Disco Elysium

An award-winning isometric RPG with and open-world, innovative mechanics and great writing, Disco Elysium would be a welcome most welcome on Switch. Its rich detective story and richer web of overlapping systems picked up multiple GOTY gongs and despite dealing in some tired video game tropes (player character amnesia, for example), this indie game manages to subvert expectations and deliver a truly memorable game. On PC.

What are the chances?

It's coming to PS4 and Xbox One this year, so dev team ZA/UM must have considered whether it could scale down to Switch. Probably the biggest challenge in porting the game would be to rework the text and the UI to make it readable on the handheld screen, but that's a challenge other games in the genre have risen to. The portability of Switch would seem to be a great match for a dialogue-heavy RPG and the game's success presumably gives the makers the resources to make it happen.

Apex Legends

Set in the universe of Titanfall 2, Respawn's Apex Legends if a f2p Battle Royale game that integrates Titanfall-style gameplay with innovative little additions to the genre. The 'ping' system specifically was a fantastic method of allowing players without headsets (or those who prefer to bypass verbal communication and/or unsavoury language) to easily and quickly 'ping' objects, direct teammates and participate actively without having to listen to XC0R3gamUR420's ill-informed political opinions or colourful epithets.

Of course, Fortnite swiftly pilfered - sorry, integrated - the 'ping' system itself, but Apex has held its own against the BR big boys and we'd love to see it join the ranks of free games on Switch.

What are the chances?

Respawn has heard the call for Apex Legends on Switch loud and clear. If resources weren't tight, it would no doubt already be on Nintendo's handheld, but what with Star Wars Jedi: Fallen Order, the studio has had its hands full recently. Of course, EA (owners of Respawn) doesn't have the best record when it comes to Switch and its assessments of what Nintendo gamers want (as the regurgitated 'Legacy' editions of FIFA attest), but it's tough to argue against the potential audience that a Switch port could tap into.


The latest game from Max Payne and Alan Wake studio Remedy Entertainment, Control is a third-person action-adventure that channels the conspiratorial spirit of The X-Files, Twin Peaks and Lost - all the old favourites - into a surreal adventure that sees the protagonist wielding superpowers in order to contain and, yes, control supernatural phenomena.

Twisting and turning like a twisty-turny thing, Control received a host of Game of the Year awards (and came second in our sister site Push Square's reader-voted Top 10 Games of 2019), so the reason we want it on Switch is obvious: it's a rather good video game.

What are the chances?

We'd say that the biggest obstacle to a Switch port of Control is a technical one. If you're lucky enough to have a mighty PC rig, that version supports fancy-pants ray tracing and looks exceptionally lovely. On the other home consoles though, performance was less than solid at launch, especially on the standard PS4 and Xbox One models where frame rates took a substantial hit. Getting the game to run smoothly on Switch would be quite the feat, and with Remedy busy making expansions for the game, it seems unlikely that the time, energy and resources exist to bring Control to Switch at the moment. Still, we'd love to be wrong.

Sekiro: Shadows Die Twice

FromSoftware's latest puts a samurai spin on Dark Souls while scaling back some of the granular stats and RPG elements of its most famous series and infusing the balletic combat with stealth elements and tools such as a grappling hook. The result is very different to the Souls series despite sharing plenty of DNA. It also lacks any of the online multiplayer components of the Souls games, which would make it a good fit on Switch when you're out and about without WiFi.

What are the chances?

Not great, we're afraid. Again, it's the technical side that would make the Switch version challenging. If the will was there, we're certain it could be done effectively - have you seen Hellblade: Senua's Sacrifice on Switch? - but we wonder if the impetus exists over at FromSoftware. We'd love to see it but we're not holding our breath.

Metroid Prime Trilogy (Wii)

Metroid Prime Trilogy (Wii)Metroid Prime Trilogy (Wii)
Publisher: Nintendo / Developer: Retro Studios
Release Date: 24th Aug 2009 (USA) / 4th Sep 2009 (UK/EU)

Oh, we couldn't resist. Of the ten games in this selection, this would be the absolute easiest to get running on Switch - little more than pressing the 'Port To Switch' button on the Video Game Maker machine at Nintendo HQ...

We're being facetious, of course, although compared to the vast amount of optimisation and workarounds the others would require, getting an old Wii game running on Switch should be child's play. The whole world wants it, and with Nintendo on radio silence when it comes to Metroid Prime 4, this would be the perfect way to keep Metroid fans onside as we await the fruits of Retro Studios' labours.

What are the chances?

Over the years we'e become convinced that the odds of Nintendo doing the obvious thing that fans are crying out for are in direct opposition to the vocal passion and desires of said fans. So, in an effort to hoodwink this imagined 'system', we're going to say that Nintendo will never, ever put Metroid Prime Trilogy HD on Switch. Never gonna happen. Same with Mother 3. Definitely no way that's going to be given a Link's Awakening-style makeover and finally see release in the west. No sirree, never. Never.

That, my friends, is some first-rate, top-notch reverse psychology right there! Will it work, though? How could it not?!

Some excellent games, we're sure you'd agree, but which ones do you think are most likely to come to Switch? What other games across platforms would you like to see on Nintendo's console? Let us know below.