In celebration of the November release of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Game Freak's director Junichi Masuda recently reflected on the earlier years of the series during an interview with Polygon. He explained how the team had to work on multiple projects from other companies to make ends meet, while each staff member added their own ideas to the original Game Boy Pokémon titles in their spare time.
It was really because of that kind of teamwork that I think that Pokémon, the original games, just came out to be as interesting and as fun as they were. That also led to their success. We definitely take that kind of [...] that teamwork-focused work style, and that’s part of the Game Freak culture now.
When the project did finally reach completion after roughly six years of development, concerns were then raised about the Game Boy being at the end of its life:
At the time in Japan, the Game Boy had been on a decline. You didn’t really see so many people playing it out and about at that point. Even when we were talking to our friends in the industry and saying that, “Oh, we’re working on a Game Boy game,” they were like, “Really? You’re working on a Game Boy game? That’s not going to sell very well, don’t you think?” That’s kind of what the atmosphere was like in Japan at the time.
It's a surprise the development even got to this point, as Masuda recited how there was a "really bad" computer crash around the four-year mark, where all the game data was nearly lost:
Somewhere midway through the development, maybe in the fourth year or so, we had a really bad crash that we couldn’t, we didn’t know how to recover the computer from. That had all of the data for the game, all of the Pokémon, the main character and everything. It really felt like, “Oh my God, if we can’t recover this data, we’re finished here.” I just remember doing a lot of different research. I called the company that I used to work for,seeing if they had any advice to recover the data.
I would go on this internet service provider back then called Nifty Serve. It’s like a Japanese version of CompuServe. I’d go on and ask people that I never talked to for advice on how to recover the data. I would look at these English books about the machine itself, because there wasn’t a lot of information in Japanese, just to figure it out. We eventually figured out how to recover it, but that was like the most nerve-racking moment, I think, in development.
In the end, the original games were obviously released and well-received, which then spawned more entries in the series along with an anime and even trading card game.
[source polygon.com]
Comments (27)
Dammmmnnnnn...
I guess that's where missingno. was born then.
That must have been very stressing
And yes, I understand very strongly this feeling that it seems that you have already lost everything you have worked for (or got / downloaded, hehe) and that in the end, thanks to the help of someone very good in computers, you finally recover that information that already, it's not easy to get it back (almost impossible), really "you get some life", XD
But, yes, that feeling is horrible...
@Expa0 No that's how he disappeared from the games hence the name missingn(0) Pokémon zero
People saying "Nintendoomed" is nothing new. lol "you're working on a Game Boy game? That isn't gonna sell very well!"
Lol Game Boy lifetime sales ended up at, counting Game Boy color, 118 million units world wide. If only they knew then.
Man, could you imagine? One computer crash could have instantly changed millions of childhoods in the late 90s and early 2000s. I sure as hell wouldn't be the same person I am today. Glad everything worked out.
Having all my data erased a few days ago.... I know this feeling ....
The games were “well received”. Bit of an understatement.
Is it the Toku fan in me, or does he really look like he's all "It's Morphin' Time" with that Switch XD
If only an error would wipe the Let's Go games out of existence.
Damn, I feel him. From how Masuda described the experience, I can really understand how frustrating it must have been, and the stress and anxiety that comes from having problems like this with a computer.
@fafonio that profile pic is legendary 😄
Maybe that’s how MISSINGNO was created...
Really makes you wonder how many other would-be great games out there had a disaster that they didn't recover from.
Reading the interview text, I'm curious, is Masuda fluent in English? I noticed the translation didn't feel very "translation-ey" and seemed very native and organic, and then he mentioned he was flipping through English technical books back in the day, it sounds as though he must be, which I didn't know before!
@Heavyarms55 To be fair, he and his recovered data is a massive part of the reason Game Boy went on to sell so well
@Tsurii The best Bowsette "pic" out there!
I think something may be lost in translation here, because the type of machine he refers to, a Unix SUN machine sounds like it is a server type of environment, not an actual computer, which would make a lot more sense than a single personal computer in the company holding all of the data for everyone. Rather they were working on a Sun Solaris server (now called Oracle Solaris), from individual workstations, and it's the server that crashed, though I guess yeah, a server is a big souped up computer if you like except in this case it runs the OS for every workstation connected to it, which could be dozens of it.
That's why you make backups folks.
It's crazy to think that the lives of millions of kids could have been very different if not for a system crash. All's well that ends well, right?
@fafonio: That feeling is absolutely horrible. What happened, if I may ask?
Jeez, I'm just stressed about personal data and projects getting lost, but we're talking the fate of a company and its employees. Game Freak was losing money when they were making the first Pokemon games, and four years of work nearly going down the toilet must have been a shock. They wouldn't exist as a company if the data wasn't salvaged, let alone start developing one of the biggest game franchises out there.
Imagine they did lose everything. My childhood would have suffered without me even knowing about it
Very stupid of them to be so careless with backups!
@Mattiac This was 1994. Tech was SUPER limited. Having backups in the first place took lots of care.
Things could have been like Pokémon Dead & Screwed.
@RudyC3 Back then game development was a different beast. It actually wasn't uncommon for game data to be on individual PC's or a couple of PCs and at risk to be wiped out like this. There are tons of stories out there about lost source code from even completed games. Most of these companies were in cramped offices with little staff and little equipment during this time period. I don't know what kind of setup Gamefreak had, but before Pokemon they were a pretty small company, they started as a magazine and moved in to videogames.
@I_Am_A_Geek I am a computer technician and I used computers 1994 and having backups was not as cumbersome as you make it sound!
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