Earlier this week The Pokémon Company reacted to leaks online with a new Japanese trailer revealing a number of new 'mon for Pokémon Sun and Moon. The Western subsidiaries have now played catch up in order to release localised trailers and a host of details over on the official website.
As we have in the past we thought we'd compile the information for you in one handy place, so let's get to it. Enjoy!
Official Trailer (English version)
Grubbin relies on its sturdy jaw as a weapon in battle and as a tool for burrowing through the earth. Grubbin loves electricity, which is why it can be found near power plants and substations. By wrapping tree branches in the sticky threads that it spews from its mouth, Grubbin can swing around like an actor on suspension wires! It evolves into...
Charjabug stays perfectly still in preparation for Evolution, and often spends time with its body half-buried in the earth. Charjabug is able to store up electricity. It can store enough power to run a household for a whole day. The power it stores can be provided to other Pokémon, so it can also serve as a battery!
Charjabug has the Battery Ability, an Ability not seen before in any other Pokémon. The Battery Ability allows it to raise the power of allies' special moves. It evolves into...
Vikavolt is like a fortress that zooms through the forest, firing a beam of electricity from its mouth. Its huge jaws control the electricity it blasts out.
Vikavolt is adept at acrobatic flight maneuvers like tailspins and sharp turns. It can fly at high speeds even as it weaves its way through the complicated tangle of branches in the forest.
Vikavolt clasps Charjabug with its legs and uses it as an extra battery. Even if a battle drags on, it can use the electric power from Charjabug to continue firing off powerful moves. When Vikavolt is engaged in a fierce aerial fight, it releases Charjabug to make itself lighter and increase its mobility.
Tapu Koko is a special Pokémon that protects the area where it lives. It's called the guardian deity of Melemele Island, one of the islands of the Alola region. Although it's known as a guardian deity, it's a surprisingly fickle Pokémon, and will not necessarily come to your aid if you need help.
Despite that, this Pokémon has a strong sense of curiosity. If it becomes interested in a person or in other Pokémon, it may come to play or battle with them.
Tapu Koko's Ability is Electric Surge, an Ability never before seen in a Pokémon. Electric Surge fills the field around the Pokémon's feet with electricity when it appears, raising the power of any Electric-type moves for Pokémon on the ground and preventing any Pokémon from falling asleep. Tapu Koko can learn a new move called Nature's Madness, which slams into an opponent and reduces that Pokémon's HP by half!
Tapu Koko can store up electricity by enclosing itself in the shells on its arms. And it also appears to enter this form during other, special times...
Togedemaru is the Roly-Poly Pokémon that gathers electricity and stores it. The long needle that grows from the back of its head works as a lightning rod to attract electricity. With this reservoir of electrical energy, Togedemaru is able to release powerful Electric-type attacks!
Covering its body is a pattern of fur with strands like needles. That means that Togedamaru can roll itself up, and presto—it's a ball of prickles!
Some skilled Trainers have developed the strategy of getting other Pokémon to unleash Electric-type attacks on Togedemaru, which absorbs their power to use in a response attack!
On days when lightning strikes, you can sometimes see Togedemaru gather and bristle up their needles, waiting to be struck by lightning.
Drampa are dragons that live alone in the mountains 10,000 feet above sea level. Since they can't obtain the Berries they feed on at that range, they descend to the base of the mountains at dawn every day.
Drampa love communicating with people and Pokémon.
Drampa are especially gentle with children and often appear at schools and parks where children gather.
While Drampa is usually a very gentle Pokémon, it can fly into a rage if a child it cares for is hurt in some way. The Dragon Breath move that it fires off at such times is powerful enough to blow down buildings!
Drampa can have the Berserk Ability, an Ability that no other Pokémon has ever had. With the Berserk Ability, this Pokémon's Sp. Atk will go up by 1 when its HP drops below half.
Cutiefly can detect the auras of living things, including people, Pokémon, and plants. They search out flowers by the color and brightness of their auras and then gather their nectar and pollen.
When living creatures are excited, it seems that their auras resemble those of flowers in full bloom. As a result, these Pokémon tend to gather near people or Pokémon feeling particularly happy or sad.
Cutiefly mostly live in the fields and meadows on the outskirts of cities, but they sometimes appear in towns and even inside buildings, drawn in by the emotions of the living beings of the community.
Bruxish emits a strong psychic power from the protuberance on its head. When its opponents are bathed in this power, they're stricken with terrible headaches and fall unconscious. As it emits its psychic power, it grinds its teeth loudly. When nearby Pokémon hear the sound of Bruxish's teeth gnashing, they sense danger and flee immediately.
In the Alola region, lifeguards let Bruxish remain in their area to prevent dangerous Water-type Pokémon from gathering there.
Bruxish digs holes in the seafloor, leaving just the protuberance on its head exposed, while emitting a low level of psychic power. This serves as radar, so when it detects prey, it can leap to the attack!
Bruxish can have the new Ability Dazzling, which no other Pokémon has ever had. The Dazzling Ability prevents opponents from using priority moves that normally strike first.
Zygarde's Cores and Cells
The Cores and Cells That Make Up Zygarde:
Each of Zygarde's forms are made by gathering together its cell-like components called Cores and Cells. Neither Cores nor Cells have the power to battle on their own as individuals. Only when gathered together can they take action—as Zygarde.
Cores are cell-like components that make up Zygarde, and only a small number of them exist. Cores serve as brains, and by gathering Cells, they can create Zygarde's different forms. Cores have their own wills and sometimes act on their own.
Cells make up the parts of Zygarde other than its brain. There are many more Cells than there are Cores, and they exist all around the Alola region. Cells do not possess wills of their own. They act in accordance with the orders of a Core.
Zygarde 10% Forme
When an emergency occurs, this form can take action separately from Zygarde 50% Forme, which comprises its main body. It has just a single Core performing the functions of its brain, so it can only maintain this form for a short period of time.
During battle, it overwhelms foes with its sharp fangs. When running all out, its speed exceeds 60 mph.
Thousand Arrows is a move that only Zygarde can learn. It's a Ground-type move, but it can do damage even to Flying types and Pokémon with the Levitate Ability. After being hit by this move, Flying types and Pokémon with the Levitate Ability will also continue to take damage from other Ground-type moves used in subsequent turns.
Thousand Waves is also a move that only Zygarde can learn. This move makes it impossible for an opponent to flee or be swapped out of battle.
Zygarde 50% Forme
Zygarde monitors the Pokémon ecosystem to ensure that it's not disrupted. Zygarde believes it has a duty to protect the ecosystem. While the power it possesses is overwhelming, this Forme contains only 50% of Zygarde's cells. Out in the world, an equal amount of power waits to be brought together.
A Zygarde 10% or Zygarde 50% with the Power Construct Ability will be able to change forms into its Complete Forme during battle if its HP drops below half.
Zygarde Complete Forme
Zygarde's completed form is specialized for battle, enabling Zygarde to fight with its full power and fulfill its duty of protecting the Pokémon ecosystem.
Core Enforcer is a move that only Zygarde can learn, and it can erase the Abilities of any opponents that have already used a move on the same turn that it's used.
Its wings and tail each have their own Core. Each Core serves as a brain and can make decisions and act independently.