Reflecting on Nintendo's 2015 isn't a simple task. There has been great sadness and disruption due to the passing of Satoru Iwata, and the company has been in a general holding pattern for large parts of the year.
Let's consider the key releases or updates that have fallen back to 2016, in no particular order. Most prominent is NX, yet that was always going to be revealed next year. The Legend of Zelda for Wii U was delayed, and then the anticipated festive arrival of Star Fox Zero also got pushed back. A number of other major game reveals came with 2016 windows, and following the excitement around the DeNA partnership announcement early in the year Nintendo's first app - Miitomo - and Club Nintendo replacement - My Nintendo - both fell into 2016 too.
If both of those Wii U releases had arrived as per their original release plans, along with Miitomo and My Nintendo, then the current vibe around Nintendo's 2015 would be very different. Perhaps hardware sales would have remained modest for Wii U, but the buzz around the company would have increased a great deal. It's excitement that's merely deferred, however, and as a result 2016 could be one of the most intriguing years for the company in recent memory.
So what of 2015? Keeping our focus on games - we've already written a little about the New Nintendo 3DS and its launch this year - we refer you to our headline. Nintendo's served up a mix of new ideas, twists on convention and some safe choices. Our sense is that, overall, some are rather disappointed with the final collection of 2015 releases across Wii U and 3DS, though enough gems have arrived to give us some reason to smile, at least.
One of the biggest stories of the year was undoubtedly Splatoon, Nintendo's most successful new IP launch - it seems - since it devised Miis and started featuring the characters in waggle-friendly Wii games. Created by a young team and with a limited amount of content at launch, it's flourished off the back of its terrific third-person shooting gameplay, capturing a sizeable audience around the world. It's achieved impressive momentum in Japan - a territory where consistency is key - and likewise in the West, shifting plenty of copies and getting plenty of mainstream media attention. The level of content has grown substantially through frequent - and free - updates, and it's certainly been Nintendo's shining light this year.
Then we have the old, but reborn, with Super Mario Maker. Any weary over-familiarity that was following the 'New' series of 2D entries has been swept away by the creation tool, with its quirky possibilities and - like Splatoon - regular updates. It was the tentpole release for the Super Mario 30th Anniversary, and we're hoping that a significant (or greater) impact will be felt once Nintendo unveils its full Legend of Zelda plans for the year.
There have been some reliable sequels, in addition, which have achieved mixed success. We're curious to see how Xenoblade Chronicles X performs in terms of sales, even accounting for its niche status, while Mario & Luigi: Paper Jam hasn't had the sales impact we'd have hoped to see in Europe for what is a quality entry for its series. Both could be considered victims of the boom and bust realities of game releases on Nintendo hardware at present, in which they achieve lift off in the nature of a game like Splatoon, or stall and struggle.
There have certainly been flops, in one case potentially ending a franchise. Chibi-Robo!: Zip Lash was declared to be a last chance for the cute little robot to find an audience, with the logic being that a fun platformer would give the character its best chance. Yet indications are that it's tanked rather badly, struggling to make a dent in the charts; that was even despite having an accompanying amiibo.
Ah yes, amiibo. In some cases it's a bankable idea that can't fail, yet it doesn't always save accompanying games. Code Name: S.T.E.A.M. was developed by Intelligent Systems and supported Fire Emblem amiibo figures, yet its concept, gameplay style and early issues - painfully evident in its demo - with load times seemed to be critical to its chances. It goes down as another title to have struggled at retail, and amiibo couldn't save it. That also applies to Animal Crossing: amiibo Festival, it seems.
To say amiibo Festival was poorly received by fans following its E3 reveal is an understatement. Though we think the end product is outright average, in any case, the fierce criticism from some fans to its reveal was more a reaction to what it isn't. It's not the HD Animal Crossing game that so many fans wanted, and the end result seemed ill-suited to most audiences. Fans didn't seem interested in it, and it arguably lacked the killer hook to rope in less enthusiastic bystanders; throw in a Nintendo marketing push that could be described as low key, and it's been proof that you can't just throw amiibo at a game and expect sales. No doubt the figures released to support the game are far outselling the software itself.
Yet Animal Crossing: Happy Home Designer has managed to achieve some success for Nintendo, particularly in Japan but also to a degree in the West. It brought amiibo cards to the table, a level of collectability that is surely just a dress rehearsal for the apocalyptic scenes we'll see at retail with a Pokémon-equivalent range in the future. If Pokémon amiibo cards aren't part of Nintendo and Game Freak's plans for a big 2016 product, we'll be amazed.
Away from high profile Nintendo successes and failures, there have been other games that have generated their own storylines. Atlus and similar publishers have kept the 3DS well stocked in quality RPGs, while Devil's Third seemed to provoke feelings among Wii U owners way beyond its merits. Hyped as an enticing Wii U exclusive at E3 2014, the game that emerged was rather buggy and disappointing, in this writer's view, scraping to mediocrity courtesy of an ambitious multiplayer component. It came out earlier in Europe, and Nintendo of America couldn't have marketed it less in its region without asking Google to hide all evidence of the game online. Copies even shifted for silly money on eBay courtesy of the extremely limited stock that NoA produced; the subsidiary published the game, but didn't seem to want the privilege.
From Nintendo's perspective, it must be tough to analyse what fans want. E3 reveals like the aforementioned Animal Crossing titles and Metroid Prime: Federation Force were savaged as many demanded conventional series entries; spin-offs weren't exactly embraced. In 2014 Intelligent Systems had complained when the announcement of Code Name S.T.E.A.M. was met by enquiries of why it wasn't Advance Wars, and then saw it flop in stores. The Legend of Zelda: Tri Force Heroes seemed like a game from a team told to make a Zelda multiplayer game, whether it was the best use of their time of not, and has had a mixed reception. Shrugs of disinterest accompanied the likes of Mario Tennis: Ultra Smash, and though its fortunes at retail have likely been better it feels like the wonderful Yoshi's Woolly World would have been more warmly welcomed in terms of sales had it arrived in a year with less delays and disheartening announcements.
Yet there's Splatoon, the fresh, new IP that has asserted itself as an important brand for the future. Following the success of the game, its rapid inclusion in hardware bundles and its ability to win plaudits on a struggling system, it's likely to already be in the company's plans for a sequel. It's succeeded where other new IP or twists on established ideas have failed, and amongst the chaos and unpredictable reactions to the various games above Nintendo will surely be pinpointing what made the shooter 'work'. It's a rare case of an online-centric game that isn't called Mario Kart or Smash Bros. seizing the day, and will surely be a template for future projects across various genres.
Looking back on the year, we have a degree of sympathy for Nintendo when considering some of the titles that have struggled. The company takes much blame itself, of course - too many games were delayed or disappointing upon arrival, while the spin-offs and placeholder releases have arguably missed the mark on a few occasions. It's been a year when more Nintendo games have fallen from being great to being 'good', or perhaps worse, and we're just pleased that a few excellent games helped gloss over a number of by-the-numbers releases that could, perhaps should, have been better.
Yet our sympathy remains, simply due to the fact that at times we, as fans, have been contradictory or blinkered in our response to games. In some cases, like with the Federation Force announcement, thousands vent their fury before they've even seen much of the game, and in other examples sequels and more of the same are received with a shrug. Sometimes we demand repetition, and in another breath reject it. Applying logic to the range of reactions to 2015 announcements and releases won't be an easy task.
Perhaps, ultimately, Nintendo won't bother doing that. It may simply just continue to make the games it thinks are the most fun and see what happens - it worked with Splatoon, after all. We may not like some of its experiments, and have been critical of plenty this year, but it's that blinkered self-reliance of Nintendo that makes it exciting. We don't know whether the next game from the company will be a focus-tested New Super Mario Bros., sequel, or something entirely unexpected and exciting.
It'll be fun to see what the big N brings us in 2016.
Comments 70
2015 was great and terrible to be a Nintendo fan. Nintendo knew what it had (and didn't) in the pipeline, but did little to entice newbies to the scene, like permanently reducing the price of the Wii U (Black friday sale wasn't enough) & its games for the Holiday season, pushing the "classics" in its marketing ads, and giving something new to the fans who have followed them time and time again. A little thought into their Holiday plans would have gone a long way to forgetting the holes and the disappointing releases, and built a better roundup to 2015.
The first half of 2015 has been very good for Nintendo, however they couldn't keep that steam going for the last quarter of of the year.
NX or no, 2016 does seem like a good year for Nintendo (at the expensive of this year through delaying games), with Star Fox Zero, Zelda U, and some late localizations (Fire Emblem Fates, Mario and Luigi Paper Jam for US and Yo-kai Watch for Europe)
There has been some good games this year, but there's been a lot of disappointments as well. Announcing a lot of spin-off titles when the fans were crying out for another main series game generated a lot of negativity around the forums. Plus there's been plenty of mediocre games that just don't seem up to Nintendo's usual standards.
Next year will be interesting though. It needs to be a good year for Nintendo. They need to pull out all the stops in order to get everyone hyped for the currently mysterious NX.
Splatoon is by far the most exciting game for Nintendo this generation and last. Nintendo needs to create a new IP once a year. And I am not talking spin offs.
The aim should be to release about a game a month throughout the year to maintain momentum. They are close on that...
I really think they need to add in an achievement system and create a more robust miiverse with more robust forum like structure.
They rely too heavily on side scrolling platform games in general. Things like Amiibo Festival are completely baffling. No one wanted that. They need to take a look at modern board games before they EVER consider making another mario party clone.
Frankly this holiday season they have completely stalled out. At the beginning of the year they were riding high. No doubt the NX has killed the Wii U. They need to be very careful. Moving to NX too early if it's not a hybrid handheld/console system could make most potential buyers extremely cautious. After all nintendo might release another system in 3 years...
For me Splatoon really made this a good year to have a Wii U. It's totally fresh. Mario Maker and Xenoblade didn't hurt either.
The wait was also worthwhile for Fast Racing NEO, which is a thrill-ride from start to finish.
And in the glass half-full category, we got several new waves of Amiibo, which have not lost popularity, and third party support continued for the ever popular kids games, Infinity and Skylanders. Infinity 3.0 was right there with Splatoon as far as my 7-year olds are concerned.
I think my Wii U will continue to get loads of use in 2016 and beyond. Like the N64, the library is certainly diminutive, but filled with gems.
This year was a good one for me, but I reckon things by what I actually purchased and not by what was released. I managed 24 games (thanks to an excellent Humble Bundle) this year, and picked up some gems like MH3U (a new addiction), Super Mario Maker and Xenoblade Chronicles X. Earthbound: Zero was also a treat, but unfortunately the VC has been a letdown since.
At the same time, I cannot help but feel that games like Rainbow Curse, Mario Tennis, Mario Party 10, and Devil's Third could have done better with a different approach (or in the case of Devil's Third, any approach) to marketing and pricing. Especially Mario Tennis which looked like an eShop game trying to justify a full retail release.
As far as AAA they had a good year with Splatoon, Mario Maker and Xenoblade (I'm counting it 1st party, not sure if it is 100%). The rest has been good to OK with Yoshi Woolly World etc. The problem has always been gaping holes in the release calendar filled in with a smattering of second tier games. I'm not saying those games are bad, just that they aren't a substitute for Zelda and Star Fox.
On a side note I'm personally tired of amiibo, they are nice collectibles but that's about it.
I agree with the general sentiment that this has been an underwhelming year for Nintendo, aside from a few high-profile releases.
That said, I think it was a really GREAT year for third parties/indies! I bought no new first-party games this year, but I've never bought so many games in one year before! There was obviously the Humble Bundle which helps, and then just a lot of really great games that seemed like very unsafe bets (A-Train, to name one example).
It was the best of times, it was the worst of times. It went out on a high note, which is the most important thing.
I think that this year has been a bit...mixed. On one hand, there's been some good games (Mario Maker, Xenoblade Chronicles 3D and X, Wooly World, Splatoon, MM 3D), the Smash Bros dlc kept the hype train going, and there were some nice announcements, as well as the Humble Bundle and the Nindies E3 showcase. Oh yeah, also, MOTHER 1 ON THE ****ING VIRTUAL CONSOLE! so overall, there's been some good. However, there's been a lot of issues. Nintendo's E3 presentation was dissapointing (understatement of the year right here, folks.), the amiibo stock was absolutely atrocious at the beginning of the year (though it's been improving in the second half.), the New 3DS seems to be a stop-gap at the most, Zelda U and Starfox Zero got delayed, and do I even have to mention their holiday lineup? Let's see...you've got Mario Maker, Xenoblade and Wooly World, so that's good! You've got some good in there-wait, is that an Animal Crossing Board Game? And why does that Mario Tennis game seem to be lacking in content? And why does NoA look as though they didn't even want to publish Devil's Third? Oh...oh no...
The big Wii U games that I wanted (Kirby, Splatoon, Yoshi, XCX) have all fallen at the right times and many of the Wii U's indie offerings have been to my liking, so I've been good there. Plenty to play on the TV for me this year.
Majora's Mask was the only retail 3DS game that I've bought this year, but there have been tons of indies there as well. However, the real boon to my New 3DS' play time was that I finally got into both the SMT and Etrian series this year. So, in a way, it was really Atlus that kept me from buying a Vita at any point in 2015. Regardless, my 3DS gaming has also been plentiful and very fulfilling this year.
This year was kinda sad from Nintendo, except for Splatoon and Xenoblade X. I'm hoping Nintendo smartens up on 2016 and shows me a reason to play Nintendo again.
"It may simply just continue to make the games it thinks are the most fun and see what happens" but did it really, honesty think that Amiibo Festival was the most fun? I can't help but wonder if it didn't just smack of desperation to get something onto the shelves.
I have a lot of sympathy for the Codename Steam team. I bought it and loved it. It made me laugh and had me gripped. I would love to see the series continued although I expect that it is dead.
If Zelda and Star Fox 0 had been released in 2015, we'd have been talking about it being the best year the Wii U had ever seen- imagine the crowning glory of Zelda, with Star Fox, Mario Maker, Xenoblade and Splatoon as a solid base with Yoshi, Kirby and Fatal Frame as tertiary titles. Also I doubt that Mario Tennis game would have been rushed through for Christmas (it's a Summer game with 50% of it missing), and Devil's Third being a turkey wouldn't have been half as big a deal as it was made by the press.
But we didn't get those two games. Instead the media portrayed the Wii U lineup had Splatoon and Mario Maker, with Mario Party, Mario Tennis, Amiibo Festival, and Devil's Third as the titled to talk about. Xenoblade and the rest just aren't the sort of games the press is interested in.
bad year for nintendo ... and i think they had the worst E3 ever this year ... i hope to see better things next year for wii u and NX specially
it was a good year for ads as usuall but we need more exclusive games for new 3ds otherwise the new system not worth it ....
Let's not try and Paper over the bad cracks.
*Bad last quarter for single player games.
*Mario & Luigi Paper Jam only scored 8 and mostly got mixed reviews, such as 'its not as good as others in the series'. Reviewers reviewed the game and so gamers believed the reviews they have given it a miss, maybe till the price drops. No big mystery why it has not done well.
*The recent Animal Crossing games were build to sell Amiibos and cards. The Reviewers are doing Nintendo a disservice by trying to some how justify these games and the toys. If any other company churned out these games they would have scored just a few percent above zero and labeled a rip-off.
*While Nintendo are high on the Amiibo sales, they will continue producing them and think of ways to include then in 2016 games (hence the Stsrfox delay), Game quality will suffer and 'Gamers' will not buy the NX toy collectors will.
I have bought Paper Jam and so far it is OK, but I am not happy with the text in the game telling me that I can use an Amiibo, and how to use it and what I gain by using it. This has a negative effect for me, because I know what is being withheld because I won't buy the toy.
@zool I'm getting really fed up of the "toys to life" too and also micro-transactions (i.e Pokemon Picross). Having to use a figurine to unlock content which is already on the disc/cartridge is so wrong and I'm sure Nintendo said previously they wouldn't be getting involved - but here we are.
@wazlon
Actually a good amount of the Amiibo content is delivered through updates, such as Mario Kart 8 (costumes aren't on disc), Hyrule Warriors (the spinner was added in for free in a later update), Captain Toad (the base game doesn't have exclusive Amiibo content) etc...
Nintendo is getting a lot of flack from the press, consumers and NeoGaf for not doing enough with Amiibos and screwing over Amiibo customers.
Pokemon Picross isn't real micro transactions, they're essentially level packs to add more levels to the games for those who want them.
The last few Picross games had reviewers and users complain about the games being too expensive and filled with levels that no one was going to play outside of hardcore Picross fans (same for other puzzle games).
Now you get the choice of how many levels you get.
For 10 years know "hardcore" gamers, the press, NeoGaf, analysts and others have demanded Nintendo get with the times and start embracing industry standards including DLC and micros transactions instead of catering to the "casual" and kiddy people.
As for the topic, this year was great for me in first party games and a few 3rd party gems.
@zool I didn't know Paper Jam is that "in your face" with amiibo. That is terrible.
Amiibo Festival and Mario Tennis needed another 6-8 months of development before they were borderline playable. They rushed them out only with the hopes of suckering people into making an impulse holiday purchase. It's blatantly obvious with Mario Tennis considering the game isn't out in Japan yet, they knew it wasn't worth the price and was going to get killed by the press. Hopefully they release an update patch when it releases in Japan that adds new characters and courts, etc.
Splatoon alone made this year worthwhile for me. And I still haven't touched X, Yoshi, Kirby, or CN STEAM.
Splatoon broke some stereotypes and that is awesome:
Nintendo does not make new IP
Nintendo is not influential in popular genres
Nintendo gamers do not support new ideas or new IPs
Nintendo gets nothing at the Game Awards
Nintendo does not give creative control to its younger members
Finally, it made me get an Ethernet adapter, look into upgrading my internet and made me go online for 100+ hours. I am very happy Zelda was delayed as it would have totally stolen its thunder.
@sinalefa
You know Splatoon doesn't count as new Nintendo IP, just like Code Name S.T.E.A.M. doesn't either.
Most of Nintendo's new IP don't count as new and Nintendo, unless NeoGaf and NPD say so.
Many press outlets, NeoGaf, NPD and others claim Splatoon and others are just rehashes and or outsourced games.
@zool Honestly, many Battle Cards are so overpowered that you miss something if you use them (read: the fun of having a challenging battle)... especially those awful level down cards that perpetually nerf the bosses and can be used multiple times too... so I don't think you miss anything without amiibo, maybe your battles will be more challenging and way funnier!
I think we've seen a classic drought year that happens the year before a new console comes out. Star Fox was pushed because it clearly wasn't ready and to fill the gap in the Wii U line up next year. Zelda will release like Twilight Princess on both Wii U and an enhanced version on NX. What would be really surprising and make for a huge success is if they also launched NX with a shiny new Metroid for the more hardcore fans.
@MailOrderNinja
Don't hold your breath for Metroid, since Metroid is a traditionally niche selling franchise.
It only sells to dedicated Metroid fans and practically no one else.
@Xenocity Right, which is odd considering the absolute love affair this industry has with first person shooters (referencing Prime of course).
@MailOrderNinja
Actually Metroid wasn't popular in 2D either.
Metroid 1(NES) and Metroid Prime (GC) are tied for the best selling game in the franchise at ~4M globally.
Metroid Prime 3 struggled to sell 2M on Wii and Super Metroid struggled to break 1M on SNES.
Metroid Fusion and Metroid II didn't do well either.
Anyway Metroid Prime series isn't a FPS, it's viewed as something else.
It would be useful to have an article on the changing nature of the games industry as a whole.
This article is from 2012 and explains some of the trends still affecting the Wii U today. http://www.polygon.com/2012/10/1/3439738/the-state-of-games-state-of-aaa
The Wii U is unquestionably shunned by most third party developers. Profits for AAA games require top end graphics and processors because that is what sells platforms. The Wii U has decent enough graphics, but not the very top end so many studios have skipped it, fearing unprofitibility. If you think of the low sales of the platform, they may actually have been right to skip Wii U purely on financials.
The profit margins on AAA games are low and so there is an influx of extra content on top of the inital purchase. This could be online subscription, episodic dlc, toys-to-life, microtransactions. The Wii U has been affected by this and is most clearly successful with amiibo, for the moment at least. I can't imagine, though, that the amiibo bubble will last much longer, at least not with the current format.
It does feel that some of Nintendo's games have been scaled back. It doesn't feel like games such as Amiibo Festival have had a AAA budget. Nintendo games alone cannot support a full console release schedule.
@ ThomasBW84 Is there anything out there to explain the state of the industry right now? I understand that I'm having to pay more for my games with extra purchases necessary to enjoy games to the full. I kind of expect that to continue with the Wii U and NX (also mobile). But, are there any other discernable trends? This year has shown Nintendo can still deliver at times, but there are certain directions I don't like the look of as Nintendo enters a new phase.
@Sakura
Actually AAA blockbuster and/or Mature games only sell well on Xbox and PS consoles.
They don't sell well anywhere else, not even on Steam.
There is a good market for non AAA Blockbuster and Mature games on other platforms and Nintendo systems.
These non AAA Blockbuster and/or Mature games sell better on Nintendo systems, PC and Steam.
They do horribly on Xbox One and PS4.
Xbox One and PS4 have been awful to non AAA blockbuster and Mature games, same as PS3 and Xbox 360 were too.
Literally nearly all of what PS4 and Xbox One users buy are AAA Blockbuster and Mature games, with very little of anything else.
As for Nintendo they have never made a game that meets the classification of AAA blockbuster status, marketing and budget.
All of Nintendo games come in well under $5M dollars in budgets.
@Xenocity Dude, stop being an annoying brainiac that pesters all those who comment here and provide their own personal opinion, and also stop worshipping neogaf, if they are everything to you, then good for you.
Splatoon and Code Name S.T.E.A.M. are new IPs whether you like it or not, the justification you make for them not being new is as stupid as saying that Warioware doesn't count as an IP because it is made up of various games. Give me a break.
Secondly, as much as you want to defend Nintendo for hiding content from the user in amiibos, stating that they were pressured by the media and the gaming public in general, just see the DLC in MK8, that's DLC done right, it is content not available on the disc, it is brand new content created AFTER the game was finished, a la Smash Bros. That is much more different than "buy these useless toys to unlock some useless skins".
Does anyone actually think that the games being just 'good' were to bring the games out rather quickly and keep the Wii U library growing (rather than having more delays and longer droughts for the system)? That's what I was guessing, but the Wii U does have some good titles that can take longer than a few hours to fully beat, but I have to admit, Smash Bros for Wii U was not my favorite...the Wii version was my favorite to date, but I did love Mario Kart 8 (Even though the gamecube version is still my favorite) and who could not love Mario Maker or 3D Mario World (even though I'd rather have an adventure with more intriguing graphics).
As for the 3DS, I think it's run it's course in the market. I really think that it's time for a new handheld system, just to get the hype for their games going again. At least with 3DS, I'd be ready for a new handheld...as for a console, as long as they get everything right this next time.
@FRANKLIN_BADGE
I don't worship NeoGaf.
NeoGaf is widely used in mainstream media when reporting on gaming and it is widely used in the gaming media.
NeoGaf is one of the biggest sources of gaming news for articles post on this site.
NeoGaf also work with NPD and EEDAR on gaming trends and source for what gamers think and buy.
NeoGaf is also used by Nintendo, Microsoft, Sony and the rest of the main industry as primary source of customer feedback.
Even the most important gaming analysts including Pachter say Splatoon is a rehash of Ideas and doesn't count as a new IP.
NPD doesn't consider it as a New IP.
Most of the gaming media doesn't either.
Same goes for Code Name Steam.
Pachter, NPD, Neogaf, and many in the media state only Nintendo fans are driving the narrative that Splatoon and others Nintendo games are new IPs.
The last new IP from Nintendo that was universally accepted by the industry was Pikmin 1.
It's obvious that many on here are Nintendo fans ignoring the official voices of the industry to fit their narrative instead of accepting the industry truth.
I own and regularly play Splatoon, and I used to Code Name Steam.
I wasn't defending Amiibo either, but countering the prevailing opinion that all of the Amiibo content is "locked" on disc. Only some of it is.
Are you a "casual" gamer, because you sure sound like one.
@Xenocity I have a PS4 and a PS3, with my wife and kids playing them constantly, I purchase many puzzles, platformer titles and kids games (I play many of them too, which I prefer puzzles, sims and platform adventures over the AAA titles). You're basically looking at the fans that are teens to college kids, but even then, many of them will play Smash, Mario and other nintendo games.
Nintendo is a great company to sit down and enjoy the games...there's always enjoyment playing them. As far as the statement that their titles aren't Blockbuster AAA games, then apparently the Zelda and Metroid titles are nothing...hey, look at Xenoblade Chronicles. They also had some great AAA titles from their other consoles...Eternal Darkness. You're statement about Mature games was true though, but that's because of nintendo themselves not wanting to limit their games to just a small audience...sort of like movie companies trying to push movies to PG13 or below to attract a larger audience...just makes more money sense.
@Xenocity Love the profile picture by the way!
@Xenocity ha ha good one about the casual gamer, I can only count as casual if casual means owning over 20 consoles.
You know, I could ask you the same thing when in other threads you have put forward imaginary numbers of third party games doing so much better on nintendo consoles and when you are proven to be entirely inaccurate, you stay completely quiet.
@JLPick
Last gen AAA Blockbuster tiles according to NPD, ESA, EA and others are defined as having a budget of between $25 - $50 Million US dollars and a huge massive marketing campaign that is at least $25M.
Nintendo hasn't kept up with the industry in producing AAA Blockbuster titles.
This generation, the development cost of a AAA Blockbuster title by all metrics is $50M U.S. Dollars. That isn't counting the huge marketing budget.
Every AAA Blockbuster first party game from Microsoft and Sony have come in around ~$100M U.S. Dollars.
Every Call of Duty costs ~$150M U.S. Dollars according to Activision.
EA spends over $100M USD on each version of Madden, Need for Speed, FIFA, NCAAA and PGA Golf.
Take Two Spends over $200M+ USD on GTAIV and GTAV
Their sports titles are over $50M as is every Rockstar game not named GTA.
Every AAA Blockbuster game from Ubisoft is well over $100M+ USD
Every major AAA Blockbuster game from WB is well over $100M+ USD.
Etc...
Nintendo most expensive game to date according to Iwata was Skyward Sword with ~$3M USD spent.
Nintendo games haven't been considered AAA since N64 and early GCN.
Same goes for most non Western games.
I do love my pic, had to use it when i found it.
(it is the official kirby Bayonetta from Smash).
@FRANKLIN_BADGE
You aren't considered a "hardcore" gamer by NPD and other market researchers as I have posted if you own multiple platforms from different companies.
You are supposed to be an Omnigamer as am I according to the official stats.
Many games don't have official sales numbers, but shipped numbers.
We have many leaks on numbers and I have accepted corrected numbers
But I don't spend all day on this site.
It is true that NON AAA and NON M-rated games do better on Nintendo, PC and Steam.
(Steam spy has all the sales data of Steam and it is quite depressing numbers).
Though AAA Blockbuster and M-rated games do extremely well on Xbox and Playstation while bombing everywhere else.
Sports games also do the best on Xbox and Playstation while struggling everywhere else.
Aside from Splatoon and maybe Mario Maker, absolutely god awful year this year. Nintendo's completely lost touch with what both their fans and the mainstream market want. Far too many F2P garbage and spinoffs no one wanted and the revelation that several IPs would not see main series entries on Wii U stings. Honestly all I can think of after this year is how much missed potential there is and how this will easily go down as the worst generation for Nintendo so far. Hopefully they can turn things around with the NX, Nintendo desperately needs to step things up next gen if they don't want to fade into irrelevancy.
"The Legend of Zelda: Tri Force Heroes seemed like a game from a team told to make a Zelda multiplayer game, whether it was the best use of their time of not"
Why does Nintendolife hate zelda tri force heroes so much!? It's a brilliant mulitplayer zelda game! Other than that... brilliant article as always.
@123akis
Because a lot of people hate multiplayer Zelda, but still whine when each new Zelda lacks online modes.
People equally hated Four Swords and FSA
@Xenocity Textbook definition of moving the goalposts. It doesn't matter whether or not gaming analysts say it's an IP or not, that's not something up for debate. If it's set in a different universe and has a different gameplay style, it's a new IP, end of story. Any claim otherwise is just the mainstream media trying to grasp at straws for reasons why Nintendo's successes "don't count", it's pure media bias.
Also LOL that you would consider Pachter to be a credible source.
@Bolt_Strike
What is considered a new IP or something else has been hotly argued each passing generation.
Gamers are still arguing whether or not Splatoon is a new IP or rehash of something else.
It's not settled yet and probably won't be settled anytime soon.
There is no conscious on Splatoon, Code Name Steam, Wii Sports, and other games released since 2000.
It's like saying Obama is acting well within the U.S. constitution, while the other half of the country claims Obama has been overstepping the U.S. constitution to the point of overriding Congress.
In gaming the company doesn't define the product, the media and consumers do.
@123akis 1. It waters down the exploration, which is one of the defining elements of the series.
2. Single player is really clunky.
3. The communication system is terrible and can make it a pain to convey what you want your teammates to do.
@Bolt_Strike
Good summary. Nintendo are running the risk of losing both the mainstream market and a lot of their hardcore fans. The mainstream crowd are hoovering up mobile games and PS4s. Lots of hardcore Nintendo fans are crying out for Metroid and F-Zero while getting annoyed at the way Nintendo handle the VC, region locking etc.
Thankfully a bad year for Nintendo would be regarded as an excellent year for most publishers, so hopefully the few good games they managed this year will keep goodwill going until the crucial NX launch.
@Xenocity No, there's no debate here, whether or not a game is a new IP is fact, not opinion. New IP, sequel, and spinoff are terms specifically designed to categorize a game's relation to existing ideas, and whether or not they are depends on inherent factors like characters, lore, and gameplay mechanics. You know that Super Mario 3D World is a sequel because you can run and jump through levels, collect coins, break blocks, and get powerups. You know that Captain Toad is a spinoff of Mario because it stars a side character of Mario and also has coins, blocks, and powerups. And you know Splatoon is a new IP because it features completely different characters in a completely different universe with a completely different gameplay style that has no connection to existing games. The mainstream media can say that it's not all day long but that doesn't make it true, that's nothing more than their (biased) opinion.
Was this year really a drought compared to others? 2014 was basically Tropical Freeze, Mariokart, Smash Bros and Hyrule Warriors- spread out, one game a season granted but still.
Having said that a big holiday release was sorely lacking, Fast Racing Neo feels like an F-zero light and proves Nintendo should have given fans what they wanted.
@YoshiTails In terms of quantity, you may have a point. In terms of high profile releases though, there's almost nothing. There's so much filler this year it's crazy.
@YoshiTails
Maybe not in quantity but certainly quality. 2014 had Bayonetta 2 and Captain Toad, plus Pullblox World on the eshop.
2015 was all about highs and lows; albeit more lows =(. The year started off with the amiibo crisis and shortages that plagued stores and fans. Then the momentum went high with the N3DS, Majora's Mask and MH4U releasing in Feb. Mario Party 10 sucked and momentum seemed to dip again. Splatoon rocked my world and for no other reason, I will be fond of 2015 because of this game. I hope they are working on Splatoon 2 for NX. The summer dragged on and the E3 direct was pretty disappointing. Then momentum ramped up for Mario Maker. Then the fall brought disappointing games (Tennis, Festival) and delays. 2015 was all over the place!! Nintendo needs consistency. Good games for the 3DS are being released, a few solid Wii U titles, lots of amiibo sales, a solid E3 and a 2016 holiday line up featuring NX, Zelda (for both systems) and 1 other Wii U game.
This year was a roller coaster for Nintendo. The highs being games like Splatoon,Super Mario Maker, XCX, MM3D, and MH4U. The lows being Iwata's death of course, and games like Animal Crossing: Amiibo Festival and Zelda Triforce Heroes.
@Sakura Have you ever played the original Darksiders, on PS360, or the sequel, whether on Wii U or another console? I played the original on PS3, and in no way did it push the system nor look like Vigil worked to optimize the graphics.
Later I read an interview with someone from Vigil. When asked about the port of Darksiders 2 to Wii U he outright laughed, called the Wii U a 360 7 years too late, and said he was thankful he wasn't on the team doing the port. It was then that I realized that AAA studios want as much power as possible to save them the work of learning the hardware, not because they want to produce the best work possible.
Now, the economics are another question entirely. If you could sell 5M on one system, or 500K on Wii U, I think we'd all agree which would be the better investment. And we can debate why that has come about. But when a studio says Wii U is underpowered, that's simply a lie. It might not be capable of the best PS4 or the Bone, and certainly not a high-end PC (PSBone aren't capable of that either), but it can do most of what AAA studios actually produce.
@Bolt_Strike This coming from someone who often says Nintendo games are generic doesn't surprise me.
Firstly, Nintendo released New leaf before they did Home Designer and Festival so fans already got a main series. Now whether it should have been on a console or on handheld really doesn't matter much because we got a new game from the main series.
Secondly, Federation Force has only disappointed the ones who want the next metroid game.....not the entire fanbase.
The article left out quite a few things. It doesn't say anything about the digital games that were released for this year as well. It doesn't say the reveal of Tatsumi Kimishima and plenty more. Also the F2P games aren't really all that crappy. If anything, they are far better than the ones in the actual Mobile.
I'll admit that this year wasn't the best for Nintendo. But at the same time, it wasn't the worst either. We have Majora's Mask a game requested millions of times for the 3DS. So they haven't really disappointed everyone.
@Socar See, that's the thing, Nintendo's gone between two opposite extremes with their lineup this generation. Early on they had a lot of rehashes and recycled previous ideas, and now we're seeing them take entirely new gameplay styles and slap existing IPs on them. The fanbase isn't going to get excited for either of these, what they need to do is find ways to evolve their main gameplay styles and come up with new ideas that complement or add onto them. Nintendo always does well when it finds new ways to push gaming forward. What Nintendo should learn from this gen is that they can't just do whatever they want and expect it to sell, they have to give gamers what they want in new ways. If they can do that, and design the games in ways that make them accessible to a larger audience without compromising what define them in the first place, then Nintendo should do well going forward.
Also, Nintendo's F2P games being better than mobile isn't saying much, especially when they're still pay to win.
In many ways Nintendo took the year off. We all cycle with our activity and Nintendo wasn't any different this year.
Looking forward to anniversaries and announcements in the new year
@Bolt_Strike What you just said is something that Nintendo has already done for years and I don't think that its something that people will never understand.
Donkey Kong hasn't had its own game in years yet its spin offs have been received well. Let's even look at the recent Kid Icarus game Uprising. It barely brings back the features that the main ones had and yet it sold well enough.
Like everyone told you, you can't please everyone. You can't reach to their expectations all the time and you can't always appreciate hard work whether its a finished game or not. Nintendo just took a huge step in Fates which as of now is the most innovative Fire Emblem game compared to the previous entries. How its going to end up depends solely on people like you who at the end, think that its "generic".
Amiibo is very very different than skylanders and is FAR better than that I should say.
People ranting about Nintendo not delivering much of games this year are those that aren't into Nintendo games a LOT compared to me and others around here. Its a fact.
Some highlights of the year certainly were Splatoon, Mario Maker, Woolly World, the New 3DS, Xenoblade Chronicles X, Majora's Mask 3D, TriForce Heroes and all this Smash 4 DLC.
Some flops this year, however, were Chibi-Robo, the E3 presentation, the two "Animal Crossing" titles and Mario Tennis: Ultra Smash.
I don't know, I'd say it was a good year. Sure, they like completely fell off their horse in November with Mario Tennis and Animal Crossing but honestly, the good stuff is just too good. Especially Splatoon.
@Xenocity
That's great that Nintendo hasn't produced any AAA. Saves them a heck of amount of money considering that the turn-around in profits wouldn't justify the investment. You made it sound like not producing AAA games is a negative practice.
And why would Nintendo listen to others' demands that Nintendo 'get with the times and start embracing industry standards including DLC and micros transactions instead of catering to the "casual" and kiddy people'? If the business model works for them, so be it. They are offering content to a different kind of gamer. Nothing wrong with 'kiddy' or 'casual' if it is working out for them from a profit standpoint. I think those are just people mad that they can't play their Mario games on the next-gen systems, which we hope the NX will be.
@PanurgeJr I have to say that playing the Wii U doesn't feel like using an underpowered console, even with Darksiders 2 (!) but it is an excuse that is trotted out by many a developer when asked about porting or developing for the Wii U. Project Cars come to mind. Honestly, I don't have a clue how difficult or not Wii U development is, but Wii U is a massive improvement on the Wii. Indie studios seem to manage just fine, though the epic AAA shooters are quite different in nature. I suppose the bottom line is plain profitibility because if a buck could be made, I expect development would go ahead readily even taking into account the different architecture of the Wii U.
The AAA studios don't make only AAA games do they? Ubisoft gave us Child of Light, but we aren't getting the South Park games. What about the games that aren't Indies, but aren't true AAA megaliths? Is it just profit margins again? The AAA games I probably wouldn't buy, but these others I probably would. I play on PC or Vita if it's not on Wii U - Broken Age, Brothers, Broken Sword - that kind of thing.
@Socar The Donkey Kong Country games aren't spinoffs so the last DK game was in February 2014 with Tropical Freeze.
@Xenocity I can understand profit margins make it too risky to develop true AAA games for the Wii U. They are kind of right because I wouldn't buy them. The online multiplayer shooters are not my thing. It's the lack of other third party games that I'm trying to understand. The only blockbusters Wii U gets are the toys-to-life and Lego, but there are other games that aren't true AAA, but aren't developed by small studios. Why doesn't the Wii U get more of those if they sell well? I'm guessing the profit margins still don't make it worth it.
@Socar Donkey Kong has gotten very few spinoffs, and only one of them was truly loved and that was Diddy Kong Racing which was ages ago. As for Kid Icarus, the franchise was long dead so they could pretty much start from scratch. You can't say the same with IPs like Metroid, Animal Crossing, and Paper Mario, who have all had fairly recent entries no more than 5 years ago.
And while you can't please everyone, you can certainly do better than what Nintendo's given us this gen. There are better ideas for spinoffs and several IPs that have not had main series entries on either system this gen that could be brought back (Metroid, F-Zero, Golden Sun, Ice Climbers, Duck Hunt, Star Tropics, Wave Race, 1080 Snowboarding).
Also, liking everything that Nintendo puts out doesn't make you a "true fan", it makes you a shill. Having standards doesn't make you less of a fan of a particular series, it simply means you have less of a tolerance for poor quality, nothing more, nothing less. I love Nintendo, they've made a ton of great games over the years, but the recent ones simply aren't up to snuff, they pale in comparison to what they've done in past gens (especially 5th, 6th, and early 7th gen, that was their golden age IMO).
@Sakura
I guess the issue is Nintendo made their systems architecture different to PC and the other two consoles. That has an effect on development costs which makes it harder to make a profit, especially when you then take into account the small userbase (and that userbases tendency to only buy Nintendo games). Hopefully NX will cut devs some slack on that front and be closer to the other machines architecturally.
@Socar
"People ranting about Nintendo not delivering much of games this year are those that aren't into Nintendo games a LOT compared to me and others around here. Its a fact."
I have to admit, I laughed. Convincing yourself that everything they put out is gold does not make you a fan. Those with their critical faculties engaged are the true fans.
@electrolite77 I've wondered about that. Makes sense if it's so different that development costs more, that studios will give the Wii U a miss. It does seem an odd decision for Nintendo to have taken though, unless Wii U architecture is specifically tailored to Nintendo games to give an optimised experience.
But what of the NX? If the architecture changes to make it easier for third parties, then does that mean Nintendo games would be less optimised or does it not work that way? And what about backwards compatibility? The "third pillar, unique" talk already has me suspecting a lack of backwards compatibility with the Wii U. Every decision seems to be a gamble that I'm at a loss to understand.
I guess there are two options for the NX; either it is high-end tech that competes with the competition or it's a cheaper machine just for Nintendo games that could become a secondary console. However, the PS4 is so dominant that competition with it would seem foolish at this stage and the Wii U could be the second option if there were a price cut, so maybe it's something enitrely different. I have great respect for Nintendo (mostly), but Nintendo logic is beyond me at times.
@Sakura
Wii U architecture is a direct descendant of GameCube and Wii before it. I guess that's why Nintendo went for it that way to ease the transition into HD. Though they had to then admit they struggled with and underestimated HD development anyway.
None of us can answer the optimisation question as we don't know what goes on inside Nintendo. However history has shown Nintendo always get the best out of their hardware. They will still know the machine inside out. The decision for them to make is a question of whether they want third-party support or not. If they put out another quirky machine that requires different tools to coding for the X86 machines they're going to have to sell a lot of NX machines to get third-parties on board.
As for backward compatibility, it's just my personal opinion but I think they should forget about Wii U BC. If the NX is, as expected, a step up from Wii U it should be able to emulate 3DS/Wii and older in software anyway. I reckon their best bet is to Remaster their best Wii U games. 1080p60fps versions of Bayo 2, XCX, Mario 3D World and DKC:TF. 1080p60fps GOTY (all DLC included) versions of Smash, MK8, Hyrule Warriors, Splatoon. Easy, low cost way to fill NX library up and as PS4/XB1 have shown, people gobble them up.
As for Nintendo logic, yeah....I've been a Hintendo fan for 25 years and they are consistently baffling.
@electrolite77 Thanks! That makes sense and I suppose with technology improving so quickly, by the time a system is in production the components it comprises are already practically outdated. Sony and Microsoft seem to have managed to time their machines a little better.
I didn't even think of emulation, but that sounds like a brilliant idea. The Wii U itself has a reputation as being "bad", even though it doesn't really deserve that. The games, however, are mostly acclaimed so emulation on a new higher-powered system seems a no-brainer. I really hope that's what they go for with the NX and that it's priced competitively.
Let's be honest: 2015 was a pretty disappointing year for Nintendo. From New 3DS expectations to a disastrous E3 presentation, the company lost a lot of respect from gamers. The NX must change this picture as soon as possible.
@Sakura
Exactly. Wii U has struggled but mainly people have been put off by the Gamepad, the machines perceived lack of power and it having very little third-party support. I think there's plenty of people out there who are interested in the games and would be tempted by upgraded versions on new hardware. Like with everything NX-related, all we can do at this stage is cross our fingers and hope Nintendo make the right decisions!
@Xenocity Well when I said "toys to life" I meant Skylanders and Disney Infinity too. It's a shame if people want to unlock everything in a game they have to spend an absolute fortune for it. Amiibo is a lot more reasonable with the unlocks though and can often be used for multiple games but I still don't like the idea, but accept that's they way things are going (I own 17 Amiibo because I think they look great too!).
Still hate how Pokemon Picross was done but that's just me
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