Back in the '90s, Rare was a real powerhouse developer for Nintendo platforms. As one of the earliest western studios to support the NES, it produced a string of titles and would later throw its weight behind the Game Boy and SNES – culminating in the groundbreaking Donkey Kong Country. During the N64 era, the firm took things to the next level with the likes of Blast Corps, GoldenEye 007, Diddy Kong Racing, Banjo-Kazooie and Jet Force Gemini.
It's little wonder, then, that when there was talk of the company being put up for sale, Microsoft got out its chequebook and made a considerable offer (why Nintendo didn't do the same is something that puzzles Rare co-founder Tim Stamper to this very day).
While idly flicking through a copy of GameFan magazine from the late '90s, we spotted a rumour which suggested that, a few years prior to the 2002 sale to Microsoft, Rare was looking into creating games for the PlayStation – which, at the time, was easily the most popular gaming system, massively outselling the Sega Saturn and N64. Nintendo apparently got wind of this and offered Rare a cool $50 million and the right to self-publish titles on Nintendo systems.
While the report is clearly listed as a rumour – and was printed in a section of the magazine devoted to totally unconfirmed industry gossip – it really put some doubt in our minds. Rare was, at the time, still an independent entity; Nintendo's share was 49 percent but it crucially didn't own the entire company. Did serious discussions actually take place about Rare making games for Sony's machine?
We put the question to one of Rare's longest-serving employees, Gregg Mayles. Mayles is still with the studio today and has served as creative director on Sea of Thieves, Rare's popular pirate-based online action title. He joined the company in 1989 and was a key figure in the development of Battletoads, Donkey Kong Country and Banjo-Kazooie, and as such, would almost certainly have been privy to any internal chatter regarding developing for non-Nintendo platforms.
His verdict? The rumour doesn't hold any water:
The ‘drunk Rare executives’ I can certainly believe, but the bit about the Playstation doesn’t seem right to me. Our belief was that we could make better games if we focused on one hardware platform.
There may well have been some talk amongst Rare staff about working on the PlayStation – after all, it was the machine that offered the largest potential audience – but as Mayles says, Rare's strength was that it could push the N64 hardware to new limits and its titles sold very well on that console as a result. While shifting focus to PlayStation might have made sense on one level, the competition on that console could well have drowned out Rare's games – and there would have been the additional issue of the developers having to quickly get to grips with a new platform.
As we all know, Rare's games would never appear on a Sony system, but instead would transition over to that of Sony's American rival Microsoft and its Xbox platform. The rest is history, but we're still hopeful that one day, Rare and Nintendo will find a way to work together on releasing some of its older games on Switch – we've had Banjo and Kazooie in Smash Bros. Ultimate, so why not?
Comments 21
I stopped reading at "...I overheard at the Nintendo party from some drunk Rare executives..."
They made an impressive variety of high-quality games.
Really hard to take GameFan seriously, honestly. This rumor they put there makes my already low opinion of that glorified toilet paper rag even lower. I remember they were reviewing Tomb Raider, and the idiot, Nick Rox, devotes an entire paragraph to why the PlayStation is so great and Tomb Raider is fantastic, better than Super Mario 64, and then said if Tomb Raider wasn't enough to get a PlayStation, then Final Fantasy 7 would.
I repeat: a review for a game becomes shilling for the PlayStation and dumping on Super Mario 64 while pimping FF7. That sounds like an 11 year-old sending a message to his buddies on WhatsApp: absolutely no focus or ability to write coherently.
Rare, in any case, were very pragmatic individuals, and their relationship with Nintendo inspired the loyalty and innovation that made their games great. This is why I love PlayTonic, as they capture the spirit of Rare from the golden days.
Been a while since we had an article with the good ol' Rumour Buster tag.
"why Nintendo didn't do the same is something that puzzles Rare co-founder Tim Stamper to this very day" Because most of the talent had left Rare to form Free Radical is my guess. They were the main ones responsible for the quality games they were pumping out.
Rare Replay on Switch when?!
(Would really hope a port comes at some point, I think it would make sense)
@Severian Gamesmaster back then too used to be fair towards N64, when a PlayStation editor took over the reigns they went awol and marked down all N64 games and marked up PlayStation around 1998. I remember World Cup 98 had better graphics and gameplay on N64, however because it didn't have the player names in the commentary and no FMV. The N64 version was given 64%, the PS1 landed around 88%. The 64% was a jibe.
GamePro I do remember them giving rave reviews to alot of N64 games in 1997.
Rare:making high quality games and thinking about making games for PlayStation.
Nintendo:here’s 50 million dollars, don’t do it.
Rare:only makes games for Nintendo 64.
Sounds about right.
Not acquiring Rare is probably the greatest mistake Ninty has ever made.
I mean, they do just fine without them, but a Western studio to diversify their portfolio would be amazing.
Now there's only Retro, but they only work with preexisting Nintendo IP's, while Rare had several of theirs.
@FragRed Also, Star Fox Adventures.
@Severian Gaming magazines in the 90's and early 2000's weren't really journalism per say, more enthusiastic fans with an interest in writing and the opportunity to publish it. There's still an element of that to this day; there are very few outlets that actually do 'proper journalism' (looking at industry working condtions, representation within games, etc), most seem to be reviews, industry gossip and tips. As much as I enjoy reading NintendoLife I do feel it skews more toward this as well.
Yeap it would be awesome to see Banjo and Conker on PlayStation but the quality would be waterdown if it ever gets ported to that system. Still their arcade games like Killer Instinct 1 & 2 would be right at home for PlayStation though as those are FMV heavy games and could benefit from the disc format of that console as the cartridge format just doesn't do those games any justice. A miss opportunity but one that is understandable from a business stand point.
Pure slander! I remember 90s gaming magazines. They were a crazy, shock-fuelled place to dwell. One time a reader sent a piece of fan art into N64 Gamer of Link murdering Cloud Strife, and they published in a full page. And the captions! NFL blitz, talking about lighting farts; some game that had a woman in it, insinuating that she charges $5 for DVDA... It was another time.
@FragRed I thought it was revealed in some recent interview that Nintendo did make an offer but Rare thought it was too low?
@N64-ROX I saw an interview on IGN a while back with the original head of Xbox and he discusses the buy out of Rare. Nintendo owned 49% of the company and so were given first refusal on buying it. Nintendo declined and so it was put up for sale. Both Microsoft and Activision went into a bidding war with Microsoft finally winning.
@FragRed ah ok, thanks, perhaps I'm thinking of something else
@N64-ROX Altus perhaps? I don’t know if they ever put in a bid, but I also would not be surprised.
I think rare's best game was Battletoads on GAMEBOY. sea of thieves is brilliant, it's quite a step up from anything they ever made. I don't care about, who any game maker works for as long as they make good games..
@N64-ROX is that your car reg plate?
@Ninfan you know it!
@Emperor-Palpsy That seems to be the only true part
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