy dissolve on my tongue. What a journey for a kid to undertake (over and over... without save states...). Thanks! So nice to read a thread full of people who have experienced this difficult and hidden joy. Like coming to a room full of friends.
In playing BOTW, I delayed the journey to Death Mountain for a long time. I felt it would almost make or break my opinion of the game (I know that sounds silly), because the Akkala region is like home, right? I saw a theory somewhere online which posits that the original NES game takes place strictly in the vicinity of Death Mountain. Well, what's the geography around the volcano like?
There is a coastline with desolate beach hard by to the east, a squarish island at the northeast corner (!!), the Lost Woods are to the southwest, and to the south are difficult sheer heights (in other words, a rocky boundary, like the greenish rocks you see on the very first screen of the game...). Sure, there's no hint of an Akkala Fortress in the original; but let's remember the title screen of that game - a waterfall cascading straight down a rocky cliff. Can we find that anywhere nearby...? Oh, hell, yes! The title screen looks almost like what Link would see if he has just entered Akkala from below Zora's Domain, and is looking back the way he came, before facing north, facing Death Mountain, to start the game.
When I first reached the northern edge of the map, it was in Akkala, and I was fascinated to see the long, narrow strait dividing Hyrule from the next landmass. It is far too large to be spanned by the bridge in the town of Saria, but that land mass to the north is awfully big... was someone in Kyoto thinking about a game that came out in Japan almost exactly thirty years before BOTW?
@sportvater I finished Zelda II and Faxanadu when I was 12 or 13. I could really lock on and try 100 times if I had to when I was a teenager. I remember having a very hard time with Battle of Olympus, though. I finished it eventually, but it was an utterly frustrating endeavour. I'll never touch that game again!
Still one of my favorite Zelda games of all time and it inspired games like Monster World and Shantae. I remember when I discovered Monster World 3 on Genesis that I was like "It's Zelda 2 on Genesis!". I love the 2D adventure-rpg style. I think the negative stigma that follows this game came from later generations who had played LttP and other Zelda games, having expectations for what a Zelda game is and being annoyed with how different Zelda 2 is. I never heard anyone say anything bad about Zelda 2 growing up.
Also this was the first video game I ever played so I may be biased. As a kid, this game absolutely blew my mind.
@COVIDberry
Thanks. I'm 90% sure that southern Breath of the Wild Hyrule (draw a line from Gerudo Highlands across Mount Hylia to Mount Lanayru) is supposed to reflect the little Kingdom of Hyrule from the original game, complete with Spectacle Rock in the right place. Then everything north of it is Zelda 2's Hyrule, with the sea having dried up (and become rock salt). Darunia Town is Goron City. Akkala is the plains and fields of Nabooru Town. Lomei Labyrinth Island is… Maze Island. Rito Village is Ruto Town. Rauru Settlement is Rauru Town. Hyrule Castle is North Castle.
Obviously, there's other inspirations as well (Hyrule Field essentially mirrors Ocarina of Time with the placement of the locations around it, and having the icy mountain in the northwest is reflective of Twilight Princess), but the way I see it, this is how they are paying homage to the original two games.
Yep, NES games were hard back then. Although I don't recall this being as super difficult as others have noted. Maybe cos I didn;t know any better. Loved this game, completed it several times when I was a kid, more so than Zelda 1 (did that a few times too). Games were pretty expensive back then as well so replaying was a more viable option than picking up an 8p game in the eShop like you can now!
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