Nintendo has traditionally been very reluctant to allow its employees to speak to freely with the gaming press, but that stance has apparently been relaxed in recent years according to Treehouse staffer Chris Pranger - and as if to prove his point, he's taken part in a lively podcast where he covers a whole host of Nintendo-related topics.
Pranger explains that one fun element of working at Nintendo is that the company uses internal staff for voice acting work. A similar situation used to exist at Rare, with developers and designers providing the voices to the characters they made. According to Pranger, it's seen as a "cheap" and "fun" way of handling voice acting, and he's recently lent his vocal talents to the first level boss in Star Fox Zero.
Pranger also says that Nintendo has an extensive game library where employees can sample titles on rival formats to ensure they are well-versed in modern gaming trends. He personally experienced Bioshock Infinite this way.
Finally, Pranger touches on a subject that is close to the heart of many a Nintendo fan - localisation. Translating an RPG into English and other languages is a costly business, but Pranger feels that players perhaps don't realise just how expensive it is.
While online campaigns and petitions might seem like a good way of showing demand for a particular title, Pranger says that even the biggest swell of interest from fans is rarely enough to cover the cost of bringing a title to the west. He also explains that certain projects are handled by different Nintendo divisions - the localisation of Xenoblade Chronicles, for example, was paid for almost entirely by Nintendo of Europe.
It's great that Nintendo employees are able to speak more freely - make sure you listen to the rest of the podcast to hear more of Pranger's thoughts.
[source neogaf.com, via chaingangmedia.com]
Comments 40
RedFurt forever!
What game has Nintendo produced that requires the play of Bioshock Infinite as research? But I do find it pretty cool that they have an extensive library, maybe they can start to look into development of more of those kinds of games in addition to the ordinary but still awesome Nintendo titles.
Has he been let go yet?
Nintendo voice acting is practically an oxymoron. Before Xeno blade Chronicles last significant voice acting on a Nintendo game was Star Fox Adventures by Rare on the Gamecube. I don't count the all the mumbo jumbo as VO.
Does he mention the localisation of Yoshis Wooly World taking 3 months? I just can't imagine that one is all that expensive to do. Or that much voice work involved.
Sorry for all the questions, not a fan of podcasts.
@rjejr Kid Icarus Uprising has a lot more dialog than SFA! That was a lot more recent too.
Too bad Konami can't follow this example...
@FragRed I assumed it was just to keep up overall, regardless of what games and genres Nintendo are making.
@Collinhall Uprising had professional VAs not in-house staff. Fire Emblem Awakening is the same.
@FragRed
Seeing the rest of the games industry is built on Nintendo's innovation, I guess it's fair play to pinch a few ideas back. They probably keep tabs on the overall tone of narratives modern popular games have so they can judge what a certain game's localisation should be like. They take a Japanese game and have to translate it, but do you translate that into complex dialogue, simple words, things with double meanings? Do you keep the Japanese cultural references, or do you Americanise it, or do you invent something imaginary to call food or clothes or musical instruments? Do you make the humour bland, or sarcastic, or subtle, or slightly risque?
It makes sense to figure out what the current generation of games players like, and cater to their tastes. Because let's be honest; an RPG is made up of well over 60% in it's plot and dialogue.
To be honest, I'd like Lesile Swan to be Peach's permanent voice seeing as how she serves as localization management as well as a good voice for Peach. I just don't like the new voice for Peach.....
The fact that they slag off the Wachowski's Speed Racer movie at the start of the podcast makes me think that these are going to be dull hosts.
That film rules and owns.
@FragRed learn to read! The article clearly states the following: "Pranger also says that Nintendo has an extensive game library where employees can sample titles on rival formats to ensure they are well-versed in modern gaming trends..." Well-Versed does not mean research for a game. If a McDonalds sends its employees to try a Whopper at Burger King, it does not mean that McDonalds is planning on making a Whopper... Geez kids!
@Platypus101 He has a bit of a point, though. The makers of Skyrim certainly played Dragon Age to research trends, and the makers of Fallout would have played Call of Duty and a few RPGs to make an RPG-shooter.
Playing Bioshock isn't really going to help the makers of Mario vs Donkey Kong or Animal Crossing...
It's funny how NOA piggybacked on NOE by taking their UK version of Xenoblade chronicles. I would like to think NOE received some of the revenue for the U.S. sales. It was essentially their version. What did NOA do? It was a GameStop exclusive so I imagined that distribution was pretty efficient.
@russellohh no. No he doesn't have a point. Did you really just simplify all of Nintendo's games into two of the most basic titles? Ouch. Also, playing a game is also used to see what you DON'T want in your game as well, not just to copy... by your argument, all PS/ XB games should all be very similar to Mario games, since without their initial creation to "copy from" CoD and Bioshock could never have existed... Seriously, that's just silly.
@Platypus101 Hmm, you're right. Nintendo DOES have a lot of games very similar to Bioshock. I'm sure the Nintendo staffers who played it for research for sweating bullets hoping none of the themes of religion, faith, cults, or incest ever accidentally make their way into Mario Kart, Mario 3D World, or that one Zelda game where Zelda is actually Link's daughter from an alternate timeline where Link is actually Ganon.
@russellohh you are so right... I have never been more wrong! I'm sorry for ever doubting your intellect. Your inside knowledge of the video game industry is astonishing if not blinding in it's brilliance.
@Platypus101 Yeah, spending ten seconds playing Bioshock and realizing it doesn't have a single theme, control scheme, narrative format, texture, lighting method, or plot device remotely similar to any Nintendo-made game sure makes me an expert on.... knowing what a video game is. Now if you'll excuse me, I'm going to go play the original Doom so I can learn what not to put into a match-3 puzzle game.
It would be hubristic for Nintendo not to play rival games to gain inspiration — even if the game were rather different than the style Nintendo fronts.
@russellohh wow! You won. I stated that in my last post... No wonder you're an ex-staffer from EA! They more than likely cut your ass due to incompetence. Glad you're working for a living again. Cheers
@Platypus101 Ahh, so instead of actually naming the Nintendo game that Bioshock is an inspiration for (or making any valid claims what so ever), you're reading my profile, checking out my email., and at this point, likely re-reading all of my posts on other articles here. Are you reading my Facebook too? Would you like my old Myspace? Going to shift through my trash can next?
Kids these days. Enjoy your new obsession, stalker boy!
@russellohh YOU WON, for christs sake! Stop harassing me! As for the comment! You put it on your profile MORON! If you don't want people to know you're a failed video game "staffer" then don't put it out there!
@russellohh as for reading your posts.... I did... Across the years... I agree with a lot of what you say, but I made a point and you crapped on me... Just go back and read my first response to the OP. And come back and tell me I attacked you first.
@russellohh I can spend all day doing this... I unlike yourself, am actually semi-retired, so I just won't go in for the day or week, or whatever, and keep harassing you as you have been doing to me... Wanna call a truce?
@Platypus101 Err.....in many, many years on this site, I've never once felt the need to click on someone's name and read their life history. Yes, it's on there, but who cares? That's allllllll you. I didn't "win", i gained some creepy wanker who's desperate to know my life story, where i work now, my likes and dislikes...
That's not winning. $10 says if i change my profile today you'll be aware of it within 30 seconds...
@russellohh seriously? I didn't disagree with you... This is all you buddy. If you wanna change your profile. Fine by me. No need to do that... I read profiles to make sure I don't state something ignorant (like I did earlier... Once I found out you were a video game maker, I took my statement back) and to make sure I'm not arguing with 12 year olds... I seriously apologize for going through information you made public... That is not trolling, it's sincere. Act like the 31 year old you are, and get over it. You were right, why can't you accept that?
@russellohh also, please stop with the name calling... I have yet to call you names.
We know it's expensive to localize big titles like an RPG. However, attempting to block the release of the games when they've been localized in another region is another issue and the reason why there is animosity towards Nintendo of America and Nintendo in general.
Also that game research thing is nice, but hilarious. It's cool that they're taking a look at other games, but feels like they only take a look at the surface of modern games and then throw out their "research".
It's great to see employees come out and make statements, but this also smells like PR bullshit.
@DarthNocturnal I know, it's a shame how NOA treated Xenoblade. They put as minimal effort as possible into Xenoblade - stealing the UK version and handing the keys over to gamestop for distribution.
Efficient wasn't that right word. I meant for NOAs overhead. I was trying to say they were essentially lazy. Meaning they didn't have to handle and deal with all the various distribution channels just GameStop which I'm sure was the easiest option for NOA.
Nintendo is kinda getting me worried now of days. They just need to keep giving fans what they want... and that hasn't happened for a while.
@rjejr I'm betting its related to the yarn amiibo
@FragRed I would guess it has to do with being educated on what is trending in the industry although watching some let's plays can accomplish some of that.
As for Bioshock Infinite specifically, it was a widely award winning game that specifically did wonders for world building, narrative, art direction, and companion AI. Additionally at it's heart Bioshock: Infinite is an action-adventure game, so it would be worthwhile to see how other companies are handling the genre in different way. I can easily see the lessons learned from a Bioshock being applicable to a Metroid: Prime style game from Nintendo.
@faint yarn amiibo
Yeah, thats what I figure as well, that's their EXCUSE. But if it's really their REASON then there better be a whole of yarn amiibo lining retailer shelves and available onlne come OCtober. An dIdont just mean online on eBay, online on Amazon and the orhter B&M stores as well. Spaltoon is getting it's big update tomorrow and I havent' seen any of those amiibo since the morning the game released in May. There are no other games releasing in the US this summer from Ntinedo, they are letting everything ride on Spaltoon, but the games 3 amiibo are no where to be found. Typical.
@Captain_Gonru But it's summer. we're supposed to go outside and play. Except for Spaltfest which they scheduled on the 4th of July. Not having any games this summer is made worse by the EU getting both Yoshi in June and Devl's Third in August, so it's really only the US who aren't getting any games. Not nice.
@DarthNocturnal Which is one reason why, despite Ntineod's ownership of Monolith, I don't see them as making "Nintnedo" type games. They may in fact be Nintnedo games, but huge open world JRPGs w/ voice acting are far different than the typical Nintdo 2D platformer. I'm still hoping they have voice acting for Zelda U, in 2016 voice acting should be a fairly basic standard for a large open world adventure game. But I know it won't. Star Fox Zero does have some, probably the same dialogue to go along w/ the graphics from the N64 version though.
@Collinhall As soon as Kid Icraus Uprising shows up on a home console I'll be much appreciative and have one less thing to complain about the Wii U. Seems only fair since they managed to squeeze XC onto the new 3DS.
I dont know how hard xenoblade was to get. My brother walked in and bought the game for 40 bucks because it looked interesting. It was the best impulse buy he ever did.
@rjejr
Kid Icarus uprising has some of the best voice acting period
I used to get upset thinking Nintendo didn't publish enough but I looked at it one day and just for the Wii U they have roughly 36 games published and another 7 announced. So they have averaged a little over a game a month for the system, along with Virtual Console releases and 3DS games they still publish (which I believe to be 39 with 12 announced since 2013). I don't know any other video game publishing company that maintains that rate of release while mostly keeping a high level of quality.
Yeah it stinks that the Wii U is in a dry spell for the Summer here in the States, but I think Nintendo is doing everything they can to provide for the console. Even the longterm support being given to Mario Kart, Smash and Splatoon is an acknowledgement of this and an attempt to keep things fresh and interesting.
@rjejr
Metroid Other M was full of voice acting, even requiring a bigger disc. I think Corruption also had, but not sure how much.
"Pranger also says that Nintendo has an extensive game library where employees can sample titles on rival formats to ensure they are well-versed in modern gaming trends."
I always knew it! People continue to claim that Nintendo have fallen behind regarding game trends but I think it's only partly true (if true at all). I mean, when you read comments from their devs or the Iwata Ask interviews, you realize that many of them play other games/totally different kind of games that aren't represented on Nintendo platforms.
But the things is, Nintendo don't want to be like everyone else, they want to keep their own style. So I think that's why they sometimes are slower (or perceived as slower), because they either dislike certain trends (like F2P or ultra-cheap games with little quality) or they're interested in some of them and are trying to figure out how to merge that with the Nintendo DNA.
At least that's what I think.
@Captain_Gonru - Summer really isn't very good for videogaming in general, I don't think Sony got anything besides Godzilla, and I can't think of an Xbox game since Sunset Overdrive. Last game on 3DS my kids wanted, but never got, was Puzzle and Dragons, and I don't think they have anything on their 3DS horizon. But again, Yoshi and DT in the EU is what annoys me, otherwise I would just write it off as summer, instead of another thing to hold against Reggie. (Though I know neither is his fault.)
@DarthNocturnal - "Who gets to decide what qualifies as a "Nintendo" type game?"
I'm kind of a "general public", "Family Fued" type of guy. So go out on the street and ask a dozen or so people to name 5 "Nitnedo" games each, then get back to me.
Mario, Zelda, Donkey Kong, Metroid, Super Smash Bros, Mario Kart will be on every list, Xenoblade on 1 or 2. Pikmin on 3 maybe. That's how I let the world decide what a Ntinedo game is, public opinion and statistics.
Or you can just go check on Wiki for the top selling NES/SNES/N64/Gamecube/GB/DS/3DS games of all time. I wouldn't bother w/ Wii, nobody counts Wii Sports or Wii Music as videogames.
I like him.
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