YouTube recently released a presser in anticipation of its 10th anniversary. Listed in acknowledgement of the milestone were several "top 10's", including the top 10 most viewed video game videos, as ranked by watch time:
- Minecraft
- Grand Theft Auto (series)
- League of Legends
- Call of Duty (series)
- FIFA (series)
- Garry's Mod
- The Sims (series)
- Five Nights at Freddy's (series)
- Puzzle & Dragons
- Dota 2
As Kotaku Editor in Chief Stephen Totilo said himself in his report, "...Puzzle & Dragons? Not a bad game, but people are watching lots of that?"
It turns out, people are definitely watching Puzzle & Dragons. They are buying it, playing it, watching it, and basically consuming it at a rate very few games have historically ever seen. And with the new 3DS release of Puzzle & Dragons: Super Mario Bros. Edition in Japan and a double pack in the West, Mario might count himself lucky to be a part of the Puzzle & Dragons action, not the other way around.
Humble Beginnings
In a 2013 interview with PocketGamer.biz, Puzzle & Dragons developer Tomotaka Motoyoshi spoke about the company GungHo's origins:
Moyoyoshi: 4 people just started (it)…then the team became 20 people. We are just looking at Japan, Korea, and USA with those 20 people right now.
PG: I think people would be…surprised that the most popular game in the world is made with just 20 people. Do you have to get bigger, or is 20 the right size?
Moyoyoshi: (Laughter), Yeah, we need to expand with people. We're already short on people."
Expand it most certainly did: As outlined in a profile by celebritynetworth.com, Puzzle & Dragons creator Taizo Son was reportedly worth an estimated $95 million dollars in 2012. By the end of 2013, his net worth had grown to an exponential $3 billion, and his team to over 300 in number. The article says the following:
The game was initially released on the iPhone Operating System in February 2012 and then on Android in September 2012. Since being released, 13 million people in Japan alone have downloaded THE PAID VERSION of Puzzle and Dragons. That means 10% of Japan's entire population (which includes infants and the elderly who probably don't own smartphones) have downloaded and spent money on the game.
Today, developer GungHo is listed among the most powerful mobile and tech companies in the world, and Puzzle & Dragons still battles in the Apple App Store as one of the most profitable mobile games ever released. And to the growing few who are still unenlightened, that stark fact begs the question:
What the heck is Puzzle & Dragons?
Monster In My Pocket
Puzzle & Dragons is a match-three puzzler, dungeon-crawler RPG. With qualifiers like that, it's easy to imagine how this free-to-play title could become so addictive.
In the mobile versions of the game, players slide their fingers to rearrange the coloured shapes at the bottom of the screen. This in turn creates drop down matches, ala Tetris Attack. Matches of three or more disappear, new colours fall from the top, and any resulting combos usher about a dopamine rush to the head. Instead of simply ending the fun there, however, the length (and colour) of the combos combine to form the strength of a new attack, which is levelled at wandering monsters concurrently displayed at the top of the screen.
The game's economy is centred on getting new monsters of various stat types, which in turn can be used to better fight on, or be fused together to create a single, more powerful monster. These many different creatures are found in "eggs" dropped throughout the game, but crucially are also bought through "magic stones", which are purchased with real world money.
This basic formula is the coup d'etat which has wrangled the mobile marketplace over to GungHo. Its gotta-catch-them all, level-up formula may sound familiar to those who still solely game on the 3DS. But it's worth mentioning much of the refined yet baroque elements that have inspired titles like Pokemon Shuffle owe much to, of all people, producer Daisuke Yamamoto's wife.
In an article by Tech Crunch, Yamamoto explained how the overall design was honed in and polished by suggestions carried down by his wife to the team of four, which included tips as nuanced as making the stones larger; She remarked that women often have long fingernails and had trouble moving the action, which is the type of input that turned what may have been a dime-a-dozen app into a universally engaging experience.
In 2013, when asked by Official Nintendo Magazine which non-Nintendo game he had been playing lately, Shigeru Miyamoto had this to say:
There's a video game in Japan called Puzzle & Dragons? That's a game that I've sat down simply as a consumer and played.
Calling Nintendo
The difference in distance between Tokyo and Kyoto, GungHo and Nintendo's respective home bases, is only about 5½ hours.
For two days in 2013, their distance was an appreciably larger gap than the two's net worth. GungHo was valued at $18 billion dollars, which at the time was worth more than all of Nintendo.
"I want to top Nintendo's sales by the time I retire," Chief Executive Officer Kazuki Morishita said in an interview.
Of course, the biggest obstacle facing quick rising mobile titles is not so much their meteoric impact, but long term sustainability. GungHo's stock has levelled out in the following years as it continues to stress an interest in not total monetary maximization, but qualitative growth.
Interestingly, GungHo has called out other mobile rivals in the media, including recent Nintendo business partner DeNA. From the Tech Crunch article:
We're pretty much not in favour of platforms like [DeNA's] Mobage and GREE. DeNA and GREE are IT companies. They are not gaming companies. All they focus on is how much revenue they will have. But for us, we're a gaming company. We emphasize game creatives. If all Japanese gaming companies started to focus on the creative side, it would be a really good move for the entire industry.
The company has not yet found its next mammoth hit, but has taken an interest in indie games, purchased makers of No More Hereos Grasshopper Manufacture, and now has finally seen the fruits of its collaboration with Nintendo released to the world in the form of Puzzle & Dragons: Super Mario Bros. Edition.
Puzzle & Dragons' spin off with Super Mario, regardless of the final quality of the 3DS title, is the fascinating product of two companies askew yet on diverging tracks: a mobile games company seeking to achieve diversity, and a console company looking to remain relevant in the face of mobile games.
Strangely enough, it was by the intuition of GungHo - not Nintendo - that the idea for the crossover even started. In fact, Morishita even told a tale of how his hands shook when showing the prototype to Miyamoto. From a 4Gamer interview:
Morishita: We contacted Nintendo with New Year's 2014 greetings as we reported that Puzzle & Dragons Z had sold one million copies. We said, "we'd like to do more Puzzle & Dragons spin-offs" to president Iwata and Mr. Miyamoto. From there on, we tried to create the Mario version in-house at GungHo as we thought, "wouldn't it be better to show Nintendo?" Then discussions with Nintendo progressed again.
Yamamoto: We showed a prototype to Nintendo several months after contacting them for the first time.
Morishita: From there, we rebuilt the game anew by combining the action of Puzzle & Dragons and the world and stages of Super Mario Bros.
It's possible that strange crossover titles like these are a sign that Nintendo has become a play thing of the rich, wherein a drifting Mario is stamped onto the flavour of the year's newest hot title. Another take might interpret the game as only a notable cash-grab by Nintendo to brand its still valuable self onto a hot trend, similar to titles like Dance Dance Revolution Mario Mix or Fortune Street.
But in that strange overlap between Puzzle & Dragons' immense, global popularity and Nintendo's new marketplace position marked by unclarity, there lies but only one easy to read message: Don't ever be surprised by what Mario might do next.
Comments 32
So confused...
"What the Heck is Puzzle & Dragons?"
Fun, that's all you need to know.
3d and value for money. Mario Edition, two games in one, Nintendo got this one right.
They should do more like this...like, include the main game (a sequel to Z or something) and a Nintendo Edition of something, like Zelda or Metroid.
Game is pretty fun. I actually like Z better than the SMB Edition. But it's clear why Mario got involved: I don't think most gamers wouldn't give this title a second look without the Mario tie-in.
"What the heck is Puzzle & Dragons?"
A better question would be, "What the heck is wrong with Luigi's hand in the above picture". I can see through it!
Regardless, P&D Mario Edition does sound intriguing, but I doubt I'll get it for awhile. I have enough to keep me occupied right now.
The true reason why it's on 3DS:
It's the top selling mobile game in Japan, Nintendo wants to draw them to the 3DS so changed the characters to Nintendo's IP does the trick.
I'm still undecided about how I feel that Mario will likely be giving Apple and Google money and will have lost some mascot status for nintend's hardware
That photo says it all......The guys on the right and left have the look of "ohhh money!!" in their eyes. Meanwhile poor old Shiggy's face says " f***......so it's come to this eh?" Thus the beginning of the end of the world begins.....
@Ichiban Puzzles and Dragons made a lot of money. I fail to see how it's the "end of the world"
People like these games because they're easy, you get a lot of points, you feel like a winner for rearranging shapes, and there is a lot of happy sounds.
@MyLegGuy
Couldn't be more wrong. Well done!
@LztheQuack you also fail at having a sense of humour! So you're 2 for 2 today!
@Ichiban As a guy that will literally laugh at everything, I don't see anything homurous about your comment either.
@Chaoz You really sound like an easy going kinda guy too! Kudos to you!
@Nintendian
Actually I doubt the Mario Edition will sell as well as Z did on the 3DS, I don't think it will draw in the mobile crowd, (that's what Z was for) instead i think it will get non Z fans to try it out, but I'm pretty sure this version is more intended for the west, with Z thrown in as a bonus. we'll see if the west bites.
@Ichiban Well I found it pretty funny.
I'm totally buying the retail release!
@Ichiban Are you Canadian?
It's basically Puzzle Quest with monster leveling instead of character leveling. Wow, big deal.
@LztheQuack So, as long as something makes money it's gotta be good and you're not allowed to criticise it? Wow, wonderful logic.
I find it basically offensive that a company that puts out a couple of big hit mobile games, and presumably little else other than hosting some servers and a handful of random games no one outside of Japan has really heard of, can be valued at more than Nintendo.
I mean let's get totally serious here for a second...Nintendo has created countless genuinely amazing gaming masterpieces, many of which can matter of fact be considered as some of the greatest games of all time, ever. It has a history going back over a hundred years and apart from a couple of blips recently in terms of financials has always been highly profitable. It has created some of the biggest selling gaming platforms of all time and currently has two current-gen gaming consoles out in the market right now, alongside a few older consoles that are still selling a few units. It's still creating some of the best games in the world and I presume is also still putting out more games per year than GungHo. Yet it's valued at less than a frikin mobile developer that's really only made a couple of genuinely huge and arguably good games. How messed up is that?
I guess that's the world we live in today
PS. I hope Nintendo is a massive success on mobile and combined with it's more traditional games and console business ultimately ends up blowing all these other guys, who are most of the time really just cashing in on the casual mobile crowd and fleecing them for the most part, outta the water.
A few months ago, I had never heard of Puzzle and Dragons. Then I received an email from the Google Play Store containing a receipt for more than $30 USD spent from my Google Wallet account to buy stones in this Japanese game I had never seen or downloaded. I, of course, called Google and got my money refunded, but that was the moment I realized Puzzle and Dragons must really be something and that it was only a matter of time until it took over the West, too. If some Japanese player was willing to hack my Google account just to get a little more playtime out of the game, I knew this thing was about to explode if it hadn't already.
Now that it's on 3DS and Mario's involved... looks like I'll be losing another $30 to this game.
Well, I'm puzzled alright.
@Kirk For Western gamers, there actually IS a huge following for this game. The company has never been big on advertising for whatever reason like other mobile games (Clash of Clans, Candy Crush.) It's understandable to not know anything about this game or to have never of heard of it.
There are thousands of PAD players that have spent thousands on this game and help fund the company. As of writing this I've spent around 5k rolling for gods and refilling stamina, and there are people I know who play this game more than I do and spend that much more.
It isn't some kind of insult to Nintendo that a mobile game was reported to have made 2-4 million dollars a day for a few months (http://www.gamespot.com/articles/puzzle-and-dragons-nets-gungho-763-million-early-this-year/1100-6412192/) . The game was a great idea and the fact that people are spending so much on it is proof of that.
I'm actually happy that Nintendo wants to try mobile games or join forces with a company that could easily rival what they do based on an APP. That just sounds impressive doesn't it? It shows great growth from Nintendo, making games for mobile might be the future for them.
@PuzzleBoss Wait...am I reading this right...
You've spent 5k, five thousand dollars/pounds/whatever, on Puzzle & Dragons?
I guess that says it all really, if that's true.
@Kirk Dollars, yeah. A lot of it comes from streaming/recording tutorials to help new players. There are people nearing around 8k if I recall correctly. I guess it's better than buying crack lol
@PuzzleBoss Maybe I'm not understanding how this works but I find this kind of sad and depressing
You could buy a brand new current-gen console, multiple controllers and around 80-90 full retail games (possibly hundreds if you go for lots of digital/download/indie games) for the same amount of money you have already thrown away, imo, on just playing the same old mobile puzzle game over and over but constantly adding some probably kinda meaningless micro-transactions or whatever they are.
You could buy a Wii U, an Xbox One, a PS4, a PSP, a 3DS and the Top 15 games for each of those systems and still have money to spare for $5k.
You could literally buy a SNES with an extra controller (for some multi-player action) and almost every single game ever made for the system (there's like 1700 or so games for the SNES), many of which are some of the greatest games ever made and outright timeless classics, for the amount of money you have spent on Puzzle & Dragons (P&D).
There's literally tens of thousands of hours of gameplay and variety in all those different games you could be playing, different gaming experiences you could be having, various digital adventures you could go on and different stories you could be told, multiple worlds you could be immersed in full of almost endless exploration and experimentation, countless characters you could interact with either as allies or enemies, genuine and fulfilling gaming fun you could have with that amount money.
I mean I'm sure P&D is fun and all, possibly even a genuine masterpiece like the games I alluded to above, but WTF?!
I don't even know what to think
@Kirk Yeah the whole thing sounds insane for outsiders, or people iffy about trying it out and becoming 'addicted' or something. When I first started playing (a few days after the game released in the US) I was hooked. It was like I was playing NES Mario for the first time ya know? It was a really new experience that was surprisingly deep for a PHONE GAME. I kept playing it, and as of today, I've logged in for 914(ish) days straight, without missing one.
I can only compare this obsession to that of a hobby, which it actually is for me. Like I've mentioned before I record tutorials and have streamed in the past for fans of the game and the community is generally great. It's that sense of "gotta catch 'em all" all over again. I have a nice gaming PC, Xbox One, Wii U, 3DS and 360, and besides Halo 1-now, I've never spent this much time hooked on a game.
There's always this need to progress and be able to beat the hardest dungeons. People always liken the game to Tetris meets Pokemon, but for veterans, it can seem like Tetris meets Dark Souls. This game is insanely brutal in the hardest dungeons, and when you complete one without having to use a continue, you feel that great sense of "Holy Sh!t, I actually did it!" that only a few other games ever give you.
But the biggest thing I always want to tell people is, you do NOT have to spend money on this game. After hearing that, people usually start yelling that if you don't spend money on it, the game is a huge grind. Isn't 99% of every other game a grind? Even in the original NES mario you could grind for 1-ups. Grinding is here, and it will never go away. Want that sweet gun in COD? Grind. Need the fastest car to beat others? Grind. Need 13 more stars to open the next door? Grind. You can see where I'm going with that.
And if I'm being totally honest right now, I generate some revenue from my tutorials and commentaries, so it's not like 100% of it is out of pocket. It started out as me just playing some dungeons and recording them, to full blown in-depth tutorials that people actually liked. That goes back to how awesome the PAD community is, everyone is so helpful and don't care if you've spent 0$ to 10k. That sense of community and helpfulness has really pushed me to continue playing a game I was already addicted to, and to keep helping friends and new players alike.
But yeah, all of this sounds completely crazy LOL
@PuzzleBoss Well if you're doing something constructive with it then it's not so bad--if you can make some money back I guess that doesn't make you a total victim at least--but I downloaded it today for a quick look and to be brutally honest all I can see is a glorified gambling [addition] machine disguised as a mobile video game, with blatant but sneaky/insidious [imo] examples of variable ratio reinforcement, avoidance, compulsion loops... It even has the equivalent of a jackpot machine where you pull the dragons "hand" to get some random "gift".
You probably don't know what I'm talking about. Or maybe you know exactly what I'm talking about...
Also; the whole introductory part of this game--in terms of actual design (things like user interface, intuitiveness, ease of access)--is abysmal. It's just a bunch of things you have to sign up to, link into and download etc; followed by multiple screens of stuff getting chucked at you, one thing after another, with no real clarity about what is actually going on--despite the endless text popups and handholding etc. You just go through the motions of clicking what they tell you to click, levelling up this, collecting that, beating this, clicking that, selecting this, bonus points, egg collected, matching a few orbs, a flash and ka-ching! Repeat...
I deleted it shortly thereafter.
I worry that this is what gamers these days think of as rewarding game experiences when I expect the vast majority of people playing this game are just going through the same basic motions as a gambling addict, over and over and over; like all those people you see sitting in front of jackpot machines endlessly pulling that handle and hoping for their...
PS. I can see there's and idea for a half decent game in there, somewhere, that could be pulled out from all the crap that's currently drowning it; something that could be simplified and purified of all the misdirection and manipulation and that could actually result in a game that's maybe even genuine fun--actual healthy, rewarding uplifting and enriching fun, as opposed to the illusion of fun; like I'm sure most people think they are having on those jackpot machines--but that's a lot of crap to have to wade through.
@Kirk It would be more understandable to feel like it was just an addicting slot machine if it weren't for that fact that EVERYTHING that you pull from the machine is useful. Of course some are better than others, but literally everything helps out, and there's no clear cut "jackpot."
There are three types of eggs in that machine, star, silver and gold being the best. Of course you want gold, but that silver or star egg can complete a team that the gold egg may or may not be apart of. Also, everyone knows not to just pull willy-nilly when they want to, every two weeks they introduce a new Godfest that have even higher rates of success for gold monsters, while also taking out some of the worse pulls.
That time span gives you more than enough time to rackup the currencies to pull for free, thus propelling yourself to get the best pulls with not much grinding.
I'll absolutely agree that the tutorial is outdated and pretty bland, but I have no idea what you're talking about when you said you have to log in to this and that? You download the game, they give you a unique friend ID, you set your name and you play? They may have added Game Center to log in aswell, but that's an IOS thing so it's not really included to this process. from there, you clear 5 stages of tutorials and you play.
It's the same style of rpg like most party based rpgs or mmos. You gain new characters through some means, level them up, evolve them to be better, and use them on your adventure to clear everything the game has. The best part about this game is that there isn't a storyline that would ever have to end. Some of the best games in history don't have/need a story, especially in this category of game. Tetris makes absolutely no sense and it's a classic, weird cubic shapes falling from the sky only to be deleted with a row? That's not a AAA storyline.
And as for 'addiction.' Humans can literally be addicted to anything. I'm sure there's someone out there with that plays this game for 15 hours a day and spends every cent they make advancing themselves. But that can happen to anything, anywhere, to any game. There was a news article about a kid in an asian country that DIED after a few day PC gaming binge. He died in the exact same spot as his gaming position, arms out and everything. Addiction like that isn't healthy at all, but to accuse one certain game for that is silly, when all games can be that. In reality, saying that a game can cause that should mean that the game is that much fun, or rewarding to MAKE people what that to happen, ya know?
The way the game is set up, it's ment to be a small time waster vs a time sink like every other console game in existence. Mario Kart is literally the same thing for every course, just looks different and turns here instead of there. Yet somehow having only around 36 characters and 48 tracks, that is ment to be enough forever? Yeah sometimes you'll get DLC here and there, but by the time the DLC comes out, you're hooked on another game.
The difference is PAD is updated almost weekly Japan side, and the US gets those updates as big monthly chunks instead of tiny updates. The original character roster was around (I'm guessing) 700. Now? We're heading to 2,100. And let me straighten this out before someone freaks out over me comparing Mario Kart to a mobile game: People are happy with a lot less these days, which is why something so frequently updated is this popular.
Dayz, H1Z1, Reign of Kings are all indie games that are constantly updated, and are mega popular. DayZ was the original reason I bought my PC. Almost everyone has a PC and a phone these days, so it just makes it more accessible as a mobile game. You have that with you 24/7 so something to pass the time on it is just a fine idea.
I have a friend that's only spent about 40$ on this game and is a higher rank than I am, and can do the same dungeons as I can. 5k vs 40$ shouldn't give you the same experience. I highly value this game for myself, so funding it and allowing to develop more content so I can enjoy it even longer is a perfect investment. Some people only feel like paying that small amount because maybe that feels like how much it should be worth, and that's just fine.
Kind of the same idea as Kickstarter, the company will ask for 100,000$ and end up with 200,000$ Well where does the extra 100k go? To making the game better, more promotion so it'll succeed, maybe a sequel. That's where the 3DS versions came from, that's where all the promotion goes. I haven't played a Free to Play game that has ever forced me to buy something that I couldn't get otherwise. I'm sure there are games out there that force you, but people these days are afraid to grind for what they want. Why do people call going back to work 'the grind?' Exactly.
@PuzzleBoss I hear everything you are saying but all that comes to my mind is "The lady doth protest too much".
Do you work for the company?
The amount of stuff you have to do before you get to the actual game--you know; the dungeon with the enemies and orbs you slide to make rows that allow you to attack enemies--is absurd. It's bad game design imo to ask the player to absorb so much information upfront; which is clearly just designed to overwhelm the senses and put them into that almost zombie like automatic state of "putting the next coin in the slot". They should make it so you only have to press a couple of menu buttons to get into the main gameplay and then gradually introduce everything else over time. Keep it simple, intuitive and welcoming; instead of being like someone/something just presenting you with a bit of a cluttered mess (the game/menu screen) and giving you an endless feedback loop of orders to follow until your conscious brain switches off and you go into auto-pilot without really even processing if you're actually enjoying the task you're locked into. I honestly don't even understand how your average casual mobile type gamer even bothers playing the game long enough to actually get to the point where they can play the game themselves--the point somewhere beyond all the tutorial stuff--other than they feel compelled to do so because of all the psychological manipulation techniques I mentioned above. It's just all kinds of wrong imo.
Yes; I too could try to rationalise anything in this world that I want to--justify it all away--but all the stuff I've mentioned about the techniques CONSCIOUSLY and DELIBERATELY employed to manipulate the player in certain "games" is also in this game and imo that's where making a business out of "gaming", based on this type of design model, turns into something slightly insidious, sinister and abusive; even if the people "enjoying" the game cannot see this. I do not and will not support that kind of business practice. It comes from the worst kind of place in man's heart--GREED (to be clear; not just making a living but absolute detached GREED)--that turns something pure and innocent into something dark and twisted as far as I'm concerned.
There is a very big difference between things that can become addictive because they are highly fun and rewarding experiences and things that are intentionally and specifically designed to make you addicted to them in order to repeatedly extract something from you--usually money--like the difference between gambling machines (that use very specific and focussed behaviour modifiers and manipulators for insidious purposes) and your typical/classical video game. Only people trying to manipulate you and/or take advantage of you in some way, or those that really don't know any better, will try to convince you otherwise and make you believe there is nothing sinister in this kind of "addiction" based design approach and that everything is potentially "addictive" in exactly the same way.
I know you maybe just think there's just a simple and fun game here, that as a result [a byproduct] is addictive, but I think that's exactly what games like this are designed to make the people addicted to them think. Much like all the gambling machines out there or "games" like Farmville and its ilk,--one of the games that started this whole highly manipulative and abusive psychology based approach to video game design imo--I see this kind of game as a blight on the entire video game medium in many ways.
If you've ever played Mother 3--if not I'd HIGHLY recommend it by the way--then you'd see what I mean...and not because Mother 3 falls victim to the same sin as the type of games I'm condemning above but because it actually highlights the problem of the type of thinking that is at the core of these types of "games", in a really honest, creative, inspirational and brilliantly genius, fun way.
Anyway--unless you work for the company--my advice would be to just pause for a second and think about what you're actually doing in this game...what you're getting from it... Is it actually a genuinely rewarding experience or just a feedback loop that when you finally do stop playing you'll just feel slightly empty inside--like you kinda just wasted countless hours just filling a bucket with water that could never be filled and that isn't actually that much fun at all, when you think about it, and doesn't actually really serve any purpose or meaning anyway--instead of feeling uplifted and inspired, as though you'd just experienced a genuinely magical moment in interactive entertainment...
Or maybe you just think I'm being way too melodramatic. I mean it's just a game, right...?
PS. None of the above means there can't be an actual and probably decent game in there, somewhere in among all the insidious stuff, but the problem IS all the insidious stuff.
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