
Though Bloodstained: Ritual of the Night is unfortunately quite some time away from being in the hands of gamers, Koji igarashi and his team have been doing a good job of communicating progress to their Kickstarter backers and showing how the game is shaping up. In the last post, we got a look at how procedural generation would be sprucing up the atmospheric details of environments and now we've been given a look at a whole new area.
There's no name for it currently—it's just called 'The Village'—but we do know that this will show up relatively early on in the game, prior to entering the castle where the majority of the story takes place. Interestingly enough, the look of this village was partially inspired by the real events of a volcanic eruption a few years ago. Here's what Iga had to say:
As you can tell from the video, the village is red, which has nothing to do with Christmas! During the eruption of the Laki volcanic fissure in 1783 and 1784, "the afternoon sky was dark as night and red as blood," according to a contemporary saying from Hampshire, England. So we tried to express that in the afternoon scene you see here.
Building your visuals from a piece of historical data makes the world more realistic. (The internet is so useful!) The village is also under the demons' attack, so of course there will be enemies here. We are also planning to put a shop here to support the player, and you'll find Johannes, who we introduced previously, here too.
In addition to Johannes...Oh, we can't quite tell you yet, but you'll hear more about them in our later updates. Please look forward to it.
What do you think? Do you like the look of this village? How do you think Bloodstained will compare to previous Castlevania games? Drop us a comment in the section below.
[source kickstarter.com]
Comments 31
Isn't this game basically cancelled on the Wii U though? Especially since it's coming out in 2018?
@Phin68 Nothing's official yet, but yeah, I'd be extremely surprised if they followed through. Switch port is likely tho.
@Phin68
According to the campaign it does say Wii U is a platform it would be developed for. Perhaps the final release? On the other hand the Wii U version was never offered as a pledge reward.
@MitchVogel I mean, the developer even said that the Wii U version was doubtful at this point. Definitely a sign moreso than an official confirmation. But I'm guessing that it's the latter.
Few years ago eh
https://www.nintendolife.com/forums/wiiu_eshop/koji_iga_igarashi_and_rumored_2d_castlevania_type_game6?start=140#reply-150
"Building your visuals from a piece of historical data makes the world more realistic. (The internet is so useful!) "
Yeah, because everything on the internet is real!
I'm a Switch developer btw, I'll be revealing all the info I know on the 14th!
On a serious note, this game looks awesome though, looking forward to trying it.
I miss the sprite art...
Looks to be in the same vein as Muramasa, stylistically.
Would be nice to see some combat if that is indeed a hostile area.
It is looking like Muramasa, but the music and visuals are Castlevania. I will get it regardless of system.
It is obviously still in development, but the character doesn't look like they fit into the environment and it is distracting and not a very nice look. At the moment of course, still plenty of time to go!
the scenario seems a little stiff and repetitive isn't it?
I've lived in Hampshire for 17 of my 22 years and have never heard that saying. I'll have to ask around to see if anyone else knows it.
Better come to Switch, in physical form! I paid my 50 odd Euro for a WiiU version last year and that is most likely not happening in 2018.
Still thoroughly chuffed that I backed this. Everything looks great, Muramasa vibe is very welcome.
Edit: On second look, I concede the animation is kind of... off? Plenty of time to iron that out.
Doesn't look too bad, though I prefer the pixel art style of the DS Castlevanias. Will check it out if it hits the Switch.
Looks pretty underwhelming to me. Not exactly showcasing stellar level design there.
I think this will greatly disappoint. But nothing is set in stone.
Seems like the development is crawling along, in the not so proud tradition of Mighty No. 9.
I never feel these updates are hype. I feel this game is being done the way games should be done. This guy actually cares about "us" as gamers and is going above and beyond. The whole wii u/switch question is on peoples minds but- it makes sense to put it on switch.Keep on keepin' on.
Still, something about the video feels... off. I don't know if its lightning or whatever, but Miriam looks so stiff and out of place with the Village as background!
I really really want to play this game.
Something about the artwork is off to me. Hopefully this changes since it's still early.
Aww you guys are gonna be so lucky to play it! Jealous! Looking good and the village is quite eerie under that moonlit red sky.
@JohnBlackstar The Wii U version was indeed offered as a reward after the the Stretch Goal for it was met. I'm beginning to regret supporting the project at all, though, seeing the somewhat shoddy progress for it, such as in the above video.
Is like miriam is in a game wrich is not yours. The scenario style looks too diferent from her style.
I so hope the game is fun to play. I don't want another MN9.
@Phin68 Better not be, that's the sole reason I backed the kickstarter campaign!
@motang Why would you back the kickstarter if you didn't have an interest in the game per se? Really you only backed it because it was just another game with an eventual Wii U port as a stretch goal?
@nsmon25 I do have interest, but I also want to play it on Wii U. I don't have PS4 nor a Xbox One, and I don't plan on getting them anytime soon.
Cool, waiting for this game!!
Losing faith in this one. It has been in development for how long now? How much $ did they get from the Kickstarter? Over 5 million? We should be seeing much better than this by now.
And yeah, there's no way this game is still coming to the Wii U. Only the Switch at this point.
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