Bloodstained: Ritual of the Night

Though Bloodstained: Ritual of the Night is unfortunately quite some time away from being in the hands of gamers, Koji igarashi and his team have been doing a good job of communicating progress to their Kickstarter backers and showing how the game is shaping up. In the last post, we got a look at how procedural generation would be sprucing up the atmospheric details of environments and now we've been given a look at a whole new area.

There's no name for it currently—it's just called 'The Village'—but we do know that this will show up relatively early on in the game, prior to entering the castle where the majority of the story takes place. Interestingly enough, the look of this village was partially inspired by the real events of a volcanic eruption a few years ago. Here's what Iga had to say:

As you can tell from the video, the village is red, which has nothing to do with Christmas! During the eruption of the Laki volcanic fissure in 1783 and 1784, "the afternoon sky was dark as night and red as blood," according to a contemporary saying from Hampshire, England. So we tried to express that in the afternoon scene you see here.

Building your visuals from a piece of historical data makes the world more realistic. (The internet is so useful!) The village is also under the demons' attack, so of course there will be enemies here. We are also planning to put a shop here to support the player, and you'll find Johannes, who we introduced previously, here too.

In addition to Johannes...Oh, we can't quite tell you yet, but you'll hear more about them in our later updates. Please look forward to it.

What do you think? Do you like the look of this village? How do you think Bloodstained will compare to previous Castlevania games? Drop us a comment in the section below.

[source kickstarter.com]