Shovel Knight: Treasure Trove offers quite a bit of value to anybody looking for a quality retro fix on their Switch, with the latest Shovel Knight: Specter of Torment expansion only further adding to it. Though the game wasn't strictly "new" when it showed up at launch, it was nonetheless a quality port that brought the full adventure to the Switch. Now, a new update has made some welcome tweaks and changes.
Yacht Club Games recently put out the 3.0A patch, which makes various bug fixes and, most notably, now allows the game to output 1080p visuals when played in docked mode. Granted, the difference isn't nearly as noticeable in a game with visuals such as this, but the additional fidelity will no doubt still provide for a better all-around experience. Here are the full patch notes:
Fix: Specter of Torment: Crash when defeating the final boss with a German language setting.
Fix: Specter of Torment: Fixed a bug that allowed Specter Knight to Judgment Rush to unintended locations during certain scenes.
Fix: Specter of Torment: Horace sometimes rewarding the wrong gold amount when reaching the tower's top.
Fix: Support for Player 2's controller within calibrate screen prompts.
Fix: Delete All now resets screen scale and brightness settings.
Fix: Shovel of Hope: Various bug fixes for co-op.
Fix: Specter of Torment: Broken camera transition when falling into a certain death pit within "event 2".
Various localization and text improvements.
Change (Shovel/Plague): The wandering encounter Reize will no longer cross over into the second tier of stages if the game time is below 25 minutes…
Switch
Now outputs at a 1080p resolution while playing in docked mode!
Screen Scale video option is only applied and available while playing in docked mode.
Screen Scale menu now appears for the first time that the game is started while in TV mode.
Note: If your TV is not displaying the game's full image we recommend adjusting your TV Settings from the System Settings menu — this way you're set for all games in the future! Learn how to do so here.
Fix: Screen Scale / Brightness options not saving.
What do you think? Did you get Shovel Knight on the Switch? What do you think the King Knight mode will be like? Drop us a comment in the section below.
[source yachtclubgames.com]
Comments 40
That's the 10th or so game to get something that's customarily not changed about the game on the Switch. Resolution increases, controller support, fixes to HD Rumble, etc).
A bit worrying TBH.
I'm yet to grab the Switch version but definitely will be at some point. Might wait till there's eventually a sale though, not because it's not worth the price but because I've got too much to play already.
@ThePoochyKid It's probably just an indication of games being a bit rushed more than anything else. Which isn't too surprising given the Switch has just come out.
@ThePoochyKid It's just a sign of consoles (and console games) being more PC-like than ever.
It's still early days. I'd rather have flawed games (exaggerating a little bit) that can be patched down the line than things like Pokémon Dash.
@BenAV
Maybe the developers are still getting used to the switch programming
and found out they can make the game better if they fine tuned it alittle
Highly appreciate this kind of update done by developers
3DS version of this when?
wait what was it before? and does that change result in a worse image in portable mode (due to possible downscaling from 1080p)?
@ATZW1980 Thanks for spamming my notifications, haha.
Ideally games have all these little issues and bugs ironed out before launch. However, as long as they're pretty proactive to fixing up any problems quickly afterwards (like this) then I have no problems, especially for a launch game.
Only really have a problem if games are completely broken at launch or if devs don't bother fixing issues at all.
@BenAV
LOL sorry there was'nt any respond so i click it a couple of time XD
@manu0 I suspect it had 720p as its output even when docked before.
Now it probably tuns 720p in handheld (native res of the display) and 1080p on TV. Should give a slightly sharper image on TV, and no change in handheld.
I finally beat Plague of Shadows, hopefully the 3DS version will get updated soon enough.
I desperately want to get this for the Switch but the lack of a d-pad is putting me off this type of game on the system. I tried playing Bomberman with those 4 buttons and it wasn't comfortable and I'm not keen using the analogue stick on 2D games
@ThePoochyKid You are worrying that they can improve these things?
I think you will find it's just learning curve on the new SWITCH system for devs getting the very best out of their games!
Jus the fact they can do this is brilliant and shows a very very bright future for the SWITCH.
Awesome! I think speedrunners are going to be mad that Judgement Rush is now fixed, though.
@carlos82 In the same boat. Not a problem in docked mode thanks to the pro controller but in portable mode it's a personal issue.
Although doing pretty well with Master Blaster Zero but for Shovel Knight's pixel perfect jumping and-pad would help.
I'm hoping Sumo Digital will do a similar update for Snake Pass, as well as including the time trial mode, but I'm not holding my breath.
I'm still holding out for a physical release. Seems pointless getting the 3DS and Wii U versions when the Switch version will offer the best of both worlds. Plus, my Shovel Knight amiibo needs to make himself useful.
That first german language bug almost killed all the fun i had with these games. Luckily found a youtuber who just changed the game language to get it running. Thanks nice youtuber.
A Kickstarter update this morning let us know that Spectre of Torment/Treasure Trove is coming to most other platforms sometime during April, whilst Steam, Humble Store, GOG, their website, and the 3DS and Wii U in Japan get it April 5th.
So that's pretty cool.
@ThePoochyKid You are worrying because developers learn the Switch and quickly update it with better performance features? Wrong thing to be worried. You should be happy instead.
@carlos82 I was worried too, but I got the game. It took some time to get used to, but Joy-Cons work fine. It's also handy that you can play multiplayer without getting additional controllers.
@FX102A I wish Nintendo sold a left joycon that had a d-pad instead of the buttons, it'd be very easy for them to do and they sell the separately already. This would fix the only issue of have with the system and I'd be straight on the store to buy these games that at the moment I'm more likely to buy on my PS4
@KoopaTheGamer yeah I get the reasoning behind the design and it is a cool feature, just as I said above give us the option of changing the left joycon so that we have a handheld with full traditional controls. In this setup those 4 buttons are used to simulate a dpad anyway, so why not just let us buy one?
looking good!
@Kmno What do you mean? 1080p output on the 3ds?
@FX102A @carlos82 I initially had the exact same concerns as you guys, but I promise you, within 15-20 minutes of playing the main Shovel of Hope campaign, I was totally down with the left JoyCon's directional buttons.
That being said, if Nintendo ever did happen to produce a left JoyCon with a traditional D-pad, I'd absolutely pick one up!
@carlos82
Honestly, I quickly became used to the Switch's D-pad, and it works fine with Shovel Knight. Don't even notice that it's actually four buttons any longer.
Pleased about the screen scaling issue - the top and bottom of the screen get shaved off when the Switch is in the dock. Great game, though.
I bought this game for Switch two days ago. Didn't notice any bugs but some on that list are a bit worrying.
I never imagined the game would put out anything less than 1080p when docked.
So far I played it in handheld only. Works pretty well with the joystick too, much better than I had expected.
@MarcelRguez Patches are nothing new to consoles, its because publishers & Dev's know full well thay can put out a unfinished and people still will buy it. Knowing it'll come with a day one patch or patched later on down the line, now if one did buy them games in the start games today would be a lot more bug free.
@Dipso well that's what we would hope! what has me worried is that blaster master zero DOES downscale a 1080p image to 720p for portable mode and it makes it look worse than it should!
Well there's no D-Pad soo...
@ThePoochyKid You also have to take into account, that the Switch deals with two separate resolutions on the fly.
Thats a concept completely new to home consoles and was bound to create issues.
Imo, it is less important to look at what problems emerged but more on the fact that most of them (if not all) could be fixed so far.
Cool. I love having this on my Switch. I also got used to the Joy-Con D-pad very quickly and that's the only way I play it. I really don't feel like I need a pro controller.
It's a good thing games rushed out for launch can actually get updates nowadays.
I remember Red Steel on Wii continously crashing on the same stage over and over. That, and the sword fights being rather gimped. And there really wasn't anything Ubi could do about it after it had been released.
I noticed yesterday while browsing the North American eshop that Specter of Torment was no longer available. Only Treasure Trove was available. Don't know if that was a mistake or intentional, though.
I thought the game looked a bit soft docked, that explains it though
Fixed the bug where it wouldn't show individual challenge mode progress, glad that's fixed
@TossedLlama There's talk of a physical release once King Knight's campaign is ready.
Because the first thing I want in a retro 8-bit inspired game...
... is higher resolution graphics.
That's good, but when is my Wii U version of the game going to get the Spector of Torment update?
@SmaMan It doesn't change your argument much, but "Shovel Knight" is much more of a retro 16-bit inspired game. It's retro done right.
@BulbasaurusRex
I know, I know. I love this game and more crispness sounds great. I'm just appreciating the irony that the big update for this game is a higher resolution.
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