Yesterday Sumo Digital - the talented chaps behind Snake Pass, which launched recently on multiple consoles, including Switch - held an AMA session on Reddit which covered a wide range of topics.
One of the first questions was regarding the possibility of a performance-boosting patch aimed at the Switch version, which Sumo stated isn't currently on the cards - but that doesn't mean it won't happen in the future:
We currently are not planning to release a patch specifically aimed at improving performance. That said, we are constantly looking for ways to improve the game and some of these improvements could potentially result in better performance, as evidenced by the first patch we released.
Considering the time frame we worked on the Switch version, we didn't want to take too many concessions in gutting the volume of stuff in comparison to the other platforms. Snake Pass is a rather CPU/GPU heavy game where things like the accuracy of the Snake physics that take into account all sorts of friction from Noodle and his surrounding environments, grass density/interactivity, no baked lighting, etc. is intense! As much as we don't want to, some things have to give to ensure the best balance of content and performance, but it's still early days in Switch development and we're always looking for ways to improve the experience for everyone.
As for the process of porting the game to the Switch, Sumo stated that the process was "smooth" and "painless":
Thanks to amazing support from both Nintendo and Epic, the porting process was relatively smooth and painless. Personally I see a lot of potential in the Switch. The fact that it runs UE4 the way it does means that there will be a steady stream of awesome games in the (near) future.
The developers also revealed that sales on Switch have been excellent, and that a physical release isn't out of the question. It was also stated that while the devs have no idea if it's possible at the moment, they would love to see amiibo support come to the game.
The topic of the Time Trial mode - which was curiously absent from the Switch version - was also touched upon. The good news is that it will be coming in a future patch:
It was a tough call to make considering how we wanted to ensure we were able to launch the Switch version with all the other platforms day and date on top of how much time we had to work on the Switch to begin with. Needless to say, we are getting Time Trials in a future patch.
Finally, Sumo's devs stated that they would love to work with Nintendo on more Switch games:
All depends on the project, but we'd definitely love to keep working with Nintendo and the Switch. And as a Switch owner myself, I want this to happen!
How are you getting on with Snake Pass on Switch? Are you looking forward to getting the Time Trial mode in a future update, and how do you feel about the news that Sumo isn't currently planning on improving the performance of the game on Nintendo's machine? Let us know with a comment.
[source gonintendo.com, via reddit.com]
Comments 27
A 3rd Sonic & All Stars Racing game would be nice to see from Sumo in the future.
I wonder if Nintendo are happy to allow indies to make liberal use of amiibo. I certainly wouldn't mind if I were in Nintendo's shoes (short of objectionable depictions of any of their key IP), as it would only serve to boost sales of Nintendo's own merchandise.
I beat the game last night, and it was a very enjoyable performance and most of the time performance was admirable.
That said, for some reason the frame rate was particularly bad in the 14th stage (4-2), and I think they do need to address that stage in particular.
More content is always welcome. Hope it's soon.
Hey great minds, @Grumblevolcano. I was just about to say the exact same thing! I think there's definitely room for both Mario Kart and Sonic Racing on Switch
Wasn't aware this game had performance issues...
I was hoping a mention of when the Time Trials patch is released. I have always thought since the 5th level that I could easily beat the levels within 5 minutes.
Can we have a sensitivity setting for the camera patched in? I find it agonisingly slow to move the camera which often results in Noodle plummeting to his death because I can't see what I'm doing. It's particularly bad on the last level.
So in other words it was released before it was fully ready but I can see why they did it.
PLEASE MAKE A NEW OUTRUN GAME!!!! 😃😝
If they made a good looking Noodle Amiibo I would happily buy it in a heartbeat!
@gcunit I think it's the same story as with BotW - Some people just aren't that sensitive to framerate issues. Personally, I think Snake Pass has some pretty severe issues. Luckily, due to the nature of the game (Relatively slow paced, not twitch based) it hasn't really impacted my enjoyment of the game, It's still very noticeable to me when the framerate drops, which is actually quite frequent.
Cool, I'll pick it up if/when they get around to patching it. Knowing it's not fully optimised and missing a feature because it was rushed to release, makes me not want to support the Switch version yet.
Just got it this morning can't wait to start playing
I'd like the amiibos for this game. I also think that it performs well but I'd like the music to be louder. I would also like to have a scoring system as an incentive to get all of the collectibles because right now they don't serve much of a purpose.
@super08mario But that 100% on the title screen tho... xD
I'd rather get the game at the same time as other consoles and get extra features patched in later. Waiting to release it when it's already available on other consoles isn't usually a good idea.
@SLIGEACH_EIRE
Yeah, the reasoning makes sense, and I appreciate the explanation about the CPU/GPU function that goes into calculating physics more than just displaying graphics. People don't realize how much is behind the scenes in software unless they have done some programming themselves.
Weird they didn't just announce "don't worry, time trial is coming" instead of it being announced round-about in this AMA. all-told, this increases my positive vibes toward the game though i don't own a switch.
Ohh, physical. If they release physical I'll definitely double dip. This is a game that really deserves to be physical, and in a different era certainly would have been already. Not too many indies feel right for physical, but this is certainly one of them. Then again Sumo's pretty big and well funded for an indie.
Glad they released it without the time trial rather than delay it as well. Launching a game weeks or months after it's already been out feels like an old game. Releasing a main campaign and then adding in other modes later is more like free DLC (that other consoles got a timed exclusive on)
Good to hear the Switch version has performed well for them. I wonder how it stacks up sales wise to the PS4/Xbox versions? ...
Definitely needs a patch ASAP. The AI in this game is completely broken. My snake keeps on jumping off ledges, going where he shouldn't, and seems to be completely unable to figure out how to climb tall objects.
Wait, there's no AI?
What do you MEAN, user error? Game is clearly broken. Stupid snake!!
@speedracer216 I suspect they were waiting on sales figures to see if it would be worth their time and effort.
I wasn't aware there was a Time Trial mode.
Ah well, To be fair i DID buy the Switch version after all. lol
I will get this game on Wednesday because it looks fun.
@BulkSlash This! The slowness of the camera gives me constant headaches and I mean really!
@sillygostly It also helps increase exposure for Indies by having physical, recognizable merchandise that would have decent shelf space in stores.
Also, another benefit Nintendo would get is that regular consumers would start tying the Indies in with Nintendo since Amiibos are an inherently Nintendo collectible. This could increase sales of said indie games on Nintendo platforms and potentially push hardware sales.
I want a noodle amiibo... but, even if it's just old amiibo with cute color swaps to make him look like characters, that would be pretty neat too.
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