Two Tribes' upcoming Wii U eShop shooter RIVE has been on our radar since it was first announced, and the studio has now released another trailer which celebrates that thing we all try to avoid: failure.
The new footage - shown below - was, according to Two Tribes' Collin van Ginkel, inspired by observing players at gaming shows like Gamescom and EGX London. According to van Ginkel, players enjoy failing in RIVE - and it's little wonder when you look at the awesome, eye-popping pyrotechnic results of death in this manic shooter.
Watch the video and let us know what you think of RIVE so far - and be sure to check out our impressions of the game.
Comments 28
Looks great! Stupidity!
I hope that doesn't mean they up the failure rate. I don't mind a hard game but just for the sake of pretty visuals, no thanks. Otherwise the game looks great!
I hope its just awesome. And maybe has some survival or endless levels
Looks cool!
looks awesome!
I'm buying this game for the trains.
And the fact that Two-Tribes made it. That is always a plus.
Oh man, that could not be more up my alley. I'm sure to be terrible at it, but damn if it doesn't look incredible.
Definitely a day-one purchase.
@Quorthon See; that's how I want to feel about it. Looks amazing and am sure would love playing it, but I really suck at these type of modern old school shooters. Like when I bought Ikaruga all those years ago on Gamecube.... Never saw past the 4th level.
Been following this one since it was announced. Looks promising.
Looks pretty cool! I do love me a good shooter, in fact I'm still playing X Type Plus from time to time.
hmmm... needs more TRAINS!
Very interesting, day one purchase
looks very fun, and very hard.
It looks great, but I'll wait on the reviews. I couldn't get into the last shooter I got on the e-Shop (Scram Kitty), so I'm wary of spending on another one.
Looks great! As long as I don't have to begin a 15 minute stage from the beginning when I fail, I welcome a challenge. @ricklongo Scram Kitty is such a great idea and I generally like it, but I wore out quick chasing the runners. Just not as fun as it should be. I will try again some day but it seems like the developer could have used more time to tweak that formula.
@aaronsullivan The runners were my main qualm with the game as well. I like the general idea and the colorful visuals, but some of the choices pertaining to the actual game design let me down.
I've enjoyed every Two Tribes game I've played so far. I'm definitely interested in this.
Cannot wait for this, looks fantastic. Next: something in the Lunar Lander / 'Thrust' line, please!
@Dr_Corndog You haven't played Toki Tori 2+ then?
But yeah, besides that one, Two Tribes have been pretty solid. And as others have said before, I'll get this and suck at it just for the great gfx. Wish producers could include VERY easy settings in the bullet-hell games as I don't have time to memorize every single level...
@Spoony_Tech Agreed. I'm not a fan of "try it over and over until you've memorized every single jump and time to fire" game play. I'd rather have room to be inventive than be limited to doing the one thing the dev wants you to do to get past a challenge.
Looks beautiful! Hope there is plenty of room for inventiveness.
My frothing demand for this game increases.
@Lukey64000
If you play Ikaruga enough, you either get good at it--or like me, you unlock unlimited continues.
Yes, it has unlimited continues. I think you need to play for about 7 hours if I'm remembering correctly.
@aaronsullivan
I hated the runners in that one, as well. I can't even imagine the expert controls necessary to fling that craft around to get to those things in time. Charmingly creative game overall, though.
Cat shooters are apparently the trend of this generation. I also have one on the PS4 called Aqua Kitty.
@sketchturner That reads right from the back of the gamecube Ikaruga case! And I agree , Bring It ! Old school difficulty , memorization and timing I love it .
This looks very awesome, and is a definite buy. But as aaronsullivan mentioned, I do hope if we're dying a lot, the levels are short and sweet... If not, I'd love to see an option where we could drop our own spawn point. That could potentially do away with some repetition and put the onus on the player to figure out where they're repeatedly dying.
I wasn't very interested in this game... I can only say that I am now.
Oh, yeah! I forgot all about this. I wannit.
Wasn't much interested in this before until I saw this awesome gameplay video and released two tribes is behind this. This looks awesome!
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