Following Nintendo's recent Q3 Financial Results we've been patiently awaiting the standard investor Presentation and Q & A that follows; these briefings can be rather informative, with Satoru Iwata and colleagues often announcing key plans for the company while tackling some tough questions.
The expected transcripts haven't emerged, however, and it's now clear why; as well-known financial sector analyst and tweeter David Gibson has advised, the briefing won't take place until 17th February.
This is certainly bucking the trend for Nintendo, which typically holds this meeting within a few days, or immediately after, the financial results being issued; this delay brings a gap of almost three weeks.
It may mean little, but it is notably right after the launch weekend of the New Nintendo 3DS in the West, so Iwata-san may be armed with early sales indications for that release. It inevitably raises speculation, too, as Nintendo is no doubt contemplating the results and plotting what it'll say to shareholders; profit projections are up, largely due to business streamlining and the benefits of a weak Yen, yet overall sales numbers had to be revised down.
We should certainly watch closely, as Nintendo has previously made major announcements in its January briefing, undoubtedly as a way to provide reassurance for the calendar year ahead. In the equivalent 2014 presentation, for example, Satoru Iwata announced the QoL (Quality of Life) platform and DS games for Wii U (which hasn't taken off, admittedly), while amiibo - initially called the Nintendo Figurine Platform - followed in the May briefing. We can anticipate some announcements and details, in that case.
The delay is certainly intriguing due to the fact it's not Nintendo's typical approach; it does need to boost investor confidence, undoubtedly, as shares have lost around 1000 Yen in value since the financial results were issued.
We'll be watching out for the briefing and bringing you details as they emerge. What do you think will be discussed and announced?
[source twitter.com, via gonintendo.com]
Comments 50
Hmmmmm......very, very interesting
Iwata came down with the flu that has been sweeping Japan more than Yokai Watch, which is why the meeting was rescheduled.
https://twitter.com/gibbogame/status/560601373197090819
Amiss all the drama that's gonna come from this meeting... Shin Megami Tensei X Fire Emblem will rise!!!! Iwata might just mention the game!
@Tsurii897 Exactly. The Q&A was rescheduled since Iwata got a flu. NintendoLife produces lots of strange articles these days.
:Nëw: Wii U confirmed.
This should be interesting.
@BensonUii "New Wii U" ? With a 100 GB storage.... LOL
Anyway, I just want them to announce N64 games for Virtual Console. Nintendo has kept us waiting for N64 games on Wii U since early 2013.
@BassLostie Give us the 64, GC, and DS VC all at once with a variety of games to choose from. at least 2 to 3 at time. I would love to play the world end with you, Luigi's mansion, Mario Sunshine etc
@liljmoore @BassLostie
I don't think we'll get N64 VC soon. With N64 remakes coming to 3DS, they might wanna hold on releasing N64 games for now (maybe for good). Just my guess.
Personally I'd prefer those awesome N64 games be ported/remastered to either the 3ds and the Wii U as they usually look and play better compared to the original versions. There are few N64 VC games on the Wii anyway and some of them would not sell that well to warrant a VC port.
Delayed due to iwata being ill again. Not clear how ill though. I'm sure they will announce one or two n3ds games and give conformation on some WiiU release dates for Europe, as, you know, we don't have many here.
Is it too enthusiastic to hope they'll mention Retro's project/Metroid?
Nintendo should make "Nintendo Amiboo World".
Make it open world, tons of missions and never ending side quests, leveling system, large variety of worlds in form of worlds from all the games they have made.
Then the Amiboo you have, should play the same style as the game they come from.
For example, lets say you could be in the world of Zelda, Hyrule, but play as Mario. Then you might need certain power ups/ xp/ level or whatever they would want to design as a system, in order to beat certain dungeons/quests etc.
Or, buy a Link or Zelda figurine in order to clear some places quicker if you dont want to grind and get that power up/level etc.
I think that would be really cool to see all the worlds from Nintendo come together and interact with one and other.
Imagine you want to clear a place in the Zelda world where you need lets say a boomerang, and you can actually require a boomerang suit from the Mario world from a hammer bro, or from the Kirby world, etc.
Maybe it could be built so that the Amiboo you have from the start lets you start from a certain world, then clearing stuff there will let you get to the others etc.
There would be endless possibillities.
And they wouldnt have to make all the worlds right away either.
Let us start with Mario, Zelda and Kirby or something.
The a year later give us version 2/expansion pack/DLC whatever with Metroid, Donkey Kong and Star Fox.
I know Im just dreaming away here...but honestly, I would pay to buy every single Amiboo to be able to see how they would all interact in these worlds.
Add some local and online co-op on it too...wow...that would be my biggest wish Nintendo, make it happen, ill give you my money for sure!
This will be "new" U
The new wii u with beefed spec and new QoL, which will also turn out to be the real reason behind low third party support as they have been advised to shift development focus onto the new platform with certain contracts in place with the likes of sega capcom and Namco tonal least provide a decent number to the current wii u library
Produce more amiibos. Give the WiiU a price cut. Release the regular new 3ds in the States. Make more gamecube adapters and announce Gamecube VC. I understand that this is a financial meeting and not a Nintendo Direct. But if I were a shareholder, I would welcome this news because it seems to me that there isn't much risk to making these decisions. Just more money to be had.
The delay was because Iwata had influenza. No big deal, other than that.
@shigulicious
Shareholders don't want any of that.
Shareholders want Nintendo's games on iOS and Android. That is all they want.
@IxC
No it's not. Shareholders want Nintendo to be profitable, which they have struggled and generally failed to be for three years now. A few shareholders may think putting games on mobile is the answer, but what they all actually want is profitability.
This delay does not paint a rosy picture. I can't imagine a single weekend of New 3DS sales in North America are going to benefit them that immensely, so the amount they think it will help would seem to indicate that they, once again, will not have much positive to report.
When their profits were "earned" more through a weak Yen than strong sales, things still are not looking too hot.
I too thought it was because Iwata was sick. Having just getting over the flu myself, that bugger takes about two weeks+ before you're all the way better. And with Iwata just getting over whatever ailment he had previously, it's better to err on the side of caution with him, as he might need an even longer turnaround. Though however insignificant 4 days of New 3DS sales data is, it's always nice to have a peek into how early returns are doing on that front. I'm not a suit or analyst and I'm not going to pretend to be, but here's to hoping some good news comes out of this upcoming briefing!
@liljmoore N64 and GC VC would be great and world be interesting what the pricing would be. If you have Wii games at $20 it seems like that would almost guarantee GC games will be $15 and N64 games would be $10.
Good times for Nintendo - the new 3DS will bump sales and lots of sales for Smash Bros. and the amiibo sales. I wish the share price will reflect and increase.
@Sir_JBizzle
I'm sure what Iwata actually has is more like a stomach made entirely of stress ulcers. At least that's what I'm picturing.
@Quorthon I wouldn't doubt that one bit.
Enough with the conspiracy theories. Iwata had the flu, that's all.
https://twitter.com/gibbogame/status/560601373197090819
@shigulicious Actually they've been making plenty of GameCube adapters, they're just hoarding it all and not releasing them to stores. Did you see the pictures that Gaming Generations posted of the shipments of adapters that Nintendo sent them for Apex?
Why does anyone expect "big" announcements like VC? That's not going to happen at a financial briefing
Wasn't Iwata sick again or something? Maybe he just needs time to get better.
@Octane
Your Twitter link fails to disprove that Iwata is an alien lizardman menace who is hiding due to his failure to conform to normal Earth standards of running a major corporation. The proof is all around you, sheeple!
Now, that's how you do a conspiracy theory.
I would like to see Nintendo's plan for entering the Chinese market.
@TingLz Probably the same people who were asking for a link to the live stream of the financial briefing...
I don't doubt that Mr. Iwata is sick and it's as to see people automatically assume the delay is because of disappointing sales results and projections (which are no doubt very real) instead of him being ill.
I am more worried for the man's overall health. The state of Nintendo and pressure and stress seems to be getting to him and I hope he gets better.
This probably has to do with Mr. Iwata being sick.
@ericwithcheese2
Stress is known to have a negative affect on the immune system, so it'd be no surprise to see him facing health problems given the current state of the company.
It was really nice to see the 3DS reaching it's 50 million milestone, and curiosity got the better of me--and it actually appears to be the lowest selling Nintendo portable. The Game Boy Color doesn't stand alone as it's own, as it was just an extension of the original Game Boy (same hardware, now in color!), and the 3DS is selling below the GBA, which moved about 80 million in 6 years, averaging around 13 million per year. The 3DS is averaging around 12 million per year.
The guy is presiding over two of the lowest selling pieces of Nintendo hardware. That's got to be a lot of stress.
Iwata needed a little extra recoup time plus they can discuss how well the New 3DS launch went in the west, end of story.
I think the best we can hope for is some clarity on the second half of 2015, some hints of 2016 and possibly some more information on the QoL line they have been working on.
Past this, it mostly will be entertaining purely because of the silly questions from shareholders.
Iwata was sick. This is another ho hum financial meeting, not meant for the hardcore Nintendo fans who end up speculating again. on that day, I'll be reading first impressions on Bloodborne, and see if a PS4 is worth my money. If Nintendo had a consistent stream of games, I doubt anyone would care about these meetings.
@Quorthon (1) GBC was a different generation... yeah, color, and less bricky, like 3D instead of 2D etc. (2) He also presided over the Wii and DS, greatest successes ever of humanity pretty much. He should be relaxed forever after such success. Wii U is problematic sure but the 3DS is a huge success - selling 50 million units in the age of smartphones that didn't exist back in the GB days is amazing achievement, and any console (portable or not, you lump them together) selling 50 million units and still going is a good achievement for Nintendo and any console maker.
@dumedum
The GBC was not a different generation. It was literally the same hardware with color added. By your broken logic, the DSi and New 3DS are different generations.
"Greatest successes of humanity pretty much?" Now, I usually try to address the comment and not the person, but I am clearly not speaking with a sane person. Humanity happens to be the same group that gave us the indoor toilet and solar power--and landed robots on Mars. Those are way bigger successes than the Wii or DS--both of which were largely flukes.
As I've noted before, if the Wii and DS were such monumental successes, this would be reflected, in large part, in their successors. The Wii sold a lot of consoles, but it was not good for the company in the long run.
@Darknyht
I really hope that the only thing they say about the QoL is that they're dropping it. That has "expensive distraction from fixing our gaming" written all over it.
Iwata is sick, as many have said, move along, nothing to see here.
Speaking as someone who has stock in Nintendo I can understand why Iwata would be stressed. I put several thousand on them a few years back and am currently sitting on (for that stock) about $2,000 less than what I started with. Just because they had a profitable year, does not mean wine and roses. Iwata surely wants to turn things around for people like me! It would mean his company was doing far better than it is.
I know, Nintendo's not going anywhere anytime soon. I have faith. But a lot of other people don't and frankly, they could be doing BETTER.
@Quorthon I prefer to look at crossing the 50 million mark as a good thing, given the disastrous start the system had and people writing it off as the next Virtual Boy. I don't think anyone has any expectations that the 3DS would approach the DS in sales because that thing was a monster and the second top selling console in history. Given the increased competition from smartphones and other devices - and that definitely should be factored in, plus (arguably) a less diverse software lineup, and i think the 3DS, while possibly the lowest selling Nintendo handheld, is still successful in its own right.
@ericwithcheese2
I don't disagree that the 3DS reaching 50 million is a good thing--particularly after it's dismal start and everyone betting against it.
At the same time, it's success if a bit offset by having the worst 3rd party support of any Nintendo portable (outside of the eShop) and it appears as though it may well be selling slower than the GBA, the previous lowest-selling Nintendo portable, not counting the Virtual Boy--which even Nintendo treats as a joke.
My point is more that the Wii U may not be as much of a fluke (in the failure category) as an unfortunate growing trend for Nintendo--they are falling further and further behind in the gaming industry.
Before, there was, I think, this perception that the Wii U was kind of a fluke as a failure for Nintendo and the 3DS had become a resounding success, but looking at the numbers, the 3DS isn't faring a whole lot better (trend-wise, in sales it very much is doing better). It is also missing strong 3rd party support. It also has a very light line-up for 2015 (smaller than the Wii U, and way smaller than the Vita, which has worse sales).
The issue is confusing, though. There are obvious reasons the Wii U isn't selling. But for the 3DS, it isn't as clear why it's taken such a downturn from it's "peak" a year and a half ago. If anything, we should be seeing more games coming to it, not fewer. Even franchises that had become common or recognizable on Nintendo's portables--like Castlevania and Mega Man--aren't filling store shelves anymore. We had one decent Castlevania game that most Nintendo fans ignored and then... nothing.
My point is, I wonder if this is an indication that Nintendo's once powerful strength in portable gaming may be slipping. We're looking at potentially the first Nintendo portable to go out on a low note, instead of strong with continued steady releases as the GB, GBA, and DS all had. Man, I hope that's not the case. I love this thing, and I don't want to see it fritter away like the twilight years of the Wii, GameCube, and N64.
@BensonUii heck yeah!
@Quorthon I think the days of having a handheld gaming console that's a landslide success anymore are over, no matter who it's from. The Vita is far superior in the hardware department than the 3DS but lacked games and flopped everywhere outside of Japan.
I think Nintendo will continue to be the top as far as handheld consoles go, but sales will continue to decline. There is just too much competition out there anymore. Nintendo needs new IPs and third party support and they really don't have either. I'm hoping that the struggles of the Wii U is opening their eyes that things need to change for the next home console cycle, but it seems to be slow going there. They seem to not adapt to change very well.
If the PS4 ends up with worldwide sales of 50 million or more than the Wii U, that could be a wake up call they need to shake things up on a major level.
I want the Nintendo back from the N64 and GameCube era when Nintendo used to take more chances and had more third party support. Eternal Darkness would not exist in today's Nintendo and that makes me sad.
@Quorthon The QoL products fit right in with the Japanese market. It is a country where products such as Wii Fit, Personal Trainer: Walking, Brain Age, Cooking Guide, and English Training (7th best selling game in Japan for DS) all were successful. So while I agree it may have a dubious market in the West, things over there can be strange.
I think that Amiibo and the QoL products are at least Nintendo trying to do something new. One has been a success and the other could easily result in R&D that feeds back into gaming in a strange, quirky, Nintendo way.
Keep in mind that the Zapper and Duck Hunt started out as a Light Gun Skeet Shooting arcade game that was played in converted bowling alleys (and nearly bankrupted Nintendo).
It was also seeing someone entertaining himself with a calculator on a train that spurred the development of the Game & Watch line, which spawned the D-pad, which became a standard for video game consoles, and eventually led to the original Game Boy and the continuing product line.
Why the heck does anyone think it was the poor performance when Nintendo did much worse last year?
At first glance, I thought this was an announcement for a humongous Wii U Gamepad that towers over Iwata.
@Quorthon no, it's another generation period. Color was huge back in the day. There's nothing to argue about. It's called the fifth generation of consoles and the game boy is called fourth generation. http://en.wikipedia.org/wiki/Game_Boy_Color It's just the facts. No point in arguing your faulty presumptions. Your interpretation of success is also completely off base and personal. The success is that the share price quadrupled at the time, and hundreds of millions of profits. That's how you measure success. Not if it affected the company 10 years later, but the fact it leapfrogged Nintendo from a bad Gamecube time into the world's leader in videogames and made Wii a household name all over the world, a phenomenal unprecedented success in videogaming.
@dumedum
Well, there's a lot wrong with your post, but I'll try to make this quick:
First, THE VERY LINK YOU POSTED PROVED YOU WRONG. Did you bother to look at the sales data? No, clearly you did not. It is listed as 118 million, including non-color Game Boys because they are literally the same damn thing.
Second, the Wii was not an unprecedented success in gaming--it was only an unprecedented success for Nintendo. Previously, the PS1 and PS2 had both outsold it and both consoles lasted longer and both consoles had larger libraries.
Third, the Wii did not make Nintendo a "world leader" in video games. Nothing the Wii did caught on as an industry norm, nor was it the primary point of development of 3rd party games. Microsoft was the actual leader in gaming as the vast majority of multiplatform games were designed first for the X360 and then ported to other platforms. The Xbox 360 controller became the new standard for a "basic game controller" even copied by Nintendo on the Wii U. PC games were regularly designed to use the X360 controller, and even a rudimentary search of controllers for phones shows a massive number clearly borrowing X360 controller aesthetics and button labeling schemes. The Xbox 360 also led in online multiplayer (for consoles), player profiles, and incorporating Achievement systems, which have been adopted by both Valve and Sony.
The Wii only led in raw sales, but in almost every other aspect, the Xbox 360 was the de facto industry leader for gaming as it was standards set by the Xbox 360 that were adopted by the industry as a whole. That is the mark of actual industry leadership--something Nintendo saw during the NES and SNES eras. Nintendo led only a brief infatuation (fad) with motion controls that died before the generation was even over.
By the way, and I've shared this several times before, so the odds of you seeing it are getting better and better, but the Wii was the first time that the highest-selling console had the fewest number of games. Clearly, the Wii was not an industry leader:
Wii: 1701 games (the number went up slightly) — http://www.mobygames.com/browse/games/wii/
X360: 2761 — http://www.mobygames.com/browse/games/xbox360/
PS3: 2684 — http://www.mobygames.com/browse/games/ps3/
The Wii had essentially 1000 fewer games than either of it's competitors. Hardly the mark of an "industry leader."
@Quorthon wow, your post is so full of complete ignorance I don't know where to begin.
First, let's check the link, because that's where your lies began.
GBC, is a handheld game console manufactured by Nintendo. It was released on October 21, 1998 in Japan and was released in November of the same year in international markets. It is the successor of the Game Boy.
Read: Successor.
Read again.
OK?
Continue reading. As part of the fifth generation of gaming (from 1997), the Game Boy Color's primary competitors were the SNK's Neo Geo Pocket and the Bandai's WonderSwan (JDM only)
Fifth generation. Got it? Read again.
Now let's check the definition of fifth generation.
For handhelds, this era was characterized by significant fragmentation, because the first handheld of the generation, the Sega Nomad, had a lifespan of just two years, and the Virtual Boy for less than one year only, with both of them being discontinued before the other handhelds made their debut. Nintendo's Game Boy Color was the winner in handhelds by a large margin. There were also two updated versions of the original Game Boy: Game Boy Light (Japan only) and Game Boy Pocket.
So again, I'll explain it slowly. It says Game Boy Light and Game Boy Pocket were updated versions, like your stupid irrelevant example of DSi, but GBC was a new generation, like the 3DS to the DS. Exact same analogy. It's also not just the color, the shape etc. just to educate you. For example, GBC had 32 kB RAM and 16 kB VRAM, GB had 8 kB S-RAM and 8 kB VRAM.
Okay, moving on.
Again, with your personal ridicilous claims. Just because the other consoles had more dudebro shooters sold, has nothing to do with market leaders. This has to do with market leaders:
Wii Sports 82.54 million
Mario Kart Wii 35.53 million
Wii Sports Resort 32.58 million
New Super Mario Bros. Wii 28.65 million
Wii Play 28.02 million
Wii Fit 22.67 million
Wii Fit Plus 21.03 million
No Sony/Microsoft game even comes close.
For comparison, there are the best selling PS3 games:
Gran Turismo 5 10.66 million
The Last of Us 6 million
Metal Gear Solid 4: Guns of the Patriots 6 million
Gran Turismo 5 Prologue 5.35 million
LOL. Only one game surpassed 10 million, barely, a third party port. Compared to seven 20 million+ sellers on the Wii plus two more that sold 12 million plus (Galaxy, Brawl). No competition really. The number 16th on Wii list sold like number 5 on the PS3 just to give you a proportion.
This combined with the 100 million unprecedented sales (PS2 was just sold as a DVD player, but nothing surpassed the Wii or the DS of course which you completely ignored.. DS even surpasses PS2) is the total industry takeover that Nintendo had. It with the blue ocean strategy was the first to reach the casual market, not only with titles like Nintendogs and Brain Age on the Nintendo DS, but with complete Domination in the Wii. No accessory ever sold better than the Wii Fit Balance Board, no games sold better than Mario Kart or NSMB, Nintendo had total domination and paved the way for casual players to even be interested in videogaming.
Wii became a household name, and anyone knew how to operate a wii remote, which nintendo sold a ridiculous amount of . So it has nothing to do with any dudebro shooters. Obviously Wii died out in 2011 and since then more of the games came out to the other consoles , but that's totally irrelevant too.
Whittling down the other consoles to "dudebro shooters" only highlights your ignorance on gaming outside of Nintendo (and your knowledge on that subject is shaky at best as is), and listing the numbers of high sales of casual Wii games does not magically make Nintendo a leader. By the way, Xbox and Playstation are also household names, far more so than Wii, especially these days. So I guess that makes them market leaders, right?
And while the Game Boy Color was released around the time to coincide with the N64 generation, it is not, under any circumstances, a different console than the original Game Boy--or the sales numbers would be clearly separate. But again the hardware is the same.
The PS2 was "just sold as a DVD player?" Now I know you're a troll. At this point, it's safe to presume that you have next to nothing of value to add and are just pulling opinionated crap from your hindquarters because I have trouble believing that anyone is stupid enough to actually seriously claim the PS2 was sold just for it's DVD player abilities. I mean, if that was the case, then why didn't the PS3 sell for it's Blu-Ray player abilities alone?
Yeah, nothing you're saying is serious. I get it. You're trolling. You got me, ha ha and such.
You pushed your hand with that "PS2 sold only as a DVD player line." I'm quite sure we both know no one is dumb enough to believe that. I mean, I'm not that smart, but even I know it, so everyone else must as well, right? Good work at stuffing as many boldly incorrect and unwarranted fallacies as possible into a single post, however. That must have taken some work.
@Quorthon I think (or I hope) what @dumedom meant was that, initially, the biggest draw of the PS2 was it's built in DVD player. Polls at the time indicate that most early adaptors used their PS2s for movies and it was marketed as having DVD movie playback capabilities as one of its key points. I remember most of my friends using it more for movies and actually playing Dreamcast more in the early days.
However, once the games really started arriving, PS2 clearly became THE market leader and it's vast and diverse lineup of games for every genre pushed it to be the top selling console worldwide of all time. That's when a claim of "PS2 sold because it's a DVD player" becomes laughable. You don't sell over 157 million units based on being a DVD player alone. It (and the DS, which hovered around 154 million) achieved sales numbers I think we'll never see again.
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