While you wait for the arrival of DOOM Eternal on the Switch, how about another round of Doom or Doom II? Bethesda's just rolled out a new update for both games, across all platforms. It includes audio improvements, quality of life features, and some minor performance optimisation.
Along with this is the inclusion of 'No End In Sight' - a new free add-on featuring over 30 levels to work your way through. Here's everything version 1.0.6 has to offer:
Audio Updates
- The Audio has been overhauled, and positional audio should now work in all cases.
- Sound distance falloff is now accurately using the same volume ranges from the original DOS release.
- Objects that make consecutive sounds (such as the Chaingunner’s gun firing) will now correctly interrupt each other.
Add-On Specific Updates
- Chainsaw firing in Add-ons has been fixed to its original optimal buzz.
- Sounds at 22khz (such as the Double Barrel Shotgun) now play correctly in Add-ons.
- In the Add-on “No Rest for the Living”, Hell levels now use the correct hell sky texture.
- Add-ons that are made up of multiple episodes can now be selected correctly.
Fixes
Fixed stalls that may occur when quick loading the game several times in a row when Add-ons are active.
Changes
- Quick Load and Save can now be bound from Customize Controls and will work without pausing the game.
- Automap colors have been changed. It will now clearly mark doors, and keyed doors using red, yellow, blue, or white lines, making it quicker to find parts of the map that are unexplored.
- Automap is drawn with pixel doubling to increase visibility and fix issues with lines disappearing.
- Kills, items, and secrets are now shown on the automap during gameplay.
Performance Optimization
- Quick Load now loads quicker by skipping the screen wipe animation when loading a game.
- Minor rendering optimizations.
Will you be booting up Doom and Doom II to try out this new update? Noticed anything else? Leave a comment below.
[source bethesda.net]
Comments 41
Fantastic news! All the QoL fixes sound really neat, and of course new content is obviously welcome.
I'm currently playing through Double Impact in DOOM 1, and that was the only campaign I haven't completed yet; with a new one coming, I guess I won't be able to pull myself from DOOM anytime soon 😄
I literally just beat Doom 1 last week.
Then again, Nintendo added extra stuff to the Crimson Flower route in FE: Three Houses after I beat it, so I shouldn't be surprised at my luck.
At least these updates will help out when I get to Doom 2.
Local wireless play and online multiplayer pls.
Second multilayer is needed. Chop, chop.
@Kobeskillz
"Local wireless play and online multiplayer pls."
YES! Local wireless is becoming the under-utilized feature of this console on way too many games.
Neverwinter Nights: Enhanced Edition and several other classic PC ports have no excuse not to have this functionality.
We were shown people using local wifi on rooftops Nintendo, on rooftops!
I wish they had online death match so badly
Optimal Buzz is my favorite part of this. I'll give it another play-through!
@Action51 : Such squandered potential.
I also lament the absence of Download Play from the DS/3DS. I wish Nintendo had included a "Download Play" app into the home menu like they had with the DS/3DS.
Games such as Clubhouse Games/51 Worldwide Games, Mario Kart and the like would benefit immensely from such functionality, and judging by the amount of time it takes to transfer software updates wirelessly between systems, it shouldn't take long to transfer a few dozen/hundred megs of data for the purposes of Download Play.
@Silly_G The new Clubhouse Games is going to have a download play option. AFAIK, no other switch game has done this. It was indeed one of the best features of the DS/3DS.
I'm on a doom 64 kick.
Currently playing DOOM II(beat the original the other day) so this is pretty nice. Really cool that they're updating these classics with some QoL tweaks.
@OdnetninAges : I beat Ultimate DOOM for the very first time (in Ultra Violence difficulty) in my 25 or so years of playing DOOM last week or so.
I've also been playing DOOM 64 at the max difficulty from the get go, and I think the difficulty has been very reasonable, though some of the weird mechanics, like monsters suddenly spawning (as opposed to teleporting in the old games) and the lack of respawning/fast monsters like the Nightmare difficulty in the DOS DOOMs make it a lot more palatable.
The first secret level "Hectic" was absolute BS though. The original DOOM designers would never have put in such a ridiculous and amateurish map in their game (it reminded me of the sort of gimmicky nonsense I would have incorporated into my own mods back in the day ).
@Silly_G Read the bottom of the page: https://www.nintendo.com/games/detail/clubhouse-games-51-worldwide-classics-switch/
"* Free supplementary software will be available that allows players to connect in local multiplayer with someone who owns the full version of the game. Full version of the game and systems sold separately.
@EVIL-C
Namco Museum previously had a separate application for Vs. Pac-Man that functioned like download play.
Now if we get just get some ports some Wolfenstien games specially Wolfenstien: The New Order for the Nintendo Switch.
@Silly_G
It was my first time trying out the Doom series. I enjoyed it, but episode 4 certainly took me by surprise.
It’s even better now?🤯 time for a second play through 😃
Just finished playing through all these but all the support is great!
@EVIL-C : Ah, I see. I wasn't aware of that!
Makes me wonder why they won't support eight players like the original Clubhouse Games though...
@OdnetninAges : That is because Thy Flesh Consumed was added retroactively. The original DOOM was comprised of three episodes and was sold via mail order while DOOM II, which followed a year later (in 1994), was sold at retail from the get-go. ID eventually released the original DOOM at retail in 1995, but rebranded it as "The Ultimate DOOM" and commissioned an extra episode to add value to the package and perhaps coax existing owners into double-dipping. Note that it does not contain a new boss or any other new assets.
@Toy_Link I completely forgot about that. Thank you.
@Silly_G That's okay. It wasn't mentioned in the direct at all. I am a massive fan of the original, so I'm puzzled by this as well.
Nice. I'm on the last mission of Eternal, and I gotta say it's pretty easily gonna be my game of the year.
"Quick Load and Save can now be bound from Customize Controls and will work without pausing the game."
Does anyone know how this works? I see no option for customizing controls anywhere.
@LaytonPuzzle27 Hopefully also Old Blood.
It seems they didn't fix a bug I've had several times, actually each time I suspend the game while being in the menu. When I would launch the game back, I would be stuck in the menu and controls wouldn't work.
@LaytonPuzzle27 At least we already have the 2 most recent Wolfenstein's. What about Quake?
Unbelievable support for what is a £4 game and quite probably the best value game on the eshop
Still no option to change the rubbish borders to black. Damn.
WOW. I just beat the original Doom a few days ago. Or thought I did, cause I then realized that there was multiples episodes, even in the contexte of the very first game.
And then, there's the add'ons.
So now, an improved map (I admit the map was difficult to read) and a possibility to quick save without pausing the game ?
PLUS ANOTHER ADD'ON ?
I just can't believe I got thoses games for less than three bucks.
THANKS BETHESDA ! Be sure I'll grab Doom Eternal too very quickly !!
@brunojenso Ok, I didn't think about that and I admit this is another way to improve even more those incredibles ports.
Maybe in the next update !
Great support again for these very cheap Doom ports.
The best £2.50 I ever spent!
Fine! I’ll go back to DOOM! Great stuff.
Doom needs SNES controller support. It's supports single Joycon so this can't be to difficult.
@RootsGenoa I’ve had that issue also
@vio I’d love to see original quake on switch
Come on! Just do a Limited Run Games collection of all Doom, Doom 2 and Doom 3 with ALL updates and add-ons!
Nice! I'm near the end of the first one and I've been really impressed
You cannot complain about the support for this older IP. They have really made it a great buy.
I’ll circle back around once I complete DOOM 3. Great work with all these updates tho.
I hope they add multiplayer to Doom 64 soon, that game is too good not to have one.
Man, I can't get enough of all these add-ons. It's a great time to be a Doom fan.
The port has certainly transformed from being a disappointing underbaked release, to arguably being the most solid Doom console port yet. The only two (main) things left that i personally care about are a minimal HUD (the full HUD cuts a significant amount of the screen off) and an altered dpad shortcut that also includes the fist and chainsaw to the rocket launcher binding (which is what the 360 version of doom 2 did). The shoulder selection is nice, but has a delay when selecting.
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