The side-scrolling action-RPG Dragon: Marked for Death by Inti Creates was definitely an interesting concept, but the game itself didn't live up to expectations. Since its release early last year, it's been patched a few times over, and soon it'll be bumped up to Version 3.0.0.
According to the Inti Creates Twitter account this "massive update" will be released next month on 21st April, and will include the new characters - Oracle and Bandit. You can see these characters in action and listen to their Japanese voice cast in the trailer below:
We've also got some community patch notes, that have been gathered from the recent live stream (thanks for the tip, Ardisan):
Version 3.0.0 RELEASE DATE APRIL 21
- Bandit and Oracle will be added to the game
- Empress, Warrior, Shinobi and Witch will get new abilities
- Light Sword, Greatsword and Orb weapon types will be added to the game
- Character level cap increased to 100
- Quest level cap increased to 110
*Player Character new infos
*
Oracle
- 4 Japanese voices to choose from
Yui Ogura, Tomita Miyu, Saori Hayami, Yui Horie
- Oracle is free for everyone who owns the game regardless of whether physical or digital
- Players have to meet a certain requirement to unlock her
- We don't know the requirement yet
- As long as you have already met the requirement, you should be able to play her
- Oracle can be built for both physical and magic dps role
- Oracle can be played as a primary support role
-magic only has homing and 1 power up
Bandit
- 4 Japanese voices to choose from (at least 1 eng voice?)
Kaji Yuki, Daisuke Kishio, Kenta tanaka, Daiki Yamashita
- To unlock Bandit, you need to complete the DLC quest story-line
- And also meet a second requirement
- Dragon Claw hitstuns the target
- Dragon Claw only has a DP cost on startup, extra continuous grapple has no cost for upkeep
- "Bandit's power depends on how you build him"
- thunder bandit's dragon dash has i-frame but somersault portion has no i-frame
-magic relic max number increases for the element same as the contract
-poison bandit's poison magic relic boost more then other contracts
-thunder bandit's thunder magic relic can be used multiple times in the air
Empress
- The Empress's new movement depends on wearing Light sword
- Using the new Light Sword, after you do the basic aerial attack (spinning slash) and the Dragon Sword in the air, it initiates an even stronger, longer Dragon Sword
- Using Dragon Shot in the air to increase airtime allows you to maintain the stronger Dragon Sword
- Using DP, you can do a piercing dash stab with invincibility frames
- After the rapid stab attack, the piercing dash stab has less startup lag (animation cancelling)
Warrior
- If you do a normal ground combo as Warrior using a Greatsword it'll do an upwards swing, but if you do a air slash afterwards, it'll slam down the enemy
- "War cry" increases Berserk bonus and shockwave of charge atk
- The War cry boost depends on contract
- For Wind Warrior it's about 2.1x ish
- Wind Warrior's smash width has increased and moves forward a bit
Shinobi
- Giant Shuriken is similar to Shield Boomerang (surrounds the Shinobi defensively damaging nearby monsters); if locked on, it becomes homing
- Dragon Meteor is a powerful downward kick
- The longer you extend your aerial combo, the more damage Dragon Meteor does
- Elemental Contract determines the length of the combo you need to do to deal max damage, and also the max damage value itself
Witch
- Witch's Orb gives her a Regen spell, Cure spell (remove status effects) and a Buff spell (increase specific stats)
- If you upgrade Cure, it becomes a Bizarre Bone buff (less time then 30sec? )
*Drops & Weapon Upgrade System
*
- You can start upgrading weapons from the Weapon Store/General Store using the Enhance Cubes that drop from monsters
- From +0 you can upgrade to +1, +1 to +2, +2 to +3
- However, the upgrade cost is massive
- "We're not improving the drop rates, but we'll make it easier in another way"
- "Not all weapons can be upgraded."
- Only weapons below Lv.70 can be upgraded from +2 to +3
- "The drop rates for normal chests have been improved somewhat"
- You can appraise items individually; skip the Gacha animation by pressing +
- To work around deviation of equipment drops such as duplicate Kunai and Shuriken,
you can bring multiples of weapons of the same rarity (stars) along with materials and money to the Black Market and exchange them for their counterpart (i.e you can trade a bunch of Shuriken for a Kunai of the same tier)
*Training Stage
* solo only
- There will be a new training stage quest
- When you pick that quest, you can fight specific bosses
- In the beginning you can only fight certain bosses and low quest level
- Defeating bosses in their own quests will unlock them in the training room
- If the boss doesn't exist at Q.Lv50, it won't show up in the Q.Lv50 training room
- The bosses aren't exactly the same, but they should be similar enough to their original variations
- You don't consume your items if you use them in training
- You won't get any drops, exp or gold from the training room
*Miscellaneous
*
- Sandbag/dummy added to the town (dmg, hit!#s, dps rates)
- Standing/idle animations for all characters when talking
- Backgrounds will have more details
- Quest info layout changed so that more information is on the right
- ability to skip new gold, exp gain animation by pressing +
- The new coins have bronze and silver (gold?) variants
- We'll have three save files instead of the two currently (new characters should be playable on the new files if any saves reached the requirements)
- Gold reward from quests will be increased up to 20x for certain quests
- Patch is still in development so things are being adjusted as we speak
- If you fail a quest, the items you used won't be consumed (same as abandoning quests currently)
Will you be returning to Dragon: Marked for Death to try out this new update? Comment below.
[source twitter.com]
Comments (25)
Too bad the game just doesn't interest me much. It's a shame too because the trailers got me hyped.
Thank you for talking about this update!
Inti has been working at making this game better and improving it with updates throughout its release despite its poor reception at launch (Which is fair. I may have enjoyed myself but ill agree it wasnt as good as I hoped). This so far is the biggest update for the game and maybe even the last one aside from balance patches.
@Ardisan How have they made it better? Last I checked, the game still isn't balanced well for solo play, online is basically dead, no couch co-op...
They made an expensive game that's designed to be played with other people online but no one wants to play it since it's so pricey to get everything.
Don't get me wrong, I'm glad they are making changes, I think they also need to address some of the bigger issues too.
Wake me when they finish the game and decide to sell the entire game in one dang purchase.
@Dreamcast2Turbo https://www.amazon.com/dp/B07PCVHPPH/ref=cm_sw_r_other_apa_i_QKWAEbGDH57V2
Technically, its sold as a package but that's pretty pricey.
@Kalmaro Theres a good amount of people that still play that are from the DMFD Discord that I go to find games and get tips. The playerbase is too small to be finding anymore than japanese players ingame every now and then since everyone is at endgame and not earlygame. I mostly play it online but from the little I played of it solo at launch to now I have spent a lot less grinding, maxing up on potions just to not easily die by poison, and doing little to no damage to enemies my level because class imbalance. I consider that a improvement as I am now completing quests my lvl smoothly without the need of others and enjoying myself but I still wont recommend it to everyone if youre playing it just for solo as that mode is better in short bursts and minor tasks. On co-op, idk... I was never a big fan of couch co-op in games because of screen crunch and how distracted I get so that missing feature never bugged me (and I honestly forgot it was missing until you reminded me..) but its a shame they never considered it for the people that wanted it at launch.
@Ardisan My biggest issue was just the lack of real solo play. You can play alone but they game just isn't designed for it, which is to and because it looks like some simple tweaks would make it a fantastic solo experience.
This game needs more attention! Issues with the purchasing model aside, the game is really fun especially the co-op. So much Mega Man Z vibes.
The only issue that people had with this is the pricing on digital. If they want just one character then they want it a bit more affordable. Pay only for the content and not based on the characters available. For me it's a non-issue. If I want just one character then I could still get it half the price plus I still get the complete game just not the whole roster. If you want a character from both halves then that's where you're out of luck. If I get it physical you get all characters. I don't see a massive difference between buying it on digital. They're just half of a whole. At least Inti is giving you an option instead of letting you buy the entire thing. Too much drama IMO. They key thing here is that you still get the complete game for half the price. It's just that you only get to have 2 classes.
I'm guessing if Inti never provided this option in the first place then people would've jumped in even if it's full price. Though a weak comparison, if this was a big issue then Pokemon wouldn't have gotten the attention its getting when releasing 2 versions.
Well I have the cart and will update when it comes.
@Zyph It's $15 for one of the versions of the base game and another $15 for the rest of the characters as DLC. People complain and whine about it but they wouldn't bat an eye if it was just one version for $30. It's pathetic.
In the USA you can get this retail for $29.99 (use to be $49.99). The retail version includes the season pass, so it's a pretty good deal at that price.
@Kalmaro
wel I played it solo last year and had a blast. I think Inti did a great job - never missed the multiplayer. Spent between 30 and 40 hrs with the empress. Loved it and will return to play that game with a new character. I assume that withe the latest patches that the game will feel different - because I dropped out of the game before they changed the game using coins. Have to take a look at that. Nevertheless, I can recommend the game to anyone who loves Inti Games and probably games like Diablo 3. I actually had more fun and played more Dragon Marked for Death than Diablo O.o
So if I do the DLC quest I get the new characters? I don't have to purchase additional DLC? If yes, awesome. This might be what pulls me back into the game.
I played this at launch and then picked it up again recently.
I was playing as the witch when it came out but due to low levels now being dead for co-op I just couldn't make progress while playing a support class. I have started again as empress and that is a lot more solo friendly, does feel like a grind though.
Hopefully this update brings people back because I do wanna play this game but I have been unsuccessful convincing any of my friends to pick it up
What a stupid, convoluted name for a videogame.
@NintendoPete I'm happy you enjoyed yourself. Witch is a bit harder to win with though and it's also a little more frustrating for people who want to be able to play as the other characters.
I'm shocked this game has been getting so many updates
it's honestly pretty fun, it has it's issues but nothing too big
As Kalmaro said, the game's single player mode needs some serious fixing. Even for Inti Creates standards, it feels too barebones and unbalanced that I often wondered on what the point was for me to playing the game still. I barely even played more than a week of it since launch, which shames me greatly because I loved Inti Creates and I was most hyped for DMFD out of any game released in the first-half of 2019...
In fact, the recent (and Inti Creates-developed) Mega Man Zero/ZX Legacy Collection pretty much replaced DMFD on Switch for me...
That trailer just makes the game look so repetitive.
I'm waiting for my friend to pick this up so these additions and improvements are welcome.
@Kalmaro right? And should have same system coop
@Kalmaro Expensive? It's was $49 at launch. That's not even a full price game, let alone expensive. Now it's $29.
Judging by the comments I guess they still haven't addressed couch co-op?
The lack of it kind of killed my enthusiasm for the game back when it came out.
@Roto13 Yeah I think people would've preferred the price of one half to be around $20 if you're only getting the other characters as DLC which is also 15 bucks. So maybe pay 20 then just 10 for the other characters.
I get where they're going with this but I try to see it from the perspective of the developer who just wants you to have the choice that if you don't like a particular character then just pay half. In the end it's still a good deal if 2 classes is fin with you for 15 bucks but hey if you think about it they originally wanted to give the game full price anyway (if I remember correctly). So why cry over something that was just an afterthought. If people wanted to play the game, ready to pay full price inthe first place then why complain at the 'surprise' digital pricing model. Just buy it and get the DLC.
Hi,
Does this game worth to play solo?
Should i buy this game or Dead Cells?
I love more the art style and 4 players in dragon marked for death, but i love that in Dead Cells you dont have time to end the "quest".
What you recommend?
Thank you ๐
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