In this series of articles we'll write about one or more Mario games per day (apart from when we miss a day), each representing a different year as part of our Super Mario 30th Anniversary celebrations.
We're now well into the current generation with this series (which ends soon, we promise). 2012 was also a weird year for 2D Mario games, as it actually led to some notable backlash from online communities of Nintendo fans; the simple argument was that there was too much Mario.
The 'New' series of 2D Mario games had been well spaced out prior to this year. Let's not forget that 2006's New Super Mario Bros. on DS was the first full 2D Mario - ignoring spin-offs - in over a decade when it arrived, and New Super Mario Bros. Wii then arrived in 2009. Throw in the two Galaxy games on Wii, however, and when these two titles arrived there was a mixed reaction.
New Super Mario Bros. 2 landed first, and its main gimmick was coins - lots and lots of coins. Coin Rush was a mode in which you tackled tricky courses while grabbing as many coins as possible, and you could then share your record via StreetPass. In addition this was also the first retail download on the 3DS eShop (or any eShop, for that matter) and it was also an early dalliance in paid DLC for Nintendo; not the first ever paid DLC from the company, but arguably the highest profile at that point. For those two reasons alone this title secured a place in 3DS history.
The obsession with grabbing coins was all about boosting a personal count, and not much else. The Raccoon suit also featured, bringing greater verticality to levels, while also giving a little thrill to those with fond memories of Super Mario Bros. 3. Local co-op in the main game was possible, too, though unlike the four-player mayhem of the Wii title it was limited to two players who each had their own cart.
We've often defended this game for doing the 2D Mario basics very well, providing a fun experience. Undoubtedly, though, many felt it was lacking in ideas and were left disappointed.
Just a few months after this 3DS title, New Super Mario Bros. U arrived as a Wii U launch release. It wasn't the Super Mario Galaxy 3 that some vocal fans online were demanding, but it did mean there'd be a Mario game on day one with the new hardware - and in HD for the first time.
NSMBU retained key ideas and power-ups from its Wii predecessor, including four player local co-op. It shook things up with the GamePad, however, with the touchscreen serving as a help or hindrance depending on who was using it. The fifth player had the power to place additional platforms or disrupt enemies, but by the same token could place a blocky platform to cause the characters on screen to plummet down a pit. Also new were challenges in which you could run and jump as your Mii, another fun extra with a little freshness.
The core campaign, meanwhile, earned huge praise from us and certainly represented a step up on what had come before. Even though the Super Acorn (with its flying squirrel-esque abilities) was the only new power-up, the level designs did manage to shake things up while adhering to the 'New' Super Mario Bros. template. Beyond the usual world design tropes, some lovely surprises were also present, such as adorable Baby Yoshi characters with neat abilities.
It being on Wii U, it did have features that were entirely fresh at the time. For one thing there were lush HD visuals, adding extra sharpness and detail to what had come before on the Wii. In addition to that, as a Wii U launch release, this one pushed Miiverse at every opportunity by regularly prompting players to share a post on the service.
With the return of an overworld, neat surprises and even some hidden exits thrown in there, NSMBU was arguably a return to form and a contender for the title of best 'New' Super Mario Bros. game. It performed well despite the hardware's sales troubles, too, at last count being the third best-selling Wii U game at 4.84 million units.
Comments 31
Am I the only one that actually enjoyed playing New Super Mario Bros. 2? Because I enjoyed playing New Super Mario Bros. 2...
Super Mario Galaxy 3, I want something new, Mario's done space already.
@Takerkaneanite6 Nope, I did, too. It was a solid platformer/Mario game, for sure.
@KirbyKirbyKirby After going to the Galaxy and then The whole World (3D World), what more can Mario do and go?
I love NSMBU, play it every once in a while. Such a great game.
@Takerkaneanite6 No, I enjoyed it, too. It was very easy, but good at what it did, even if that was nothing new. I mean, a game must be easy and short if even I can be OK at speedrunning it!
I really enjoyed NSMB2 as well guys! Sure, it wasn't spectacular (like Super Mario 3D Land), but I sure had a blast with it all the same. In fact, I even revisit it for a play-through every six months or so.
I enjoyed NSMB2 quite a lot, yeah it wasnt much different but the whole coin thing and coin rush as a whole was fun.
New Super Mario Bros. 2 is a game I am still looking to play on my 3DS, but so far it looks a little too similar to the earlier games. If I come across a cheap secondhand copy I might pick it up.
I never played NSMB2, and I only got NSMBU for my free download with Mario Kart 8. I thought U was a fun game. Nothing amazing or anything, but just solid 2D platforming.
New Super Mario Bros. 2, the abomination.
@IAmDeclanJay @KirbyKirbyKirby
Super Mario Underworld.
I love both these games, eat it
I think we need a NSMB but in Sarasaland or in Mario Land, leave alone Mushroom Kingdom for a while
Both games suck. The same environments and music copied from other Mario games, along with the usual god-awful controls.
I enjoyed NSMB2, and as soon as I heard about the coin gimmick I hoped Wario would be the villain. Missed opportunity to mix things up.
But yeah, Coin Rush mode added a lot of hours to that game for me.
Never played NSMB2 due to a mistake at Christmas. I got NSMBU on sale at a local Kmart when they were trying to get rid of their physical video game inventory. I have yet to load it up and play it, unless you count a timed demo that I played at my local Gamestop a couple years ago and enjoyed.
@RainbowGazelle
"God-awful controls"? What the heck are you talking about? Some of the games may be repetitive, but you can't say Mario games have bad controls. In fact, they probably have some of the best controls in video game history as Mario games are regularly referenced as top examples of great controls. I can't think of any other games that control as tightly as Mario games do. Trolling much?
SMBU is a great game and a bargain now, I much preferred it to SM3DW.
Would have loved it if NSMB2 had been a WarioLand title. A slightly different move set / soundtrack / characters would have given some much needed life to the New series - and the coin grab mechanic would have been an excellent fit.
I doubt it would have sold as many copies though
@eaglesfly76 No I'm not trolling. The controls are abysmal. What a surprise, I'm not allowed to dislike Mario games. Having to hold Y to run, whilst holding B is really uncomfortable and awkward. Did Nintendo not notice that they added shoulder buttons from the SNES onwards?
NSMBU has the best level design of any Mario game, IMO. It's just the recycled graphics and music that keep people from recognizing it.
@RainbowGazelle Certainly you're allowed to dislike the games. Calling the controls abysmal though reflects curiously on you, especially when your complaint is so minor. Simply adjust the controls so you don't have to hold Y - that's what I do, and it makes the game(s) very comfortable.
@TG1 How? I didn't think the games let you change control layout. That would help immensely!
@RainbowGazelle Not sure for all of them off the top of my head, but at least for NSMB2 you just need to click on the options banner at the bottom of the screen. Under 'Controls' change the default to Type 2. Give it a try, if you're like me you'll find the setup superior. Like @eaglesfly76 said, the controls really are tight, and the more comfortable setting really lets that be shown.
@TG1 Thanks, I'll try that out.
@RainbowGazelle You're welcome.
Great games! But I must say Super Mario maker is the best! I've already played it like 6 hours
NSMBU is definently the stronger of the two, (and the other two for that matter). NSMBU just had great level design, lovely backgrounds and I really like its main theme, just very catchy yet relaxing. NSMB2 however is just mediocre, but still enjoyable.
@TG1 @RainbowGazelle
Thank you @TG1 for stating what I was about to say. It's easy to change up the controls.
@RainbowGazelle...I never said you weren't allowed to dislike Mario games. What I said was that the controls in Mario games are well known for being tight, and typically cited as examples of games with great controls. Just because you don't like playing Mario games doesn't mean the controls are "god-awful". In any case, it can't hurt to try different methods and maybe you will find one that works best for you.
Anybody who has a problem with the controls in NSMBU is just god awful at playing it. They're absolutely fine as is, and holding Y to run and B to jump is the exact same as Super Mario World....which most people continuously vote as their favourite Mario game ever.
Whatever you may think of the level designs and other things that make up the game as a whole is subjective, and people may have plenty of other valid reasons or opinions as to why they don't enjoy NSMBU, but there are no problem with the controls whatsoever. None.
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