In early 2016 I wrote an article about why Nintendo and VR weren't a good fit for 2016, heady days when there was a chance of the Switch - at that point still the 'NX' - being a Holiday 2016 release (in our dreams). I concluded by saying that "Virtual Reality isn't well established, efficient or affordable technology, at least not for immersive gaming. It's not yet ready for the Nintendo treatment."
Has a year of technological development changed that? Sort of.
Nintendo Switch and VR - Are They a Fit?
There's a suggestion that, either early on or later in its lifecycle, Virtual Reality will have a part to play with Nintendo Switch. Patents aren't always a solid indication of the future, but an eye-wateringly exhaustive filing for the Switch included an intriguing VR accessory (a 'head mounted display'), and talk has gone around of companies like Capcom being interested in supporting it. Then recently VR / AR-focused developer Stephen E. Dinehart IV wrote about Nintendo as an innovator, while strongly nudging and winking about VR support. The following line was one broad hint among a few.
As a Nintendo and VR/AR developer I can't say much, but I can say the fit is one made in heaven.
In my defence, that editorial in January last year did say Nintendo and VR weren't a good fit for 2016, but in truth I was also pretty darn dismissive. Today, having thought more about it and talked with my engineer father about the technology, the Switch does indeed seem like a potential platform for the concept, assuming it can handle the processing challenges that come with VR experiences. There are a number of question marks to temper optimism.
Not all of my January 2016 arguments have been invalidated by the subsequent launches of Oculus Rift, HTC Vive and PlayStation VR during that year. The latter has apparently out-sold the first two, inevitably due to its lower cost and being tied to this generation's current best-selling console. Yet in all three cases it seems that initial hype and early-adopter sales have been followed by a drop in momentum, especially with stock issues in some territories for PS VR prompting downgrades in sales expectations. As I argued in my original editorial, in all cases the technology needs to improve - I contend this is the first generation of VR to truly attempt mainstream success, after niche efforts in past decades, and it's pricey. Even Sony's option is the price of a console, and outside of the most eager day-one tech-heads I'm not sure the broader interest exists at that cost.
Nevertheless, from what I've heard from those invested there's real promise in VR gaming. There's some rubbish software, naturally, but the more talented developers have produced clever and immersive experiences; the potential is evidently there.
Cheaper VR exists, of course, with multiple smartphone tie-ins available on the market - recent trips to the cinema have bombarded me with ads for the Samsung 'range', and it's plugging its headset in that. These cheaper options basically involve clipping your phone in, with experiences like virtual tours, 360-degree videos of various kinds and even more immersive video calls.
The VR shown in the Switch patent is very much like this concept, which makes sense with the screen likely to be about 6-inches in size. Once you unclip the Joy-Con controllers and really look at it, the Switch isn't much bigger (if at all) than some 'phablet' smart devices out there, so clipping it into a headset makes sense. This option also fits the Nintendo modus operandi - it could be relatively cheap, with the processing and motion control being largely handled by the console.
What wasn't in my head in early 2016, actually, was those Joy-Con controllers; at that point they hadn't been revealed, of course. The nature of some confirmed games and that aforementioned patent suggest these little controllers will have motion capabilities, like tiny Wii Remotes. The console itself, following the lead of the 3DS and Wii U GamePad, also appears to support motion and gyroscopic controls. When you combine those features you have a mash-up of dedicated VR and smart device VR features.
Oculus, Vive and PlayStation VR all support control configurations in which you have a controller in each hand, with those accessories effectively reproducing your hands and actions in the virtual world. The aforementioned patent does seem to suggest that Joy-Con controllers could be used for that immersive motion control within VR. If the Switch VR exists and is an affordable headset accessory along the lines of those smart device products, then a picture emerges. A price-conscious Virtual Reality solution that delivers not only immersive video experiences, but fully-featured VR gaming.
Even for VR-sceptics like me, that's an exciting idea. I've had limited interest in smart device options because of the narrow feature-set, and haven't felt inclined to splash out on the PC or PS4 options.Yet an affordable product that offers both VR worlds, with that Nintendo touch? I can't deny I'd be near the front of the queue to try it. It'd be classic Nintendo; adopt existing technology in its least expensive form, present it in a new way and sprinkle some big N magic over it.
Technical Realities Vs. Hopes and Dreams
To quote an engineer's perspective, the Switch looks like a system that had VR under consideration in its design phase. Small enough to sit in a headset, with detachable controllers for each hand, taking the VR template and applying it to a multi-functional and likely affordable setup. That's not to suggest VR was top of the priority list when designing or conceiving of the concept, but that it was nevertheless likely somewhere in those design documents, planned out in case the company decided to move forward.
There are a number of doubts, of course. The screen resolution (still unconfirmed at the time of writing) and how it would look through a headset is a question mark, while the Switch itself would need to have some solid processing power to pull off any remotely ambitious VR. Sony, for its solution, had to stretch technology and include an external processing unit in addition to the PS4, so successfully running immersive VR games isn't easy. Likewise you need a hefty PC rig to get the best out of Oculus and Vive. VR gaming is tough to deliver, and if anything will turn optimistic noises and patent details into dust it'll be bottlenecks with the system itself. Perhaps these are issues that can be worked around, though it's an unknown. Right now, it's hard to shake concerns about the system's screen and processing grunt being blockers, making the concept one for the future and a New 3DS-style mid-gen upgrade.
I still think the technology is a year or two away from true mainstream success. Nevertheless, if it is possitble it could be a positive extra to add to the system's appeal. A system feature that mimics the 'Cinema' mode of the PS VR for standard games and videos, in addition to specific game support where applicable, could be tempting to a decent percentage of Switch owners. I for one would simply be interested to see what Nintendo does with the technology.
I'm not sure whether VR will feature in the Nintendo Switch Presentation, in fact my instinct is that it's too soon, but it won't be surprising if the technology does indeed come to the system or a more powerful iteration in 2-3 years time. If it's smart, effective and affordable, this sceptic will certainly give it a serious look.
Comments 47
Of course big questions remain, we're going off a bunch of rumors! Wait a few more hours. It may not ever happen just like being able to use 2 gamepads at once.
I have played both Samsung Gear and PSVR and while they offered some great experiences I would not pay $500.00 for the entry fee. The Switch will be as powerful as a smartphone and if the headset can be plugged in like the dock to offer more power to the processor then I think Nintendo could have a VR Trojan Horse on their hands. I would easily she'll out $60.00 bucks for a headset to be able to enjoy basic VR. It would make the Switch look that much more attractive to people on a budget.
I sincerely hope VR on Switch isn't a thing.
Patience! The wait is almost over.
@ThomasBW84 I think the reason PSVR cost $400 is b/c $200 of that is for all the cables.
I'm still not a big fan of VR, but my 15 minutes w/ PSVR changed that. Well, not entirely, I'm still not a big fan of VR, but I'm a lot more positive about it now than I was before.
I still hope Nintnedo doesn't go all in on VR - ever notice how in all those VR commercials on TV no matter how many people are in the area there is always 1 and ONLY 1 person wearing it? - well I like Nintendo b/c of couch co-op, and watching 4 people sitting on a couch each in their own VR world, well they might as well be online then.
But the tech is there for them to do something w/ Switch. From my own past experiences both w/ "phone" VR and PSVR, phone VR is not really the full VR experience, it just isn't as all encompassing of a reality, but it's still fun. And Nintneod is pretty good at fun. Face Raiders and Pokemon Dream Radar were both fun. A VR Pokemon Snap! could be very fun.
So if Nintendo wants to make a cheap "Google cardboard" headset for a few fun apps, I'd say go for it. But the tech isn't there for hours and hours of gaming, they shoudlnt 'spend the time and resources making Starfox VR if its going to be difficult to control like SFZ. Even on PS4 most of the PSVR games seem little more than tech demos or add-on segments for full game experiences.
So make Pokemon Snap! VR for $8.99, but don't make Pokemon Stars VR for $59. It should be a fun distraction, not a selling point. There's an audio jack on the Switch for headphones so the Switch Gear doesn't need built in headphones. And the Switch already comes w/ the Joy-cons. Would almost seem silly NOT to make a headset at this point.
I wouldn't bother even trying VR unless it's wired only. I'm not interested in nuking my prefrontal cortex with multiple bands of wireless radiation, especially not for extended lengths of time. (Those poor kids who are slapping phones next to their heads all day are going to be in bad shape 30 years from now...)
Even then, the logical conclusion of VR is really freaky- wiring your brain into a computer, while your real body is injected with chemicals and food to keep it alive. The concepts behind losing your consciousness for the sake of communicating through a machine are way too dystopian for me. Maybe it could eventually be used to delve into the minds of people with cognitive disorders to figure out how to treat them, but even then, that could be abused. I'd rather not support VR, better to nip the future possibilities in the bud.
AR, on the other hand, is a much better (and safer) candidate for future technology. That is a field I hope that Nintendo and other gaming companies continue to cultivate, because it's much more practical and mobile. It doesn't require you to shut out other people around you by strapping on an ergonomic nightmare of a visor, either! Just look at those VR headset commercials- families huddling around one person in their group, shut out from what that one person is experiencing. That one person can't share their personal experiences as they play. With AR, you can.
@rjejr You are right on point here. Unless NS has some unknown super powers it's not going to be for more than some fun diversions. Which might be completely fine! They could small add-on portions of complete games or, even in Pokémon Stars just the way you treat or view caught Pokémon but not play the game proper.
The convenience advantage is huge, the performance gap is also huge, but Nintendo tends to work within its limits pretty well as far as games go — at least initially.
Never tried VR. If Nintendo do it, I'll give it a go.
@PlywoodStick Woah, we just plunged into dystopia! Don't think there's a lick of evidence that having wireless connections by our brains does anything except keep people from escaping their social media induced dopamine addictions.
Still, I don't disagree that AR is the way it will be actually useful and not just for those who want to completely escape.
@rjejr @PlywoodStick
Nintendo, if it does this, might even try to get co-op and local social elements involved. I can just imagine with a convenient and simple head gear solution, hopefully like PSVR where the weight is distributed to the top of your head rather than face and it is easier to take on and off, Nintendo would make games where you set something up for someone else to see or play and then hand off the whole headset to your buddy so you can see (some of) their reaction. No way the current solutions would make a game like that, but with the right set up you could maybe do that with Switch.
Anyway, I give it a 30% chance of a reveal in about 13 hours and 50% chance by the end of 2017.
I finally got round to checking out what all the fuss was about over Xmas, tried out Oculus rift at a relatives. Honestly, it was a LOT of fun but when he told me how much he'd spent optimising his rig, my jaw dropped. Incredible amounts of money. At that will always deter me. If Nintendo can find an affordable way to deliver that much fun, I'm all for it.
As my misses said at the time when hinted about getting PSVR, 'you can either have that or a Switch in March'
No debate.
So excited for 4AM
I personally expect hints at VR now and then a direct or E3 confirming it
@aaronsullivan There is evidence, but it has not been widely publicized, and it's been gathered mostly outside of the US. The US government is currently trying to figure out how to tell people that keeping a phone running with every wireless band (there's at least four bands in most modern smartphones, including 4G+) next to your head for most of the day, over the course of decades, changes your brain activity levels. Eventually, the brain cells can weaken and die from overexposure. This can also apply to breast tissue and reproductive DNA.
This has already been documented in the cases of a few businessmen in the US who kept those big, clunky early cell phones next to their heads all day for years. (Not widely publicized, of course.) The records of one person's brain activity in particular were documented along the way- unfortunately, he died years ago, after being hospitalized for a month due to brain cell deterioration. I think he was in his upper 30's, I'd have to double check. (I can link it later for anyone interested.)
Of course, now with 5G on the horizon, and the big telecom companies trying to extend their new cell towers into urban and suburban neighborhoods, by claiming it's harmless, and there's "zero evidence of harm," the issue stands to be exacerbated.
The only thing I'd be willing to try, outside of handheld devices, are AR glasses with either a wired connection or a single wireless band for transmitting data.
I'm hoping it's in there but definitley not as main feature.i'd like to see things like mini experiences you can buy on the Eshop. Something like a 20 minute interactive trip through the Mushroom Kingdom or whatever world is used in the new game,or a tour of Inkopolis ,or a few laps in a kart on Mario Kart.Maybe even short Miyamoto movies.I think that could be really cool feature.There's some great VR stuff on Android,they could allow that to be sold on the Eshop too.
My first and only experience with modern VR is trying out Oculus Rift in public and very nearly vomiting in front of a big crowd. The VR-disabled like me are getting zero consideration from everyone involved with the technology, from the people making it to the people writing about it. It won't be long before we're actively discriminated against for our inability to be part of the future of gaming and I can't wait for this trend to die out so we don't have to put up with it anymore.
I'm certainly open to the idea of VR on Switch if they can make it 'feel' right. And if all one would need to do is slip the Switch screen in the headset, I'd imagine the headset itself being pretty cheap
@Exy There will always be people who are unable to enjoy a certain development in play options. I don't think a person without index fingers would've been very happy when the shoulder buttons on the controller of the Super Nintendo were revealed, but that shouldn't be a reason for a technology company to not deliver something fun to the majority of the gaming public.
@aaronsullivan "Anyway, I give it a 30% chance of a reveal"
Well what's the odds of "something" being revealed? There never was anything "Special" revealed about Switch, beyond it being a hybrid. Something is up w/ that screen. Besides the obvious question of it being touch or not, I'm still undecided, there was that patent rumour about haptic feedback way back when. I'm pretty sure it's nto 3D, that ship sailed w/ 2DS, but something.
I'm unsure about touch b/c it should be there, it's a 6" tablet in 2017 so it HAS to have touch, but Nintendo Logic. 3rd parties probably won't want to support a touch screen for home console games, you can't touch it in the toaster, and a non-touch screen has to be cheaper to make, and maybe even require less battery power to operate? And if it is a touch screen, why bother making Switch, just go 3rd party and make games for tablets. So by NOT having touch Nintneod can say, "This isn't a tablet, it's a gaming console." Of course Nintneod basically invented touch w/ gaming on the DS, so who knows. But I'll say this - there was no sign of a "Sylus" anywhere. Not a single 3rd party company had a stylus accessory or a place to keep extra stylus in the game case. So if it is touch, it aint' one of those types of screens.
So that's why it should be a touchscreen, but maybe it isn't. I did see the "Screen protectors" which did make me think "touch", but a screen that big people are still going to be touching it anyway, it's the only way to get it in and out of the toaster, touch the screen, so why not help keep it clean? Every DS and 3DS we've ever owned has had a screen protector on the TOP screen, and those have never had touch.
Let's say the screen does have touch. How do you keep the toaster from touching the screen when you slide it in mid game and registering as a command? The dock can tell the tablet "turn off touch" when its connected, but it will take a fraction of a second to slide down and connect.
12 hours, give or take. Then maybe we'll have an answer. Not everything will be answered. I know you as much as I want to see if Switch boots like a 3DS or a Wii U to see if it's one account or multiple. I bought a PS TV for streaming my new PS4. Streaming works, but, big but actually, you can only stream the 1 account the PS TV locks in. So I can use it to stream my games, but my kids can't use it to stream their's. Nobody ever telly syou that. I was hoping my sons and I could share it, but no such luck, I'm the only 1 who can stream. If Switch is locked to 1 NNID or MyNintnedo Account, or whatever, that is gonna stink.
Headset-less VR. That would make the Switch appealing to the masses.
They did 3D without glasses. This should be doable.
@Snader The difference between actual physical disabilities like that and the inability to play VR is that it's totally arbitrary. There's nothing that can be done if you're missing the required body parts to hold a controller, but for other ailments like colour blindness and photosensitivity, developers are making active strides to help with that. And if you're short of a full set of fingers, there are still ways around that if you get creative. Nobody is doing anything to help with people who can't VR, and in fact it feels like they're keen on leaving all of them behind just to rush forward with this technology.
@Rhydas
Your comment is already a like-magnet as-is, but coupled with your profile pic it's just perfect.
All I care about is if the name of the VR unit is some sort of allusion to the Virtual Boy.
I really hope that VR on the Switch is a thing as the wireless display + controllers look perfect for it. I briefly had PSVR but it was just such a hassle with all the cabling and camera to set-up I barely used it and sold it on.
If Nintendo produce a cheap headset dock and bundle it with some fun mini-games I'd be happy.
I doubt the Switch has the power to produce 'realistic' VR experiences but if it has similar power to the Shield then more abstract games should be no problem.
@TruenoGT "MotionPlus debuted (Wii Sports Resort, Wii Play Motion"
Nintnedo does like it's weird off-shoot game lines. Well except on Wii U where they just didn't like to make any games. But yeah, $60 "Switch VR" w/ a mini-game collection, either Virtual Boy or even games currently aviable on iOS and Android.
What I'd really like is "Link's Crossbow Training VR". All they need do is upgrade the graphics a bit and change it to 1st person view - everything in VR is better in first person view, just is. I think that game had just enough on rails motion to be both fun and technically manageable on VR on Switch. And I've been waiting like 10 years for a sequel.
Whadaya think @JaxonH "Link's Crossbow Training VR", has a nice ring to it no?
In case you guys missed out on the little gem.
https://www.youtube.com/watch?v=TED9_2NMcbs
I honestly hope Nintendo stays away from this pipe dream technology.. far far away.. just keep the games coming on our TV screens...
Nintendo have far more direct issues to be concerned about than damn VR.
Like having a successful launch. Then maintaining that success and make the console profitable (as not to repeat the mistakes of the WiiU).
Also grow the userbase by giving non Nintendo fans the functionality in games they desire.
Then maybe consider VR.
Yes, I know one must always be forward thinking in this business but one mustn't overestimate potential success. The Switch could not perform in sales as expected.
PS4 and XboxOne first built a big enough userbase to proceed with VR as they did.
As a PSVR owner, I'm all for this.
VR is the first time in 20 years a video game made me start shouting, "This is amazing! This is so amazing!" And that was just in the main menu screen 😆
This article was definitely on point. People are stubborn, mule headed creatures and it is extremely rare that someone actually challenges their own beliefs and changes their mind about something.
I salute the author for humbling themselves enough to reconsider, and admit that maybe they were a little trigger happy dismissing VR before.
I was talking to my buddy about this when Switch was revealed. I said back then that it has the potential to become a VR device, and even touted Samsung's own efforts as a good starting point. Smaller experiences that aren't too demanding on the system, and I'm sure that they will have also come up with tricks and work-arounds for any potential resolution issues.
I do remain cautious however, and I'm not expecting this (if real) to be shown any time soon.
@PlywoodStick
Assuming you aren't playing an online game, you could always turn wifi off.
VR is awesome, in so many ways:
http://www.inceptional.com/2017/01/07/seriously-must-watch/ (just a random example of a fun VR experience I watched the other day)
http://www.inceptional.com/2017/01/07/i-seriously-want-to-try-the-interactive-music-video-in-vr/ (and another one that's basically an fully interactive/immersive music video)
If Nintendo's embracing it [properly] then I'm totally in favour of VR coming to a Nintendo platform in the near future—it is after the future of gaming and entertainment in general as far as I'm concerned.
PS. Based on what I've read thus far, I'd imagine a Switch take on VR would be much like Google's Daydream but with basically two of those simple pointer controllers instead of one:
https://vr.google.com/intl/en_uk/daydream/headset/
I don't think it will be anywhere near the level that the likes of the Vive and Rift are capable of, particularly with their far more advanced motion controllers and room-scale VR, but it should be pretty decent and at least comparable with what you'd get with the likes of Gear VR or a Daydream headset, which is certainly acceptable as a first step into VR for Nintendo. Christ, I'd simply be happy to know that Nintendo's finally cottoned on to how important VR is going to be going forward and has a least some kind of plan in place (in the near future).
@cleveland124 If the wifi band operates like the 3DS, then yes. If it operates more like a phone or other mobile device, there's always a signal unless some type of airplane mode or the like is turned on. Also, we would be assuming future games won't place a virtual toll gate of DRM at certain points, like Super Mario Run does.
A VR virtual console for 3DS that allows you to play games in 3D with theater mode.
@KidRad I also have PSVR... I find it hard to get myself into non-vr games. I cried when I played Rez Area X, like my entire gaming career has led up to that moment.
@PlywoodStick Your point with the commercials, where others are shut out of the action, is alleviated with PSVR, because I have been bringing mine to people's houses and people love gathering round the TV with a beer, laughing at what they are seeing.
@Exy Part of the motion sickness feeling comes from the low framerate. I feel like as the tech grows, people like you may be able to come back to VR gen 2-3 and feel decidedly more comfortable. Another thing they need is a PEGI-style rating system that tells you right away how much you will be artificially moving. Games like Job Simulator may work just fine for you.
It has the potential to suck slightly less than most of the other VR options that exist right now, but that isn't saying much.
@PlywoodStick
As an item meant to be taken on a plane, I'll be shocked if it doesn't have an airplane mode.
If Nintendo does go into VR I hope they give the NS a solid year or two of support before they do so. Trying to shoe horn that into launch is going to limit the games that users that either can't use VR or have no interest in it can play.
@Ryu_Niiyama
If they are going to do it, I hope they have it at launch. 3rd parties are making VR games now and if the Switch doesn't have that feature those games won't come to the Switch. Or at least won't come full fledged.
I was watching a switch prediction discussion video last night, and they had a great point about VR that I think makes perfect sense. Nintendo are likely future proofing the Switch with VR, and will probably only bring it to the Switch if the market for it explodes and you need VR to compete.
@Lizuka and with chunky pixel later graphics from having a screen so close to your face.
However the Switch has a bigger screen and would be a bit further away from the eyes, hopefully reducing the pixellated problem.
Don't kid your self. The Switch probably isn't even as powerful as the PS4 and you need a killer PC rig better than that to do VR properly.
Love the Jamiroquai reference. That song is awesome, i was jamming to it just the other day.
I think things like Punch Out, Pilot Wings, and Switch (Wii) Sports would be good in VR, and maybe some Metroid Prime.
@Exy Sickness from VR is related to motion sickness, right? Where your visual sensation and vestibular system don't correspond and you feel nautious? Some people already experience motion sickness just by looking at a FPS game on a regular monitor. I don't know if there is anything to be done about that at any rate short of motion sickness medication.
Loving psvr at the moment , hope Nintendo can add vr at some point 😀
If it's affordable a VR-gimmick addon to the Switch will probably be a good idea. And be one of the best with the joycons.
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