Disney may be one of the most powerful brands and wealthy corporations in the world, with numerous companies and divisions under its ownership, but it evidently won't tolerate a struggling product. While Nintendo will keep a system like the Wii U, for example, slowly ticking along until its natural demise in the market, products like Disney Infinity simply get canned, with the unfortunate loss of jobs and secondary livelihoods (figure manufacturers and distributors, for example) that come with it.
Of course the reaction some like to have is to break out the wrecking ball with 'DOOMED' written on it and say that toys to life is dead, that its decline will be similar to that of the plastic instrument era that failed to revive itself with Guitar Hero Live and Rock Band 4. A calmer look, however, shows that toys to life is still relatively strong, but it had simply become overcrowded.
We've mentioned in reviews and in occasionally exasperated editorials that keeping up with toys to life brands is hugely - perhaps prohibitively - expensive. A Starter Pack in any of the 'main' series is a pricey investment, and then the games are reliant upon the player buying a heck of a lot of on-disc DLC at high prices - you're paying for a toy and gameplay, which is the justification. When Skylanders went big (and kicked off the toys to life craze) the novelty and collectability of the figures was a huge cash cow, like all new things that capture the public's imagination. Yet sales have stopped growing for the series, and Activision is starting to concede ground with more backwards compatibility and efforts to make the games themselves more diverse.
Disney was the first to challenge Skylanders, and in theory it had all of the tools it needed with Infinity. It had talented developers that did impressive work in making the games creative virtual toy-boxes, and it could call upon huge franchises. Marvel, Star Wars, Pirates of the Caribbean, along with lots more Disney movies. Despite this it made things tougher for everyone; it'd be relatively well-off consumers that would invest heavily in two toys to life ranges, but for most (who naturally have other interests chasing their disposable income) the arrival of a second brand meant a choice had to be made. The market was split, though both were fine initially.
What flipped the script in 2015 was LEGO Dimensions, which seems to have won the battle of the 2015 Holiday season in various territories. It's shiny and new, which helps its case, and may face a reckoning of its own should it maintain its hefty pricing on add-ons. Yet it has a stronger hand than its rivals - it's part of the ever-popular TT Games range of releases, so has an established fan base of gamers already. Oh, and LEGO is the biggest toy brand in the world, and not in silly marketing terms - it's the biggest in sales. The fact that the figures are actual LEGO toys that you build, which then come to life in the game, is charming to big kids like this adult and must be downright enchanting to small children. LEGO is the master brand in toys, and now it looks set to lead the toys to life space.
The reality is that the market was creaking a little with Disney Infinity and Skylanders duking it out, and LEGO broke the model down. With annual releases and expensive add-ons most will only fully commit to one toys to life series, and a fair number may commit to two. Three is one too many, evidently, and this writer always felt Disney Infinity could be the one to go. It's a pity, as the games always looked the most accomplished - the problem is the toys.
It's only one opinion, but they're arguably not as appealing as their rivals - to fit the visual style of the game they're bland, uninspired versions of iconic characters. When figures for Marvel and Star Wars only prompt a nonchalant shrug, something's gone wrong with the design. If you're going to sell over-priced plastic toys, they need to look great and appeal to the senses - while Skylanders figures are relatively impressive to look at and now come with moveable parts and swap options, Disney's range looked dull in comparison.
But what about amiibo, you may be saying, is it doomed if the market's not big enough? Put simply, no. Right now amiibo is in a good place - stock levels are much better than they used to be (not perfect, but improved), and Nintendo's range is also unique in how it works. It's not a range that begins with a starter pack, and the key is that figures continue to be used in small ways across multiple games. A figure you bought over a year ago may have a use in a game coming out in late 2016 - just look at the depth of this compatibility chart.
Nintendo sold nearly 25 million amiibo figures in the last financial year, but more tellingly it shipped 28.9 million amiibo card packs - momentum seems solid. Cards may evolve to become a key ingredient for amiibo, and we'd be astonished if the limited edition card we saw with Pokkén Tournament isn't a warm-up for a full-blown range with Pokémon Sun and Moon - collectible Pokémon cards that work in the games are an impressive prospect. That's the key with amiibo, they're collectibles but can also be used in quirky ways - they're not even toys to life any more thanks to the success of the Animal Crossing: Happy Home Designer cards. They're characters to life, bringing an extra edge to Nintendo's brand power; we expect the NX to have an NFC scanner just like the Wii U and New Nintendo 3DS, simply because amiibo is so important to the company.
LEGO Dimensions and Skylanders, so far, hold one space of conventional toys to life - games, and a range of toys that unlock content in those games. Like a lot of things Nintendo nowadays, amiibo is off in a different bubble. Its inherent approach is different, which is key to the range's brilliance - this writer keeps saying 'no more amiibo', then picks up a Marth to go with Fire Emblem Fates. Oh, and they look nice on a shelf, and do quirky things in games where you wouldn't expect them to work. The amiibo range has become a mini-platform of its own, with the only 'starter' cost of entry being that you're a Nintendo gamer with the relevant consoles.
That's not to say amiibo is immune from the challenges in the toys to life space, and competition is growing outside of the dedicated gaming arena. Some products tie smart device apps and games to real life toys, such as racing little cars using controls on a tablet. Yet Nintendo seems confident in the progress of amiibo sales, citing it as a profit-driver, while also having unexplored avenues and ideas to unleash on the world. Like, dare we say again, Pokémon cards.
Disney Infinity lost a tough battle when LEGO joined the party. As for amiibo, we wouldn't worry about it facing a bad end for a while yet.
Which toys to life brand would you say is your favourite and has given you the most enjoyment and value for money? (356 votes)
- Disney Infinity
- Skylanders
- Lego Dimensions
- amiibo
Please login to vote in this poll.
If Disney Infinity's cancellation is a sign of things to come, which brand do you think could be next for the chop? (367 votes)
- Skylanders
- Lego Dimensions
- amiibo
Please login to vote in this poll.
Comments 107
Has there been any hints at Nintendo's plans for Amiibo and NX? Will you need to buy NX specific Amiibo or will the current Amiibo be utilized on the NX?
Nintendo will milk those Amiibos like there's no tomorrow, so I'd say it's a fair bet Amiibo will work on the NX.
amiibo isn't going anywhere for a while. I'm saying that in terms both of a gaming benefit for players and a cash cow for Nintendo. On a gaming level they offer very little; on Nintendo's financial level they profit them much. They are cool to collect as well so yay for everyone. Except for gamers who like bonuses in their games. Boo for them. Boo.
I actually really liked the Disney Infinity design. They had a nice angularity that made the whole line cohesive, yet fit with their IP. But I also really love Marvel and Star Wars.
The games were fun, lite-Diablo clones. The Star Wars original trilogy set was especially a blast.
I'll miss the series, but I'll continue to have fun with what I have.
Legos because that already had imagination in it
Amiibo sell off of collector mentality and nostalgia alone, which makes so little sense for a game accessory. Everything else has a game or franchise it /needs/ to match up with to be relevant.
I love the lego toys to life range, I know it's a typical lego game but the actual toys are reasonably priced when you look at the other ranges, (you get 3 models and character in each pack, if not more in some level and character packs) only issue I do have with them it's only been 1 game and series 2 is planned for summer this year I know a new game is not due for another 2 years so how will the series add to this game as you can complete it all with series 1, that's going to be the real test of the range
amiibo is making financial sense right now but I still feel they will hurt Nintendo's image on the long run.
I really hope that Amiibo remain forever. Though I can't afford them all and don't use them for gaming much, I love having them
Never could get into Infinity. I agree with the writer on the appeal, or lack thereof. Really hate the general art style of Infinity, mainly because they cartoonized everything. Nintendo's Smash Amiibos look just like in the game, down to the clothing texture. Would it have killed Disney to use a little gloss paint instead of everything being so flat?
I'd expect Skylanders (both due to the irony of them starting the trend and Activision turning Spyro into their personal streetwalker) to get the shaft, rather than Infinity. I mean, of course, Infinity's toyline did adopt an eye-rolling super deformed look, but that was also a smart way to expose said toys to danger a bit less. But then again, how can this
instead of this much better alternative
be possibly more charming than this?
amiibo are already safe by way of being essentially Smash trophies brought to life, while Lego Dimensions... well, it's Lego, and always manages to sell despite the atrocious price tag Lego toys have.
I think these are all on the decline. Disney just decided to bow out instead of fighting on declining revenues. Disney infinity 3.0 didn't do badly. If Nintendo can't find a way to improve the amiibo experience, I could see that decline as well.
Amiibo will probably be the last to fall only because of Nintendo's strong branding. It certainly has nothing to do with good games to go with the amiibo. Lucky for Nintendo there are plenty of fans that buy the suckers, and either display them on a mantle or don't even take them out of the wrapper and leave them in a box tucked away as is they aren't millions of the same thing hidden in boxes in other households.
Amiibo is only "safe" because they managed to put it as a secondary option for many games, yet the "Premium DLC" concept is a dirty move. As long as they keep making them usable in multiple titles, I don't see a risk.
Honestly? Amiibo wasn't nice for players, only for the company and retailers who get extras for making them exclusive.
The original Skylanders will continue to do well as long as they make it, because its a full blown and very fun series, wth memorable characters and charming, lush worlds.
Amiibo will do well too, but mostly amongst collectors. Its ingame abilities are bleh and I usually forget that its a toys to life character. Calling the line that is stretching it.
Disney Infinity failed for several reasons in my personal opinion.
1)Disney does not seem to know how to make a game that isn't mediocre, there are very few games that I enjoy playing.
2) Disney Infinity was trying to go for something different , but it feels a little more...restricted then Skylanders.
3) Sure the toys are kinda ugly in comparison, but I don't think that's the reason. The costs and the fact that a parent can get their kid a cheaper Disney toy everywhere may have helped done them in. Classic Disney characters looked good though.
I have nothing to say about how well Legos is or isn't doing. Never played them.
I thought Disney Infinity was the most successful of the toys to life figures in terms of sales, which, if true, means I wouldn't say it was the "weakest link".
Also, I think Disney's actual figures are the best looking of the bunch, and, at the very least, they don't have "pee" plastic holding them up in their poses, because Disney's designers/modellers actually bothered to design the support plastic into the base elements by making it into things like rocks and grass.
I love most of Nintendo's characters but I actually think it has some of the weaker toys to life overall. I'd take Nintendo's figures over Skylanders' range any day of the week though; I just don't like the Skylanders characters for the most part.
Lastly, I'd argue that every other company uses their figures better than Nintendo, seeing as they actually have fully developed games built specifically around them. Lego's, however, go way above everyone else's, since you can use them as simple collectable figures, use them in the Lego Dimensions games, play with them as actual Lego toys, and even transform them too.
Overall, I'd say the order of quality, coolness, versatility, application, whatever, goes something like:
1/2. Infinity/Dimensions (I can't quite decide which is better: Disney's actual figures look way better than Lego's imo, but Lego has so many cool franchises to draw on. Lego also has things like vehicles, and you can even transform most of them too)
3. amiibo (Cool figures, but that's about it. The stuff they do in games is largely meh, imo)
4. Skylanders (I just don't like them personally, but most people would probably rate them higher than amiibo)
If Nintendo ever gets around to making a full amiibo game that all its figures can appear in, it could make a huge difference to their overall appeal and value.
"Nintendo's range offers a variety that rivals can't match"
I don't see how that's even remotely possible.
Nintnedo = Nitneod IP and Shovelknight
Lego Dimesnions - every IP ever made - Lego's own properties like Ninjago and Chima, DC superheroes, Wizard of Oz, Scooby Doo, Doctor Who, Ghostbusters. Portal
I know Nitnod can do 700+ Pokemon, but that's not "range", that's 1 line. Nintnod IP from Mario to Xenoblade may be wide ranging, but not Dr. Who to Portal to Wizard of OZ to Scooby Doo wide ranging. LEgo D has NO boundaries, it's a nearly limitless supply.
So it's just a ridiculous statement. Plus Lego D has vehicles - cars and guns and boats and planes; amiibo has only characters so far, so that's another way Lego D range is wider
And now that DI is gone, that opens the door for SW and Marvel in Lego D as well.
I think we personally own more sets of Lego D than we do of amiibo, and we dont' even own the Lego D starter pack, we just bought them b/c they are Lego toys, and my kids and I collect those. Lego makes new sets of toys every single year, some their own ides - the new "Elves" set aimed at girls is awesome and brilliant, much better than "Friends". All they need do is keep making Legos and stick a chip in them, done. They don't even need to keep a game like Lego D going, just make portals for PCs, or make mobile games that work w/ NFC chips in tablets and smartphones. Lego is never going away from computer tech.
Meanwhile stores are lined w/ Animal Crossing amiibo, those things look like they never sell.
amiibo may yet get a game on NX, and 700+ Pokemon amiibo would probably all sell out in Japan, but it's still differnet than Lego D, amiibo are collectors items, Lego's are toys.
http://www.lego.com/en-us/elves
@rjejr "Meanwhile stores are lined w/ Animal Crossing amiibo, those things look like they never sell."
Well I definitely do know that a total of 32 of them did sell to me.
1. Tom Nook x2
2. Mabel x2
3. Reece x2
4. Lottie x2
5. Cyrus x2
6. K.K. Slider x2
7. Isabelle (Winter Outfit) x2
8. Digby x2
9. Blathers x2
10. Celeste x2
11. Resetti x2
12. Kicks x2
13. Isabelle (Summer Outfit) x2
14. Timmy and Tommy x2
15. Rover x2
16. Kapp’n x2
@Tempestryke There is no denying that amiibo from a design aspect are the most meticulous in their level of detail of the characters they represent. But Disney Infinity characters in and out of game where designed to look like toy versions of their film counterparts. I can't find the article now, but it was mentioned that they wanted all aspects of the game to look like toys in a child's toy chest. This also gave them a bad reputation as uninspired figures compared to their film versions that would be more delicate in a real world figure.
Skylanders sales have been down last year compared to before, right? This year probably isn't going to be being better for them, really. I can see them quitting after 2017, maybe even as early as after this year, if sales are sufficiently lacking.
amiibo should be fine, I guess, at least for a while. Although I've seen them discounted to 6-7 Euros here in a LOT of places, where they were around 16 Euros before. That can't be a good sign...
@Alundra-1998
Well maybe if you buy 2,000 of each rather than 2 of each it will make a difference.
Wii U sold 13.5 million yet that is still considered a "failure" so it's all relative. And relative to all the other amiibo lines I'd guess AC is surely a failure. Not the cards, the cards seem to be selling great, but the AC toys just sit there.
I'm sure they're great, and some people just love them, but I think the SSB and Mario lines sold better. I do think the Kirby line will sell even though most of those are just skins.
@TruenoGT MAyeb they won't make Waluigi b/c they gave it to Jakk's Pacific?
I've seen it in Target, it looks pretty good for $8.
Disney Infinity never appealed to me. Having to buy the game and then buy the portal and the figurines was asking too much of people wanting to play a game. amiibos succeeded because they work with multiple games and don't require a separate portal (outside of Wii U and New 3DS).
I'm ready for Nintendo to make an amiibo-centric RPG that allows you to scan your team into the game and level them up and mix and match them on any given play session of the game. I want an original storyline and villain for this game and an action RPG combat system. I have 18 amiibos that are ready for some action.
PS. The voting on favourite figures here is obviously going to be nothing but biased/skewed toward Nintendo, so it's a bit silly to even ask. However, it would be interesting to see which the broader Internet would vote for.
PPS. Anyone that thinks the Infinity figure line looks bad simply doesn't understand design. It's akin to thinking the average Saturday morning Nickelodeon cartoon looks good but the average Disney animated movie doesn't, or whatever—like their judgement of what looks good and what doesn't is just too quirky to be taken seriously—and, outside of personal preference, it's about taste and understanding what good art & design is when you see it. Disney's Infinity figures are easily one of the strongest in terms of the actual figure designs and model quality. Both the Infinity and amiibo character designs and figures are much better than the Dimensions and Skylanders ones overall (visually), however, and if Nintendo's didn't have the little chunks of translucent plastic on most of its figures it would arguably put them at the top in terms of just look and design, but most of its figures do have those little chunks of translucent plastic on them (and you can't look at the figures without seeing those bit of translucent plastic).
I couldn't care less about the gaming aspect of toys-to-life since I'm a collector - and that even just for Amiibos. Only bought a DI character here and there. Never cared for Skylanders and didn't even get Dimensions because their figurines are Lego and not the way they really look (I'd totally get a Batman amiibo).
Gameplay-wise, I found DI okay although it pretty much always ended up with me and my cousin beating each other up. Skylanders is just always the same point A to point B running stuff that is just boring to me. And if I remember correctly, the sales on the latest Skylanders hasn't been that good.
Disney investors quit too early. 3.0 was well received and sold well. I think they were improving and just gave up. The big problem of DI is how they don't let you play with all the characters in story mode. Too restrictive, deceptive and complex for parents and kids alike. It's a pity since supposedly 4.0 would have started addressing this
It's overconfident to say that amiibo will be fine. They're selling well at the moment, but I don't think they're doing enough content with them, and I could see the hype dying down and people getting bored of them.
Most of the amiibo uses are equivalent to DLC unlocks, and not enough games have a use that requires saving data to them. Amiibo can easily have a future, but they need to mix things up.
As for 700+ pokemon amiibo cards that was mentioned in the article, I can't see that happening. If they come up with a great use for them, then fine, but I cannot think of any good way to use them in Sun and Moon. In the very unlikely case that they're used to unlock pokemon, then that could put me off the games.
I've never really been a fan of toys to life at all, amiibo is slightly better, but overall I wouldn't mind seeing it collapse along with the others. I have a few of them, they were all gifts, but I don't really use them for anything more than decoration.
As a collector of each of the big four (Skylanders, Infinity, amiibo, and Dimensions) you have to look at what made each unique.
Skylanders
Pros: Expansive story driven gameplay and online co-op as of the just recently with the last game, online co-op. The game expands in new directions with vehicles and figures with new abilities.
Cons: Despite being the first, they haven't really innovated in unique ways.
Infinity
Pros: The Toybox that allows you to build virtually anything you can think of in it's sandbox (if you take the time), or you can download and play "infinite" other creations. Big Disney franchises, and in the latest 3.0 big studio involvement for in depth gameplay features.
Cons: Playsets are restrictive to characters from that franchise. The Toybox is it's biggest strength and weakness at the same time. For those uninterested in building in it's sandbox the games didn't offer as much content as it's competition.
Amiibo
Pros: Best detailed of any toys to life figure, making them great collectibles even without game features.
Cons: In game features feel like an afterthought, no real game expansive gameplay has really been created. Many collectors simply collect them and store them (unusable) in their boxes.
LEGO Dimensions
Pros: Actual LEGO figures that are buildable. Level design content is unique and different than other LEGO games. Levels aren't locked to franchises and so all characters are usable throughout the game.
Cons: Not much replay value. Like other LEGO games their is completionist content, but unlike other LEGO games it's not finding new characters (those are locked to actual figures of course).
@RCMADIAX Nice rant. Mind if I add my favorite amiibo craziness.
SSB DLC
http://www.smashbros.com/us/dlc/
You can pay $5 or $6 or $7 on a DLC character to play as in game - Ryu, Roy, Lucas, Cloud, Bayonetta, Corrin, Mewtwo - or you can pay $13 to play next to them in game. But if you don't buy the $13 amiibo you can still play next to them in game when you buy the DLC. But if you do buy the $13 amiibo you still need to buy the $5-$7 DLC to play AS them as amiibo don't actually unlock playable characters. So $20 for the full use of a character. Thats' ~$140 for 7 characters, for a game that cost $60.
So the SSB amiibo are even worse than the other toys, b/c even after you pay $13 for the amiibo to unlock them in game as companion fighters, you still need to pay $5-$7 to unlock them in game as playable characters. So amiibo are $13 DLC that don't even unlock the character of the toy you are buying.
The other 3 - Skyalnders, Lego D and DI - may make you buy toys to unlock characters, but none of them make you buy toys and then have to pay even more for DLC to unlock the characters in game. "Double dipping" is strictly an amiibo thing.
I really don't think Disney Infinity was the weakest link. I actually thought it was pretty strong. I felt Lego was pretty weak but that is also the only toys to life series I have no experience with. Skylanders felt weaker than Infinity too. Amiibo is its own thing kinda.
@NewAdvent Well, just like very other figure set, the Dimensions ones give you figures plus additional content when you scan them (content that is sometimes pretty sweet and that you don't get with the standard Lego toys). And, despite you thinking the figures are meh, you can't go about transforming any of the amiibo or Infinity ranges into different designs, so that's just a majorly cool feature of the Dimensions toys to life range that the others don't have (Skylanders has it a tiny bit with being able to swap the bodies/legs one some of the figures).
So, getting a cool transformable Lego figure (at least with the vehicles) and additional content that opens up in an entirely dedicated and specifically created Lego Dimensions game isn't exactly a raw deal or anything like that.
I personally think that's a good enough justification of the Lego toys to life range.
@RCMADIAX lol
But, in your defence, your games are at least getting better. amiibo are stagnant for the most part.
I hope Nintendo has bigger plans for amiibo going forward, with maybe a dedicated amiibo game.
@Nintendolife I can't believe the bile that I'm reading. Disney Infinity the weakest link in the Toy's to Life market? You wanna provide some numbers to back that up, because other sources from the beginning of the year are claiming Disney was at the top.
http://www.ign.com/articles/2016/01/02/disney-infinity-now-most-popular-toys-to-life-series-thanks-to-star-wars-2
http://fortune.com/2015/12/30/star-wars-video-game-sales/
It is absolutely absurd to claim that Lego, Skylanders, and Amiibo somehow beat Disney out. Even more so to claim that this was somehow already in the cards based on sales. Disney's own statement says they are looking more into simply licensing their characters for games, as they feel they can make more money that way than through Disney Infinity, which required more management and resources on their part to make money.
And then you want to talk about how Nintendo's own toys to life, amiibo, are safe because they look better? Personally, I find the Disney Infinity figures to be much better looking in most cases. But personal opinions aside, I'm going to wager that many Disney characters are far more recognizable to the general public than Nintendo characters.
@greengecko007 So why is Disney pulling the plug, then?
I honestly want the Toys to Life market to fall off the face of the earth and never return. Especially amiibo. Nintendo somehow has no shame in selling us $13 pieces of plastic that unlock something meaningless in a game that should be free in an update. Or even better, when Nintendo goes all Splatoon on us and locks a ton of content behind a $13 piece of plastic that for a long time was impossible to find. Despicable.
It's going to be hard for me to support Nintendo if they try BS like this in the future.
@Damo They've released a statement explaining why. It'd be good to read up on those articles I guess to get accurate information before Nintendolife chooses to simply give out their own incorrect assumptions.
@greengecko007 Oh, I know they released a statement - we reported on, like everyone else.
So what you're saying is we're wrong to assume that DI has been shut down, future plans for the franchise cancelled and the studio responsible closed because sales didn't meet expectations?
I suppose Disney did all that just for fun, right?
@greengecko007 Indeed.
From IGN:
"After a thorough evaluation, we have modified our approach to console gaming and will transition exclusively to a licensing model. This shift in strategy means we will cease production of Disney Infinity, where the lack of growth in the toys-to-life market, coupled with high development costs, has created a challenging business model. This means that we will be shutting down Avalanche, our internal studio that developed the game. This was a difficult decision that we did not take lightly given the quality of Disney Infinity and its many passionate fans." - http://uk.ign.com/articles/2016/05/10/disney-cancels-infinity-no-longer-self-publishing-games
Also, Polygon's article has a few more quotes:
http://www.polygon.com/2016/5/10/11652866/disney-infinity-ending
So, basically, the Infinity range wasn't earning enough money (by Disney standards) and Disney is both changing its overall approach to gaming to a licensing model and wants to move all of the risks onto the external parties that it licenses its IP to.
@Kirk Yes, that's the statement from Disney executive Jimmy Pitaro. The key points there being that they are looking solely at licensing characters to other companies for use, and also the lack of growth in the market, which is an undeniable fact. Disney is jumping ship not because they failed, but are instead quitting while they are ahead. They earlier claimed they valued the Infinity series as a $1 billion franchise of theirs.
http://www.businessinsider.com/disney-infinity-john-blackburn-interview-2016-3
I'm also sure that developing video games, manufacturing, storing, and moving figures takes considerable effort. Meanwhile, licensing their characters probably requires very little, and we know that Disney can expect good royalties for their well known characters. Star Wars and Kingdom Hearts?
I just wish main nintendo games at least, would fully utilize each amiibo. Like for instance the new donkey kong march of the mini's type game fully supports a broad range of mario characters, but then you plug in say tom took, and all u get is a generic character that any other amiibo would give you.
@greengecko007 "Disney is jumping ship not because they failed, but are instead quitting while they are ahead."
This ^^^^
So far, I've been disappointed by amiibo.
Purely because I've been waiting so long for a Daisy one to be made, yet Mario Party 10, Mario Tennis Ultra Smash and Mario and Sonic Rio 201 all get away with no having every character come w/amiibo.
@Damo When their statement doesn't cite low sales, and other sources also show that isn't the case, yes, it is wrong and incredibly irresponsible to assume that is the case.
I'm no journalist, but if you're going to label a certain brand as the weakest link, you'd better have some proof to back that up. The fact is that there is none provided here. It's outright lying.
My son loves Lego dimensions but also wants amiibo. I am now poor
@NewAdvent Hey, that's business for you—everyone's finding out mutliple ways to monetise the same basic thing these days—but, for the people simply going out and buying the Lego Dimensions game and then a few figures to both play with in their own right and to unlock that extra content, it's a pretty decent deal.
Note: Are you saying all the unlockable content in the game is officially unlockable without using the figures (not via some hack or whatever)?
How is Skylanders selling? It seems that line is somewhat low key these days. Also I noticed GameStop has used toys to life which I thought interesting.
@greengecko007 Companies simply do not pull the plug on successful brands. You never "go out on top", because companies like Disney like making money. DI - injection of interest from Star Wars aside - clearly wasn't doing the kind of business they wanted.
I don't know what the situation is like elsewhere in the world, but there has never been a shortage of DI stock in the UK. In fact store shelves are bursting with figures and starter packs, and the 3.0 starter pack was hacked down in price very soon after launch.
I think Star Wars was a blip which masked more serious issues with the brand. No, I don't have sales figures outside of anecdotal evidence, but like I said, no company that likes money ever pulls the plug on something successful.
@Damo NOPE!
@Mr_Zurkon I personally have no idea how well Skylanders is selling. This is just my conjecture, but I think that Skylanders will be gone before the next generation of consoles comes out. All I see anymore are shelves of used Skylanders figures < $5 at Gamestop. And I also agree that Gamestop's used toys to life is interesting. They have decent used sales sometimes (B2G3 figures free for instance)
@Damo So it's completely unreasonable to believe that Disney is pulling out because they see the market not growing and not wanting to potentially lose money, especially when they see that they can easily make money with no risk at all by licensing their characters for games instead?
Instead, it makes more sense to just throw away what Disney themselves say, what other sources say, and inject your own theories as to why this is happening? No, that's completely irresponsible. You're denying what the sources actually show, and instead putting on a Nintendo tin foil hat. If Nintendolife has any credibility left they will change this article suitably.
Nintendo offers a completely different proposition: the Toys-to-Shelf market. Most people probably buy these to have Nintendo figurines in their collection. Nintendo is actually trying to encourage amiibo use in games by offering free amiibo games like the recent Mini Marios thing, but most people probably don't play those.
They're all doomed eventually, just like the plastic instruments. There's only so many Nintendo characters people will buy. There's no way to know for sure, but I'd guess the vast majority buy amiibo to display on a shelf as the in game implementation is pretty poor compared to the rivals.
@RCMADIAX I would put Disney's efforts down as the weakest link 'game wise'. Disney Infinity was terribly run of the mill.
In my eyes atleast Skylanders Superchargers was a high quality product.
We may not really know anything about NX but "we expect the NX to have an NFC scanner" is about the safest bet in the world.
I hate all these "toys to life" and that's putting it mildly and politely. They're a scourge on gaming. I'll celebrate the day amiibo die. They offer nothing and it's just a way of Nintendo trying to squeeze more money out of us.
I think Skylanders is next to get the cut as Activision tends to cut products that don't do particularly well.
@greengecko007 But of course Disney won't give the real reason! I'm saying that unless there's issues, why would it walk away from "a billion dollar franchise" when it could have DI and licence stuff out for even more money?
@rjejr I'm legitimately curious- do you go out of your way to intentionally misspell "Nintendo" every single time you type the word, or is it just a case of not wanting to bother with proofreading?
Also, what you're saying about amiibo being overly expensive as it relates to unlockable content in Smash Bros. is only correct if the only game you use a particular amiibo figure with is Smash Bros., and if you regard the companion character and the playable character as part of the same package, which they aren't. They're two different pieces of content with two different costs. You can buy the playable character without ever having to own the amiibo figure, which is a good thing considering how hard it can be to find certain characters.
The value of amiibo figures is only low if you buy a figure for Smash Bros. and never use it for anything else. But considering the fact that most amiibo figures work with several different games, the value of the figure increases and the cost per use decreases with every new game you use the figure with. Buying an amiibo is like buying a key that will unlock dlc in multiple games, and the more of those games you own, the more valuable that key becomes, and the cheaper the unlockable content becomes. And if Nintendo continues to add compatible content in future games, that trend can theoretically continue indefinitely. That's not true at all for any of the other toys-to-life lines, where the figures only work with one game in most cases. And I can't think of another single game where you can pay one price upfront for dlc, and then have it unlock dlc in other games in perpetuity. The closest thing I can think of is a season pass, but even then you're usually paying a lot more for a season pass in most games than you would for an amiibo, and it still only unlocks content in that one single game.
@RCMADIAX Umm no offense, but if I were you I wouldn't antagonize this site's staff. They treat you and your games with significantly more respect and courtesy than is probably warranted, and certainly more than everyone else that plays them or is even mildly aware of them.
The sad thing is, Disney Infinity had tons — TONS — of potential. But the limiting factor was that they were only ever based on recent theatrical releases, with the very occasional nod to past work which had been incredibly popular (Jack Skellington, Aladdin, etc.) Knowing how close Darkwing Duck had come to becoming a figure just makes the fact that they still planned to have Mabel debut before him hurt all the more.
@Damo They've already listed their issues. Lack of growth in the market, not meeting their expectations for the amount of trouble to keep it up, i.e. not worth the risk. These are things that I've found by doing very little digging through google searches, and by clicking on links provided by other users in this very comment section.
If the writers at Nintendolife want to get to the bottom of things and dig on the scoop more, that's fine. You or Thomas don't believe Disney's own statements and records of Disney Infinity being successful? Then have someone do a journalist's job and investigate it, but don't just spew theories that you can't back up at all.
Disney Infinity threw themselves under the bus by releasing next-to-useless Toy Box figures as well as focusing on advertising the latest film, rather than reaching into the deep potential of their back catalogue. What's weird to think about is if they ended up making a Jar Jar Binks figure for Star Wars (for whatever horrifying reason), it would have more use than the Mickey Mouse figure.... Yeah.
amiibo are terrible in terms of the functionality. I absolutely hate them, but I collect them as they do look good.
Skylanders was great when it started. The last two games have been pretty naff. I doubt we'll even get one this year.
Do love Lego Dimensions, just wish the figures had something more unique like skills trees and levelling up.
Lego "won" last holiday? That surprises me!
I know quite a few people that bought Disney Infinity and/or Skylanders, but I don't know anyone that bought the Lego one.
Maybe it's just a regional thing.
Oh Well...?!?!?!
What's good about Amiibo atm is the price. Shops here are selling them for $10 each.
Also, if there's Amiibo Pokemon cards I'm in trouble...
@rjejr On the subject of Smash DLC, I don't see why it's such a huge deal that amiibo don't unlock the character. You can buy the character for your console and fight against it as a regular CPU, the amiibo thing is totally unnecessary and completely unrelated.
@RCMADIAX I am not surprised considering how I heard of stores being filled with unsold Hiro figures. With 3.0 it was a similar case with figures like Yoda. Kinda find it odd on one hand Big Hero 6 didnt get much representation in the figures dept
Disney messed up because they tried to use Infinity to market their new acquisitions instead of leveraging nostalgia. DI 1 was the pixar and johnny depp collection featuring frozen. Which was ok, but doesn't hit parents and older adults in the feels the same way and only pings a few kids. DI2 was the marvel collection with a few random disney characters but it was disproportionate as heck. I'm a marvel junkie but since it featured the movies most of my favorite characters weren't listed in exchange for many that I dislike. Give me Storm (comics, not movies...Halle Berry can DiaF) over Iron Man any day. DI 3.0 was the starwars collection... which is great if you are a star wars fan. I'm not. So each collection left a large part of the disney demographic out. Since disney indoctrinates generations (not saying as a negative as I'm among that number) I was expecting more along the lines of their late 80s up to early 00s movies and cartoons to get more content. But they didn't and when they introduced staple characters it was so sporadic that it didn't keep you on the hook. All the potential in the world but poorly executed.
@3Daniel I could see them do an next generation of Amiibo with even better chips and such but I don't think they'll abandon the current ones. If anything, I would bet Sakurai would go out his way to make the Smash Bros amiibo compatible with the next Smash Bros as he tends to pack his games with everything and the kitchen sink. XD
Amiibo is by far the weakest. In fact I would say disney infinity had the best gameplay and figures of the three. Shame it had to be the first gone. Considering amiibo are continuously available on store pegs it isn't hard to see the amiibo train slowing down. I would venture to say Nintendo and their inability to fully use amiibo will lead them down the same path. Don't get me wrong, I love my amiibo, but more for the figure rather than the game.
This comment pertains more to the question about which franchise would be chopped next. I seriously doubt Skylanders would be going away any time soon. This is the franchise that invented the "Toys-To-Life" concept as we know it. It also has HUGE brand recognition, with happy meal toys, backpacks, cartoons, apparel, et cetera with the Skylanders brand. As a franchise, I think Skylanders has etched a place next to Angry Birds, Minecraft, and perhaps even Super Mario by transcending it's original medium. Skylanders isn't going anywhere.
@RCMADIAX
"Nintendo uses it as an expensive way to sell Mario themed costumes in Kirby games and all the fanboys are there day 1 to milk the cow."
I wouldn't say 'fanboys' have anything to do with it. I think it's just that many Nintendo fans are collectors, and even those that aren't see a certain appeal in a $13 figure of their favorite characters. I for one don't really care much for the additional content- it's the figures on my shelf I care about. And there's nothing wrong with that. Amiibo are very well designed and visually appealing with a reasonable price- even without any tied content.
"When I scan a Squid Sister into Splatoon I get..... A music track? WTF! I mean come on. If people weren't so hard up for Nintendo toys then amiibo would be a cancelled line by now joining the ranks of e-Reader cards."
This I do agree with. Squid Sisters content is so lame. I blame all these people who bitterly whine that amiibo unlocks 'too much content' even though it's completely extra beyond the main game. All amiibo would just be unlocking a music track if these people had their way. I want something BIG, like Mario Party (even though I don't like the game much- the amiibo content was fantastic). More of that.
@Captain_Gonru
It shouldn't be a huge issue putting Marvel characters in LD. Time Warner owns TT Games (who make the LEGO games, including LEGO Marvel games) and they also own DC Comics. If there was going to be an issue with DC and Marvel then I don't think the LEGO Marvel games would have been made. It's a win-win situation for Disney, they would get the licensing money as well as, I imagine, a certain percentage on each LD pack sold featuring their IP. Easy money.
@NintendoLife Disney Infinity wasn't the weakest link. But if you just want to clickbait and theorycraft, then suuuure.
But seriously, what does journalistic integrity mean to you? I'd wager surprisingly little.
Amiibo isn't in danger, but it's approaching danger. Like very slowly driving towards a cliff with still plenty enough time and space to turn around. But slow as it may be, it's still ultimately headed for a cliff if it doesn't turn around.
Eventually, new Amiibo will replace your Physical medium CD Rom disc or Game Cartridge. . They will actually contain the game - rest them on the portal and hey presto!
@RCMADIAX "Discussion here is almost more heated than that on any article about my games' "quality" lol."
I didn't think there was any discussion about the quality of your games, I thought the opinions were pretty much unanimous.
No offense, you've always written informative comments on NL, and I've never actually played any of your games, but that's the way I read the comments about them. Except the first one, that one seemed to be well liked. I dont' know what it was called, I just know everybody always writes your first game was good.
Way I see it, you''ve got an entire wall of games on sale on the eShop, so you must be doing something right. Most people on NL say COD sucks and that only sells about a billion copies a year. No accounting for taste.
@Captain_Gonru OMG never even thought of that. Marvel and DC almost never get in games together. Man, that could be huge.
I can't see it happening in anything like a "real" game, but Lego D is sort of an alternate universe kind of thing, so it could happen. You're probably right, it won't, but if it was going to happen anywhere Lego D is the place. Maybe after they clearance out all of those Marvel Playmation toys. How do they still exist but DI doesn't?
Way off topic - watched ep 14 of Legends, aka how many bad cliches can you carry out in 1 episode. Thank goodness there are only 2 left b/c it was so bad I'd consider skipping the rest if there were 8 or 9. Oh, did you hear Supergirl is moving to CW, all together now. I'm still not watching it. Did find a new show on Showtime called Submission.Very NSFW (not safe for wife).
@sWiTcHeRoO "the amiibo thing is totally unnecessary and completely unrelated."
Well it's not compeltley unrelated, you can buy an amiibo and play alongside it in game. But it makes no sense to me that I can buy an amiibo to unlock a character in game but not play as it. How does that even work.
I'm seriously really curios. Has anybody ever bought an amiibo of a character in the game and unlocked that character as a partner but not been able to use it themselves. It just boggles my mind that there is that possibility.
Apparently I'm not the only person who wonders about how DLC and amiibo work in SSB, here's a whole list on Google.
https://www.google.com/?ion=1&espv=2#q=what+happens+ryu+amiibo+but+not+DLC
@-DEMISE- Ninteod Nintedo Nitnedo Nintedo
Thats me trying to type Nintnedo 4 times in a row. Looks like none of them were correct. So no, it isn't on purpose. Nitnod Nintedo Nintnedo. Ooh almost that time, must be a mental block? I honestly don't know.
@3MonthBeef
It's kind of like that. Actually Nintendo may be run by Kramer from a Merv Griffen set in his living room where it's always the 1980s.
Nintendo HQ
Amiibos are safe because of "accidental shortages", thus creating more demand for them.
I own all of the Skylanders games (except the last Super Chargers), but haven't bought any new figure to go with any of them...too expensive for my taste. I own Disney Infinity 2.0 and kind of like it, but it gets boring fast...bought a few extra figures for it, but didn't really see a big point in doing so. Lego Dimensions I am waiting to go down in price, and then I'll pick it up, as my wife and kids and I love playing all of the Lego games, but still...it's expensive. Have a lot of Amiibo figures, but it's for the collective point...we own many nintendo products just for the sake of collecting them.
I guess what I'm trying to assume, is that Skylanders will be the next one to go. I didn't really see the Super Chargers take off as much as the previous ones, and the figures seem to be really crowding store shelves recently (even seeing many used in game stores and other stores). I think with asking for people to buy another high-cost expansion pack for each entry is asking too much. Many people aren't going to keep on paying almost $100 for starter packs and then up to $15 more for one figure or a pack...it gets expensive. I see them doing well during the holiday seasons, but just like the music rhythm games, there's too many out, and eventually they'll die out for a while. The music games got nuts (Rock Band, Rock Revolution, Band Hero, DJ Hero, Guitar Hero, Rock Of The Dead and more) and the bundles themselves were pretty expensive at the time. Maybe if it was one game every 2-3 years, it would be better than a new game each year and 4-dozen new figures per year.
As for Nintendo, as long as they work the Amiibo into the NX system (which I'm sure they will), then they'll be sticking around with them for a while until the consumer quits buying...and nintendo still has many IP's that they can put as them...Bowser's kids, Cranky Kong, Daisy Kong, All of the various characters from the Mario and Zelda series and more.
LOL Some of these comments defending Disney Infinity are funny. It makes no sense for Disney to pull the plug on the figures if they were doing so good. I've been hearing from mutiple people that the DI figures were collecting dust on the shelves so they must not have pulling enough profit for Disney.
Companies don't just pull the plug on a high selling product because they 'knew'(lol) the market would get worse. Where are the signs that the market is getting worse? The oversupply? That's Disney's fault. Maybe if Disney scaled back on the supply, they would gain more profit. Nintendo did mess up in the beginning by not supplying enough, but in a weird way that worked in their favor. The demand went through the roof and Nintendo upped the supply.
As for the design, I thought the DI characters looked ugly and I'm glad Nintendo just went with normal designs that everyone is used to. Another reason why I think Amiibos are more attractive is the universal compatibility. Disney Infinity figures are locked to one game, Amiibos work with multiple games. Obviously, the design and compatibility are subjective.
@rjejr Weird.
@KryptoKrunch " I've been hearing from mutiple people that the DI figures were collecting dust on the shelves so they must not have pulling enough profit for Disney."
By that logic Nintendo's amiibo should be stepping up the to chopping block any day now. I can go in to any retailer around me that carries amiibo and see plenty of supply, especially of Mario Party line amiibo that are always fond in quantities of 10 for every character. Of the few amiibo that I do own, I only ever payed MSRP for one, and that was Shovel Knight. Others I got at discounts from stores, and even free with retailer promotions.
But guess what? Thankfully, being sold out at retail is not the criteria for success, otherwise there would be next to no businesses in the world that were successful at all. How many stores do you go to where the majority of their shelves empty?
i was kinda hoping infinity figures would unlock characters to draw in disney art academy. ah well. c'est la vie.
@Captain_Gonru "Easily one of my top five favorite episodes."
I so hope you are talking about that Sienfeld ep and not last weeks Legends. Though I suppose all 14 eps have been equally bad so that could be in your top 5. I can only really remember liking 1 episode and I can't even recall what that 1 was. Probably the stoner 70's. Worst is probably the western, though it did show how truly awesome Firefly was in every way.
https://www.youtube.com/watch?v=DOQ5m4btECM
@Nico07
they sure don't look like it. a lot of them have an aspect that makes them look off. i've owned happy meal disney toys that looked more accurate. its mostly the live action and pixar toys that suffer, most of the classics look pretty good.
Wow... Nintendo PR send in that title for you?
Well maybe if Nintendo would've focussed on their core characters + Marvel, they would've had more success.
But amiibos obviously are a big success.
Skylanders definitely felt a drop from that attempt at mixing platforming and racing into the same game. With the more expensive item generally being a bigger, cooler character, the switch to making that more expensive item vehicles damaged the interest to some degree. Skylanders is pretty big with my cousins and younger siblings, and their usual interest was still directed primarily at the characters over the vehicles, leaving them with maybe 2 or 3 in total each.
I still think Giants and Trap Team were their best work when it came to figure size, subject and quality. The games were just as platform based as the original, without the nonsense Swap Force mini games or Supercharger's weird racing bits, and were genuinely more fun.
Hopefully they lean more towards that again or else they'll really start to wane in sales next to their competition, not that they don't have to innovate too, it just they have their niches and specific aspects that allow for less constant innovation. Lego has hundreds, if not thousands of IPs at their disposal, while Nintendo has a fanbase that buys their products like hotcakes.
RIP DI
If by variety you mean churning out an obscene number of individual skus, then yes... I agree. But if you were somehow inferring that Nintendo offers unrivaled gameplay options, then hell no. Infinity was a lot of fun the play and the sandbox alone put Amiibo integration to shame. I see this as a loss to the genre. Amiibo functionality is weak and uninspired; store and unnecessary 'key' to features one or twice a day. They are nothung more than glorified memory cards with limited use power ups that force you to tap you Amiibo on your gamepad once a day. Completely unnecessary. The figures themselves are mostly beautiful, but that they are even referred to as a gameplay rival to any of these other series is sad and speak more to the state of gaming. When i hear the virtually useless integration of most Amiibo compared to Infinity, where Infinity loses because they figures aren't to the writer's liking, it registers as the real world version of choosing flashy graphics over gameplay. Disney's offering buried Nintendo's Amiibos in gameplay and fun. Hands down. The sand box gameplay alone offered more than any Amiibo integration. I own Amiibo but for different reasons than any other toys to life; they are well designed - collectables. But there's no 'life' in the toy. Most Amiibo integration is laughable or cringe-worthy and some actually are a barrier to gameplay (Mario Party stands out in my mind). Most of tbe integration is fluff... it's the hard, flavorless gum packed in with the toy that you chew because you paid for it, not because it's particularly good.
@AlexSora89 The thing with Skylanders in my opinion is that it made fans, they add gimmicks to each new game that keep it fresh, the problem with disney infinity is that they promised being the place where all your disney memories would come together, but ended up being a way to promote new movies and thats it. U see all this cheap movie games we get with every release,? imagine they coming with toys, thats what disney infinity became. I believe I read that the new packs are a Finding Dory and a Pirates of the C. ones and thats it, thats proves a bit my point. Them being greedy buried the franchise.
@Tsusasi I agree with you. I believe nintendo went for the collectible side a bit more and we still need that game that fully lets us use the amiibos. But I must agree that compared to skylanders and amiibos specially, the design and quality of disney infinity figures is way inferior. There is hardly any detail in most of them. I have skylanders and amiibos in my shelves, even tho I couldnt use them in game they look cool.
Amiibo will continue to succeed, if for no other reason than they're well made and great for displaying.
@Captain_Gonru I missed the Johan Hex comics, though almost everything Vertigo did in the 90's I read and liked, so I'm sure it was good. Forgot about the movie, way down on my "too watch" list, after "Cowboys and Aliens", but I'm pretty sure nobody is expected to like Megan Fox as an "actress", it's all about the eye candy. She's only still working b/c of that shot under the hood from Transformers. It was like an homage to Fast Times at Ridgemont High. I wasn't a big fan of the motorcycle shot from T2, too obvious.
Legends might be better w/ her in it though. Maybe on Flash if they found her working in a library instead of Jefferson? The quiet librarian type let loose as Firestorm? Let's face it, coudlnt 'make the show any worse, Jefferson is whiny. And if "Mr. Old and Happily Married" had to merge w/ hot librarian Fox, well the joke material writes itself.
Is it just me, or doe she look like the nerdy girl on SHIELD here? (Knowing I haven't watched since ep 3 so she might be gone or something.)
@FreakFerrett
Never noticed that - I mean, I did, but I didn't link the movie shilling to Disney Infinity's downfall. Totally forgot to put two and two together.
@Captain_Gonru toe thumbs
um, you're not looking in the right place
Snart is the only character on the show worth anything. Well him and Sara. And his sister who isn't on it, but she's attractive enough I hope every episode she will be, keeps me watching. She made Tomorrow People. It's OK, my wife has a crush on anybody w/ the last name Amell.
And no, I'm not caught up yet, we watch every episode a week behind On Demand to miss the commercials. Snart's partner is worthless though. Even on Flash he was worthless. I was glad when they left him. Too bad he came back. Nonsense, nonsense and more nonsense. 2 more weeks.
@BensonUii
Bene. Beeeeeeeeeeene. Let me strike a Gendo pose for good measure.
@rjejr
I first saw a Lego Elves box just yesterday at a local Esselunga store (Esselunga is Italian for "Long S" - stop smirking!) and I'll admit, the background used in the boxart looked straight out of a Rayman game, and I swear that almost made me look at the box with "buying eyes".
@AlexSora89 I saw it for the first time in Target last week, and I thought the dragons were better than Smaug from the Lord of the Rings sets. Elves is certainly aimed at girls, but has just enough cool dragons that boys could buy them as well.
My 11 year old son is reading a series of books called Wings of Fire and it seems very similar.
Weakest link? DI was the top selling Toys2Life series in NA, having cleared $140 million last year. The author may not like the Infinity line, but this "article" is rife with opinion disguised as fact. Disney cancelled the Infinty line because of mismanagement and ridiculous expectations, not because it was the weakest link, so to speak. Please, do your research before making such moronic claims...you end up looking like an idiot.
@RCMADIAX it is misleading; DI was the number one selling in the TTL market.
@3Daniel I was thinking about this earlier! Judging from the fact that the new Zelda will be on the Wii U and the NX and that data can be stored on the twilight princess amiibo... I'd say yes, the NX will support this generation amiibo!
Nintendo have a lot of characters to use for Amiibo, so does Lego, Disney also does which surprises me that they are getting out of it. Skylanders has the least recognisable, made up characters. I wouldn't be surprised if they stop next although kids seem to love them, so who knows!
My son liked the toys involving Disney characters. The boy is always holding a superman, who bats at the park as well as go to kindergarten. Even playing the game, then my son is still playing the characters of Disney and rarely choose the other characters. I think my son really liked the character.
http://www.mafa-games.com
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...