Nintendo had an impressive E3 in 2014, winning plaudits not just for its reveals but also its approach to the show, with the Super Smash Bros. Invitational and Treehouse live streams keeping fans entertained. There were a number of notable reveals, too, yet it was Star Fox for Wii U that intrigued and baffled in equal measure; it was a peculiar announcement that gave a whole new definition to 'teaser'.
Notoriously, TIME hit the button too early - with a little irony considering the publication's name - and revealed the title before Nintendo's 'Digital Event', prompting an internet meltdown in the process. Along with a few publications the outlet had been shown the game by Shigeru Miyamoto, in essense a simple demo that was tied in with demonstrations of Project Guard and Project Giant Robot. The TIME leak led to hype that it'd be the finale of the Digital Event, which it was - sort of. Shigeru Miyamoto appeared in front of a blurred out screen that seemed to have the same simple environment as the few formally approved E3 images of the title, and then it ended. Likewise, in the following Miyamoto-san showcase video we got to watch someone play it for a few seconds, with no real footage to absorb.
Before we consider the mysteries with this game, what do we actually know? Miyamoto-san has spoken of how the title will be a showcase for dual-screen gaming through the TV and GamePad. We can expect a cinematic aspect, with the TV set to show the dramatic action and the GamePad screen providing a cockpit view, and the goal appears to be for both views to be important, with exits and targets only visible by utilising the motion controls of the pad.
There's also been talk of the new Star Fox taking an approach rather like a TV series, with playful references to multiple vehicle and stage types, and suggestions that games like Project Guard could actually be part of it in some way. Co-op has also been cited as a likely inclusion, with one player piloting the ship, mech or relevant vehicle while another player acts as a gunner on the GamePad. The story is apparently likely to be more of the same, but we're promised an entirely fresh gameplay experience.
That all sounds rather exciting on paper, yet as we now enter February we're in the peculiar position that the actual game is still such a mystery. We've had nods, winks and occasional interview soundbites, but we have little idea of how the final product will shape up beyond these allusions. Oddly, the last substantial update was in the December showcase of The Legend of Zelda for Wii U in the Game Awards 2014, when the adventure title was confirmed to still be on target for 2015, and Miyamoto-san assured us that Star Fox would come before that anticipated release.
It may be coming earlier than Legend of Zelda, but the latter has at least been seen in action, and looked very promising indeed; on top of footage for the adventure title we've also been given a sense of the design sensibilities behind it. It's in the equivalent absence of Star Fox that we're left wondering, and it's easy to let pessimism take hold and to fear the worst.
We're excited by the ideas being cited by Miyamoto-san, but a little concerned about the scale of the project; in summary, we hope that Star Fox isn't a glorified tech-demo. This is a franchise that, at its best in past generations, has delivered a wow factor in its set-pieces, visuals and action-oriented approach, and we'd have certainly hoped to have seen a hype trailer or demonstration video to show that off. Yet the talk's been of gameplay concepts, and those fuzzy screens don't scream of exciting set-pieces and bombastic moments. With respect to Project Guard and Project Giant Robot, both of which we've tried, they come across as less-than-stellar tech demos that do little to inspire or push boundaries; we hope they're not an indication of what's to come, with talk of potential cross-overs mooted by Miyamoto-san.
Until we're shown otherwise, then, there's a nagging fear that Star Fox on Wii U is a concept experiment, in which Shigeru Miyamoto puts the GamePad through its paces. Miyamoto-san can be at his best when he experiments in that way, but as fans of the Star Fox franchise we want it to return with a bang, to establish itself as a success-story again to ensure that more games will follow - back to where it once was, in other words.
Star Fox for Wii U may deliver that and more besides with its intriguing dual-screen concept, but we hope we're forgiven for our concern at this stage. All other games shown at E3 have been released, given release dates or shown off fairly extensively - even The Legend of Zelda. Star Fox, however, remains behind closed doors.
We don't anticipate another Nintendo Direct until after 13th February and the triple Western release of New Nintendo 3DS, The Legend of Zelda: Majora's Mask 3D and Monster Hunter 4 Ultimate. Considering the fact Star Fox is coming this year, before Legend of Zelda, we hope it'll be shown off soon and given a chance to reassure us that this is going to be an exciting release. Even if it's a similar length to the classic Star Fox 64, which can be cleared in under two hours but has multiple paths and extra stages, that would be somewhat reassuring. We also have the promise that it'll be playable at E3 this year, yet as we've mentioned Project Guard and Giant Robot were playable but of a questionable level of polish.
Miyamoto-san so often delights fans and rarely lets us down, so there's reason to be excited about Star Fox on Wii U. It's been oddly hidden since E3, unlike other major titles revealed, so we can only hope it's shaping up as a top-notch Nintendo experience.
Unfortunately at the moment it's too much hope, and too many ifs and maybes, for our liking.
Comments 100
I hated Star Fox Command.
I think we'll next see info at E3, there's too many unknown release dates about apparent "1st half of 2015" titles such as Yoshi's Woolly World and I'm sure Nintendo will want to keep us hyped for Splatoon and Xenoblade Chronicles X by releasing new info in each Direct.
Well, it's coming out before Zelda, so an info dump has to come out at some point or another. :/
I've never really played a StarFox game. I did try out the DS one but it felt really meh for many combined reasons. I hope this will be the title thats reels me in. It's not like I dislike the genre anyway.
I feel, based upon his prior commitment to quality, that Mr. Miyamoto's being coy because the game isn't yet in a state that he feels comfortable displaying it. He's extremely meticulous and seems unwilling to simply release a game because it needs to be released. If Star Fox remains on schedule to be released this year, he'll show it at E3. It feels like they're still struggling, though, with where they want it to go I wouldn't be the least bit surprised if Nintendo announces a delay. Mr. Miyamoto won't let people see it if it isn't up to Nintendo's high standards.
@LinkSword in fairness that was just the star fox game for the n64 but with some changes and not a true new starfox game.
@edgedino He was probably talking about StarFox Command.
@LinkSword that is one of the worst, you can't judge the series by that. Play either n64 or snes versions and then see if you like starfox.
@edgedino Nope, he said the DS one, not the 3DS one. That would be Star Fox Command and one of the worst games in the series for many reasons.
The 3DS one was the N64 remake.
My best guess would be, that the info bomb will go off in a future Direct.
The lack of information is a bit "iffy" though and i fear that the title will be just some standalone MP eShop title and not a full fledged sequel.
To be honest, I've never cared for the core series of Star Fox. 64 is the only one I actually liked, but even then I only rented that game because it was so short and easy to beat that it wasn't worth the $60 retail price. I hope this one is much grander in scale, and with unlockables and difficulty options.
The truth is - the last good Star Fox was on the N64 (3DS remake too), the others Star Fox are average, really mediocre, my the hope is that this one gets better.
Ninty could create a buzz by getting the VC versions up on Wii U. Never played Starfox Command on DS or Starfox Assault on GC. I quite liked Starfox Adventures except is was way too easy. These could all get released onto VC along with the N64 version
I loved Star Fox on SNES & N64 also enjoyed Star Fox Assault on Gamecube.
The Assault stage in Smash is hopefully a preview of what's to come for the new Star Fox. The Wii U has the muscle to pull off some amazing scenarios that the GameCube, DS, N64 and SNES just could not do. Gameplay is nice but if the game can be beaten in less than an hour like SF64 then it better come with a price tag to match cause $60 is asking too much. Heck $30 was too much for the N64 remake on 3DS.
This is just guess work, but I actually think Nintendo is doing this whole mystery approach totally on purpose. I think the game is probably rather far along (most likely once again not really that "lenghty" anyways, at least in the traditional sense) and this is their way of doing it's PR for now.
Small tidbits and teaser here and there, that basically cause the web to go wild with theories and speculations, in a word keeping the buzz going before giving away too much of a game that has limited content (that is not a critique mind you,, Star Fox 64 -3D- was short as hell, but I loved it anyways, on my N64 and my 3DS).
Think about it, if a game can be finished in 2-3 hours and you're spending a year or so showing off parts of its content, the final product will just feel .... familiar. I understand that Nintendo wants to prevent this at all cost, and frankly I think it's the right move. I want to see what the game is like, but even more so, I don't want to be "spoilered".
I think there will be something substantial at E3 and the game will be released shortly thereafter, at the latest early holidays.
I can't imagine that I won't get it, but I have to say neither the idea of using dual-screen to show of the actual gameplay (meaning we will constantly have to divide our attention between two screens, switching focus non-stop? - sounds exhausting) or gyro controls (I'm down with pointer controls for stuff like e.g. most recently Metroid Prime ^^^), which I still find rather pointless outside of a handful of cool ideas.
It does sound like they are trying to force these two features on the game ... that's never a good thing. On the other hand if anyone can pull it of it's Miyamoto!
I'm really worried. Miyamotos other gamepad based demos, project giant robot and project guard looked fairly poor, not graphically, but gameplay wise.
I fear the same for Starfox. But I'll be extremely happy to be proved wrong.
I still think giving Starfox to Platinum Games and just have them make 20 or so levels like the one in Bayonetta 2 would be an excellent way forward. Add a few ground stages too. And awesome, done.
It is kind of strange that Starfox is due out before Zelda U but we haven't' seen anything about it yet, but "strange" is kind of what Nitnedo does. Like promoting Mario Maker for about 6 months, giving it a 1st half 2015 release date, then having Mario vs DK come out in March basically out of nowhere and Mario Maker joins Yoshi in abstention. Yoshi has been plugged for what, 2 years? It's a 2D platformer, what gives? And wheres the US new 3DS?
If it ain't strange, it ain't Nintendo.
Just get rid of the guard and robot thing and work hard on starfox hopefully it will be on track with the snes and n64 counter parts and not the junk gamecube version the flying bit where good but fox running around was a mess.
"in summary, we hope that Star Fox isn't a glorified tech-demo."
Speaking of tech demos, wheres my bird in a garden game? I was kind of hopeing Zelda would use the engine, but I should have known they would go all cell shading. Which I like, but I like this more:
https://www.youtube.com/watch?v=z4SGjPLV5mw
Hey at least Nintendo doesn't try to overhype their fans for something disappointing
I sure hope it doesn't pull off what Wolly World did: wait until E3 to show info and all that.
@rjejr That was pretty cool. I don't remember seeing that.
If this is just going to be all arwing gameplay, it will suck. Then again, I don't trust Miyamoto with games anymore after that Paper Mario thing...
Didn't Miyamoto say that they would get a 3rd party dev to help finish the game? There's been no word on anyone coming on board though so I wonder if that's still the case or if Nintendo is going it alone.
The question is why have the people who have seen it not written anything about it.
I just hope it doesn't rely on 'having to' use dodgy motion controls and too much second screen nonsense.
They aren't creating enough games to be wasting time on stuff like that.
Just make F-Zero already!!! And while you're at it a new WaveRace!! ..... Oh yeah and a proper PilotWings!!
@Decapre
I disagree, taking it out of the Arwing is when the series has faltered for me.
Nintendo has never knew what to do with the Starfox series anyway, the fact it only has like 6 games and 3 of them are remakes and one is technically not a Starfox game shows there is something seriously wrong with it. Not saying I wouldn't snatch this up on the day it releases mind you, I love Starfox, but what a screwed up series! The mess that has become the Wii U Starfox is hardly surprising and I smell a glorified tech demo (Aka Star Fox on SNES) coming.
I liked Starfox Command
@Donutman I wasn't judging, I did imply that what I tried was no reference. And as mentioned I'll probably just wait for the U title and see if I like it. Ideally, I'd play the older, well-received titles first, but my videogame backlog is huge enough as is.
The promise of PLAYING IT AT E3 THIS YEAR!? WITH NOTHING SHOWN?!
Wvr!@ 128: Sefel
//4R!0 128: Saqual
MARIO 128: The Sequel
IT'S ALL SO CLEAR!
@unrandomsam Since only some press members were privy to it, I am guessing that they were sworn to some secrecy or something of that sort. Heck, even the Mass Effect 4 presentation (before it was revealed to the masses) on its story and whatnot to Bioware's FANS, to this day has not been leaked, with there only being some speculation. And even those selected fans were asked to swear to secrecy, so I'm guessing the same holds true for the press with Star Fox.
Am I the only one who cringes and finds it corny when the Brits writing these articles constantly refer to Japanese people by adding the honorific "-san" to the ends of their names? You guys don't need to try so hard.
I was excited for a Star Fox Wii U game, but the fact that it is so dependant on the gamepad and requires you to swing it around to aim, while forcing me to take my eyes off my beautiful HD tv, made me lose interest fast.
if this game is anything like the Star Fox level in WarioWare - then we are all in for a treat. I would play all of the early Star Fox games remade with a simple wiimote - I don't need HD for that - it is soooooooooo much Star Fox satisfaction.
@MasterBlaster have you ever set foot outside of America?
@Goomba77
Been all over the world actually.
I've gone to Japan, have several Japanese friends, and never once have I used '-san' at the end of their names or been asked/told to.
Miyamoto isn't reading this, he isn't speaking to him in person, and it smacks me as being very unnecessary and out of touch to feel the need to add "-san" to the end of all these Japanese Nintendo executives names. It stands out like a sore thumb in all these articles.
@unrandomsam
I know IGN talked a bit about the demo.
@NintyMan Don't hold your breath! The Next Direct will most likely be heavily based on New 3DS, Majora's Mask, and Kirby's Rainbow Curse. It should be within the next two weeks. Wait a second, wasn't that last Direct?
The next Direct probably will happen, within the next two weeks, but I wouldn't be surprised if we don't hear about the new Star Fox until E3.
I would enjoy co-op mode; one player controls weapons, one player steers. Or, One player plays Fox, second player plays as Falco, Peppy, Slippy, or Katt? Or, One player plays Fox, the second controls Great Fox (ROB).
As long as motion controls are optional, I'll probably be happy.
I'm more interested in the potential Metroid Prime 4, personally. But more coverage on this game would be ideal.
@MasterBlaster I feel more inclined to agree with your view when you put it like that, but don't think it's just a 'Brit' thing.
I hope he is reading this though... and hope he takes notes
Nintendo likes to advertise its newest upcoming games, so I don't expect Star Fox details for a while. The next Nintendo Direct is probably around early March to hype people for Codename Steam and Mario Party 10.
My guess will be around or before E3.
@Goomba77
Nah, I just mentioned he was British to emphasis the point that it's very odd that a British guy writing an article in English for an English audience feels compelled to throw in Japanese honorific titles for no reason at all.
This is Nintendo. In classic Nintendo style it will be done when its ready and you'll find out more about it the day before its released, or 6 months before at the earliest.
Hopefully it will be as good as starfox 64 (or lylat wars depending on your location)
@Snugglebutt If you've ever seen a Star Fox 2 SNES playthrough, the whole game is pretty much a glorified tech demo for the Super FX2 chip. Star Fox 1 and 64 also served as fully fledged tech demos of sorts. Adventures was constructed from the remnants of Dinosaur Planet, a cancelled Rare game; not only was it not even originally supposed to be a Star Fox title, it also should have died on the cutting room floor.
So yeah, pretty much the whole series serves as tech demos.
@MasterBlaster You've been to Japan, so you probably know that "-san" is an extremely common "Mr./Ms." relationship particle when referring to people in general who are not related to you. That includes references in press reports.
Your hosts were only being generous because they knew you. If you were talking to people you didn't know without using the "-san" particle at the very least, those people probably would have thought you were an ignorant foreigner, or just plain rude. Some may even be offended or creeped out by that behavior, because using no relationship particles when referring to someone by name in Japan usually entails being closely or intimately involved with the person.
Using the "-san" particle when referring to the Japanese might seem tacky to us, but Nintendo Life staff probably meets with some Japanese when they attend international events, so it's something they have to keep in mind.
@PlywoodStick
Yeah, people that don't know the true usage of San makes them sound like a bad otaku
Miyamoto is hiding something behind his gleeful grin. While there's no reason to suggest this will be the best game in the world, no evidence to suggest an adventures level of mediocre. While his games may be odd sometimes, they've never been truly bad. Trust him.
Ever since the 3DS debuted, Ive thought they need to do the SNES Star Fox as a 3D Classic. That would just be crazy awesome.
Fantastic Mr Star Fox: http://youtu.be/5OGAs8FGzx4
The motion/two screen gamepad usage seems like the sort of thing that would give me a massive headache (and seems kind of crowbarred rather than organic). I guess I would probably just prefer a pure, straight-up Starfox with no wacky gimmicks.
I get the feeling this will end up as another one of Miyamoto's recent playthings that has absolutely no commercial appeal.
@LinkSword i hear you man
Star Fox Adventure 2 very welcome. For the shooter version I don't care
@JasonAnArgoNOT64 I'm looking forward to it!
Sometimes I feel putting Peppy on Steel Diver could be a hint. I dont see this being a huge game and it could be multiplayer dogfight centered. With an optional, single player to flesh it out.
Coincidentally, dogfights is the only thing shown and that could explain their 'before Zelda' release target.
@JasonAnArgoNOT64 Wii Music...
I have complete faith in Miyamoto to deliver a quality entry in the franchise since all you have to do is look at Pikmin 3 to see that he has most certainly not lost his touch at creating amazing games. This game should be awesome!
@LinkSword If you're a 3DS owner I'd definitely recommend picking up Starfox 64 3D, it's really good fun if a little short and you can pick it up super cheap. I paid ÂŁ12 almost a year ago for a used copy.
@Grumblevolcano
Never played but I see it got mixed reviews.
More often than not he makes good games. They all at least control well
There was actually quite a bit of content in Starfox 64. Does anyone remember the on foot combat for multi-player you could unlock? I was honestly surprised a lot of people who played that game didn't know about it.
I say just leave it til E3, then BAM, hit us with it and an impending release
There will only be one non surprise this year for Star Fox U... it's delay into 2016.
@Tsurii897 It's not a gimmick, it's a new way to play, like every generation of Nintendo consoles.
@Ralek85 I do hope you're right about them keeping the game on low on purpose to keep speculation up, I just hope the game turns out well.
@YoshiTails That's my guess.
I'm not worried the game will be too short. Back then, SF64 was severly restricted by the limitations of available cartridge memory. Just look at how they re-used almost every texture to squeeze the most out of it. But now a game has so much more resources available that there are almost no limits to what could be done.
They've been more and more prone to showing footage only as the release approaches. Think Majora's Mask 3D or Mario vs. Donkey Kong.
My guess is they'll keep experimenting with announcements, but I for one like not having to spend months (or years) salivating over a game. SHow me something amazing followed by "coming in three months", and I'll be ecstatic.
"yet as we've mentioned Project Guard and Giant Robot were playable but of a questionable level of polish."
Umm, what did you expect? They were early prototypes he brought to E3 to gauge reactions.
@MasterBlaster
Agree 100% here, I really hope that they don't screw it up. I know Miyamoto likes to do new things, but what's wrong with star fox 64? I would love a new game like 64, of course add new stuff, but do not force a touch screen or gyro gimmick. Please Nintendo....
@Dpishere Wii music??? I nearly give up Nintendo upon watching that garbage, i was like, I am not three....
RARE: This is our new game we're working on, called Dinosaur Planet! You like?
MIYAMOTO: Oh! That character looks like a fox. Make it a Star Fox game. BAI!
I love Miyamoto, but sometimes he makes very questionable decisions. Regardless of quality I'm sure I will buy Star Fox Wii U because I love the series that much. I bought SF:Command at launch and I hate it, but I still have it just to have the full set of games. Command would have been much more fun if you didn't have a limited amount of turns. Even the stylus controls weren't too bad.
If they just re-made Star Fox 2 with everything from the rom dump in high definition (2D for the map screen and character communications and true 3D for the ships and environments) Nintendo would never have financial problems again.
I'm not going to get my hopes up. My favorite is Star Fox Assault. 64 wasn't that great. Boring actually.
@MasterBlaster I wholeheartedly agree about the unnecessary "-san" suffix here, and many past articles regarding Miyamoto or Iwata.
In every US Nintendo Direct (as far as I know) we always hear Reggie, Bill Trinen, and countless other NoA staff refer to Miyamoto and Iwata as "Mr."
@IxC I've been thinking what a good match platinum and starfox would be! They do ott so well on screen and they are the studio to beat when it comes to action games. We can dream eh?
After Zelda U, this is my most appreciated game of year.
@sinalefa i think thats exactly what we are getting and have thought so for a while. I think this is being developed by the team behind sub wars and I think it'll adopt a free to play type model with in game purchases of ships, characters and such.
For a game thats supposedly due out at some point within the next 10 months, I just dont see it making it to retail as a fully packaged game.
I am surprised you did not mention the StarFox levels in Smash. I think they are gorgeous and really showcase what the mood and graphics of a StarFox Wii U could be like. In any case they have me hyped every time I play them.
I'm willing to bet that as soon as the game is shown as to how its played, fans will rant at how gimmicky the controls are going to be for the game.
Really? What is the problem with gimmicky controls? I played games that have these so called gimmicks in them and I never had an issue with the games except Mass attack (but even then its still playable.) So when this game releases, fans are going to be disappointed because of how gimmicky the game will be. And why would they ever get disappointed when the gamepad itselft isn't that gimmicky to begin with?
I don't know...I'm sorta done with SNES/64 concept for Star Fox. Something like Star Fox Assault, but less linear, far more missions, and a good amount of flight missions with some ground missions. Also, I really hope they don't use Star Fox 64 3D's voice cast ever again.
@AshFoxX Star Fox 2 probably my favorite Star Fox game! Shame it will probably never be considered one...
Its coming out before Zelda but (is not only less prominent) as the title says "is an ongoing mystery"
If if all goes pear shaped - I'm keeping everything crossed that the original Star Fox will get a Virtual Consol release. My joint favourite SNES game along with Super Star Wars.
This is going to be Nintendo's big E3 centerpiece this year, and if the original hints are true--that's its just another remake--it'll be a pretty lame centerpiece.
@Feathered_Pilot @AshFoxX I just recently played Star Fox 2 for the first time.
Everything seems so polished and done, and the game itself is very fun and brings interesting new mechanics to the game.
Too bad it's so short on content since it was cancelled. I was surprised how fast I beat the game on normal difficulty.
@Tsurii897 - But why make a tech demo - for E3 of all places - if you arne't planning on making a game out of it? I can understand tech demos behind closed doors to see how the tech works, but E3 is a place to show off games.
You think they would have learned their lesson after showing off the Link vs Ganandorf tech demo on the Gmaecube before coming out w/ the cell shaded Winwaker. People probably wouldn't have been so angry w/ the cell shading if they hadn't seen that tech demo.
Come to think of it, why show Zelda on Wii U looking so nice and shiny if Zelda U was going to be cell shaded as well? It's like Nintnedo never learns.
https://www.youtube.com/watch?v=u_fyOkrteqM
@Nicolai - The 2nd half is better. It's from E3 2011, so long ago.
https://www.youtube.com/watch?v=6OHUwDShrD4&list=RD6OHUwDShrD4#t=32
@LightSuitGuy - there's no accounting for American ignorance.
Although there is nothing wrong in using "Mr ...", it's far more polite to respect the culture and use "...San".
@LightSuitGuy
Thank you, LightSuitGuy-sama
I'm hoping it's got a large DLC plan like what they're doing with Hyrule Warriors. They could release level packs and remakes of levels from past games in glorious HD.
@MasterBlaster Many people that are familiar with the Japanese language or with Japanese people use the subfix, honorific system even when speaking in English. My Aikido sensei has lived in the us for the past 20 years but everyone still uses honorifics with her. It is a sign of respect for a person's culture.
My fox amiibo is currently place-holding the spot on my shelf for Miyamoto's next masterpiece!
My fox amiibo is currently place-holding the spot on my shelf for Miyamoto's next masterpiece!
Never been a fan of StarFox. Maybe I will try this one if the feedback tingle my fingers.
As for the next ND I feel it is going to be heavily 3DS biased with maybe a bit of Splatoon thrown in.
Nintendo will keep their powder dry for E3 where the WiiU is concerned.
For all we know it may just be a remake. Maybe they don't do Starfox 64 (that has already been done on the 3DS), but the original Starfox. That might still be fun, but I rather have a new one. Ah well, I wait and see...
I love Star Fox. My son to be (will be joining us this week!) is already nick named Star Fox in honor of Fox McCloud. So yeah, I want the next Star Fox game is a return to glory, and less the next Wii Music. Miyamoto is one of my heroes and a game design genius, but he has made a couple of miss steps in the past, usually when trying to double down on a hardware feature, be it motion control or now dual screen controls on Wii U. But I'm willing to be optimistic.
@ULTRA-64 I've said the same thing! I would lose it over a Platinum Games made Star Fox! (or a Platinum Games Metroid action game. It could be fun to see Samus kick butt Bayonetta style in a more story driven, faster paced title...that isn't Other M, which failed hard on the story and pacing front. I'd trust Platinum to do it right. Also, I wouldn't want this type of Metroid game to replace classic or Prime style Metroid, but just like Hyrule Warriors, it could be fun to see a different take on the franchise).
@PlywoodStick
Just adding my two cents to your comment
Dinosaur Planet was supposed to be an N64 title at the end of its lifespan. A swan song, if you will.
Rumor has it that Shigeru Miyamoto, after gazing at the project, hinted that the main character looked a lot like Fox Mccloud. This led Rare to make a complete change and actually turn their new ip into a Star Fox game which was was an entirely different beast when it was finally released for the Gamecube.
@Yorumi you folks seem to have low confidence on things these days. Mega Man X6 only had almost one year in development and that game turned out great. Just wait until they show it before you guys judge the game.
@Quorthon OK what ever you say negative Mr.Scrooge.
Funnily enough, it's actually hearing of the ways in which the Wii U Gamepad is being used for this Star Fox game which is actually interesting me in most of all. I had a great time playing Star Fox 64 3D, primarily playing with the Gyroscope controls.
As a fan of the Wii U Gamepad, as well as the gyroscope function in the previous Star Fox title, these elements are what is making me more and more likely to obtain the game when it comes out later this year. Of course, I'd prefer to see it in action first, so until then it's not a definite, but I'm interested and eager to see more.
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