In March Nintendo announced its partnership with DeNA to bring its IP to smart devices in apps and games. It was a fairly drastic shift in direction, with the talk turning from apps that would have the sole aim of directing consumers to Nintendo hardware, to directly acknowledging the need for big-hitting franchises to have games on iOS and Android.
The expectation in some areas has been that a number of games would follow quickly by the end of the year - the markets have boosted Nintendo's share value due to the prospect. Yet Satoru Iwata has outlined a rather more steady approach in his financial results briefing - just one smart device game is planned by the end of 2015, but more notably there are only plans to release around five of these titles by the end of March 2017. The focus will be on quality, not quantity.
We will start the service for the first game application by the end of this calendar year. Internally at Nintendo, we have executed several organizational and personnel changes in order to properly operate the smart device business, and we will make further changes before the first release.
As we confirmed on March 17, all of our IP can be considered for a smart device game. On the other hand, since the game business on smart devices is already severely competitive, even with highly popular IP, the odds of success are quite low if consumers cannot appreciate the quality of a game. Also, if we were simply to port software that already has a track record on a dedicated game system, it would not match the play styles of smart devices, and the appropriate business models are different between the two, so we would not anticipate a great result. If we did not aim to achieve a significant result, it would be meaningless for us to do it at all. Accordingly, we are going to carefully select appropriate IP and titles for our smart device deployment.
Regarding the number of the titles, you may want to know that we will release approximately five titles by the end of the next fiscal year, which is the end of March 2017. You may think it is a small number, but when we aim to make each title a hit, and because we want to thoroughly operate every one of them for a significant amount of time after their releases, this is not a small number at all and should demonstrate our serious commitment to the smart device business.
We will strive to expand this business into global markets at a steady pace so that eventually we will entertain hundreds of millions of people all around the world. We are aiming to make this one of the pillars of Nintendo's revenue structure.
That's a fairly modest turnaround, though the optimistic viewpoint is that Nintendo's more interested in making the right moves onto smart devices, rather than throwing apps at the wall and seeing what sticks.
What are your thoughts on this? Do you agree with a slow and steady approach, or do you think Nintendo should aggressively release a higher number of games on smart devices? Let us know in the comments.
[source nintendo.co.jp]
Comments 24
Five games in two years is quite many, if they want to make something of any substantial value, and learn from the results.
All they need is a Mario Kart game, a Super Mario Bros game, an Animal Crossing game, a Pokemon Game and a Zelda game for the mobile.
I always expect them to do quality, not quantity. That is also a means of standing out in that market. There are some great games on mobile, but discovering them and finding them in the huge pile of crap is astoundingly difficult. Their name will sure help, as long as they stick to the quality mantra.
What if Nintendo failed? There's is a possibility of that happening... Capcom's mobile games: Phoenix Wright, Ghost Tricks, etc aren't popular on Mobile. There's just too many games on Mobile, many good games were buried. Unless Nintendo work with Apple and Google to promote their games, there will be no awareness of their games on AppStore or Google Store.
Maybe Nintendo will scraped their mobile plans if the first game flopped... and focused on console again.
@Nintendian The thing is, Capcom did things that were foolish to do in the phone marketing especially their DLC practices.
I am glad that they are focusing on the quality more than the quantity to see how these games work. I'm sure that out of the five, three of them have to make a lot of profit. After all this is Nintendo we're talking about. They conquered the Handheld market, they prove the world how video games can be played instead of just the controller. Heck, they proved that graphics isn't always the selling point of games.
@Nintendian Those games are not mobile games but DS games ported to mobile and even on the DS they used to be niche games.
To have succes on the mobile market you need not come with original ideas it needs to be well marketed addictive, simple, fun and rewarding and best of all FREE.
It's like virtual heroin where as 'regular' games are like virtual LSD, they take you on a trip to explore things you haven't seen before.
Yay free puzzle games with horribly busy menu screens that somehow get the 2% of the user base to spend buckets and buckets of money to keep playing. Now in Mario and Pokemon flavor!
"only" 5? I was thinkg 5 seemed overly ambitious.
@khululy
Here's the best idea for Nintendo's mobile game:
Use the Wifi on smartphone/smartwatch to do Streetpass. All the streetpass games are mini games that can be easily ported to phone/watch. The fact that people wear the smart watch and carried their phone with them everywhere makes more sense than 3DS when it comes to Streetpass.
Good. I'm glad they're going with quality over quantity.
They're probably trying to make the first really good games on mobile. As long as they do that, I'm fine with this.
"We are aiming to make this one of the pillars of Nintendo’s revenue structure." I don't like the sound of that.
I think they should break it for one extra - a port of Amiibo tap, unless the smart device games all use Amiibo.
Yeah that's a lot in just 2 small years
"We are aiming to make this one of the pillars of Nintendo's revenue structure."
This isn't just for drawing people to the core games on their hardware.
I'm okay with that, and I'm a defender of mobile games as there are some truly excellent examples. The mobile market however has evolved into the most horrendous market I've ever seen. Also, I love Nintendo console hardware, GamePad and Wii U included and that's the one on the chopping block it seems. So, yeah, I'm a little nervous at what success in the mobile space might mean for the future of Nintendo.
That being said the NX platform is in development now before Nintendo has a solid idea of what kind of success the mobile games will bring.
@Nintendian
Nintendo could certainly fail at this by many different measures. It's quite possible that the bringing people to their deeper games on their own hardware won't work, for instance.
However, Nintendo won't have any trouble getting noticed on those stores. Why? Not only do I expect them to be featured almost as an event from within those stores, but the internet is going to go slightly bonkers for at least a day, but probably a good week. There will be speculation on what is coming next, scrutiny over every detail of the first game, pontificating about the future of Nintendo. It will be a tech news gold mine. Not to mention blipping on financial news as well.
This announcement has hit non-gaming focused sites already.
@Nintendian
I could see them using this idea. The StreetPass games have an addictive quality about them.
Of these five games, I expect maybe one new IP experiment, and two of them to be based around Mario.
@aaronsullivan
I just hope that mobile success helps them move away from making game consoles. It seems Nintendo fans prefer the hardware over the actual software sometimes, going to great lengths to defend Nintendo making hardware that no one wants to buy, thus meaning fewer and fewer people experiencing their generally enjoyable software.
The reality is that Nintendo's hardware is now seen as a major hurdle preventing people from enjoying games like Zelda or Xenoblade, what have you. Outside of core Nintendo fans, most people do not seem to see value in buying the hardware for just one or two Nintendo games, but those games would likely sell far better on hardware people do want.
I'm expecting strong revenue streams from this mobile endeavor--so strong, that it'll become a major part of their business strategy going forward. Nintendo games have been shown to sell on popular hardware (i.e., the Wii and DS), but they do not, themselves, actually sell this hardware. I hope this mobile endeavor finally convinces them that third party has better revenue options for them.
@Quorthon
50 million 3DS users and almost 10 million Wii U users seem to make a strong case for both Nintendo hardware and software pal. Go read the latest financials.
Theres nothing wrong with the hardware.
Never has been.
And if you havent noticed, Nintendo games are about the only thing that does sell nintendo hardware.
You point out that fans of Nintendo seem to like the hardware more than the games, and then go on to say that the games would sell better on hardware everyone wants.
That doesnt make sense.
You cannot have nintendo games on a console if the console isnt a nintendo.
Fans of nintendo games go for the whole deal.
they understand you need the console for the console games.
If you dont dig Nintendo, find a home at Microsoft or Sony.
Forget about Nintendo.
Move on.
I'm very surprised if one of those games is not Warioware Inc.
@Quorthon
I get it from a business standpoint, but remember I'm a true believer in the GamePad for gaming. I even enjoy motion controls and feel that the potential for those hasn't been reached. Those will be back, too, once VR gets some footing. It'd be disingenuous for me to argue against the hardware.
So, sure, I want Nintendo to have a successful future, and maybe third party games on another platform — exclusivity deal with Sony? — with no new hardware could bring a solid future for Nintendo and some great games. But being a software developer sucks these days. There is no kind of stability there. So even that isn't a given and I understand Nintendo's resistance to it.
Personally, I can't wait to see what new hardware Nintendo has concocted in this current situation they are in. But why wouldn't I? I have not been disappointed by anything but the graphics performance in previous generations.
(Personally, I feel the 3DS and all Nintendo handhelds are a prison for great games so, I must dismiss their impressive success against the tide of mobile device gaming in this argument.)
It might be I want Nintendo to cater to me to their own detriment, but I do think there is a balance that can be found.
There are other serious problems being fixed that we can see the results from before Nintendo throws out the hardware, IMO.
Don't let me down Dena!
Honestly, Mario Kart would work quite well on smart devices, and would probably be better than Angry Birds Go in the process.
Some people really need to read the financials of third party developers and then look at Nintendo's. You'll quickly discover "third party only" makes zero sense for Nintendo in the foreseeable future.
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