This week will bring another download exclusive to the Wii U eShop in North America, with psyscrolr due in the 2nd April download update. With stylised pixel-based visuals, this is an action platformer that also aims to utilise the GamePad extensively in gameplay.
As you can see in the trailer below, this fantasy tale is certainly going for drama.
Actos Games' CEO, Jonathan Meyer, has said the following in the press release accompanying this announcement, also stating that DLC will arrive in the future.
We really want the players to connect with the world of psyscrolr. We've engineered a fantastic soundtrack put together by a joint team of composers, Mauro Zocco and Scott Hitchcock, both two up-and-coming video game music maestros. In particular, we have a sunset level as an homage to Donkey Kong Country: Returns and Donkey Kong Country: Tropical Freeze where the entire level is shadowed by the sun. This level is enhanced by Zocco's lazy summer track with an added cicada noise to get the player into the mood. We think you'll really love it.
We feel the story of psyscrolr serves itself better updated over time. A more episodic feel invites players to want to come back to the world, continue their save, and find more [referring to DLC]. An example are the letters strewn throughout certain levels of the game. There are more secrets we plan to add in a further update, as well as hidden mini-games added to the game to enhance replayability with leaderboards and Miiverse features planned.
We reached out to Meyer regarding European release details, and he's said it'll come to the region at a "later date" once full localisation and ratings are complete.
You can see a series of videos below that introduce more details on this game. Is this a download you'll consider trying out?
Comments 13
looks at this game, then looks at my own
;-;
@Captain_Gonru - I was skipping this post thread entirely based on graphics alone, yes, I am THAT shallow, but I try to reply when my name pops up.
As for why, I'm guessing easy peasy to do, and it stands out from the others. In the same way every living being in NYC owning an iPhone stands out from...well nobody really.
I want to give this a try, but the gamepad touch controls worry me. Elliot Quest, for example, uses the gamepad perfectly for me, as a quick inventory and map. Touch controls generally mean I have to play looking at the pad, which is not optimal in my opinion.
Either way, chances are I'll get it after I'm done with Elliot Quest.
I will be skipping this game there is already way to many of these's kind of games on the Wii U eshop. The eshop need's to have more variety instead of all these 2d pixels art style games.
Here's what Elliot Quest offers over psyscrolr: a FAR superior soundtrack.
Don't mind the pixelated looks for games though, think FEZ is among the best looking as far as that style goes... what I'm more concerned about is the game actually being good when it releases.
I generally like the pixel look but i'll be honest i don't think this game looks that nice or polished, i'll have to wait and see as it might be decent. I honestly don't get the complaints of a retro look, all i care is if the game is fun, and often times the games can look really good. Very rarely will a game "have it all", i think pixels are an awfully good compromise to make when it comes to the development of a game. I'm sure finding a pixel artist is much easier and cheaper, not to mention probably less time consuming. If the games the same in terms of how you play i'd rather the developer be able to get it out quickly and at a dev. cost they can afford, not to mention sell it for a reasonable cost. Now games like Blok Drop U i can understand complaints about in the graphic department, but complaining just because it's pixels? I don't get it.
I'm looking forward to this game. Can't wait to finally try it.
Hmm. Not bad, but perhaps I'll wait for a review.
Hey guys! We chose pixels because Nintendo Web Framework works best with smaller size graphics (especially if you want to achieve near 60 fps).
Doing this allowed us to create an experience that's fluid and fun!
"Tap the Mural on the GamePad" Voicing that kinda breaks the flow for me.
Hi @ActosGames !
It only audibly prompts you once. I wanted to make sure if you weren't paying attention you knew when to see the next story step!
I prefer asymetric gameplay over simple touch controls. Oh how I miss games like Rayman Legends and Nintendo Land.
As for pixel art I have no problem with that being in abundance on eshop. What I do have a problem with though is that they're almost always platformers/Metroidvanias, genres that Nintendo has excelled in for years. Where are the role-playing, racing, horror, point-and-clicks etc.? Roguelikes? Or those neat little empathy games you can find on PC? Nope, nothing but platformers and shovelware because "that's what Wii U owners have a passion for."
Jesus, that's some BAD voice acting.
Gameplay doesn't appear very satisfying to me, and I'm a HUGE fan of 2D sidescrollers.
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