A pre-order listing on the official Nintendo UK store has revealed the file size for the upcoming Wolfenstein II: The New Colossus on Switch, and it's a little bigger than we expected.
Originally, the game's eShop listing stated that 13.7 GB of free space would be required to download the title to your Switch, but that number has suddenly seen a bit of a bump. The Nintendo store now states that "a microSD card (sold separately) may be required to download this software. Upon release, at least 23 GB of free space will be required".
While the use of "at least" in that sentence has us slightly concerned, it is worth noting that the PS4 version of the game stands at over double that with a 48 GB download required, so it is clear that any necessary refinements and compression techniques to squeeze the game down to a Switch-friendly size have been put in place nicely. It's still a whole chunk larger than Nintendo's first party efforts, however; Zelda: Breath of the Wild was 13.4 GB, Mario Kart 8 Deluxe was 6.75 GB, and Splatoon 2 was only 3.1 GB.
Of course, with the Switch only having 32 GB internal memory - some of which is already taken up by the OS and other necessary files - it is pretty likely that you'll need an SD card to download the game. If you're still in need of an SD card for your console, it might be worth checking out this handy guide on which ones to get.
Are you concerned or surprised about the game's file size? Or is this exactly what you were expecting? Let us know your thoughts down below.
[source nintendo.co.uk]
Comments 103
OK, now the additional download makes sense.
It still sucks, but it makes sense.
I'll delete the OS to make room for this one.
@Robotron2084 the game will not be all on the cart. Publishers are not using 32GB carts because of cost.
So never mind the eshop version how much extra will the physical cart version need??
@gcunit Bad decision, you're going to need the stability.
When does the Floppy Drive add-on come out for the Switch so I can backup my saves?
If the rumours of Rage 2 coming to the Switch are true, I can imagine that being even larger. Certainly, a substantial SD card looks like a better buy as time passes.
Developers don't use bigger cards, why not include the DAMN micro SD necessary with the game then? why is the consumer having to assume the cost? NO other console force you to buy more space to install 1 game. Unless people start to NOT BUY these games as protest this will keep happening.
where have people pre-ordered this? Amazon UK still saying unavailable....
Any deals spotted?
I went ahead and grabbed this in Argos for under 30€, not every single game needs to be on switch; I'll ps4 this one.
I alreadry pre purchased this so I wonder when the extra Gigabytes are going to download.
@AlbertXi and why should the publisher have to pick up the cost.
They not running a charity. The margins for publishers is already small for every game sold. Now you want them to give away micro SD cards.
Buying physical for this beast! Doom is spectacular, still play it regularly, high hopes for this beauty
I won't start about 32gb cartridges being overpriced but...
People complain about downloading such a big part of a game but it's the same on PS4 and Xbox One.
The big difference is that those 2 have 500gb to 2tb storage out of the box, so don"t blame the developers for extra download on the Switch, blame Nintendo that the 32gb cartridges are so expensive and blame Nintendo for Switch having just 32gb build-in memory.
@AlbertXi is it the developers fault tho
Two words: Bad Optimization.
I'm sorry, but if Nintendo can Make Breath of the Wild work with 13Gb, there's no reason why this one needs double the size.
That's weird. The overview page says 23GB but the details page says 14788.07 MB.
What will it be!?!?!
Guess we'll have to wait for the release for full confirmation
@TearyIsaac I guess you don't know how programming works if you say that.
Aside the part Nintendo has their own compression methods, BotW was made from ground for Switch only, porting a game to a lesser system means making sacrifices but it's never the same like building that game from nothing specifically for a system.
I see that a lot with PS Vita games lately, games that are 20 or 30gb on PS4 ported to a 4gb cartridge with graphics worse than PS1 games and a lot of times you need to download hefty audio packs because there is no audio or in horrible quality because of compression.
Then there is Killzone Mercenary, a PS3 looking game on a handheld with great audio and that all on a 4gb cart.
My point? You can't compare a port of a game from a better system to a game made specifically for one, you need to compare a port to a port and also remember that coding and compression don't work that easy and have a cost (compression on Rayman Legends on the Switch went to far making the loading times way to long for example)
@TearyIsaac Whoa mate, give them some credit at least, that game went from 48GB to 23 GB already, with the full experience expected.
@TearyIsaac how many times will people use breath of the wild as proof that games don't need to be over 13GB.
Honestly people see the scope and size of BOTW and get confused.
Look at the textures for one. Not high Res at all. There is hardly any cut scenes also.
Do people want games like Wolfenstein II to have 240p resolution and really low quality cut scenes and audio just so it can be under 16GB. There is only so many corners developers can cut before the game is no longer a quality product and instead a blob of a mess
@Rayquaza2510 BotW was made for the Wii U, not Switch, which makes it more amazing to think how good the developers at Nintendo really are.
@Joe_Alligator people blame devs for this but Nintendo is the one that came with expensive 32gb cartridges and 32gb of build-in storage on the Switch anno 2017.
@cowntsikin that explains the size even more then, Wii U is the lesser system.
The digital size is the digital size and can’t be helped to a certain extent. Nintendo should never have released a system with that low an enternal memory and if that couldn’t be helped then they should have made damn sure that the propriety carts were cheap and could hold the game files easily. I will probably still get a physical copy of this game but it’s this kind of stuff that really annoys me about Nintendo
@EasyDaRon indeed, devs do what they can, they could also refuse to port these games at all because of all this.
But no they at least try the best they can and people should be happy about that.
Not concerned or surprised. That is the nature of modern gaming. It just is, and it is not going away. I don't know what sorcery Nintendo does to make their own games so small, but it is clearly some big Nintendo secret.
The only thing I feel the need to criticize Nintendo on, is not releasing a version of the Switch with more internal memory or a second or even 3 micro SD card slots. I feel like they should have seen this coming. Yes large cards are an option but the ability two have 2 or even 3 cards would negate this as an issue.
@kobashi100 @Joe_Alligator @Rayquaza2510
Here's another comparison: the full game installation of World of Warcraft, including all the expansions, is 35Gb.
Wolfenstein II on PC is 42Gb. Please explain how bad optimization / compression isn't to blame for that.
It's true that porting a huge PC game to a console translates into big file sizes for the console version. But when the original version already has such an unnecessary big size, my previous point still stands.
@EasyDaRon Ahhh I see! I was a little confused as the 14GB was under "Download Version (Nintendo Switch)" on the site and assumed it meant digital.
I'll likely get the cartridge version so 9GB download will be a small dent in my 256GB SD Card
On PS4 most of the loading between levels is hidden behind video sequences. Even compressed for the switch it is still going to take up a lot of space.
Off topic, but I still find it incredible that Zelda managed to be 13 GB. That's just nuts.
There is still no excuse. Release it digital only then if you don't want to pay for bigger carts.
That physical shelf space is so worth it? That big ugly banner on the box art is worth it for the collectors?
If this is the standard they are setting for the cartridge media I hope they lose money so they can learn.
I do not need a physical DRM key to play a game. This is not CD media like the other 2 big consoles that CAN install the games from their physical media on their hard drives. The cartridges CAN'T do that.
If you can't make something right don't do it at all.
I will pass every game that do this and I hope many other people do the same otherwise this will never change.
@Zuljaras nah buying day 1 dude
@kobashi100 Physical?
Also I guess after some years you can download the game on hacked switch and play it. That would eliminate the need for the half-physical media but I estimate that to be possible in 10+ years. Until then we have to put up with the so called "modern" gaming.
@TearyIsaac "Two words: Bad Optimization.
I'm sorry, but if Nintendo can Make Breath of the Wild work with 13Gb, there's no reason why this one needs double the size."
Mate, look at this game beside Breath of the Wild and it's obvious why it's a bigger file size. The art style alone demands higher resolution textures. Also, Nintendo clearly uses witchcraft to make their games so small.
@Rayquaza2510 Can't really blame Nintendo for that when flash memory sales at a premium. Even if Nintendo raised the memory, we'll probably still end up playing for that extra memory.
@TearyIsaac
Interested to know how you managed to get a WOW install at 35GB. My install with every expansion from Burning crusade up to Legion, now stands at 47GB.
No issue for me here, have a 400GB SD card, and fully expected there to be an additional download for Wolfestein 2. It's the nature of modern gaming now, day one patches, downloads and updates.
@Rayquaza2510 Your point makes no sense. All of the base game is contained on physical media of the PS4/Xbox One (with 2 specific games being the exception of the thousands released). DLC and bug fix patches aren't the same thing. With games like Wolf 2 on Switch, half of the game has to be downloaded from the internet since it is not present on the physical media.
@Menchi187 Exactly! I see no reason to have physical cart if you can't play from it.
Save some space?
Have one cart acting as the DRM key and one extra cart that is only install cart or something like that.
@TearyIsaac have you seen the textures of WOW? Its not about the size of the world that mainly hog space, its the textures, cutscenes and audio. To counter your point i give you Elder Scroll: Daggersfall it has a 161,000 sq km map. And its 150mb! Compression trickery!! Omg!!! Wolfenstein bad!!!
@Hyrule It's only the nature of modern Nintendo gaming. All other manufacturers/publishers include all their base game content (with 2 exceptions out of thousands) on the media, and the hardware makers are aware of the limitations of technology/their choices so they include the hardware to mitigate that.
All of them except Nintendo.
This is why I day 1, I bought a 256gb card. I’m nearing 100gb on it now, but that’s also near 50 games. About 10 on Catt but still they need download too.
Our 500gb ps4 is always having to deleted old games for new. Same for PS3 gen. Wii U has a 1tb and even that’s half full.
This is gaming today, just accept it and bite bullet day 1.
That's pretty big.
And comparing BotW, with its simple, lowres textures and lots of flat colours, relying mostly on cell shading, with any game with realistic textures is just dumb.
Cya
Raziel-chan
Not a surprise, Wolfenstein and doom are big games. I bet Motion Capture, voice acting, music and all that are the reason for the big file size.
@TearyIsaac aside you forget the rest, WoW it's graphics are way worse that Wolfensteins is, better graphics = better textures = bigger file size.
@Menchi187 but PS4 and XBO install the game on their drive so in the end the disc is barely used and you loose a lot of disk space.
Different situation but same problem, Uncharted 4 takes up 62gb on my PS4, Fallout 4 42gb and so on, and I have physical copies of those games.
Yes Wolfenstein is not fully on the cartridge but the issue is same and that is that on any system these games take a lot of space.
And even if they used a 32gb cart the game won't fit fully on it, not to mention because how much Nintendo asks the physical copy would be €70 maybe even €80.
Imagine now if 64gb carts would be on the market.
And people should really stop comparing other games their size to Nintendo's, Nintendo makes their games exclusively for their own systems, also the textures in BotW are less than in other games (still looks great) so that takes less space too.
Not to mention, wasn't it Nintendo that bought a company specialized in game compression?
People should be happy this game comes at all on the Switch, no games people complain but when we FINALLY get them people complain again.
World is not perfect, had to upgrade my PS4 drive to 2tb because 500gb wasn't enough, same on my PC because over there it's even worse with how gigantic games are.
Not concerned in the least. A game as big as this obviously is going to require lots of GBs, that’s inevitable.
@Rayquaza2510 I still disagree that it's the same issue of "not enough internal storage". All the internal storage in the world isn't going to help you if you only have half the game on the Game Card and have no way to get the rest. If all of the game was on the Game Card, you could get away with 1gb storage only for save files.
Nintendo created the problem with publishers and the inability to create a media system fitting of the games in the era they are releasing in, imo.
It's obvious, the 'Colossus' in the title refers to the file size.
Sorry...
It's not ideal, but it's the issue with having console-sized games on a handheld/hybrid machine. Data storage in a bigger form factor (discs and disc-based hard drives) is relatively cheap. Smaller solid state memory is always more expensive in comparison, but is a necessity to keep the console truly portable. Whatever the solution, it will always end up costing more for the consumer - it's a cost for portability.
To be honest, half the complaints that get levied at switch - cost, performance and so on - come down to this. It's a hybrid console, and that brings compromises. You will never get a system that's truly comparable to current gen home consoles at a price for the mass market. I, for one, think the compromises are worth it.
Hopefully people still buy this game. It's amazing.
Also people say that digital is not good because you can't re-sell them. Yeah, because when only half the game is on the cart you can re-sell it after the next console launches.
Exactly why I'm going with the retail version. Hopefully the mandatory download won't be too big.
I told people the 13.7gb size on the eshop was for the base game size on cart. Rest is considered part of the update.
Still, that's not bad. Only 8-9gb download with cart. Single digits are good. I like single digits.
Remember when people said the switch wouldn't be able to run current gen games ? Lol, . If only there was a way to upgrade your memory for the switch, oh wait there is . I'm still rocking over 100gbs free with 40 games on my switch , vs my PS4 40 games taking up well over 1tb, . Go buy a 256 micro SD card . And yes Nintendo could have released the switch with 500gb of memory except it would of cost you the consumer 4, or 500 dollars for the switch itself . Held off buying this game for the switch release , Nazis slaying goodness in handheld ? Yes please .
I'm just surprised people are still complaining about additional downloads, knowing full well big games like Wolf2 will require it on the Switch until the 64GB cards come out and inevitably fall in price. I mean it's not like we didn't see this with Doom. Either way lucky enough to have a plenty of space on my SD card and day one for me, regardless.
Will pick it up anyway
...I'm gonna need Nintendo to speed up the 64GB cartridge rollout.
Could someone explain to me this:
If I download the 2nd half of the game on my SD card. Could I make a backup of that file(files) and then in the future use that backup to play the game without internet?
I mean I have the cartridge and have the download part on SD card away. If I combine them could I play the game off the cart + the extra stuff without having internet?
Is this how it works or I am very wrong?
I ask this because I do not have SD card and I do not download games for now. I know about the digital games but I do not know if my account will play any role in this extra MANDATORY download.
@TearyIsaac you just compared an MMO which is 10+ years old with plenty of time to tweak and make adjustments with an FPS where u have explosions and stuff everywhere with ultra high res textures if u want, which was made in what 2-3 years. Excuse me but there are other reasons for MMOs to have constant server connection apart from multiplayer.
@AlbertXi
i upgraded the HDD in both my ps3 and 360 so this isn't unheard of.
N SHOULD give the 32 GB carts to devs but greed prevents being a good corporate citizen and treating customers with respect so here we are.
but the filesize really doesn't make much sense unless they kept larger textures in there and are just downsizing on the fly or something. the game runs at what, 500p or something like Doom so i can't imagine where they're using more than say 16GB or something.
So umm are they like selling the physical game on a 32GB card and forcing people to download another 10 or so? That sucks. That likely would stop my buying it too.
@tanookisuit it will ship on a 16GB cart. nobody is using 32GB carts due to the costs.
I did the math wrong and was coming back to correct that. 16GB card and up to maybe a 10GB download.
I won't buy it if that's the case. I don't like to buy part of a game and rent time on the rest. Rather just get it on Steam if they'll pull that crap.
At least DOOM worked without the download (if you disable network before loading it up, it will work.)
@QwertyQwerty Even if it's lower quality assets, it's possible they are uncompressed for performance reasons, so maybe (I'm just guessing) that's why it's still such a big download.
@Zuljaras You shouldn't need internet once you download it. You can download it to a cheap 32GB SD card dedicated to just Wolfenstein, and just think of it as a game that comes in two cartridges.
@tanookisuit I had the same issue with these required downloads initially, but when you think of it, the options are either a cartridge that costs more, or requiring an SD card.
While I'd like the option of having the full game on a cartridge, at least with the SD card option you can re-use it instead of paying more for each game, plus these downloads can be copied and backed up, so I've made my peace with this sort of game release. It's even better for people who sell or trade the games after playing them.
@nab1 Isnt that the case with digital games? But for them you need account. So the extra download for the cartridge is not locked behind my account?
@Zuljaras The games themselves are usually tied to an account and even console, but additional data (that's not paid DLC like BotW's) to my knowledge is not tied to anything.
@nab1 I guess I have to read some more or try it myself to see if that is the case. In that case I might consider buying some games. But not before knowing for sure
Edit: as I see it in my country a mirco sd 16gb is around 10$ so if I can fill it with additional mandatory content plus some patches with fixes that makes physical media more acceptable. As I am willing to pay extra for the whole game. This is nice plan B.
@AlbertXi Is is the fault of third-party developers that Nintendo does not know what a hard drive is in the year 2018?
We have seen this song and dance since the Nintendo 64 when every Nintendo home console has decided to have some quirk in the hardware that breaks the standards employed by other systems.
For the Nintendo 64 it was using carts of CDs, for the Gamecube it was using minidiscs over DVDs, for the Wii it was having underpowered, gimped hardware, and for the Wii U it was having a Gamepad, gimped hardware, and no hard drive built in.
People want to complain when third-parties don't support Nintendo platforms, but Nintendo does not make it easy. Its cool that Nintendo beats to their own drum when it comes to their hardware, but its a double edged sword.
By not having hard drives like on the PS4, PC, and Xbox One, developers are struggling to deal with no longer having a place for the data of their games to be stored, and on top of which, cards are still more expensive then disc-based media.
So, the classic carts vs disc issue have been revived on the Switch.
Its not the fault of the third-party developers. We should be grateful some of them was willing to put up with Nintendo's BS when it comes to hardware. It would be a lot easier to throw their arms up in the air and stick to the Playstation, Xbox, and PC.
@Caryslan not being funny but how the hell do you include a hard drive in the switch hardware?
I have enough space. Nuff said🙃
@nab1 Given the choice I'd pay $5-10 more for the larger card. I'm not sure what a 32 costs, but it has been used by Square-Enix for Dragon Quest Heroes 1+2 in Japan so they do exist. They didn't raise the price on that one either to go that large, though being a port it probably cost less to develop in some respects.
I've always been cool with the Switch tax as some call it if it gets me the full game on physical media. I understand that in the current development market for parts the 8GB chip is compared in value to burning a PS4/XB1 blu ray disc, though I doubt with costs a 32GB one is 4x that, probably more but not dramatically so.
@kobashi100 You don't, he's trolling or clueless. The Switch effectively is basically the Shield Tablet (I have it) and there's no room in there for a HDD let alone a SSD either so you're stuck with a small chip for what's in there, and like the Shield the same kind of slide loader for a microSD card. If Nintendo wanted to do anything as a higher tiered combo pack, they'd include a larger capacity MicroSD card in the box (say like 64GB as 128 probably would be a bit much as a pack in currently.)
@Hyrule @bratzdoll
What are you guys talking about? The game easily fits into a 32GB cart, that is already available for publishers. Who cares about a 64GB cart? No switch game is that big yet!
And yes, people are still complaining about the dumbass move from the publishers. Release it on a 32 GB cart, and let the game gost 5-10$ more. Take the little financial hit.
Or the publishers could release the game in two versions. One expensive deluxe version on a 32 GB cart, for those who want to pay for it, and a normal priced DRM cart game, that requires download.
Nintendo could also take over some of the cost for a 32GB cart, when a game is very large. They are interested in happy customers as well, and want to attract big-game AAA studios to the Switch. Everything would help.
People will keep complaining, until they get it right. Why shouldn't they? Right now it so stupid and not very consumer friendly!
Won't most of the compression be from not using 4K assets? Not wanting to knock the wind out of anyone's sails.
Considering the lack of storage on the Switch, this really brings into question why they haven't implemented 32GB game cards yet. I heard they have 64GB cards available, but so long as we only get 16GB cards that require extensive downloads what is the point?
@JayJ 32GB carts have existed since day 1. It's been said countless times that the costs for publishers is too much and that's why nobody uses them.
In theory a publisher could use them and then pass cost to consumer so we are looking at $70 - $80 switch titles.
Can you imagine the reaction of a switch title RRP is that much. I don't blame publishers for not wanting to take that risk. No publisher wants to be the test dummy to see if pricing a game that high is feasible.
@kobashi100 Seems pretty crazy to me considering the "Switch tax" that we already got on a lot of physical Switch titles. Considering how cheap it is to get a 32GB SD card these days, I don't see the need for an extensive up-charge unless publishers are being super cheap.
@JayJ they are not SD cards though. your making a mistake comparing the two
Nintendo recommend the lower capacity card with a required download as a good cost saving option. They don't care if the game is complete or not.
Also it's not a case of publishers being cheap.
for an 8GB Switch game 3rd parties are paying the same $9-10 they would for a $40+ PS/Xbox (or Wii) platforms disc. Reports say the 32GB card is anywhere between $10 - $20 difference in costs. That's way too large of a margin for publishers to just write off.
Well, thats good news in my ears. Means less compressed audio and textures. Its a rather straight-forward action game. No problem playing it for a week or two, then deleting it from the SD-card. Its not like Skyrim, Odyssey and Zelda, where there is allways something to do.
@tanookisuit
I would sure hope for a bigger eMMC-card in the system rather then an included SD-card. Its far superior, with transfers up to 400 MB/s. eMMC is like very cheap version of SSD.
@dres Accept the things you cannot change, and change the things you can. Your rant is both tired and pointless. If having to download extra for Wolf 2 is a deal breaker then so be it, but for the rest of us who it isn't, we will be enjoying the game. Some of us aren't blind to the shortcomings of some aspects of the Switch, the difference is we accept them, and don't let that stop us from enjoying the fun of gaming. After all isn't fun what it's supposed to be about.
My quastion is more if rage 2 will be on switch!
I'm passing unless it comes with the DLC
@EasyDaRon so you basically want to ignore the economics of publishers using 32GB carts and just expect them to pick up the cost.
If you was the publisher do you think you would do the same. Genuine question.
Considering nintendo is actually recommending publishers to use smaller carts and have the rest of game available as a download it's clear they see themselves that current costs are causing a problem for publishers
@EasyDaRon oh so again you choose to ignore what the industry is saying about production costs and using numbers you got from thin air to try and win an argument.
Sorry dude but no it doesn't work like that. Nintendo life and Eurogamer both did there own investigations into production costs. Spoke to numerous sources and got them costs.
Since then we haven't seen anyone from the industry dispute them numbers.
But hey the numbers you use must be right. If you are gonna come out with such silly low production costs please use a source to back up your claims.
And another thing. 32gb SD card is roughly $11-22, depending on the brand and quality. This is old standard media now. Why would it be hard to believe that $20 for a high-quality 32gb proprietary trans-flash card is not the correct price.
Seems pretty much bang on!
@Rayquaza2510
"blame Nintendo for Switch having just 32gb build-in memory."
If they offer it with more they will charge more. I'd rather not pay it when I can source cheap storage myself.
@dres
"Release it on a 32 GB cart, and let the game gost 5-10$ more"
No thanks. That's the difference between a 32gb SD and a 64GB.
@AlbertXi
"why not include the DAMN micro SD necessary with the game then? why is the consumer having to assume the cost"
Hang on, why should everyone who's got a big SD Card pay for an extra one in the box?
@sword_9mm
"N SHOULD give the 32 GB carts to devs but greed prevents being a good corporate citizen and treating customers with respect so here we are"
But then if 32 GB are being given away any dev who's over 16GB stops optimising and maybe starts padding to justify a free/cheap big cart.
@kobashi100
"not being funny but how the hell do you include a hard drive in the switch hardware?"
Next to the Bluray drive. And the port for the magic storage medium that definitely exists that offers 64GB of storage for 20p that Nintendo could have used but neglected to.
@Zuljaras
"Release it digital only then if you don't want to pay for bigger carts."
That makes no sense. You can buy it digital if you want, let others buy the physical version of they want to.
@electrolite77 So it makes sence to make physical DRM key and ask people for full price?
The whole point of physical cartridge is to have the game playable. We cant install it from the cartridge.
This is made just for shelf space and nothing more.
If they allowed to make backup of the download and use it freely on other consoles not just one so people could actually re-sell a FUNCTIONAL game it would be great. But Nintendo does not care about that either.
@kobashi100 There is no way a read-only 32GB game card would cost a publisher $20 extra over a 16GB card in 2018. These are just bad excuses to continue screwing over Switch owners and making them download half the game when they buy a physical game.
@Zuljaras
You're missing the point. If people are happy to buy the physical version let them. It still has resale value as anyone can buy it second hand and download the missing portion while the servers are there (assuming this works the same as Doom and isn't a one off code like Bayonetta). Using the example of LA Noire it will drop in price quicker. And more to the point it isn't up to you to restrict others choice. That isn't going to be good for the consumer.
@kobashi100 @AlbertXi
I agree with AlbertXi, I know this game is huge but would it be okay if lets say... all developers decided it was okay to go with an 8 GB SD card and expect the player to download the rest of the game? no! if you are selling a game at retail then the entire game should be present and in the package at time of purchase!
@stevep it's not great but until the cost of 32GB carts come down thats the way it's gonna be. The idea that publishers should take the hit is laughable. Like I said before, they are in business to make profit. Not a charity which will take losses
@JayJ the never said that was the difference. The price is compared to 8GB carts which are the same as a blu ray for PS4 and Xbox one.
Eurogamer and Nintendo life both did investigations and said this was the case. Unless you can come up with a source disputing this then you are just making up numbers from thin air.
Read it yourself
https://www.nintendolife.com/news/2017/09/feature_exploring_the_switch_tax_and_why_nintendo_was_right_to_use_game_cards
@kobashi100
They should not be allowed to sell something incomplete. If they aren't going to provide the entire game at retail then don't sell the game at retail, it's that simple.
Anything other than that is misleading and stupid. I don't care if there is small text somewhere on the box saying... 'hey we are too cheap to provide the entire game so go download it".
@electrolite77 you are right. It is up to the cheap practices to restrict the users.
I call the crap when I see it.
If we were using disk media I am ok but to pull this stuff with proprietary cartridges is idiotic.
Stuff like DooM is absolutely fine. They might do it because Wolf 2 was not the best received Wolfenstein game.
@stevep
If people want to buy it at retail let them. It isn't up to you. If you want to buy it digital, buy it digital. Other games that have done similar have sold at retail so there's clearly demand.
@Zuljaras
If you're not happy with it buy it digitally. Others will buy it physical because they want the box and the resale value. As long as the extra portion of the game is available, which it will be for a longtime, it has resale value. You can call whatever you want but don't try and tell me and others how they should have to buy the game. Start forcing digital only releases and you're not punishing publishers, you're punishing consumers.
@electrolite77 Yes it is not up to me unfortunately.
You talk like you work for Bethesda. I am not stopping people buying half-physical. I am telling them it is NOT GOOD. If they still want to buy it then buy it. If I can change the mind of some of them I am happy because customers are ready to put up with so much crap. That is why put the ugly sticker in the front art.
Let them enjoy the big white sticker of shame on the box art.
@EasyDaRon $20 console flat fee and packaging costs.
But hey you keep pulling them numbers out of thin air. Find one source. Just one source to back up your claims that 32GB carts are really cheap and the whole industry is lying to everyone about costs.
I would have keep quiet if my workaround worked on multiple consoles.
1. Get Wolfenstein 2 physical.
2. Buy 16GB micro SD card.
3. Download the huge part of the game on the SD card (only this is on the SD card.)
This is the perfect solution for me but it works only on one console!
I want to be able to put the cartridge AND the same micro SD card on another switch without internet and play the damn game.
See it is a simple solution for this physical only craving BUT Nintendo does not allow this because ... who knows.
I am ok with data that is tied to eShop account but this data is NOT sold it is MANDATORY for the damn game to work.
Give me the damn option to make a backup of it that works with more than just one freaking console!
@EasyDaRon that doesn't disprove the cost of 32GB carts at all. Good article but it really doesn't
And no cost for publishers on all consoles is not $1.30 - $1.50 once they include the flat fee and packaging etc
@electrolite77
Let them? I have no problem with people buying it at retail, I prefer retail but I am sure that nobody gets home, pops the game in and says "yay! it's incomplete and I have to download 20 more GB!"
What I'm saying is that if developers cannot include the full game then only let them sell as download only. Nintendo needs to set that rule. Those developers are making a huge mess out of gaming. Lets say you buy a used game 8 years from now... how would you even know if the other half of the game is still available? with things going the way they are... people will have no choice but to hack the Switch to play games in the future once Nintendo shuts down the servers. Imagine if all the NES and SNES games were sold with only half the content and people wanted to play them today.
Also... I'm not attacking developers or publishers. I have a developer license and have a game currently for sale. This is about doing the right thing and not including a fully playable game on the retail card is just bad.
@stevep
I totally disagree for the reasons I've mentioned previously. By making games digital only you're punishing consumers by restricting choice. You're taking away the effect retail has on price, cutting out those who don't have a huge SD Card, cutting out collectors who want the box on their shelf and making it difficult for those who would buy the game with the intention of selling it on after. This isn't an ideal situation but there isn't an obvious way around it. However making games digital only is throwing the baby out with the bathwater IMHO.
@electrolite77
I think you misunderstand... I think all games should be retail, I prefer that. I will always buy retail over digital. My point is that if a developer will not put a fully playable game on the retail disc then don't mislead people by offering the game as retail because they are not getting a usable product. If you can't give me a functioning game on the disc then don't bother, I don't want the illusion of owning a game that relies on the download being available.
@stevep
I get what you're saying. I just don't agree. I'd much rather have a retail version like this than none. Because financially and realistically that's the choice. And it's one that consumers should be allowed to make. Want to buy it digitally, do so. But don't force that on punters.
Half the games I've got on my PS4 Pro and XB1X wouldn't fit on a disc either incidentally.
@Zuljaras agree 1000% was weakened by the hype over NBA 2k18 and doom, but will not buy into this madness again. Passed on la noir because of this. Uninstalled the NBA mess also 5gb for a save file wtf. This is a bad business practice. They can't be that expensive.
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