We reported a while back about the first in a proposed series of videos by Zelda producer Eiji Aonuma detailing the play mechanics of the forthcoming 3DS title The Legend of Zelda: Tri Force Heroes. It showed off how the game's online mode worked, but there was a catch - it was all in Japanese.
Thankfully, a version has now been uploaded which contains English subtitles, allowing you to understand exactly what Aonuma is blabbering on about. This first video is concerned largely with showing how a game is set up, and also shows off how the costume creation feature works.
Have a watch and let us know if this video has you more (or perhaps less?) excited about the latest Zelda offering.
Comments 22
Hey I remember that guy. Wasn't he in that video w/ Miyamoto back in December joking about "no worries, Zelda U will be out in 2015" while Miyamoto was joking "yes, but Starfox will be out first in 2015". Well at least it looks like Starfox will be out first. sigh
@rjejr I also remember how sure they both sounded,esp. Anouma. He was so confident, like "Zelda U will DEFINITELY be out in 2015". The fact that he was so confident back then leads me to think that something happened in development—perhaps dual NX release, maybe technical problems related to hardware, or maybe they wanted to add more to the game so it really is the definitive Zelda experience.
As for Star Fox though, I'm glad they're spending more time on it, but at the same time, delaying it by a few months won't exactly allow them to completely change anything; the final product will likely just be a more polished version of what we saw at E3.
But yeah, I've learned, NEVER trust Nintendo with release dates for games, until the game is literally out in stores.
I definitely feel a lot better about this game seeing it in action. Tapping the icons to communicate will be a lot of fun. I'm sure it will be frustrating at times, but a good laugh at others.
So looking forward to Multiplayer adventuring fun!
I hope they release an IAP Zelda where you have to actually buy each item to use in the game with real money. Or a Geotag game.... or nah, just give me a normal single player Zelda.
@rjejr Plus the fact it was guaranteed for 2015 release, and since that delay announcement we have heard or seen nothing new. I'm waiting for this TP HD rumor to become real, and they announce that THIS is in fact, the Zelda U they were working on the whole time lol ... to try and cover up the real Zelda U we were expecting is announced a couple months later as an NX launch title lol
@hcfwesker @rjejr @Chubblings 2016 is a very special year for The Legend of Zelda, it's the 30th Anniversary. This 'delay' is building up momentum for a totally new and open world in the Zelda series. So for it to be released this year; their would be little buzz for Zelda's 30th. Of course, I do also think the game needed extra development time also, but it seems more than just a 'coincidence'.
Over ten years since the last new co-op Zelda... it'll be an exciting weekend next week.
@Chubblings Zelda U is going to be a big game. First they figured out they could do more with the Wii U hardware. And secondly it's easy to underestimate the time it takes to make a game, you can see that with many games. Also Tp was supposed to come out in 2005, came out in 2006, and I believe skyward sword was planned come earlier. Look at the bright side though, Zelda U will be the major 30th anniversary Zelda release
@HenFjo The 30th anniversary thing really does work out perfectly, but yeah, TP & SS were both delayed, so a 3D Zelda being delayed doesn't really surprise me too much. I've got no problems with this delay; I'm all for Nintendo making the best possible Zelda they can (cue Shigeru Miyamoto quote about delayed better than rushed).
The problem I can see with this video lies within the totem mechanic. This game will need DLC: considering most players will know the dungeons like the back of their hands over time, repeating switch puzzles requiring the totem will bore players pretty fast. So, the game will [EVENTUALLY] need either randomized dungeons, or flat-out new dungeons available via DLC. And the game is gonna need sales for investment in DLC to happen... you know where this is going.
@IAmDeclanJay But shouldn't Nintendo have known 2016 is the big Zelda year if you knew it, and announce Zelda U as a 2016 game from the start? How many times did they say 2015? At least E3 2014 and then in Dec. Why not just say from the beginning 2016 if that's what they wanted? Don't jerk people around.
It's been in English for like a week now.
....I think I may need to start looking in other places for news if I want it to actually be new.
That video looks amazing! Man, it gets harder and harder not to go buy a 3DS. There are already so many games that I want to play...
@Chubblings @HenFjo I totally agree, developing such a huge game can take some time (remember how often GTA V for PC was delayed and eventually it was worth waiting, it's the best version by far) and I'm all for Nintendo taking their time. Otherwise they game would be released unpolished and then everyone would be complaining "Booo! Nintendo doesn't care to polish their games anymore, instead they roll out updates and make you a beta-tester!".
@AlexSora89 If the players know the dungeons like the back of their hands, it means they finished the game, so why would they need a DLC if the story is finished? Doesn't make sense to me.
@kingc8 So you have already played Triforce Heroes to the very end and know that for sure? Or are you just fantasizing? Think about it: Every Zelda (and also Mario) game starts with easy puzzles (obstacles). But it gets more complicated the more you progress in the game.
@rjejr Maybe their goal was in fact to release it in 2015, after all no matter when it's released, a major Zelda game always draws huge attention and creates big sales. But maybe they realized this game is so big, it needs more time and then they thought "Oh well, if we have to delay it, at least we can line it up with the Zelda anniversary!".
@Captain_Gonru Well yeah, I wonder anyway how Aonuma is able to work on Legend of Zelda U and Triforce Heroes simultaneously. So who knows, they could be working on Zelda U and still have something else planned, too.
@kingc8 You got me wrong, my emphasis was on the fact that the challenges always start easy in Zelda (puzzles) and Mario (obstacles) alike.
@Captain_Gonru "Super Zelda Maker"
I think every other "Maker" game will just be DLC. Well at least the 2D games, which I suppose only Zelda 2 is. Pikmin Maker would need to be a completly different thing. Maybe that's what Pikmin 4 is? My kids would die, or kill, for a Pikmin level editor. I have piles of paper all over the house of Pikmin maps. Every where we go outside they are maknig into Pikmin levels. Which I think is good, I'm a big fan of space management of imagination. But I think we will gt a Zelda editor DLC that looks like Zelda 2, and most people will just be using to make Pitfall levels.
I'm buying it. This looks like hours of entertainment. And there's Download play too! That's a HUGE plus for me.
@HenFjo
I don't know think SS was delayed much, if at all. I say this because there is a clear nod to the "Zelda 25th Anniversary" early on in the game, so I'm pretty sure that was a planned thing.
@Captain_Gonru I would play an HD OoT. Well on my TV. NX w/ TV out would work. But I think it would have to be even more of a remaster than WW HD.
I feel like a Zelda Maker based on the old 2D games would just be RPG Maker. Don't think we've had any of those on consoles, but the problem is those games are based on dozen hour long playthrus. How many of those 1 million user generated levels will people be able to play. Or want to play? SMM are about 5 minutes tops. Zelda2/Pitfall has levels. Real Zelda games are about story and dungeons, I don't think it can work, sorry. Pikmin can b/c each day is only 20 minutes.
Persoanlly I want Animal Crossing w/ Pikmin, a sim game, where we get to live as a Pikmin among the Pikmin, less monster killing, more world building. Of course we would still kill monsters occasionally, but more farming and home creation. Pikmin are cute.
@shani ""Oh well, if we have to delay it, at least we can line it up with the Zelda anniversary!"."
Well there's a difference between a "coincidence" and a "plan". A good company plans things, you can't last forever on dumb luck, though that helps too.
@rjejr Generally that's true, but in software development making plans almost never works. It's rather very usual that things get postponed etc. So if you have to postpone a release anyway, why not then make plans to let it coincide with the anniversary?
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