Nintendo's Shigeru Miyamoto has been speaking to Japanese site 4Gamer about the development of Pikmin 3, and has revealed that the game started life as a DS and 3DS prototype before moving over to the Wii U:
The truth is we were doing prototype tests of Pikmin for the DS and 3DS but it turned into unit management with only the touch pen and no matter what it just didn’t seem like Pikmin.
We concluded that Pikmin is a game that revolves around action based on its controls and the strategy sits on top that. Although there are elements that are built on the strategy, there are other overall things that have to be well considered. This complete experience is an important elements of Pikmin.
Miyamoto also said that the game was originally intended to have an additional playable hero, but they were removed when it became clear that having a quartet of space explorers simply made things too confusing:
When we were making it, we solidified a lot of things. One of which was that it was fun to have three heroes.
To tell the truth, for last year’s E3 presentation, there were actually four heroes. However, when it came to the controls of swapping between four, there were points where it got complicated and in the end, we dropped down to three.
Pikmin 3 launched in Europe last week and hits North America at the start of August.
[source kamedani.tumblr.com]
Comments 24
I'm so glad it ended up on Wii U, using the GamePad and the Wiimote + Nunchuck is absolutely amazing. It would be nice to see on 3DS just for the 3D effect, I think having plants pop out in 3D could help bring it to life even more. But Miyamoto's right, they'd have to change the gameplay because the precision in Pikmin 3 is incredible.
4 heroes is hard to imagine as well, it would get a bit convoluted to have 3 people throwing each other and have 4 different platform heights for that reason alone. It wouldn't make much sense.
Obviously Dyltheman said it all best though. Look forward to his detailed opinion on future topics.
Dropping one character was a good idea, and Pikmin should stay on consoles. However, having touch screen controls like Pikmin Adventure in Nintendo Land would be pretty cool, but not necessary
I recently thought of how awesome a full sprite-based 2d Pikmin game would be, but I trust Mr. Miyamoto if he says it didn't work. Still, a spin-off dungeon crawler could be fine...
Pikmin have an amazing charm, and so have beautiful sprite-based games like recently re-released Earthbound, or Minish cap, Four Sword Adventures,...
It would probably have to be a small bonus game, because it indeed should't 'interrupt' the main series.
3 heroes works just fine, especially since Pikmin 1 had 1; 2 had 2 and now 3, well...
Perhaps 4 could have 2 teams of 2 who can work together better with their squad mate than with the other team.
Now that I´ve played it for few hours... This game´s story mode would have been perfect for a co-op, local and or internet play.
Who has seen that Pikmin Puzzle in Puzzle Swap(In StreetPass Mii Plaza)? It looks nice in 3D!
WiiU is a better fit but if it had came out for 3DS I'd gladly buy it.
@VolcanoFlames - all pictures in puzzle swaps look sweet in 3D IMO, some of them amazing like Zelda when the sword pops out of the screen.
@Grubdog - so how does it work? You play the wii remote + nunchuk and the Game Pads sits on your lap showing the map? Do you touch the game pad while playing? I usually play lying down and I don't use the stand because of the cover.
I was always wondering if theirs a Pikman game for the 3DS, but thinking about it. I dont think its a good idea to bring Pikman on the Nintendo handhelds. If you want Wii U sales to boost up. You must need to make a game just only for the Wii U so you'll convince the consumers to buy the console and the game. If you make a separate game for the 3DS, they have no interest to buy a console if the game is release for both home and handheld console.
I'd like a handheld Pikmin.
@Shambo
It seems to me that the Denpamen games somewhat fulfill your wish.
Playing it, totally hardcore.
You play, you get and objective to do and nobody will tell you how to do it.
Classic Nintendo game for me already.
Also the gamepad alone feels great when you master the controls, the KopPad is really a strategic tool and pausing the game to work around the map, or what you discovered so far, gives you time to plan the next move perfectly.
That's important because there's a pretty nice time limit and it's so necessary if you ever want to avoid frustration to plan your moves every time you find someplace new.
A handheld Pikmin game would be awesome! And dropping the 4th captian was a smart idea. I remember seeing the layouts of the game and seeing 4 captians.
We already knew about the 4th captain a while ago when Nintendo showed off captains A, B, C, and D. A became Alph, B became Brittney, C became Charley, but nothing ever came out of D.
A handheld Pikmin game could be cool, but I think it's the kind of game that's meant to be on a console anyway.
So are the white and purple Pikmin in this game? I don't think I've heard or seen anything at all on those colors anywhere...
@dumedum You got that right! Especially those twilight black squares that float up! Even the Metroid Other M was cool, but the best of the bunch for me so far is the Super Mario Galaxy 2 one. Lovely!
I think it would be very cool to have Pikmin on the 3DS. The 3D effect will definitely enhanced the game. Perhaps Nintendo should do a remake of the first to Pikmins on the 3DS. I would definitely buy that in a heartbeat! Sort of how they did with DKC3D, they made the remake for 3DS and now they're going to have the new DKCTF.
I'd personally like to play Pikmin on home consoles. The ultra realistic environments fit on the HD screen.
If Ninty's next home console should support Ultra HD(which I'm sure it will), I'd like to see Pikmin 4 immediately.
Four captains would have been overkill, so I'm glad they stuck with 3.
I hope they decide to extend the story via DLC at some point, though; I want more of this game to love, and I'll gladly pay to extend the experience.^_^
Looks like Character D is officially dead then.
Oh well, four would have definitely been too much. Three Captains makes more sense anyway seeing how it ties in with the title.
@sinalefa I really enjoyed the Denpamen, and if it'd be 'reskinned' with a 2d Minish Cap-ish forest world and dungeons, and 2d pikmin, it'd be almost exactly what I meant indeed!
Or the clay-mation of the upcoming Armikrog (like the box art of pikmin 2), or point 'n' click puzzle adventure with art style á la Machinarium... I'm just dreaming out loud.
How about a spin off of Olimar story before Pikmin 3. Then a pikmin 4 comes out after. This would be good for 3DS and will sell more than Pikmin 3.
I'm okay with only having to swap between three characters. What I'm disappointed in however is that when I saw the four characters I assumed it meant there would be four-player co-op. But that's Nintendo for you. Only going as far as they absolutely need to.
Also, holy cow, handheld Pikmin. I know they said it wasn't working very well, but I want that so hard.
I feel the size of a handheld screen will never do a game like pikmin justice.
At least, with the new SSB game, handhelds are finally going to get an important, missing piece that used to be confined to home consoles. I think it's only a matter of time before the same happens with Pikmin as well as any other Nintendo franchise.
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