Minecraft - or, specifically, the Minecraft Bedrock Edition series of titles - has now received dedicated servers for players across the board. Unfortunately, this feature has arrived on every platform other than Nintendo Switch.
Dedicated servers allow players on Windows and Linux computers to set up their own server at home, or host their server using a cloud-based service. From here, other players owning a Bedrock edition of the game can join in, giving those in your specific server the power to configure your world however you like with your own unique settings, modes, server life cycle, and more.
An article on developer Mojang's support page has confirmed the fact that Switch owners cannot take part in this new feature.
Q: Who can play on my dedicated server?
A: Anyone playing on the bedrock editions will be able to connect to the server, with the current exception of Nintendo Switch users. Also, players on Xbox One will only be able to connect through a LAN connection.
The "current exception" part of that statement provides hope that Switch players will be able to join in the fun at a later date, but the lack of explanation behind the move is a little frustrating. Hopefully, Mojang is busy working behind the scenes to implement the feature on Nintendo's console, too, but we'll just have to wait and hope for an official announcement on this in due course.
Do you play Minecraft on Switch? Would you like to jump into dedicated servers with your friends? Let us know below.
[source help.mojang.com, via nintendosoup.com]
Comments 22
It's probably tied to Nintendo not releasing the new Online model yet.
Oh well then.
I prefer the older version anyway
This is, exceptionally lame. But I will forgive them if they are just holding back until the paid online service launches.
I just don't see why they don't work. If I can play in a realm just fine, are servers so different?
Blame it on the Online Service not being a thing yet.
Or on the Direct's new date not being a thing yet, for that matter.
It could be Nintendo making sure no one makes any announcement about the online service before they do
@GoldenGamer88 As a Minecraft noob who has played the game for about 30 minutes on both versions on Switch, I didn't even notice the difference.
This is just an issue in Europe as over in Murica we already have them. Either way you guys aren’t missing out on much. The connections are insanely laggy
@krvstkvlt Really? The worse menus? The longer load times? The crashing?
"Do you play Minecraft on Switch?"
No, i play Portal Knights (Switch).
I still waiting for the newest Updates from Keen Games (Creative Mode, Villainous Mode, etc).
@Adrevenue Do you mean Realms? You can't blame a dedicated server for lag as you choose the server.
"Hello darkness, my old friend
I've come to talk with you again
Because a vision softly creeping
Left its seeds while I was sleeping
And the vision that was planted in my brain
Still remains
Within the sound of silence."
@GoldenGamer88 Not something I noticed in the 30 minutes I checked it out. Of course that's not long enough to have a full opinion. Are there positive things about the bedrock update as well or should I keep the old version installed?
What is a dedicated server? Is Mineplex not a dedicated server? I just played that on the switch today.
@krvstkvlt Well, the Bedrock one has cross platform play (minus PS4) and is the only one that'll receive any more content updates.
As somebody who hasn't played the older version as much as I have (200 hours on the Switch version alone), you'll much easier come to terms with all the changes they made to it. I'd just stick with Bedrock.
Id imagine its related to the lack of news around online.
Hopefully it will happen with the launch of Nintendo Online.
It'd be the nice thing to do.
For everybody saying that they must be waiting for the online announcement, did nobody notice that it also says their own XBox One is limited to LAN play with dedicated servers? How is their own console one of the last ones to get this working?
Minecraft on Nintendo was my first true foray into the franchise, and even if Nintendo's console doesn't get dedicated server support that won't be changing any time soon. This news doesn't bother me very much.
@krvstkvlt Most important difference, the Bedrock edition has unlimited size worlds. The old one has max 3072x3072 blocks AFAIK.
Cya
Raziel-chan
@Adrevenue American Switch owners don't have this either. Microsoft has confirmed that dedicated servers aren't on the Switch. The only way you'd have access to them is if you're a time traveller from the future.
There is a possibility to play on a private server.
The LifeBoat server has the domain: mco.lbsg.net.
If you "bend" them in the DNS server to another IP, then you can play by selecting the Lifeboat server on the private server.
If you do not have a router / DNS server where you can set this, then you can do this with a NodeMCU V3, which connects to the W-Lan and plays the appropriate code on it.
You only have to set the DNS server on the switch to this device.
the NodeMCU costs 5 €
This works great for me.
The Code:
(just set the SSID, the password and the IP-Address of the private Server)
#include <ESP8266WiFi.h>
#include <ESP8266WebServer.h>
#include "DNSServer.h"
#define wifi_ssid "???????"
#define wifi_password "???????"
const byte DNS_PORT = 53;
DNSServer dnsServer;
ESP8266WebServer webServer(80);
void setup_wifi() {
delay(10);
Serial.println();
Serial.print("Connecting to: ");
Serial.println(wifi_ssid);
WiFi.begin(wifi_ssid, wifi_password);
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("");
Serial.print("WiFi connected | IP address: ");
Serial.println(WiFi.localIP());
}
void setup() {
Serial.begin(115200);
WiFi.mode(WIFI_AP_STA);
setup_wifi();
dnsServer.setErrorReplyCode(DNSReplyCode::ServerFailure);
bool dns_running = dnsServer.start(DNS_PORT, "*", WiFi.localIP());
if (dns_running)
{
Serial.println("DNS Server ready");
}
else
{
Serial.println("Error: DNS Server not running");
}
}
void loop() {
int dnsOK = dnsServer.processNextRequest();
if (dnsOK == 0)
{
String dom = dnsServer.getQueryDomainName();
if ((dom != ""))
{
Serial.println ();
Serial.print ("Domain: ");
Serial.print (dom);
char str[12];
sprintf(str, "/hosts_%d", dom.length());
if(dom=="mco.lbsg.net")
{
Serial.printf(" | Redirect to 10.49.10.31");
dnsServer.replyWithIP(IPAddress(10, 49, 10, 31));
}
else
{
IPAddress ip;
uint32_t oldMillis = millis();
WiFi.hostByName(dom.c_str(), ip);
dnsServer.replyWithIP(ip);
Serial.print(" | IP:");
Serial.print(ip);
}
dom = "";
}
}
}
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