
Remember the Saber Rider and the Star Sheriffs video game that was in the works a while back? Based on the '80s anime TV series known as Sei Jūshi Bisumaruku in its native Japan, the title began development at German studio Firehazard in 2010. The aim was to release the game on iOS and 3DS the following year, but developer Chris Strauss - a former Nintendo Europe staffer - revealed that things had hit a bump in the road, resulting in a delay in production and Firehazard being renamed Saber Rider Game Team.
Last year Strauss stated that the team was looking to crowdfunding to complete the project, which appeared to be taking the form of a 3D action title judging from screenshots released around the same time.
However, it would appear that Saber Rider Game Team has had a change of heart and the title will instead be a 2D run 'n' gun title with 3D battle sequences. Nintendo 3DS, Windows, Mac and Linux are the target platforms for this Kickstarter, but there are some pretty amazing stretch goals thrown in for good measure - including Wii U, Xbox One, PS4, SNES, PC Engine and Dreamcast.
Support for amiibo is also listed as a stretch goal, with a special limited edition Ramrod statue promised which will apparently unlock content in the game. It's unknown if the team has asked Nintendo for permission to produce such a figure - something that will naturally be required if it is to use the amiibo branding.
The team is also in talks with Peter Cullen - better known as the voice of Optimus Prime and one of the original voice actors on the US version of the show - as well as original composer Dale Schacker.
You can view all of the stretch goals below.

The developers have cited the 3DS version as the lead platform, and expect the game to launch in late 2016. The team also intends to utilise the extra performance and capabilities of the New 3DS. If the Kickstarter isn't successful in reaching its first goal of $75,000, the developers have stated that the entire project - which is over five years of work so far - will be scrapped.
[source kickstarter.com]
Comments 45
Never going to happen!
I think this kickstarter will fail too. Too many different goals.
I'm going to back this! Maybe few people will care but to those people this is complete brilliance. Absolute mega 80's retro power
Ambitious project to say the least. One mans love for the show doesn't necessarily translate to many. I've never heard of this tbh. Good luck with that.
The run and gun 16 bit is a good choice for this as it's totally something Konami might have made a board for back in the day. If it played like COW Boys of Moo Mesa that'd be great
What did I just watch?!
They only forgot the goal for port the game to NX, PS5 and the next XBox, and there was litterally everything there XD
It's even a weird kickstarter... usually these projects are very realistic professional ideas or crazy impossible dreams of beginners; in this case the main project sound very legit, but those stretch goals pretty much cover everything, from ports to people cameos to additional contenent, it's like they grabbed any idea they had and tossed it there >.>;;;
So they prioritize German and American dub over Japanese.
And digital artwork for a classic title like this. I wouldn't back this.
Was thinking PC Engine port would be awesome until I saw the CD part.
This sound a little...off.
Way to ambitious, way too convoluted and way too many different goals.
Surely, this is a Fans wet dream, but from the looks of it, this will most likely stay a dream.
Nice to see a WiiU stretch goal that is (less than) half the goal for PS4/Xbox one. (150k vs. 350k)
Doubtful it will be reached, but it is still nice.
Hey NintendoLife, where's a link to the KS page? Or do you feel that the project is too suspect? Or have they yet to start?
I have to admit, having those "Real Classic" goals before the actual current gen consoles, is extremely odd…
Often with a project that is a little too niche like this one, it's better off not to start with so many stretch goals or even start with none and mention them when you actually approach the main goal.
I would be surprised if they have actually fully considered the full cost of many of those stretch goals.
Good, I'll put my money behind it until it reaches 350k
ramrod will now take navigational control
Backed.
You should add a link to the Kickstarter page.
Well, this does all sound really nice. BUT, I'm seriously wondering if the developers could keep all these promises, even if they'd get the money, and if they'd prove capable of developing. An own amiibo character for instance. Would Nintendo agree to that so easily that they could just promise that now? Moreover, original German voice cast, Dale Schacker, Peter Cullen... Did they REALLY CHECK if all those were willing and available?
It's a weeaboo dream and nothing will come of it. Do not back.
@ChessboardMan Apologies, added!
@RIC616 Why not?
@Bowser908 Why do you think that?
@MussakkuLaden Yes we did!
Here is the link to the Campaign: https://goo.gl/LDDaNA
The reason why we have added real classic platforms is because there are many people who are interested in this. Similar project have raised a lot of money just for the classic platforms, no PC version or modern consoles involved. Also when we say we do real 80s stuff then we do real 80s stuff
It is true that we are on this project for a long time. The main problem was always the money. This is something we can fix with Kickstarter. If you have any questions, let me know. Also @NintendoLife, we can do an interview if you like.
@AVahne whats the problem with PC Engine CD? Hu Card is possible but with CD we can use more in game sequences and spoken dialogue.
Well, then...
@TeamSaberRider
What happened to the 3D-Saber Rider game that you crowd-funded 5 years ago? Just wondering if the game will really be completed this time ...
Very cool to see that PCEngine is an option for this game. Either way 3DS or PCEngine I will be getting it
@RIC616 I'll second that. Would be totally rad though.
They cannot realistically expect to be able to not only complete the basic game, but port the same game to systems that have been dead for ages? I mean, how are the SNES and PC Engine CD versions even going to work? It might be just a ploy to drum up some funds, then they can announce afterwards that those versions were too much to handle and have been dropped, even if they never worked on them period.
@PolarKoalaBear It's indie, they know how to make it work. SNES, Genesis, Turbo CD, and Dreamcast has had indie and homebrew games in the past years after those platforms discontinue so I'm sure if the indie devs want they could find ways to make it work.
@retro_player_22 is right.
This sounds really cool. I'm very interested in anything 80's. What can I say? I was born in '82 and loved G Force, Voltron, Transformers, etc. This sounds like it's cut from the same cloth as them. Of course I've never seen this cartoon due to it being in Japan. Oh and they are in talks with Peter Cullen?! Wow.
I'm also very surprised at the Dreamcast version being made. I still have my Dreamcast in mint condition. I love the idea. I will certainly buy amiibos for this if it happens. I'll back this. It would be the very first kickstarter I have ever backed. I just like the sound of this project.
How much does it cost to licence amiibo? What is Nintendo's approval process for third parties with regards to amiibo? Maybe yacht club games could shed some light on that?
Reason I ask is that some of these stretch goals seem a bit of a... Stretch? Especially for an unknown dev of unknown ability.
Not doubting these guys but it seems incredibly lofty
@SmithJurd Considering the fellow in charge used to be a Nintendo staffer i'm thinking he's aware of the appropriate channels to go through for something like this. I may be wrong but it's far from crazy IMO that he'd be aware enough to determine the stretch goal to be plausible. As we saw with the scummy Project Cars nothing is guaranteed as far as stretch goals, you fund the project for the game and you hope it's popular enough to get everything else included not the other way around.
@Rafie The Dreamcast version kinda seems like a bad idea to me (i still got mine too and it's tip top other than the stupid internal clock battery being dead) since i know how easy it is to pirate anything for it and i'd assume that'll be a popular choice for anyone with one.
@Kevlar44 - Fair point, hadn't considered that... Few things though, what was his role? How long ago did he work for NoE? Finally, NoE doesn't have the same level of autonomy as NoA so how 'in the loop' would an NoE staffer be?
Again, not doubting so much as mildly curious! Lots of big stretch goals for a niche game based on a niche 80's TV show by an unheard if developer.
i dont care at all.
It's the same "developer" as before. They blew the money from the first crowdfunding on a non working prototype and are now switching to 2D in hopes they can pull it off Shovel Knight style as "retro" game. This smells like a scam. They're asking for 75k before taxes with a 12 months development cycle for 5 developers. Shovel Knight took 5-6 developers nearly 2 years and around 350k to complete the game, but 5 months before completion, it left them nearly broke ... So, 75k, mhh? If the KS is successful, they're getting 43k, the license was 25k and the money they blew before aroud 15k ... that's 40k, see where this is going?
@X5900 How do you know that the licence was 25k? Your wrong We are doing no Shovel Knight and no we dont "just go retro" like Shovel Knight. What we are doing now was the initial idea from 2004 when we experimented on the GBA and DS.
@SmithJurd I think it is not important to be known Developer in order to pull off a cool game. In the end it all comes down just to the budget. This is what had us limited in the past in the first place and we hope to finally overcome this issue with Kickstarter. Our campaign page is well done and easy to understand for everybody. It is important to note that it is not so much about the TV series. It is about a Game. We took the series and the licence because the series content fits perfectly as a (retro) game. We are fans of the anime series of course but we would not use this IP if it would not fit.
@TeamSaberRider: Because your own head honcho said so himself in an interview? Or was it bullshit, like the rest of his promises? FIY:
Only the license has cost 25,000 euros
Even such as "Saber Rider". Of the total 15,490 euros come at the end of "about 13,000" at him, says game developer bouquet. The course is not enough for the production of a game for consoles, but we need "just a few hundred thousand euros," says Strauss. Only the license has cost around 25,000 euros, which he stretched out of pocket. "When I realized I can not pre-finance, we have thought about the crowdfunding."
Source (google - translated ger->eng): http://www.taz.de/!5120554/
Welcome Soeren
@TeamSaberRider - I'm not doubting your ability to create a decent game what I am doubting is the incredibly lofty goals and (relatively) small budget. That and I would be concerned if Nintendo were to licence amiibo to an unknown developer of a game which, let's be honest, sits firmly in a niche.
I wish you guys the very best of luck with your endeavours
@SmithJurd basically every licenced Nintendo developer can do his own amiibo. Of course Nintendo has to approve them.
@TeamSabreRider - What is the deal with that since I believe yacht club are handling their own production? I can't imagine Nintendo, with their own shortcomings in that area, handling third party production... I'll be honest and say that whilst I am a registered developer I haven't done anything with it recently so don't know what the deal is... Would be cool to maybe produce some low cost amiibo cards once I have a concept I'm happy with!!
Please meet the heroes of our game: http://postimg.org/image/48y4wik01/
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