Last month we reported on the news that a group of former Rare developers had formed their own company - Playtonic - and were looking to create a "spiritual successor" to the Banjo-Kazooie series.
During this week's EGX Rezzed, Playtonic showed off the first screens from the new game - currently called Project Ukulele - and revealed details on how it is going to fund development.
Gavin Price - who worked on titles like Conker's Bad Fur Day, Banjo Tooie and Jet Force Gemini during his tenure at Rare - had this to say:
We honestly weren't expecting as big a reaction as we got. We've had tons and tons of emails - a massive fan response. But it's good - we want that pressure, we're really happy with that reception.
Up until a few weeks ago [Kickstarter] wasn't really on our radar, but since we've had such a massive response from people - we're thinking that the game has to become a lot bigger, a lot broader, we want to do a lot more with it now to make people happy.
The game doesn't have a solid title yet because Playtonic hasn't revealed the two lead characters, and is choosing instead to keep them under wraps.
However, an edited screen has been found which appears to show one of the duo:
Price says that the final name is still being worked on:
We're still sending stupid ideas to each other, and thinking about how much to push the fact that this is a spiritual successor to Banjo-Kazooie. We're coming up with different puns... we'll get there in the end. Apparently the name Halo 5 is taken.
Playtonic is promising non-linear gameplay and plenty of collectable items - the latter being a hallmark of the Banjo-Kazooie series. It has also been confirmed that like Banjo and Kazooie, the two playable characters in Project Ukulele will have special skills which are integral to progression.
Making such an epic title requires cash of course, and as a fledgling start-up it should come as no surprise to learn that Playtonic is looking towards crowd-funding to create the game. Price explains why this is the case:
If we needed, we could make the game with a few hundred thousand pounds, but if we can go beyond that we will scale up the game and add features as fans want from us. We could do the game comfortably on £400,000, but if we had more to spend we could, for example, hire a proper QA team rather than beta testing it.
And as for ourselves, we're not taking the best wages in our career right now - we've all come down in wages and we're in a tiny office - it's cold in the morning and too hot in the afternoon with all the computers on. But it's kind of how we like it - it's reminiscent of the early days at Rare in the barn there, in this place that was never supposed to be a development studio but was just a building next to a farmhouse.
The Kickstarter campaign is expected to go live in May, and Price reveals that Playtonic is very open to hearing what kind of stretch goals and reward tiers people want:
We don't want to force tiers and stretch goals on fans, we'd love to hear if people would like to voice characters, if people want to have early access to the game, perhaps - and this is just a pipe dream - if we can have a boxed N64 copy of the game to really play off the game's nostalgic feel. So it's about finding out what people want from us from the Kickstarter campaign and then creating it with that in mind.
Playtonic is even considering creating its own NFC figure range which will function like Nintendo's amiibo. In fact, Nintendo seems to crop up a lot in relation to this new project, as Price explains:
Out of about 500 emails we receive every week, probably about 499 of them are shouting Wii U! Wii U! As a games fan, I've been a Nintendo fanboy since the NES days. Most of are fans are Nintendo fans as well. So while we can't confirm what platforms we will be on - some of that is beyond our control - but we are developing on Unity and we don't want to leave anyone out. And we'd try to ship simultaneously to make the biggest splash possible when the game comes out.
Launching Project Ukulele on a Nintendo system makes the most sense from our perspective - Rare's "golden era" took place on the N64, and Microsoft's attempts to leverage Rare's classic characters on the Xbox and Xbox 360 have less than successful commercially.
The chances of the game hitting the Wii U seem pretty strong, but we'd love to see Nintendo sweep in and pick this up as an exclusive - what about you? Did the EGX Rezzed session fill you with confidence for Playtonic's début? Or are you sceptical about the game's chances? Let us know with a comment.
[source eurogamer.net]
Comments 67
This is up there with Shenmue 3 as a Kickstarter project I'd give silly amounts of money to. This is the sort of thing Kickstarter is about for me. Giving proven developers the money to make the game we all want, without having to worry about publishers getting in the way. Unfortunately I'd even include Nintendo in that group of interfering publishers. Quite happy for it to be a Kickstarter that comes out on as many platforms as possible, makes them loads of money, and allows them to stay independent. There's no risk of it skipping Wii U, so no problem.
Well, I will certainly support their Kickstarter. It's really looking good. A Wii U release is a requirement though.
This is awesome, a real 3D platformer!! Its been too long wipes tear
Nintendo needs to make this exclusive. Back them, fund them. I can't see the game working on any other platform anyway to be honest.
So ready for this. I'd like to think it's the dawn of second golden age for "Rare" and would pour a hundred or so bucks into this if the screenshots look good.
I trust Nintendo to do the right thing and think their financial resources would be a huge boon to the project. That being said, we've seen what happens when big companies produce games - even if Microsoft gave no specific creative direction for N and B they certainly dictated timing, budget, and overall themes. I'd like this new company to maintain their independence and creativity. Whether that happens with help from Kickstarter or from Nintendo, I'm looking forward to seeing more.
Really looking forward to seeing more and I will likely be involved with the kickstarter (has to have a Wii U version though). This is perfect timing as Microsoft has ruined Banjo even further with making the franchise a Kinect based one (see SXSW details) so people can realise that Playtonic games are the true Rare we know and love from the SNES and N64 eras.
I encourage everyone to watch the video. Lots more to see. Especially their development priciples - including NO DLC!! That's a big deal.
@Searanae They didn't say no DLC, they actually said no F2P and microtransactions. There's a very big difference!
@Grumblevolcano Well, that's good enough for me
YES I'm sold. I miss Rare!
I'll definitely Kickstart this as long as the Wii U version is one of the first/if not the first stretch goals. Which, I'd be surprised if it wasn't. Playtonic seems determined to put this on Wii U.
I love these guys already!
I really hope, that they can create an intimate relationship with Nintendo down the line, like Gamefreak ^^
I really hope, that these ghuys can update the 3D platformergenre as they said ...
I'm so HYPED for this game ^^
Wii U and U got me hooked!
Oh boy, oh boy, oh boy
Took you long enough to inform about this!!!
@Captain_Gonru I'd argue that the foundation is still strong, but the problem was in how they were executed. Banjo-Kazooie and Tooie were great platformers because they gave you something to DO amidst all the collecting. It was when the game focused on collecting and nothing more, as in DK64 and Jak & Daxter, that the concept became tiresome.
Cool. Will definitely back this.
Looks interesting! I'm still waiting on A Hat in Time though!
I watched it live yesterday on twitch. Super excited, and this is a Kickstarter I'll back pretty much instantly. Long live Playtonic.
No love for 3DS? Would have been nice to experience the game. If it's just on Wii U than I can't...
"Apparently the name Halo 5 is taken."
So what? Separate games have shared titles before.
Would be neat to play this on Wii U.
Well I'm all for this project the more 3rd parties the better
@ueI I think that was probably a dig at Microsoft for ruining Rare.
I would like to see a feature on kickstarter projects that actually made it to the finish line. Right now, my faith in this business model is zero.
I have never backed a kickstarter project before as there is so many it seems like a huge gamble to see if the goal is reached and the game could turn out to be rubbish but hearing the passion from Playtonic gives me a lot of hope. Plus Banjo-kazooie and some of rare's earlier work are some of my favourite games of all time I will certainly be pledging a bit of money towards this.
I'm excited but worried about this because of how this moment reminds me of Sonic Boom.
Ex Naughty Dog Employees failed to make the game to what we wanted it to be so if Playtonic is something like promises and then it ends up becoming a flop is something I'm a bit paranoid about. I mean we haven't really seen any footage here let alone the demo of the game.
Ok, someone start a petition for Nintendo to make this game exclusive to Wii U.
@BassLostie
You ever think that maybe the guys making it want it to be multi-platform to reach the widest audience possible?
I plan on backing them, whatever I can give. These guys are responsible for some of my favorite games of all time, and I owe it to them to support Project Ukelele. If there's one piece of input I would give the team, it's that the Wii U version of the game needs features exclusive to Wii U, such as a map on the GamePad.
@Artwark They only formed the studio a few months ago. We're lucky to even get these screens to be honest.
They'll get ££ off me.
THIS looks promising
This is likely going to be the first game that I'll support on Kickstarter.
Have this guys contacted Nintendo? I feel this could be ideal, as an exclusive on WiiU. And as a series, even, on current/future Nintendo systems.
@Peach64 Same for BigRedButton......They just formed and we got promising footage and then it ended up being bad and it took them three years of time to even half bake the concept.
Like I said, if they are working on something like this, I can't get too excited for it because it might not be what we expect it to be.
Last I saw was the mockup of two ugly blue and red bipedal dinosaurs, so I'm very relieved.
Floating islands and pipes in the cave level caught my attention, too. BK was pretty big on pipes, so that's a good sign.
I hate to think the amounts of money and the tiers I'd back this on Kickstarter. Oh dear.
I just hope its characters breathe some life into the genre, and I hope the game has enough depth to make it worthwhile. Nostalgia is nice, but if its just a poor copy of yesteryear then it will be seriously disappointing, also a budget of 400 000 UK Pounds doesn't seem like chump change, considering what other indies games cost to make.
@Artwark Most of BigRedButton left mid-development and Sega forced the game to be rushed to release alongside the cartoon. That's why Boom failed.
Well, they're getting my money whenever this goes up on Kickstarter. That potential N64 boxed copy sounds amazing. That, a soundtrack and an art book is what I'd like to see! ^_^
@RoomB31 There's seven staff, and this game will take two years at least. The 400k will pretty much pay them well below the average wage for the industry, and that's without hiring any new staff.
This looks awesome!
@IceClimbers Like I said, the same thing might happen here since this game requires a lot of budget.
there's 1 thing this game MUST HAVE if it wants to take me back to "Rare" days...and thats 10/10 perfect music.
This game sounds really awesome but was anyone else expecting more from this event? I was expecting at least a teaser video.
Why not call it project accordion-harmonica?
That would have a lovely ring to it.
I'll buy those NFC figures so hard if they are ever made.
Anyone want to place bets on Nintendo totally ignoring this, and the game skipping Wii U, with the devs giving some silly nonsense excuse as to why that's the case?
I bet you this doesn't even make it to Wii U. Seems so obvious a choice, but apparently obvious games on Wii U aren't happening.
If this game turns out to be a success I hope (no, I PRAY) that they do not sell the rights to Microsoft.
If there is a kickstarter coming then it definitely won't be an exclusive for any platform.
@Nintendzoey
Considering how Microsoft destroyed what they created before, I doubt they will.
@Peach64
That is 28k a year before they even sell the game... I'd say that is pretty decent for getting paid without completing their product.
Project Ukulele is the spiritual successor to Banjo Kazooie...
I see what you did there!
So nobody has any problem with the fact that they've said how even if the Kickstarter campaign doesn't reach its goal, they'll still deliver the game? If they can apparently make the game without Kickstarter, why have it there in the first place? Not to mention how this event was supposed to be a big "reveal" and pretty much all they said was "Kickstarter coming soon thanks bye" and showed a few simple screenshots of environments. I'd also wish they restrained on references and puns to the fact that this will be a spiritual successor to Banjo Kazooie, but considering the name Project Ukulele, I can throw my wish out the window.
Perhaps I'm being too cynical about this, but I just don't trust these kind of vague promises anymore. Also I never cared for the Banjo games, so there's that.
@ikki5 Yes, hopefully it will never happen to them again.
The prodigal son has returned Nintendo. Sure he's gone through some changes but he's knocking on your door to come home.
I wonder if they plan to have Grant Kirkhope reprise his role as composer for this game's soundtrack? For me, the music of RARE's N64 era was a key component to the atmosphere, magic and immersion of those titles, and ultimately, my enduring love of them. I played through Banjo Kazooie and Banjo Tooie on N64 again recently- they are still fantastic. Just bought myself a replacement DK64 which I foolishly traded in back in the day too. Musically, all are incredible- I'm humming the Treasure Trove Cove theme as we speak!
C'mon Nintendo- open those tight wallets and buy these guys! They're practically begging for it! Majoras Mask was successful wasn't it? So Give the fans what they want once more!
@CharleSketch
What they probably mean is they'll pay the difference out if their own pocket if need be. They said they only need about £400,000, that's quite a bit for a few guys to pool together.
That's also just what they think they need, which if they funded themselves is all they'd probably have to put into the game. With more funding they could put more into it, like having Grant Kirkhope do the soundtrack. As happy as he'd probably be to work on a spiritual successor to B&K I'm pretty sure he would still want to get paid.
I am beyond stoked for this game. I will be pledging to this... and whatever it takes for the N64 box... that too.
This is going to be good. Needs to be on Wii U.
From the article:
"Out of about 500 emails we receive every week, probably about 499 of them are shouting Wii U! Wii U!"
Instantly reminds me of this:
"The thing we know [about petitions] is that 100,000 signatures doesn't mean 100,000 sales." As said by Reggie.
This game looks charming, but if they want sales, it needs to be multiplatform. I'm not a fan of the figurine concept, so I hope they dump that.
@CharleSketch
It has to do with time and effort. More money generally means they can hire more people, make the game more robust, and finish it sooner.
My team and I finished our game after failing two Kickstarters--but it took forever and was missing features we'd have liked to add.
I swear, if there's a Wii U stretch goal added to the kickstarter (though it sounds like there won't be), I'm instantly giving up on this project. I'm so sick of seeing Wii U stretch goals. I'm not going to donate unless I know that I'm going to be able to play the funded project.
Oh until now I thought this is going to be a Wii U exclusive... well then I'd like it very much to be exclusive!
Omg yes. I'm so looking forward to this. Nintendo really needs to take notice and pick this team up. Make them an offer. And get this and any future games they develop as exclusives. Nintendo needs more development teams anyway.
This could potentially be the first Kickstarter I ever support.
I am skeptical, as always. The first 2 screenshots look amazing, but I really have to see footage. Also, being a download probably means a very small game (or episodic, yuck). And if they aim to also print it on a N64 cartridge, then that means the graphics won't be nearly as nice as in those screenshots. And please no Amiibo nonsense.
Just print it on a disc and bring it to Wii u. That could potentially be great.
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