Mega Man is celebrating his 30th anniversary in style. First there's news of a MM-themed bike and range of ride wear, and now the biggie - confirmation that Mega Man Legacy Collection (which previously appeared on 3DS in 2016) and Mega Man Legacy Collection 2 will launch on Nintendo Switch on 22nd May, 2018.
The pack - which will also be available in a retail version with MMLC on a game card and a download code for MMLC2 - will include all 10 iconic games in the series and will pack in exclusive challenges for those that use their Mega Man amiibo. Whether you're using the normal MM or the golden version, you'll be able to unlock all 11 of the fan-made challenges from the 3DS version of MMLC, as well as unleashing brand new challenges for the second collection. Looks like the retail version is definitely headed to North America, but no word on an EU version just yet...
Check out the trailer above and let us know if you're excited as we are to experience the first 10 Mega Man games in one package on the go...
[source youtube.com]
Comments 198
Yessss. I need this so bad. I also apparently need a Megaman amiibo? Would have been nice to not need one to get the extra content...
@ecco6t9 called it in the original rumor article.
There wont be an EU physical release. They would have said so in the release.
Sadly, there weren't EU physical releases of the collections on other systems either. And Switch didn't get physical RE Revelations here either, despite other systems doing so.
In fact it seems more and more in line with Capcom's past. Stuff like Battle Network was published by Ubisoft here, and some games we straight up didn't get like Star Force 3, or even Mega Man 6 until 2013, so thank god for digital.
Woooohoooo
Why are they relegating one of the collections to download? These games are not large files and could easily fit on even the smallest game card. It makes absolutely no sense.
Yay
@thesilverbrick
Yup, this gets a hard pass from me unless they put both of these on the same cart. Otherwise I'll just get the 2nd collection for PC and be done with it.
Gool ol' Capcpopm....
Oh man, digital MML1... Why for the love of God? Why??
Capcom cutting corners again with a physical release, partial download in the US and Europe completely gets the shaft again with no physical release at all. How big can this be? Surely it's got to easily fit on a 16GB cartridge, hell it'd probably fit on a 4GB cartridge? This is unbelievable what they're at.
Edit: Actually, thinking about it more, it's the first Collection that's being released physically, not the second. Those games are MB's in size. They can fit those games easily on a 1GB cartridge multiple times over. It just gets worse. They're not thinking about the consumer at all, but only of themselves and making as much profit as possible. If Indie developers can put games on 8GB cartridges then mighty Capcom as a big 3rd party have no excuse not to do likewise for the complete Collection.
Edit:
That's not a cleaning cloth. That's for people to dry their tears after being conned if they buy the retail version.
Really looking forward to this! May is turning out to be an insanely busy month for my Nintendo systems.
"available in a retail version with MMLC2 on a game card and a download code for MMLC"
Ehm... it's the other way around guys.
EDIT: This mistake has been corrected.
@SLIGEACH_EIRE If you are in a region lucky enough to get one...
Meh. Gimme that Mega Man X collection release date, dammit!
@thesilverbrick The smallest cart is 1 GB, so they probably went with that one. Legacy Collection 1 is 289.6MB and 2 is 4.96GB, so to go with the cheapest card, only MMLC1 could go on the cart.
Still a dumb move from Capcom though.
I could at least understand them not putting Resident Evil Revelations 2 on a cartridge as that would have needed a 32 GB one but really there's no excuse for this one. C'mon Capcom, surely it can't be that hard to either include two cartridges or even stick them both on the same one.
Digital it is then as physical hasn't been announced for Europe, still it'll be nice to finally have the Mega Man games playable on the console it belongs on.
@Kalmaro Mega Man Legacy Collection 1 for 3DS had extra challenges unlocked by using the amiibo so I think it's just carrying over from that.
Will probably just download if the price is right.
Will those have the complete works soundtracks? Otherwise hard pass from me.
Megaman, Donkey Kong, Dark souls, Street fighter collection, Owlboy physical, lots of games that I want, all coming out in May!
@Grumblevolcano Still not 100% happy about it but it's fine. I'm still getting a lot out of this.
price? cost? expenditure on my part?
@AlternateButtons You KNOW Capcom are muppets, right?
Customers shouldn't have to import the Collection and it still wouldn't change the fact that the 2nd Collection is a download code.
I was too proud to hit REWIND in Gear.Club, but think I’ll make ample use here.
It's the first one that's on cart, not the second one.
isnt that the same day as dark souls?!?
ouch my wallet...
@Dom - Either your article or the accompanying image/video is wrong:
Article "The pack - which will also be available in a retail version with MMLC2 on a game card and a download code for MMLC"
Image says the other way round, LC on cart, with LC2 code.
EDIT - Cheers for the fix @Dom ! (The tag was in case you weren't aware, rather than any sort of unintended douche-baggery)
@Strix Just before @ecco6t9, @Paraka called it too.
People around here still haven't figured out that higher capacity carts cost more money, I see.
Meh... May is looking awful all around on both PS4 and Switch. Yakuza 6 and GOW are in April so could hold me over. Buy one in April and the other in May.
Ys8 on Switch is now listed for Jun. So May looks like the hump month.
MMLC 1+2 is <6 GB in size, yet MMLC2 will only be sold as a download code??
This is criminally greedy...
At the very least, MMLC1 should have been the download code as it is less than 300 MB in size (MMLC2 is nearly 5 GB in size).
FFS Capcom.
I hope they sell them separately on the eShop as well like they did with RE Revelations. I already have the first MMLC but not the second.
@AlternateButtons I think digital codes are region locked (i.e. EU code requires EU Nintendo Account, NA code requires NA Nintendo Account, etc.).
@Agramonte Dark Souls tho. And DKCTF.
Megaman Legacy 2 as a download? For games that can't be more than a couple megabytes? Lol.
Sad. No buy for me. I have faith in Bethesda for the quality physical releases.
MMC2 download only? That's pathetic.
@YummyHappyPills honestly - Dark Souls is really not a game I ever want to play over. It is like Blood Born - sold it - I knew I would never touch it again.
I played DKCTF on the WiiU. Not really paying $60 to play it over. It is not even that long of a game. Skipping Aliance Alive Because on same month as NinoKuni2. So could Get Alliance Alive in May also.
So half of the other collection isn't even on the cart? Crapcom still nibelsnarfing failed and this is one of the reason why I no longer am interested in buying compilations anymore.
@SLIGEACH_EIRE funny, a lot would say the same about you. Both you and Capcom cling to the past instead of embracing the future. Just like Kermit.
This is the mega man collection I want:
Mega Man 1-10 (Add Wily Wars/powered up alts)
Mega Man X1-8
Mega Man Legends 1-2 (64 version as alt)
Mega Man Power Battles 1-2
Mega Man Battle Network 1-7
Mega Man - That Super Scope Game
Mega Man V on Gameboy
Mega Man Soccer
Mega Man star force 1-3
Mega Man Zero 1-4
Mega Man ZX/ZX advent
Mega Man Battle Network Operation Shooting Star
Mega Man X Command Mission
Megaman And Bass
Mega Man Battle and Chase
Mega Man Battle Chip Challenge
.... might as well throw in the misadventures or Tron Bonne and Mega Man 11 too.
May seems to be a long way out so not too excited yet. I'm also a little disappointed only one will be physical release but will still buy at some point.
@Agramonte Ya missed the sarcasm there. I'm not interested in either as well. I agree, May, like last year, is a dud month on Switch.
This is absolutely pathetic on Capcom's part, as a few have already stated here, Mega Man Legacy Collection 1 is under 1 GB, and Legacy Collection 2 is about 4 GB, they could easily put both on a single cart but out of pure laziness they didn't.
What's next, for Mega Man 10 you buy a physical copy and you get the first level, and you have to download the rest of them separately? Give me a break.
@thesilverbrick probably because that way used copies aren't very appealing.. Makes sense from a business perspective. But I don't like that perspective, and won't support it.
To be honest, I was going digital for the Megaman collections anyhoo! I like having all my retro games on the system! Same goes for the Street Fighter collection later.
Cannot wait when Capcom releases physical games with only digital codes.
I think we can now deduce that, when (or if) Resident Evil Origins arrives on Switch, one game will be on cart and the other download-only. This makes me sad inside.
Oh yeah, and where the heck is Disney Afternoon Collection?... My wallet is literally waiting for you, Capcom!
This is actually Nintendo fault, not Capcom. They enforced a format with lower production quantities and higher costs and are passing all of that onto 3rd parties.
@Menchi187
Nah, that doesn't make any sense.
If a tiny company can release Hello Kitty as a physical release on the system without any problems, a big company such as Capcom should have no problem getting a couple of roms on a 8GB card.
Yet we get only half of the package, even though the release costs nearly double compared to many other phycial releases on the system.
This is all on Capcom and Capcom alone.
Wouldn't put it past them if they did this as a way to destroy the 2nd hand value of this as well.
Day one, physical. Can’t wait
This makes even less sense than making Resident Evil Revelations 2 a downloadable! You can fit a game like Skyrim, Doom, and Breath of the Wild onto a card, but not a collection of Snes/NES-styled Games? This is beyond lazy.
@Menchi187 That would imply Nintendo could have enforced using Blu-Rays in this system, which would increase the size of the device considerable to fit the mechanical components necessary to read them.
Even then, they would likely have to mandatorily install to storage anyway, like on PS4 and Xbox One, because Blu-Rays certainly aren't fast.
So in summary, they'd need to spend more to include a mechanical Blu-Ray reader and considerably more for higher internal storage to accommodate mandatory installs of all games from a disc. Then they'd need to physically increase the size of the console, which would go counter to it's philosophy and we end up in a downward spiral where no one wins.
I was holding out for the Switch Versions but now I will instead be picking up the Ps4 copy's instead since they are both avaliable at Retail. Way to go Nintendo/capcom for this mess up.
Download code for Legacy Collection 2?
Oh you were SO close, Capcom...
...I'll still buy it.
God that strip with the "internet connection required" info is abysmal. Completely ruins the box case and any reason for you to buy it physically.
Pathetic. No excuse for not putting both games on the card, Capcom. It's probably too late to change their minds, too.
Sorry but I'm not buying these half games on cart, half games on download. I have all these games & would have purchased them again on Switch in their entirety on a single cartridge but not now.
@Dr_Corndog people around here haven’t figured out how little space these 2 collections take up I see.
Yessss! I will probably download these since they're great for pick up and play, and they'll be small. Now I just need some news on the X collection(s).
I rather have this whole thing playable at the push of a button at any time, so being digital is no issue for me, wouldn't buy it any other way. I already MMLC1 on 3DS, but the rewind feature is enough for me to double dip on it.
@thesilverbrick Yeah, this is truly mind boggling. I was excited when I saw the game cart, but now I think I'll pass. If they were trying to appease the retail/physical collectors, it doesn't make sense to not include both.
@Lozzen Hard for me to say for sure, since the photo is fuzzy, but I think it says "Internet Download Required." Regardless, considering one of the games is digital only, it makes sense that they would list an internet connection requirement disclaimer.
EDIT: Not that I disagree, of course. It is pretty horrid looking and much too large.
YES!
@ThatGiloFella All sorted.
@Menchi187 As others have noted, that wouldn't really make any sense. They're already supplying half of the games on a cartridge. The smallest cart would easily be able to hold both collections. It's a bizarre choice by Capcom.
@bluedogrulez Why though? The difficulty of Mega Man games is not nearly as high as some people say, and they are definitely among the easier half of the NES era. Maybe except for 1, but the rest definitely have a very good difficulty that's neither too easy nor too hard. If you know the boss weaknesses, I would even say they are kinda easy.
@faint What are you taking about MMLC & MMLC 2 both are 5.25gb and then MMLC 2 requires a 7GB minimum save size file. So that would equally out to around 12.25gb total so that is pretty big if you don't own and over priced Micro SD card. And then even if you did, the 7GB save file will have to be on the internal memory of the Switch. Because of Nintendo's messed up way going about save files.
I've been reading MMLC as Mega Man Legends Collection and got confused...
Nah. Try again, Capcom.
@roadrunner343 The smallest Switch card is 1gb and both collections add to about 5.5gb. The premium on 8gb cards over 4gb must not be worth it.
Cards coming in at 1, 2, 4, 8, 16 and 32gb (excluding the delayed 64gb). With devs reporting price increases as you go up for every capacity.
@mowerdude, why don't you get it for the switch, and have mml2 for ps4? then you will have one for the road, and the other to play at home.
"The pack - which will also be available in a retail version with MMLC on a game card and a download code for MMLC2"
They could easily fit all 10 games on the game card...unless its a very small and cheap one. I mean, Zelda breath of the wild was on a Switch game card, but that probably was a bigger and more expensive card.
@Menchi187 Yup, I thought 4GB was the smallest and drastically underestimated the size of MMLC2. Hard for me to imagine why that is nearly 5GB. Still, I would think the jump from 4-8GB is tiny, but I'll refrain from speculating this time. Regardless, I think this is a horribly stupid move. Skipping physical entirely would have been cheaper and easier. Why bother half-way appeasing those that want a physical release?
@ekwcll Because I don't take my Switch anywhere it stays in the dock 99.9% of the time. Plus I don't want to buy MMLC 2 twice and that would be the only way I could get the MMLC retail for the Switch unless I got it used, so what would the point in that be?
No Physical for MMLC 2? Pass
No Physical for EU? Pass
Half-assed stuff.
With Street Fighter and MegaMan, Im gonna have a very busy May this year!!!
still no 3ds version thaat sucks well guess this another game i won't care about.
@mowerdude Thanks. I saw it on the PlayStation Store page. That's ridiculous.
@Menchi187
RE Revelations was on a 16 GB card, and it was $40. There is no reason to believe fitting MMLC 1+2 on a smaller 8 GB card would cost more than that.
Capcom is being cheap, pure and simple.
@westman98 Of course it wouldn't cost more to use a cheaper card. However Capcom didn't have a choice when it came to Revelations. They have the option to use the smallest card for MMLC1 and make a larger profit margin with this.
@SLIGEACH_EIRE
it's... odd no doubt.
Absolute joke! Would easily fit on a card! Capcom dont want you to own the whole collection only half of it! This way people have to buy it all over again on the next nintendo system. People dont buy into these half assed carts then capcom will have to release it all on a single media in future. Poor show again capcom!! Poor show indeed
OK,
Resident Evil Revelations was one thing because Revelations 2 is like 24 GB, but this is blatent profit maximizing that directly affects the consumer. Capcom is like "lets take the smaller game and put it on the cheapest card possible and make the consumer download the bigger game and save some cents on every cartridge produced!"
Yea Capcom can just stop publishing games on the switch if they are going to pull this.
And another thing I don't see mentioned a lot is that because of these 1/2 download games it basically makes the used product pretty silly. For example I have the resident evil revelations collection, but I downloaded Rev 2 so now if i want to sell my "Reseident Evil Revelations Collection" it will only be selling Rev 1. Makes the box art pointless after the game is downlaoded. At least make it blatently obvious like bayonetta that it is a download.
I'd much rather have Legacy Collection 2 be downloadable instead of having to buy it separately. But yeah, they could've managed to fit both collections on one cart I'm sure.
@Agramonte May has Street Fighter Collection and Dark Souls on switch. I happen to be interested in both.
I was soooo looking forward to this, but I prefer physical over digital still and as for these weird hybrids of physical and digital it just makes me disappointed, if Europe do get ether digital only or hybrid, I won’t bother
No sale wont support shoddy products like this I buy physical now or nothing.
Very happy this is coming to Switch but having to download one of these is really dumb. I could kind of understand with Resident Evil Revelations 2 but this is silly. I also hope this doesn't mean this isn't going to start becoming a norm; releasing one physical, then the other digital. RE Revelations 1 + 2 did it, Bayonetta 1 + 2 did it, and now this. I did not expect my SD card to get full so quickly, sheesh.
@Menchi187
So...Capcom is being cheap...
I feel for those buying physical. To be honest, I was expected a kind of Legacy Collection 'Complete' version rather than a 1+2 package. This does seem a bit lazy.
For some odd reason I could never really get into mega man
They need to add in Mega man x command mission
You mean to tell me they couldn't fit all these OLD games on one cart? Smh getting tired of this cart/download when you buy physical versions of games, looking at you (RE revelations collection, L.A. noire) anyways I'll still be picking this up, didn't play mega man back in the day so I'm looking forward to it.
I was going to buy this, but not for a download code.
I would say this is Capcom crapping on their consumer, but I'm sure they'd hand us a code to download the crap.
@mowerdude dude switch games don’t save to the cart. Do you have a switch???
@westman98
No, everything is Nintendo's fault!!
Seriously, if Nintendo can fit BotW and Xenoblade 2 one one cart and if Bethesda/Panic Button can fit Skyrim SE and Doom on one cart, Capcom can fit both Legacy Collections on one cart. But yeah, Nintendo's fault.
Screw this tactic and you, Capcom. I'll keep both physical PS4 editions. I'm over these cheap companies splitting physical releases like this. Watch the Street Fighter collection only have the original on card and the rest are download.....
I'm happy to see this coming to the Switch however it sucks that it won't come on one cart.
Any word on the pricing?
If it's cheaper to buy the physical version than it is both digitally, I'll buy this. If not, Capcom gets zero dollars from me until Mega Man 11.
@westman98 Capcom are not obligated to give you what you want. They're a profit driven business.
Not only do you have to download MMLC2, but now you have to look at that ugly label at the top. Pass.
@Menchi187 - when their profit relies on consumers buying a product, it definitely matters.
@mowerdude where did this 7GB save file come from? And how pathetic must a dev be to end up having a save file bigger than the game it's used for?
Anyways, MMLC2 is actually over 1GB less on XBL than it is on PSN (though MMLC1 is slightly bigger on XBL than on PSN), but if Ubisoft can cut Rayman Legends down to less than 3GB on Switch when other versions are a good number of GB bigger, then I could see Capcom being able to fit both MMLCs onto a single 4GB cart.
Man the negativity and complaining on this site is getting worse by the day.
OT didn't really begin to enjoy Mega man games until the X games so will pass on this, glad they are doing a physical release for those that want it!
@Discostew Or they could have used an 8 GB game card.
@redd214 Do you think it's okay to not include a relatively small collection on the game card?
@Menchi187
So you are saying that Capcom is being cheap? Great, we agree
I was aiming for the physical release, but after seeing that download message, I'm just going all digital. They could easily fit both collections on one cart.
Every week Nintendo fans eagerly look forward to seeing what new games appear on the eshop to download but when Capcom provide a download code for an eshop exclusive game in the physical release - then those same fans turn on the eshop saying how crappy and cheap and lazy Capcom are at not putting both games on one cartridge.
I'm getting tired of Capcom not releasing physical in Europe, i will be importing the physical of this (as well as Revelations at some point) but it would be nice to just have them released here, they could at least experiment with one game to see if the interest is there, they will never know if they keep shunning the idea.
@YummyHappyPills lol!, I did, I did. 🧐
Yeah - I'm still hopeful something like Hollow Knight pops up on Switch and saves the day.
I really don't get why people are all over the place over the download code thing. I understand that it reeks of laziness in Capcom's part but technically you still get 1 cartridge with all 10 games. Does it really matter if the last 4 games are IN the card or you have to
download them via a code?
I'm more concerned about things like the pricing, or the lack of EU physical release or the fact that you have to own an Amiibo in order to access the exclusive content.
At least that's my opinion.
@Toadie Be thankful that Europe is getting the games at all. But with region free, its not so big of an issue any more really.
@NinjaWaddleDee cool - good thing DS is well priced. There is tons of game in there - you get a good bang for the buck.
@Bass_X0 "an eshop exclusive game in the physical release"
Do you know the point of physical release?
so shameful of capcom to not put both collections on the cartridge. how greedy can they be? but i guess i don't have to worry about it in europe anyway haha
@Syndrome laziness? it's greed. and yes, it does matter. because 1) you have to download it thus wasting space on the switch, 2) you can't sell the second collection.
@Syndrome Try to think of a reason why people buy physical releases. Do you think they buy physical releases to download games?
@Bass_X0 it's still an issue because importing easily raises the price by 30 %.
@NinNin Yeah it sucks for the few people who don't have a good internet connection but those really are in the minority these days. And people download many games anyway, so its just one more game to download.
@Bass_X0 it's not about downloading it. it's about wasting space on the system and not being able to sell it.
@Bass_X0 I am really glad the Switch is region free and i will be importing this and looking forward to getting it, i've only played one or two of the games before so excited to have the full collection but i don't really understand why Capcom are so against at least dipping their toes and seeing if there is an appetite for physical in Europe, they'll never know unless they try lol
But as you say, at least the option is there for me, it's just mildly annoying is all haha
@NinNin @manu0 You both have points and i'm not saying the outrage is not justified. But the same thing happened f.e. with Bayonetta 1 on the Bayonetta bundle but i didn't see people caring that much in that case.
@Bass_X0 It's not about Internet connections. The point in buying physical releases is to have tangible goods. Also, as @manu0 said, you don't have to waste the storage space because you don't need to install Switch games and you can resell them.
@Syndrome Bayonetta is a difference case. The file sizes of Bayonetta and Bayonetta 2 are about 16 GB and 12.4 GB, respectively, whereas the file size of both Mega Man Legacy Collection games is under 6 GB.
I dont plan on buying since both games are not on the same cart.
This half digital stuff is BS and I will not support it.
So I can see the need to have a separate download code for the resident evil pack as those are much larger files, but Capcom can’t fit both of these MM collections on one card??? Cmon...😮
@manu0 oh wow, didnt think of point 2. Yeah, You are loosing part of the resale value as soon as you play it.
@SLIGEACH_EIRE there simply is no excuse for this! Resident Evil maybe I can see the need! These games??? No way Jose!!
@faint Yes I have a Switch and I know that the save files aren't on the carts. It is stupid that Nintendo will not let you put/copy your save files on to a Micro sd. Going by the ps4 it requires 7gb for the save file and the total size of both MMLC & MMLC2 on ps4 is 5.25gb that equal's out to around 12.25gb so if it is the same size on the Switch and you don't own a over priced Micro Sd Card it is going to take up a lot room from the 25.9gb of free space that can actually be used on the switch's internal memory.
This is ridiculously bad. Capcom does not understand their customer base whatsoever. I prefer physical and that's because of a couple reasons. Number one physical is physical I have it in my hand not theoretically on my system. 2, I can sell the game later if I wanted to. Unlikely but still possible. 3, Capcom doesn't have the ability to void my purchase down the road by removing it from an online shop. If I have to clear up space and delete the game then I end up losing the game completely if they ever remove it from the shop. I am buying a game not a pass to get access to the game.
They ruined it!! And by that I mean the “requires Internet connection” white bar on the top of the game case! They’ve been adding that to a few cases now (Resident Evil, NBA2K18, etc) And it looks soooo tacky. I would never buy a physical game bc of this addition!!! Shame!!!
Rot in hell, Capcom. -.-"
Of course they would have the audacity to pull something as absolutely scummy as this.
To be honest I'm only really interested in the first Mega Man Legacy collection as don't want to take up too much storage. The second collection doesn't really have that much compared to the first.
@mowerdude that has nothing to do with the gig size of the cart tho. It doesn’t effect capcom’s cost in anyway because it doesn’t save to the cart. Yes they can fit both on a small size cart.
Tsk. a download code? come on! those two games will fit perfectly in a game card! -_-
@faint I know that has nothing to do with the cart size. But they still forcing you to download the second game that is 4.96 gb on ps4 with a 7gb save file, that would still eat up alot of the Switch's memory around 12gb. It would be great if they did fit both of them on a single cart. I would have even taken them like how they released them for ps4 and xbox one at $19.99 each at retail, instead of MMLC on cart and forces you to download MMLC2 and it never coming out at retail for the Switch.
Awesome
So much bellyaching about half this being digital. No I will not boycott this with you guys until Capcom releases it physically they won't. I am going to buy this, then play Megaman on my Switch and not think about the bit of storage being used on my SD card.
I'm actually really perturbed over this, and I won't be buying it. In fact, I won't buy any game that requires me to download over half the content. If I wanted to spend the day downloading a game, fill up my storage unnecessarily, and not have a physical game at the end of the day, I would have bought it digitally in the first place.
@JasmineDragon
Agreed. Seriously what is the deal with this? I realize the cartridges themselves seem to be expensive, but they cannot even offer an option? Especially in the case of a ROM set with over-bloated storage.
It's sad this keeps happening, even with Bayonetta. At least give people a larger cartridge option with a special edition.
LOL. I won’t get this because the same reason I didn’t get RE Revelations. The need of download the second part.
Sorry, CAPCOM, I won’t support this practice. One less sale due to laziness.
Wasn't there a lot of input lag on the Megaman Legacy collection on different platforms and especially on the 3DS? Let's hope for the best on the Switch version, would be awesome to get though, if they price it right..
@KryptoKrunch
To be fair, Breath of the Wild and Xenoblade 2 are fully-priced games while Doom requires a separate download for the multiplayer (and is also fully-priced).
But MMLC 1+2 are ROM dumps from generations ago, not brand new massive open-world games or intense first-person shooters. Both games should be on a single 8 GB cartridge.
Oh frig off, Capcom. You had a chance to make things right with this but you've still managed to screw it up. I shall not be gracing you with my cash.
Man, with this and Street Fighter 30th Anniversary Collection, this May is Maycom!
I'm not happy with the physical/download split, but I need my Megs Switch fix... Especially when we don't know when/if a proper VC is coming!
I want this and MM 11 to sell well too, so our Blue Bomber doesn't go into such a long slumber again.
@mowerdude it'll never have a 7gb save file on Switch, I have it on Xbox and haven't noticed anything like that (I'll check in the morning) so wonder if it's just a PS4 thing. For the most part it's saving very basic data and given I have less space used for Fallout 4 save data including mods this sounds strange.
These would easily fit on an 8gb cart and possibly a 4gb one if they tried, just smacks of being cheap. Why not just go digital only and make them cheaper for us all in the first place?
Well at least they're not trying to sell us Street Fighter 2 again....... oh wait 🤤🤤🤤
I guess I'll go full digital. I don't buy these half-baked physical collections. Putting Legacy Collection 2 on the front cover like that is just wrong because it is not on the cartridge. It should be tucked in the corner like Bayonetta was with Bayonetta 2.
Time to get over this guys. It's not going away.
Either accept it and happily game on... or... don't accept it I guess. And just continue in perpetual dissatisfaction and complaints for years to come.
Either way nothing is changing. Not like the 2nd collection has much worth a squat anyways. All the main core games are on the first. That's the one that matters. Besides, these are basically VC games. Buy it digital. Not like everyone here hasn't bought digital NES games before. I'll get physical, then buy the first Collection digital so I have all of them digitally but retain the box and cart for the shelf Collection.
It is pretty cool that it is a pack release of both. But I don't understand why the retail version still wants you to download the second part. These aren't exactly large games, I would be shocked if both collections amounted to more than 2GB total. Shouldn't that fit on one card?
I'm getting sick of the games that I grew up with. Except for super mario world....
It's like buying a book with the final five chapters missing and the only way to get those is to download them. This half baked practice needs to stop. Crapcom you need to stop with these anti-gaming practice and you better stop it now otherwise your garbage company will not make it here next gen.
Capcom, you had one job and you couldn't do it right!
It's a 1/2 retail release. Capcom 2 for 2 ripping people off with cheaping out for the marginal price increase on the next sized up cart storage. MML1 on card, MML2 on your paid for memory card. Jerks. Just like RE Revelations 1+2. I didn't buy that game for that very reason and it seems I'll have to not buy this one either. Oh and if anyone was curious, the game would fit into a 8GB space. The cost for the publisher of a 8GB Switch card chip is nominally around the same as a dual density blu ray disc. Capcom is just being trollishly cheap here.
Perhaps we can get only 2/3 of the rosters of the various Street Fighter games coming out in a few months and then have to download the rest or it won't work. That would fit the pattern of their cheap disrespectful arrogance.
I would have bought this if both collections where on the one cart but not like this. Sorry Crapcom.
I'm going to assume that they couldn't get(didn't try for) both games on one card to multi-boot, so you could open one collection or the other. This could be one reason why we aren't seeing both collections on one 8GB card.
The cost of the card also makes a little sense, if they wanted to opt for a cheaper option for the consumer. Think about it this way, with two options:
1. If you want both games to be on one game card, Capcom would have to use the 8GB cards, which would make the game cost a bit more(Switch tax?). This would've lead to a lot more fans saying "$50(or $60)?!?!?! I'm not paying that much for 30-year-old games!! You lost a sale from me Capcom." Lost sales all around, clearly not a smart option.
2. Pack two smaller capacity cards in one physical case. To my knowledge, there have never been two game cards sold for one game(feel free to correct me on this if I'm wrong, please). This would be more expensive, and would be an even worse option. Be prepared for a collection to be sold upwards of $70, just because they can, all to make a profit. Only an idiot would purchase this.
I don't like this any more than the next person, but it looks like the split physical 4GB card/download was Capcom's best option to keep the price lower. It looks like they went with a 4GB game card to keep things lower priced, anyway. If it's found out that they used a higher capacity 8GB card for MMLC1, then you all have every right to be mad at Capcom, since both games could've fit. Although this brings up the multi-boot issue I mentioned earlier...
I wonder how much it would've cost if they sold both collections separately, yet as physical copies. Could they be sold for $19 each, or would they both have been around $30-$39 each? That sort of knowledge would answer the biggest question.
some of you will really flip your lid when we reach the digital only era of gaming
@faint Wow. You actually took the time to write that.
So wait. Why does getting it digital cost $35, yet physical $40, yet both games aren't even on the cartridge? Capcom what the fricc...
I'll get the first collection digitally when it releases. Maybe I'll get the second collection after but it depends on how much I enjoy the first. I've never played a Mega Man game before so I'm looking forward to this!
The pricing gets wonky for folks who already have the first compilation. On the PSN, I've only seen 2 offered in a bundle with 1, for example, so you must rebuy 1. Hopefully there will be an optional download for 2 only, though I fully expect to be forced into buying both.
@westman98 Technically speaking, the first MMLC is not a set of ROM dumps. Digital Eclipse Software (the folks who made that) said they decompiled the originals and rebuilt them for modern systems with their Eclipse Engine. Same one used for the Disney Afternoon Collection. They aren't emulated, even if they mimic what the originals did on the NES, like flickering and whatnot.
This brings up another point, and a possible explanation for this situation. The two collections weren't made by the same company. Already mentioned who made the first, but Capcom handled the second. Both run on completely different code. The porting of these two probably are not handled by the same company either, since it would cause some conflicts, whether that's more time needed beyond the deadline or something else.
@mowerdude It may just be the PS4 version regarding that save file. Still odd to have such a big save file. Like, what exactly is it needing to save that's greater than the games themselves?
@sleepinglion You can buy the parts seperatly on the switch if you buy them digitally. Part 1 is $15 and part 2 is $20.
@Discostew Yeah it is odd that the ps4 version has a save file that is actually bigger than the game it's self. But Nintendo/Capcom messed it up for me, So I will be getting both MMLC & MMLC 2 on Ps4 instead since I can actually own the Physical Retail copy of both there. Instead of being forced to download MMLC 2 when the Switch doesn't really have that my space to download games on it.
@thesilverbrick the first one is 400mb the secong is about 5 gig. They are clearly being cheap ass and putting the first one on a one meg card.
This continual split download scenario is ridiculous and getting old really quick. Its one of my biggest hates surrounding the Switch and releases. The first colelction is 400mb, the second around 5 gig. They have clearly chosen to opt for the cheapest 1GIG card. I would of happily paid extra for a double card release. I hope Japan do one as per usual.
I doubt it Capcom will change but part of me hopes this tanks (considerable backlash on social media but you wonder how much that covers potential market).
Of course the worst that could happen is they see this as a “sign” that no one wants such games on the Switch; although we do we just don’t want some frankenstein chimera of a half physical half digital form all so Capcom’s upper echelons can (believe they will) have an extra hour in the hostess club.
@davey1983 Thanks, amigo!
Similar way to how Bayonetta 1 & 2 were done on the Switch, which was fine. But like many others have said, if both LC1 and 2 were physical, whether on the same card or seperate carts in the same box, I would've considered upgrading. But...I'm content with the ones I own seperately on PS4. Thinking this may end up being how compilations will be done in the future as it would appear. Good times all around, still.
Cheers @Dom ! (The tag was in case you weren't aware, rather than any sort of unintended douche-baggery)
Never been a huge mega man fan but this collection looks like great fun . Might pick this up
Sad news. It was a day one purchase (like the Street Fighter complilation will be) but now I won’t be buying it.
@Discostew That's not what I've last heard, the first MMLC not being a set of ROM dumps. The Steam version has all six NES ROMs included and edited to remove the "Licensed by Nintendo" portion of the splash screen. As a matter of fact, you can pull those ROMs from the collection and play them on any emulator, after adding an INES header.
Just waiting on X collection.
First day buy for me! I'm just glad I held out buying MMLC1 on the 3DS, which was a smart move as I heard the Virtual Console emulations I already own were of better notch anyway. I'm all about the physical releases as you can move the cart to other consoles, and it's displayable. It was a tough choice to suck it up and not buy that 3DS version.
But let's be honest here. By making MMLC2 download only, it locks to it your system and now you can't move it around different consoles. That's the real shame about this. I'm just excited to own MMLC2 on a portable console (been dying to finish off MM9 and MM10). I'm willing to look around the half-download lunacy because of this.
.......and the free wiping cloth! 😊👍🏻
My gut feeling tells me the Mega Man X Collection will be also half-download.
By making MMLC2 download only, it locks to it your system and now you can't move it around different consoles.
The same as every other digital game on Nintendo consoles going back to 2006? Why are people still so shocked that digital games exist?
This is the future of videogames sold in physical stores -
@Magrane You'd be surprised to find the 3DS version of MMLC was a little better than the VC on average, even though both had their pros and cons. For example, there's a tiny bit more input lag on the VC version when compared to the MMLC game because it runs slower(I tested this extensively), there's unnecessary scaling in the resolution on the VC which causes blurry visuals, not to mention dimming to prevent seizures, and the sound is clearer on MMLC. Lastly, you could reconfigure the buttons on MMLC. There is that issue of screen tearing in MMLC's Mega Man 5, but Rockman 5 sort of fixes that.
Of course, nothing compares to the original game console.
A download code is a big fat no.
@Magrane
I would be so upset.
@SLIGEACH_EIRE Pretty much. At least it'll be collectible.
Nice! Now we just need "Disney Afternoon Collection" too. (Seriously, there's no reason that couldn't work on any Nintendo systems.)
I just want to be sure I understand correctly before saying ''is this a freaking joke?''. If I buy a physical copy of Mega Man Legacy Collection.... I do pay for 2 games right?, but I can only sell one afterward if I use the code right? It seems like it is just a 50th way for Nintendo/Capcom to make money on their customer's back. If so....PASS!
@Bass_X0
That's the point Bass. Since 2006 indeed, and it's not so much the shock that they exist or rather that it makes more business sense, but more so you can't simply move your game around to your friend's or another replacement console. The game is locked! Also, consider that my generation for 20 yrs prior was raised on that interactivity.
@Linker2A03 Thank you for that information! For whatever reason I picked up after reading other reviews that the VC's tended to be the better emulated versions. Looking forward to seeing that difference on the Switch!
Totally double-dipping after buying the collection on 3DS with the gold Mega Man amiibo, mostly because they finally updated their emulator to support REWIND!!! That's the one feature I still hope Nintendo builds into VC for Switch too where possible. Anyway, does anyone have any idea if the MMLC2 will also have rewind ability, or if that's limited to the NES titles in MMLC1?
I do pay for 2 games right?, but I can only sell one afterward if I use the code right? It seems like it is just a 50th way for Nintendo/Capcom to make money on their customer's back. If so....PASS!
So no different to any other eshop game then. Why is Mega Man being the one attacked? Many people still download eshop games knowing they can't sell them later. People need to cause less fuss about this now.
@westman98 We really need to hold them accountable for this. Capcom gets no money until they start doing right by us.
@DiscoStew
Power Rangers Time Force/Ninja Storm 2 pack on advance has games from 2 different companies and engines on one cart. Pretty much nixes your argument.
@GameOtaku "on (gameboy) advance" actually doesn't nix my argument, if you understand how the GBA works with regard to code and game assets.
@Discostew
How is it different? It's exactly the reasons you have for why both can't be on the same cart. Time Force was under Saban and the game produced by Vicarious Visions while Ninja Storm was Disney and made by Natsume! You put the game in and afterwards you choose to play either game. Simple.
@GameOtaku except on the GBA, games are executed by simply directing to their location as a memory address. Everything is as if they were already loaded into RAM, as cartridges of that time were basically extensions of the system RAM. Game code is executed directly on the cartridge itself. Basically, drop the game in, point to it, and you're done. This is not what one can do with more recent systems because the games do not reside in locations that can be accessed directly by memory locations.
@Discostew
I hate to be a pain but couldn't they simply let you choose which game you want to play (legacy collection 1 or 2) and then simply exit out back to the selection screen to choose the other?
@GameOtaku There's just a lot of complications to deal with in order to do something even as simple as that, unfortunately. For example, systems nowadays have to load their game code into RAM on boot so they can execute them (unlike systems like the GBA mentioned earlier where code is executed directly on the carts themselves). To load both game's code on boot would require they be compiled together as one game, but that not only requires having the source code of both to do that compiling in the first place, but such combining also leads to resource issues and conflicts between the games themselves that it may take far too much time for it to be a worthwhile investment of time and money to resolve them.
It's just unfortunately not nearly as simple and worthwhile these days than it was back in the day.
@Discostew
The Gunvolt 2 pack on switch has 2 games and you can choose to play either so I don't see it really being a big issue. If anything else they could offer physical versions of both.
@GameOtaku But now we're back to something developed by a single company, who has the source for the games and likely used the same tools for each game.
Now, I certainly would love to have had both collections physically (1GB + 4GB), but it is what it is.
Had the first on 3DS, just preordered the second on Switch digitally. I’m skipping the physical version for obvious reasons, a packaged download code is a big “f* you”.
Did anyone else get a physical version that included the "free cleaning cloth" advertised in this trailer? This was one of the reasons why I picked it up in the first place😕
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...