During Nintendo's E3 Direct 2018 presentation yesterday, Super Smash Bros. Ultimate was fully unveiled to the world. Since then we've seen a steady trickle of information coming from the 'Big N' to answer various pressing questions, and we now know exactly how the game will run on Switch.
Luckily for everyone, it's pretty great news, too: Super Smash Bros. Ultimate will run at 60fps in both docked and undocked modes, allowing for super smooth fighting action however you choose to play. It will also achieve full HD in docked mode with a 1080p resolution (1920 x 1080), with handheld mode just below that at 720p (1280 x 720).
We've seen this level of performance quite often with Nintendo's first party releases on Switch, with beautifully smooth frame rates and resolutions that are pleasing to the eyes in both modes, but it's nice to have it confirmed for the new Smash nevertheless.
Now it's just a case of waiting patiently for the game to launch on 7th December. Are you excited for this one?
[source siliconera.com]
Comments 39
60 it is!
Expected nothing less.
The game is 3D@60fps on freaking 3DS...
Good to hear.
Cool... on another note, I really need to know is Paper Mario gonna make the cut or not... Jesus Christ, he’s an obvious choice and they even had a friggin Paper Mario themed stage in the last one! He’s the only character I ever asked for in Smash! 😭
The 3ds runs it at 60 and the Wii u too
Is there an image link for the full panorama version of that painting?
That painting though! That one's going on my wall!
Good to hear. Smooth framerate is important in fighters. I'm sure it will look amazing on Handheld with 720P.
Nice. Torn between this and DBFZ.
Of course! Besides Super Smash Bros. on N64, every other title in the series ran at full resolution and fps, I believe.
@SmaggTheSmug
Both are fighting games, but very different ones. I would get Super Smash Bros. Ultimate.... and Dragonball FighterZ! 👍
Bomberman!
@SmaggTheSmug. Get both
@Cartune Unless Sakurai is being cheeky, no. Aside from Ridley, their focus was making sure to add EVERY character that was in a SSB game ever to the roster, including some that only appeared in a single game.
@Varkster also a brand new engine which should be the biggest give away that it ain’t a port. People think it is one because the art style is simular. But like some people said on other forums and youtube. If ultimate is counted as enhanched port for smash 4 than smash 4 is an enhanched port of brawl, brawl of melee and melee of 64.
@liljmoore @MrBlacky I'm a very causal fighting games fan, I already have Garou (which I regret getting, didn't grab me at all) and Pokken. I'm eyeing Street Fighter 30th Anniversary already and I thought of Smash as the go-to party fighter (alongside Pokken)... But I'm pretty sure most of my peers are more familiar with Dragon Ball than Nintendo franchises.
Also it's by the Guilty Gear people and they make solid fighters.
@SmaggTheSmug in my experience I've had waay more fun playing SSB with friends than any DBZ game, although im a big DBZ fan. Also if you or any of your friends isn't quite comfortable with fighting game mechanics (I suck at them) I think SSB is much more approachable.
@Varkster I think people just have unrealistic expectations, and don't consider the immense amount of work involved below the surface. If they don't see 10+ new characters, it's just a port to them.
was there any doubt?
I was really hoping it would be launching a little bit sooner the wait for this Smash is gonna be hard .
Given that the 3DS hit 60, I expect nothing less, but it's nice to have confirmation.
Nice to see this confirmed. Nintnedo isn't a big fan of confirming things so whenever they do confirm something it's a bit of a minor miracle.
Perfection. Every Switch owner should own this game...EVERYONE!
I know what I’m getting me for early Christmas.
I don’t wanna buy this but I will end up buying this.
Smash 64 to melee was a big jump
Melee to brawl was a jump
Brawl to Wii u & 3ds was a jump
This looks too much like the the u and it’s also called smash u as in ultimate
@1UP_MARIO it only has the smash 4 U artstyle. Everything else was changed. Even the engine
@1UP_MARIO
It's thinking like this that makes me just sigh. The amount of time spent on Smash yesterday clearly showing it's a new game. The level of detail they went into about the diminishing returns on dodging, the art style, the animation, the music, the stages, the changes in fighting style of staple characters like Link and Ganondorf, even down to the different voices. Yet it's still Smash Wii U to you.
@Hyrule let’s say the difference is like capcoms street fighter 3 2nd impact and street fighter 3 third strike.
@1UP_MARIO ROFL, dude I literally can't with you. I implore you rewatch the Smash videos and actually pay attention this time. Or simply don't buy it and let the rest of us enjoy this brand new game.
@Hyrule it’s my opinion friend. Don’t get upset if you don’t agree.
The difference I see even after watching the tournament. Is very little like street fighter 2 and street fighter 2 turbo.
Have a good day
I haven't seen the Tree house presentation, so was there any mention of multi console connectivity?? For example can i have one switch docked and have 4 players on the tv with 4 other players with their own switches all playing in the same match ?? or 4 players on their own switches in the same match ?
@SmaggTheSmug get both
Wii u
free image uploading
Switch
It damn well better. Even Smash Wii U ran 1080p @ 60 fps.
@Hyrule if you don't think Smash Switch was built HEAVILY upon the Wii U assets and engine, you are kidding yourself. Is it a straight port of Smash Wii U? No. But it's basically the Majora's Mask to Ocarina of Time. Same engine, same assets.
Ocarina pissed all over majora's mask
Awesome!
Don't worry, I am sure people will find something to complain about still.
@1UP_MARIO Yeah they look similar. So what?! Lots of people liked Smash 4's art style so they stuck it. Does a game absolutely have to have a different art style than its predecessor to be considered a sequel and not a port? No! You can't call it a port if the gameplay changed as much as it did. There's a whole bunch of new elements to it such as directional air dashes, perfect shields, short hops, and now your punished if you dodge too much. Not to mention things like the map of the off screen areas, and scores after kills. Other changes include: you can kill assist trophies, final smashes are quicker, most if not all characters have been changed in some way (whether it be a whole new move set or something small like the shieka chest in Kirby's stone ability), and the damage ratio is shorter when there's less players (which also means there's decimal points in the damage). Also like many other people have said it's on a whole new engine which means they had to rebuild almost everything from the ground up! And since they didn't use the same assets, by definition, it is not a port.
You can choose not to buy the game but don't invalidate all of Sakurai and the rest of the team's hard work by calling it a port. They did everything they could to make the fans happy (and there's probably even more surprises like new characters on the way) and it still isn't enough for some people!
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